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Originally Posted by gremlin
I do not want to do any of the ridiculous "to me" grinding quests" I do not want sweet tooth drunkenness or any of them.
I am not arguing for me I am arguing for a principle.
That to get what you want you are willing to take away from others.
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And by making these titles account based, what exactly are we taking away from the people who only want them for one character ?
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Its a game some people will have more time others more skill or luck or friends etc.
You want to bring the whole game down to make it work for you lets face it you want this so every character you run can max all the titles.
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The only thing that the grind titles show is that one person has had more time playing the game that another.
And how will it bring the game down ?
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Be honest that is it, you resent those who play all the hours of the day and night and come out in your opinion ahead of you.
So you have to set it up so that you can do the same.
Then someone with even less time will want the rest altering.
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Even if there are people who would want stupid changes made later because this came through, why does this mean that this suggestion is a bad one ?
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Originally Posted by ValaOfTheFens
There is no required grind in GW except the SS title track and in a small way the Kurzick/Luxon track. You don't have to get a really high ranking in any title track to advance the plotlines of any game.
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True, but some titles do directly effect our gameplay.
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I think ANet needs to either increase the faction rewards for the Luxon quests or add a new one so you can get 10k factions w/o ABing, getting a priests blessing, or doing those long, boring repeatable quests.
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Lets discuss our thoughts on this in another thread please.
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I think some people are missing the point of titles. Titles are about individual accomplishments. The Kurzick/Luxon titles are account-wide b/c they emcompass more than just the PvE aspect of the game.
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Can you then tell me why Lucky and Unlucky are account based ?
Unless there is something I'm missing, they are only earned by things in PvE.
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Should a perma Pre toon be able to display Holy Lightbringer when they've never been to Elona?
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It does nothing, so why not ?
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Should a toon who's died over 1,000 times be able to display Legendary Survivor?
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Survivor is one of the titles I classed as failable, meaning its not one I'm asking to be changed here. But even if it was, what iss the harm in it being displayed on a different character ?
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Should an Elonian or Canthan toon be able to display Legendary Defender of Ascalon when they arrived years after the Searing?
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Again, not one of the titles I'm asking to be changed. And again I'm not seeing any harm in doing so.
Why is the answer no ?
I can see no harm in these examples here, because they do nothing except show that you have some experience on other characters.
A better example might of been a low level character using a Sunspear skill. But that can already be done with people using the Factions PvE only skills, and I still haven't seen anyone attempt to show that this would cause any harm. So since there is no harm, why should we be against it ?
And here is another question. Lets say I decide I want the Wisdom title on one character. So I go and acquire all the unidentified golds with different characters, and only ID them with the character getting the title. Why should only that character be able to display them when the other characters did the majority of the work ?
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Originally Posted by Pompeyfan
Isn't that exactly what you're suggesting? If not account based then have quest rewards high enough (or enough quests) for people to max titles without boring grind then you have a choice - do quests and get the title or grind and get the title, everyone's happy then.
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This would be acceptable if the quest rewards were fully retroactive for the players that had already completed the quests.
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Originally Posted by gremlin
Some things the game doesnt share and some it shouldnt share.
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And this thread is asking for ANET to change some of the things that aren't shared to being shared.
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Yes the player achieves everything and the "toon" is the puppet of the player, however if you follow that logic then you must follow it 100% not just enough to chieve the ends of making "grind titles" account based.
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There is a clear difference between grind titles where your doing the same thing over and over, and task titles where each character does each task once. Currently while I can justify making the grind titles account based, my reasoning doesn't work for the task based things. So that is where I stop.
So why should we go further than what can be justified ?
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Lets just take one title drunkenness.
I would like to have differences between my characters and I was intending just for fun to take the drunken title for my ritualist and have stored large amounts of alcohol ready for that.
I decided that ritualists deal with spirits all the time and need to drink, the blindfold headgear is to survive the headaches that come from the drinking.
Thats a role playing decision.
I dont want all my characters to have the title, yes I know I dont have to display it but I know its there.
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If your role-playing suspension of disbelief can't handle the drunkard title becoming account based, how does it handle the lucky and unlucky titles now ?
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So to get what you want you force everyone to have it too.
Suppose later I decide on the same title for another character I cannot go for it because I already have it, that problem will happen for all the tiles made account based.
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That doesn't stop you performing the tasks again, it just makes it a bit harder to keep track. But if your roleplaying you probably would want to keep your drunk character drunk all the time, even after obtaining the title otherwise he would be a sobered up drunk, not a real one.
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Secondly will there not be an effect on the price of alcohol, not so much need for it if the title goes account based, same for any other resources needed in this way.
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Maybe the price of alcohol from events will go down unless ANET reduces the drop rate, but the merchant stuff should have its price stay constant.
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apologies for the length of post I will try to make them shorter in fiture
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No need to apologies for a long post with content, it shows your thinking about it.