Quote:
Originally Posted by bilateralrope
Prophesies didn't require us to repeat anything on a single character. Sure a lot of people did repeat things because they wanted to, but it didn't effect how efficient our characters were. Then ANET added in titles, which wasn't too bad until they linked them to a characters efficiency at salvaging things.
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Wisdom and treasure hunting effect your lucky level, so yes they did/do have titles which effect you as a player.
But this is where your problem is...
..your putting some undue importance on the effects of these titles!
The only titles which effect anything to do with your character or pve only skills are the lightbringer title, the drawf title, the norn title, the asura title and the vanguard title and luxon title and the kuzack title.
None of those titles and their status effects or effects on pve only skills effect whether you can or cant complete the game in NM or HM.
You
dont need pve only skills to be max or to use them at all, to do anything in GWs. Even LB gaze is effective at level 1.
You
dont need the status effects from skills to be max or to even use them, to do anything in GWs.
This is why people are complaining about grind becase their putting some unneeded importance on the titles. There is
nothing important or critical about having these titles be max or using them.
Im not giving you a definitive answer like "oh yes repeating a quest or mission 5 times is excessive" because I dont consider repeating quests or missions or dungeons to be grind.
They are the main aspect of the entire game.
It all depends if you
choose to increase these titles as to whether you subject yourself to (what you consider) grind. But these titles are not important, try to understand that.
You dont
need rank 10 drawf to complete GWEN. You dont
need max rank lightbringer to complete NF. You dont
need max rank luxon or kuzack just to make those skills more powerfull.
Grind becomes excessive when a player spends 24/7 of every day for a month in FA, killing luxons to earn faction points.
Grind becomes excessive when a player spends 24/7 in the snowman dungeon earning drawf points in NM or HM.
Grind becomes excessive when a player spends 24/7 in the yellow desert of NF farming LB and SS points.
Grind becomes excessive when a player does a dungeon in GWEN 24/7, over and over again to get the "oober green" they want or to farm diamonds or something.
Grind becomes excessive when you spend 24/7 of every day farming gold to buy something really expensive like FOW armor, or a green weapon or a mini pet.
Yet are/is any of that necessary? Will you game be completely un-doable without those things? Do you need to be doing that 24/7 to progress?
No!
You may
want the end result and that is your choice. But you dont [b][need/b] the end result. So if you
choose to spend 24/7 of every day for a month doing the same task to achieve something you put importance on then fine. But dont complain to Anet because it requires excessive grind.
All these things that people are labelling as excessive grind are not important. They dont have to be re-done or re-played or repeated 100 times. Those players are simply putting some undue importance on the end-result or its vanity thing about wanting some green weapon or a new elite armor set or having their skills be max.
This "its all grind" is driven purely by this idea of "oh that guy next to me has rank 10 drawf and his skills will be better then mine... thats not fair...".
Its all about ego,
not whats important.