Make all grind-based titles account based.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by pumpkin pie
Back to topic, those that actually give you effect, don't you think its kinda in the same league as run me to Drognar to get max armor kind of "cheating"? the reasons for the reputations is so that you work to get the armor for your character, if you are not even interested in playing that part of the game, why do you want armor from that part of the game?
I'm not asking to skip specific content here. I'm asking to avoid having to repeat content multiple times on each character.

So what is so good gamplay-wise about stat boosts gained from repeating a piece of identical content over and over ?

madness2k4

Academy Page

Join Date: May 2005

Quote:
Originally Posted by bilateralrope
I'm asking to avoid having to repeat content multiple times on each character.
I agree, grinding on same content across 10 chars is like soooo boring and too much time sinking.
/signed

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by BlackSephir
Poor guy, how about reading topic's name
" Make all grind-based titles account based."
Is Kind of a Big Deal grind-based title?
I'll leave you with this question and a lil' hint.
Think sometimes, ok?
No but i understand what hes saying.

You grind out SS, LB, then the other already acount based like friend to the " ", and a lvl one can come out with Kobt.

I dont mind the OP idea but I can see where it screws other titles. I do agree with the poster who said make it on the useless non-story based titles like sweet tooth and drunkard.

~the rat~

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by bilateralrope
Yes, I got that the first time. But why is it a bad thing that people get an easier time on their second character ?

Be sure to produce a reason that takes into account improvements in player skill, knowledge of the maps they got the first time through, and having more skills for their heroes....
I refuse to continue because your just not listening and your being stubborn and lazey!

It is a blatent unfair advantage for your second player to start playing GWEN straight away with an instant +10 damage against destroyers, while new players have to work for it.


The same goes for NF and extra damage against abaddons minions.

As for the comments about wisdom and treasure hunting adding an advantage to more % change of your keys surviving. That doesnt make the actual gameplay easier, it just means you can open more chests.



What your asking for is the equilivant of saying "right Ive completed all the missions in prophercies on HM on one character, so I want them all unlocked and completed on ALL my characters on HM because I dont want to grind for them again."

Yet you could argue "but I dont like re-playing all these missions on every character and I think its grind, so if one has completed them I want them completed on them all".

I can then argue "but how does it make sense for level 14 character to enter prophercies and have all the missions completed on NM and/or HM, when they havent even done one quest yet?".

And your arguement could be "But how does it effect you?"!

Do you see my point?

You can use the "but how does it effect you" arguement until your blue in the face. You could use that arguement for anything and everything inlife. I've heard people use that arguement to try and say the smoking ban in the UK isnt needed because apparently smoking in my face doesnt effect me!!

But when an idea is just complete nonsense, then its complete nonsense (god knows ive made enough stupid suggestions in my time).

We just dont need to have GWEN or NF titles account based. It will give an unfair advantage to new characters if they enter those campaigns or expansions with an automatic +damage or +protection or stronger pve only skills straight out. Thats a fact and accept it.

Its pve not pvp! You cant have things be unlocked accross an entire account just because one character has completed it in pve. The point is to have all things unlocked individually in pve. But the other major point is these GWEN and NF titles are not that important that we need them to be account based.

There is also the major point that it will automatically give new players 4-6 maxed titles. That means a player could create a completely new char and have it instantly be KOABD!

Now explain to me how and why exactly a new level1 character deserves to be KOABD?

You might create a Necromancer and have absolutely no skill or knowledge about how to use it. You might be a completely rubbish Necro by the time your level20, yet you have KOABD! Isnt that miss-leading? Players will see that and instantly assume you must have some skills if you have it!

Yet you only have it because a DIFFERENT character earned those 6 titles. Not your necro!!

But it just makes NO sense for a low level character to be running around with KOABD! It completely removes the point of that title! It completely devlaues that title! Why have a set of titles like KOABD and PKM and VIP which are intended to show a players individual accomplishments, if you can instantly give your new char KOABD?




But you wont accept what im saying and I give up, it wont happen anyway.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by freekedoutfish
I refuse to continue because your just not listening and your being stubborn and lazey!

It is a blatent unfair advantage for your second player to start playing GWEN straight away with an instant +10 damage against destroyers, while new players have to work for it.
And I could use that same argument for max weapons. After all, all characters do share the same storage. Do you think it's fair that a new character can just pick up a couple of greens from storage and start out with max weapons, while others have to work for it? Hell, they can lay down $5 for GotY weapons! Is that fair in the least!?

Honestly.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by arcanemacabre
And I could use that same argument for max weapons. After all, all characters do share the same storage. Do you think it's fair that a new character can just pick up a couple of greens from storage and start out with max weapons, while others have to work for it? Hell, they can lay down $5 for GotY weapons! Is that fair in the least!?

Honestly.
"Honestly" if I must....

A weapon, focus item or consumable is an item which can be traded and it makes perfect sense to transfer them between characters (either your own or a different person) at high or low levels. Its called commerce! There are lots of ways to get these from the start...

1) Storage.
2) Trading.
3) A free gift from a nice player (ive done it before).

These dont do anything but give a player a max weapon and perfect mods. Something which in factions you can get from a merchant or collector within a very short time and you can travel to cantha from factions or NF to also get them sooner. You are also able to get max armor in faction very early on and also if you travel there.

That all makes sense because its commerce and trade. No one is under any advantage because we all have access to these weapons via trade. It all just depends how much they cost to buy.

The OP isnt talking about trading or passing titles as an item you purchase or your given. He/she is on about allowing a character who hasnt earned a max title to unlock it and feel the benefits. Im not suggesting we be able to trade titles, because thats nonsense!

How ever a title is attained personally and by the individual to display their accomplishments, progress and ability as an individual character. The OP suggestion would instantly give any new player 4-6 max titles (or more possibly) if they were account based. The end result is a lvl1 char with KOABD or higher!

The KOABD title(s) are intended to show high levels of accomplishment and effort by an individual character. What exactly has a lvl1 character done to deserve KOABD?

Then once that player reaches lvl20, people start assuming they achieved KOABD themselvs on that char. They jump to the conclusion their good at that profession or atleast skilled in some respect! Isnt that misleading?



Bottom line is that an item which can traded is perfectly acceptable to sell or give to a low level players. A maxed title should not be given to low level players or other characters on your account, because their individually achieved and their intended as evidence of your effort and progress.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/signed a million times over. I'm SO tired of grind with as many toons as I have.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by freekedoutfish
I refuse to continue because your just not listening and your being stubborn and lazey!

It is a blatent unfair advantage for your second player to start playing GWEN straight away with an instant +10 damage against destroyers, while new players have to work for it.


The same goes for NF and extra damage against abaddons minions.
This advantage already exists for players that use only one character. When thye play the content though for a second time, they are recieving all the bonuses they got from playing through the first time. The OP is asking for equality by giving the same advantage to players that use more than one toon.

Quote:
Originally Posted by freekedoutfish
[b]There is also the major point that it will automatically give new players 4-6 maxed titles. That means a player could create a completely new char and have it instantly be KOABD!
Lets say that the average character will be played for 400 hours (a guestimate based on my own account), whereas it takes 4-8 hours to reach level 20. Having a character that will have koabd for the 1-2% of their lifetime before they reach the max level, is not a good reason for having a system that breed inequality.

theblackmage

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by freekedoutfish
Yet you only have it because a DIFFERENT character earned those 6 titles. Not your necro!!
True, but think of it in another context: altgough extremely tedious to do, what if someone has maxed lucky, unlucky, kurzick and luxon? give the level 2 character lots of sweets earned by your high level character (or, also add in alcohol if only 1 faction maxed). You now have a level 2 character w/ KOABD (Yes, level 2, because factions/nf characters will be forced to lvl 2 by the time they hit a storage agent, and I don't think a lvl 1 in proph can witness the searing, but I could be wrong.) What is stopping you from doing that?

EDIT: proofreading FTW.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

I partially agree with this suggestion. Yes, make total money-sinks like Drunkard, Sweet Tooth, and Wisdom account-based. Same steps, and it's inconvenient to log onto the "uber character" just to ID some gold. The reputation titles: keep them locked to character-based. It is easy to get a decent reputation for all factions just by doing the storyline (Rank 7 Sunspear, Rank 3 Lightbringer, Rank 3 of all GW:EN reps), and getting one-up on that is just as fast. Maxing them should be a prestige thing for your favorite characters, or a further demonstration of your dedication to the game by doing it more than once. Bottom line, if it's not rep, make it account-based. /Signed

korcan

korcan

noobalicious

Join Date: Jun 2006

i dont grind much at all, so i dont really care what anet does, status quo seems likely, but would people be happy if anet did make the ops grind based titles account wide while simultaneously increasing max requirements?

lets say they increase the max requirements to mirror those of the luxon and kurzick titles. would people be ok with that?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by cellardweller
Lets say that the average character will be played for 400 hours (a guestimate based on my own account), whereas it takes 4-8 hours to reach level 20. Having a character that will have koabd for the 1-2% of their lifetime before they reach the max level, is not a good reason for having a system that breed inequality.
Yet how does that lvl20 char deserve to have KOABD anymore then when they were lvl1?

The point I was making is that its misleading to have a character who hasnt earn KOABD or any of the higher ranks for it.

People will see that character and assume they must have some skill to have achieved 5+ max titles. Yet they havent, they have just unlocked it because a completely different character earned them.

It completely devalues KOABD more then it already has been! Its bad enough that most people have KOABD or higher now. If we allowed this EVERY character would have it.

Then what would it reprosent?

You wouldnt know if a player earned it themselves or simply has 5 titles maxed from a different char.

wu is me

Krytan Explorer

Join Date: Oct 2007

I don't see how KOABD would be devalued if it this were implemented. Given that the cap ceiling would need to be raised, it would make KOABD more difficult to achieve, although more enjoyable because you could do it across all your characters.

Also, just because you may not have played a particular profession, doesn't mean that you don't know each and every instance where you grinded your titles like the back of your hand.
Making a new character would mean getting used to the skills, but you don't instantly forget what sort of monsters are in missions, and what skills are useful for tackling them on your new profession.

And really should there really be a distinction between a character earning it, and a the person earning it?

Besides, KOABD makes as much sense as a Legendary Hero on a lvl1. It says "im low lvl but i aint n00b, doooon't muck with meh...grrrrr"

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

[QUOTE=wu is me]I don't see how KOABD would be devalued if it this were implemented. Given that the cap ceiling would need to be raised, it would make KOABD more difficult to achieve, although more enjoyable because you could do it across all your characters.
...QUOTE]

Hang on! So just to make the changes you want, you want to completely change the KOABD title ranks?

So that would mean needing more max title to reach KOABD? What about those of us who already have VIP or higher?

Do you not care that people would loose their new pheonix pets? Do you not care that knocking someon from VIP back down a few ranks in that title might piss alot of people off as the requirments are increased?

It doesnt matter whether you might be good at the new profession, because you might NOT!

KOABD and such title are meant to reflect a persons ability, and you cant just give it to a lvl1 for no reason, or allow a player to have it when they havent earnt the titles for it.

The pvp titles are obviously account based, because people go through pvp characters like most people do socks. You can create a fully maxed out character in pvp in the blink of an eye. I dont agree either that a lvl1 should be runnin around with a high pvp title either, but thats how its always been.

But in pve you have to WORK on your characters and EARN these things!

You cant expect to change the entire KOABD ranks just to suit your want to make all titles account based!

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by freekedoutfish
I refuse to continue because your just not listening and your being stubborn and lazey!

It is a blatent unfair advantage for your second player to start playing GWEN straight away with an instant +10 damage against destroyers, while new players have to work for it.
But unlike the new players, you already worked for it. So be more specific about how it isn't fair.

Also by playing though one character and getting unlocks, your other characters get massive advantages because they have more skills to chose from on their heroes. So if the minor situational advantage from the GW:EN skills isn't fair, how is the hero skill unlocks fair when its a bigger advantage that is used all the time ?

Quote:
As for the comments about wisdom and treasure hunting adding an advantage to more % change of your keys surviving. That doesnt make the actual gameplay easier, it just means you can open more chests.
Yes, all the effect does is make you richer.

Quote:
What your asking for is the equilivant of saying "right Ive completed all the missions in prophercies on HM on one character, so I want them all unlocked and completed on ALL my characters on HM because I dont want to grind for them again."

Yet you could argue "but I dont like re-playing all these missions on every character and I think its grind, so if one has completed them I want them completed on them all".
Except that when you made the new character, you knew that you would have to repeat the missions from when we started Guild Wars. We didn't know anything about having to repeat the grinding until ANET added in the grind based skills.

Quote:
I can then argue "but how does it make sense for level 14 character to enter prophercies and have all the missions completed on NM and/or HM, when they havent even done one quest yet?".

And your arguement could be "But how does it effect you?"!
And in your example, it would be people who haven't had much experience playing their character trying to join PUGs in the harder missions and causing the team to fail.

Quote:
We just dont need to have GWEN or NF titles account based. It will give an unfair advantage to new characters if they enter those campaigns or expansions with an automatic +damage or +protection or stronger pve only skills straight out. Thats a fact and accept it.
If they were linked to a non-grind title I would. However grind based stats are unfair because they reward the time you spent repeating some simple task, not your individual skill.

Quote:
Its pve not pvp! You cant have things be unlocked accross an entire account just because one character has completed it in pve. The point is to have all things unlocked individually in pve. But the other major point is these GWEN and NF titles are not that important that we need them to be account based.
Why aren't stat boosts, however minor, important ?
After all they directly effect how well your character performs, and player skill can't usually overcome these differences.

Quote:
There is also the major point that it will automatically give new players 4-6 maxed titles. That means a player could create a completely new char and have it instantly be KOABD!

Now explain to me how and why exactly a new level1 character deserves to be KOABD?
Well since the titles show that a player has repeated some task multiple times, the player deserves to show it. Besides they won't be staying at level 1 for long.

Quote:
You might create a Necromancer and have absolutely no skill or knowledge about how to use it. You might be a completely rubbish Necro by the time your level20, yet you have KOABD! Isnt that miss-leading? Players will see that and instantly assume you must have some skills if you have it!
That assumption will be quickly killed off after a few weeks. Personally the only time I've even cared about someones title is when we were deciding who would bring a hero. Both of us had identical builds and equiptment for that hero, its just that one of us had a higher Dwarven rank, meaning a more effective hero. The only time I've seen a PUG care is in DOA where LB gives a damage reduction. In both cases these cares were because of the stats given by the title, not because of the skill they show.

So be honest here, when you PUG do you actually care about the other PUGs ranks in their titles ?
Lets see how the GW players respond to these questions.

The only time I've ever seen a PUG caring is with DOA, where Lightbringer directly effected a players stats.

Besides, what skill do the grind based titles actually show ?
- Drunkard and Sweet Tooth show that you have spent a lot of gold.
- SS/LB show that you can do operate a wurm. This task is identical across all characters.
- Wisdom either shows that you have either been playing for a while, or you have bought a lot of unided golds.
- Treasure Hunter shows that you have opened a lot of chests. So either a long time playing, or you do a lot of chest running.
- GW:EN rep titles show some skill in that you might of completed the dungeons for them. However Master of the North shows the more skill (because you can't grind it up) and is obtained per character the first time through.

wu is me

Krytan Explorer

Join Date: Oct 2007

Quote:
Originally Posted by freekedoutfish
etcetcetc...
For the Greater Good! xD
Well let me put it this way, if they lose their IVP cos of the increased cap ( i think it's inevitable ) well, lets just say that they're on their way to a more prestigious title.
Given that several titles are account based, I'm sure that the first thing these people will be doing is embarking on a new adventure with a new profession!

Not only that, but people would prolly start off with the titles maxed even with the increased cap, check out the scribe. So even if u went over the max, with the new cap all those points would still be accountable!

on the note of displaying a persons ablility...
I would play with an ele if i knew s/he was one damn fine mesmer anyday =P, cos being good at one class does rub off onto your skills in other classes. Also playing a variety of classes makes you overall better off than if you stuck with one class. I remember how I learned all the mesmer hexes to watch out for before started monking in RA, and I was a better monk for it (thought I admit it was quite a different experience =P).

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

sign sign sign sign ....apparent enough

Red Sonya

Desert Nomad

Join Date: Jul 2005

Grind Grind Grind it's good for the spine. No changing things they are working GREAT just like they are ANET. /unsigned again as always. I've started on my 2nd character grinding the treasure hunter and wisdom title tracks and I'm just fine with that. Something extra to do per character. Need more in fact not less.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by bilateralrope
Yes, all the effect does is make you richer.
Oh come on, now you are just talking nonsense. Just because you might have a higher chance of a lockpick surviving, isnt going to make you suddenly rich beyond your wildest dreams.


Quote:
Originally Posted by bilateralrope
Except that when you made the new character, you knew that you would have to repeat the missions from when we started Guild Wars. We didn't know anything about having to repeat the grinding until ANET added in the grind based skills.
So by your logic....

If a person created a character after the new titles+pve only skills, knowing fine well they would have to grind for those aspects each time, then they have no right to complain because the knew about it (i.e like the missions).

Where as a person who created all their multiple characters before the titles+pve only skills thing was added can complain because they didnt know that would happen!

That sounds like what your saying?

Did you create all your chars before or after the titles+pve only skills thing was added? Because if it was after, then you know what im going to say!

Quote:
Originally Posted by bilateralrope
And in your example, it would be people who haven't had much experience playing their character trying to join PUGs in the harder missions and causing the team to fail.
All im saying is that if you see a lvl20 char in a high end area with KOABD, but they havent earned those 6 max titles themselves, you get a miss-conception of skill using that character!

Quote:
Originally Posted by bilateralrope
If they were linked to a non-grind title I would. However grind based stats are unfair because they reward the time you spent repeating some simple task, not your individual skill.
These grind titles you talk about such as repution levels, dont reward anything except make your pve only skills stronger. And those pve titles are NOT important to anything. You dont NEED them to be maxed out.

Yes you can choose to do that and its your choice! But you cant complain that Anet is "forcing you" or "pressuring you" to do it.

And rank 5 for armor and weapons is easily attaind on all!

Quote:
Originally Posted by bilateralrope
Why aren't stat boosts, however minor, important ?
After all they directly effect how well your character performs, and player skill can't usually overcome these differences.
I didnt say they werent important! What I said was that you can very easily get a max weapon at the start of any campaign through either trade, or a friend giving you one. This means they are available to all very easily. But you dont need max weapons until high end areas. By which time they drop for you or you have merchants or collectors who sell them cheap.

You cant compare the trading of max weapons at the start of campaigns to allowing all your characters to use titles you achieved on one char.

Quote:
Originally Posted by bilateralrope
Well since the titles show that a player has repeated some task multiple times, the player deserves to show it. Besides they won't be staying at level 1 for long.
So what? Even if their lvl20 (as I said), and they run around with KOABD and they didnt earn those 6 titles themselves, its missleading to other players.

Quote:
Originally Posted by bilateralrope
That assumption will be quickly killed off after a few weeks. Personally the only time I've even cared about someones title is when we were deciding who would bring a hero. Both of us had identical builds and equiptment for that hero, its just that one of us had a higher Dwarven rank, meaning a more effective hero. The only time I've seen a PUG care is in DOA where LB gives a damage reduction. In both cases these cares were because of the stats given by the title, not because of the skill they show.
So Im currently am elemental and I have been for 2 years, I have very little to NO experience of being a warrior, but I have VIP as elemental. Lets say I made a warrior, got him to lvl20 and somehow shared my VIP with him.

I've tried to play as warriors before and Im not good at it. My hero warriors are rubbish. Yet I might choose to show the "shared" VIP title and people assume im a decent warrior in a high end area.

Now I wouldnt do that personally, but someone would thinking it looked good and thinking it might help them get into groups. Even if their rubbish.

Concider that reaching lvl20 in factions requires no more then about 3 missions, that isnt enough time to learn ability and say your "good" at a profession.


Quote:
Originally Posted by bilateralrope
So be honest here, when you PUG do you actually care about the other PUGs ranks in their titles ?
Lets see how the GW players respond to these questions.

The only time I've ever seen a PUG caring is with DOA, where Lightbringer directly effected a players stats.
I personally dont care about a persons titles or levels, because im not that shallow. But some people do. But I do believe that KOABD, PKM and VIP etc etc show some skill and tactic and those players should have some respect given to them.

To share those titles devalues that.

Quote:
Originally Posted by bilateralrope
Besides, what skill do the grind based titles actually show ?
- Drunkard and Sweet Tooth show that you have spent a lot of gold.
- SS/LB show that you can do operate a wurm. This task is identical across all characters.
- Wisdom either shows that you have either been playing for a while, or you have bought a lot of unided golds.
- Treasure Hunter shows that you have opened a lot of chests. So either a long time playing, or you do a lot of chest running.
- GW:EN rep titles show some skill in that you might of completed the dungeons for them. However Master of the North shows the more skill (because you can't grind it up) and is obtained per character the first time through.
How ever the LB/SS and GWEN titles give advantages such as +damage, +protection etc etc etc!

Drunk'en, widsom and treasure dont give any advantages that effect your actual gameplay!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by freekedoutfish
Drunk'en, widsom and treasure dont give any advantages that effect your actual gameplay!
FFS, do you even own Guild Wars?
Quote:
* For each rank of the Treasure Hunter as well as the Wisdom title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack.
* For each rank of the Treasure Hunter track earned, the chance of a lockpick not being destroyed when opening a chest is increased by 3 percent from a base of 10 percent in Hard Mode or a variable base in normal mode (the Lucky title ranks increase your chance by an additional 2 percent per rank).

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by bilateralrope
I'm not asking to skip specific content here. I'm asking to avoid having to repeat content multiple times on each character.

So what is so good gamplay-wise about stat boosts gained from repeating a piece of identical content over and over ?
Simply because I don't want to loose interest in playing a new character with a different profession. If i have all the title that one of my character, say the one I am working on now, apply to my account, when i start a new character, I don't have to play it anymore, because I would already have had all the title maxed out for this new character because my higher level characters earn those credit. I can then resolved to hang out in Shing Jea Monastery dance and do nothing because the interest of playing it would have not exist anymore. Because I would already have the "God Walking Amongst Mere Mortals" title. (interesting notes: probably everyone already know, but I just found out that these title are quotes from the movie Anchorman)

azatru

azatru

Pre-Searing Cadet

Join Date: May 2006

PDX, OR

Malefici Dei

R/E

I sooooooooooooooo totally agree with this idea. one girl in our guild is trying to get some title that requires 30 maxed titles, and I really dont think she should have to spend so much time re-earning titles she has already earnd max titles for on other characters.

I also, as a sidenote, think that titles like treasure hunter, and lucky title, should have a little BETTER description as to the real in game PvE effects they offer.

kind of like how the norn, asuran, etc titles have a clear description of what they are doing.

their is a debate in our guild as to whether or not both lucky & treasure hunter affect your lockpick retension rate, or not.......

these were some titles that were vaguely described to begin with.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by BlackSephir
FFS, do you even own Guild Wars?
Its like banging your head off a wall!

Aside from making your lockpicks survive more often and being able to open more chests, how exactly does the wisdom and treasure hunter title effect you in a way that is on a equal level to getting +damage, +protection, +adrenalin, +energy or +health?

And dont give me this rubbish of "oh being able to open more chests will make you oober rich" because it wont!

So you might get the odd gold more often or a tome or a perfect mod.. woop deee do! That is no where near the same as getting extra health or energy or damage!

Which is my ENTIRE point!

You cant make titles which give buffs like extra health or energy or damage account based because it gives an unfair edge (not a critical edge mind) to characters who havent earnt it.

Also dont give me the "how will it effect you" arguement!

I dont mind making the wisdom or treasure hunter titles account based, because all they do is allow your lockpick a slightly higher % change of surviging! And we're talking a TINY % chance more!!!

Why you people keep trying to put some HUGE importance on these titles, that you need them to be account based I cannot understand.

The only SLIGHTLY relivant thing which some titles effect are pve only skills, and you DO NOT need them maxed out. Dont try to argue otherwise because you cant. There is nothing ingame which relies upon them.

The only other reason I can see people wanting this (aside from some underserved importance) is because they like to collect max titles. But that is your choice!

This whole thing is about choice! If you choose to max these titles on EVERY SINGLE one of your characters, then its your own daft fault for choosing to!

Anet isnt forcing you to do it!
I'm not forcing you to do it!
No one is forcing you do it!

The fact is your all obsessed with maxing titles out, which you dont need to. If you dont want to grind them, then dont! If you dont like grind then dont grind. If you think GWs has too much grind then go play WoW and you will cry!

Most items in GWs which are critical such as max armor, max weapons and most skills are virtually given to us on a silver platter! Factions anyone? 3 missions and you get max gear and a skill trainer with a huge selection of skills!

And you all want to winge because your making yourself max a completely unimportant titles out, just to make a non-important pve title a bit more powerfull?

Its laughable!

Your making yourselves do this stuff, and then complaining like Anet made you do it!

Have you heard of taking responsibility for your actions?

Quote:
Originally Posted by azatru
I sooooooooooooooo totally agree with this idea. one girl in our guild is trying to get some title that requires 30 maxed titles, and I really dont think she should have to spend so much time re-earning titles she has already earnd max titles for on other characters.

.
An absolutely perfect example of what im talking about!

Anet hasnt forced this player in your guild to max another 30 titles out on a different char. She has chosen to do it. They didnt force her to max the first lot on her first character either.

So Anet should change the entire title sytem and make most titles account based, simply because your friend wasnts to do it again?

You've just proven my point!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by freekedoutfish
Aside from making your lockpicks survive more often and being able to open more chests, how exactly does the wisdom and treasure hunter title effect you in a way that is on a equal level to getting +damage, +protection, +adrenalin, +energy or +health?
Who the hell said that Wisdom and Treasure Hunter give the same benefits as + damage, etc? They give different benefits, and what do we see in your another post?

Quote:
Drunk'en, widsom and treasure dont give any advantages that effect your actual gameplay!
So I guess a guy with no Wisdom and TH title will have the same results as a guy with these titles maxed... Oh wait, he won't! The other will have benefits from titles because they DO affect gameplay.

Posting bulls**t should be bannable offense.
Stop posting this bulls**t, kthx.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... maybe the 'hard mode' ranks could be bypassed, if a character has achieved them already.

Get to sunspear (10) with character, and the others that hit rank 8, ding, jump to rank 10 too.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

/partlysigned

Guild Wars is a MMORPG. The last three letters are important here. I have one character where I am building up Wisdom, another Drunkard etc, because it fits with the 'idea' I have of that character.

I strongly believe however that GW should reward playing with multiple characters. After all, why give people 4 character slots plus two per campaign, if you just want them to stick with one? I have six characters; one each of the primary 6 Prophecies classes. As a result I understand the role of each within the team, I can build and micro my heroes better, and I don't run around with my wammo shouting "OMG Monk heal me!"

So, this is genuinely a good thing where people play multiple classes, IMHO, and it should be encouraged by A-Net.

I agree with the principle of this post in that certain titles like Treasure Hunter give a significant in game benefit. Now, no-one really believes that anyone should have titles 'on the cheap' but there are ones where your characters can 'pool' their efforts together: Lucky/Unlucky/Kurzick/Luxon. So, the principle is established. Right now, if I go and open 500 chests on each of my 6 characters, I will get six Adept Treasure Hunter (2) characters. But the person that does *the same amount of work* on one character is going to have opened 3000 chests and be an Elite Treasure Hunter (5). This is a clear reward for single character play. If this was made account-wide it would not penalise the single character player, it would just align this valuable title with Lucky/Unlucky/Kurzick/Luxon so that the multiple character player was on a level playing field.

This said.... I do not believe that Sunspear, Lightbringer, or reputation titles should be account-based. No, no, no, no, no. The Level 1 Slayer of All (10) would really be a dumb thing. To max out these titles is specifically linked to progress through a campaign. Again, I have one character each grinding Norn, Dwarven, Vanguard and Asura tracks. I don't feel it's right that newly created toons in Istan/Shing Jea/Pre-Sear should be using Pain Inverter. These tracks are for pimping out your most favourite toons and that's why they generally carry benefits like armour as well as skills. Account-level? No.

In summary I'd say this would be best (PvE titles only):

Character-based
Skill Hunter (you get a benefit at account level anyway)
Cartographer
Vanquisher
Protector
Guardian
Sunspear (campaign-linked)
Lightbringer (campaign-linked)
Norn, Asura, Vanguard, Dwarven (campaign linked)
Master of the North
Survivor
Defender of Ascalon
Drunkard (just transfer the alcohol at account level)
Wisdom (just transfer the golds at account level)
Sweet Tooth (just transfer the cakes at account level)

Account-based
Lucky/Unlucky
Kurzick/Luxon
Treasure Hunter (CHANGE!)

Well, well. Listing it out like this I see that there is only one change I actually believe necessary, and A-Net has it right with all the others! This is Treasure Hunter. The current setup just penalises multi-character players for the same amount of work relative to single character players.

For Wisdom, Drunkard, Sweet Tooth...... sorry I really don't see the logic in making these account-level as:

1) They effectively already are (just transfer the pooled items to the one character, if you want the title so badly)
2) You really don't 'need' these titles - only Wisdom gives a benefit and that is extremely small now you can get Perfect Salvage Kits.

So..... after all this, I really think that Treasure Hunter is the only one that it out of line with the others. It's not campaign or plot-specific, it gives a major benefit, and currently it's misaligned with Luck/Allegiance.

PLEASE MAKE TREASURE HUNTER ACCOUNT-LEVEL AND LEAVE THE REST ALONE.

Surely no-one can hate this idea....anyone that's ground out a high-level on one character either

1) Doesn't have other characters
2) Should be delighted to get the benefit of their many hours of treasure hunting across the account

Either way, no cause for QQ.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by BlackSephir
Who the hell said that Wisdom and Treasure Hunter give the same benefits as + damage, etc? They give different benefits, and what do we see in your another post?


So I guess a guy with no Wisdom and TH title will have the same results as a guy with these titles maxed... Oh wait, he won't! The other will have benefits from titles because they DO affect gameplay.

Posting bulls**t should be bannable offense.
Stop posting this bulls**t, kthx.
You want to talk about bull**T? Stop trying to put some importance on pve only skills, like their the be-all and end-all of the game.

Your all asking for the title system to be turned on its head just so you all have maxed out pve only skills that have NO importance on anything.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

What, no more "wisdim and th don't affect the gameplay, srsly!"? Now it's "importance on pve only skills"?
What a god damn failure.

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

/signed. I bust my butt getting all 10 of my professions to finished every single campaign and will still do that regardless of title change. It would just be a nice perk is all.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

And Drunkenness helps some Dwarf pve skills.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by freekedoutfish
Oh come on, now you are just talking nonsense. Just because you might have a higher chance of a lockpick surviving, isnt going to make you suddenly rich beyond your wildest dreams.
A minimal effect is still an effect.

Quote:
So by your logic....

If a person created a character after the new titles+pve only skills, knowing fine well they would have to grind for those aspects each time, then they have no right to complain because the knew about it (i.e like the missions).

Where as a person who created all their multiple characters before the titles+pve only skills thing was added can complain because they didnt know that would happen!

That sounds like what your saying?
All I'm saying is that the people with older characters have a right to complain. I'd prefer not to get into the discussion as to if people who made the characters afterwards have any right to complain or not, unless you can show the answer to be relevant. Even if they don't have any right to complain about the current situation, they will have a right to complain if this change only benefited the people with older characters.

Quote:
Did you create all your chars before or after the titles+pve only skills thing was added? Because if it was after, then you know what im going to say!
5 PvE characters created before Nightfall (not including deleted ones). Another created during Nightfall, but before the introduction of the Factions PvE only skills. And one more which I can't actually remember if it was created before or after then, so I'll say after.

So 5 before any titles with combat effects. One more after the Sunspear signet came out. And the seventh was made after the other PvE only skills.

Quote:
All im saying is that if you see a lvl20 char in a high end area with KOABD, but they havent earned those 6 max titles themselves, you get a miss-conception of skill using that character!
How can someone get that misconception when they know that the titles could of been earned on another character ?

Quote:
These grind titles you talk about such as repution levels, dont reward anything except make your pve only skills stronger. And those pve titles are NOT important to anything. You dont NEED them to be maxed out.
How are you determining what the average player needs in order to complete a task ?
And what about a hypothetical player whos skill and/or lag is just bad enough that getting another rank in the title makes the difference between a task almost succeeding and almost failing ?

Quote:
Yes you can choose to do that and its your choice! But you cant complain that Anet is "forcing you" or "pressuring you" to do it.
Would you say the player above is being forced to grind up the titles or not ?

Quote:
And rank 5 for armor and weapons is easily attaind on all!
Why do you keep bringing up rank 5 ?


Quote:
I didnt say they werent important! What I said was that you can very easily get a max weapon at the start of any campaign through either trade, or a friend giving you one. This means they are available to all very easily. But you dont need max weapons until high end areas. By which time they drop for you or you have merchants or collectors who sell them cheap.

You cant compare the trading of max weapons at the start of campaigns to allowing all your characters to use titles you achieved on one char.
A max weapon, even if acquired on another character represents the difference between having max stats and not having max stats.

Quote:
So what? Even if their lvl20 (as I said), and they run around with KOABD and they didnt earn those 6 titles themselves, its missleading to other players.
How is it misleading when the other players are also doing the same thing ?

Quote:
So Im currently am elemental and I have been for 2 years, I have very little to NO experience of being a warrior, but I have VIP as elemental. Lets say I made a warrior, got him to lvl20 and somehow shared my VIP with him.

I've tried to play as warriors before and Im not good at it. My hero warriors are rubbish. Yet I might choose to show the "shared" VIP title and people assume im a decent warrior in a high end area.
Read the thread I linked to. Most of the people would still ask for your build and when you show a horrible build, that will tell them more about your skill than your title does.

Quote:
Now I wouldnt do that personally, but someone would thinking it looked good and thinking it might help them get into groups. Even if their rubbish.
Lets say this starts working after the change. How long do you reckon it will take before other players catch on and start caring even less about the titles than they do now ?

Quote:
I personally dont care about a persons titles or levels, because im not that shallow. But some people do.
Judging by the thread I made to ask people if they looked at a PUGs titles, there aren't that many players who do. Except where the title directly effects a players stats.

Quote:
But I do believe that KOABD, PKM and VIP etc etc show some skill and tactic and those players should have some respect given to them.
Under the current system what skill is shown by rank 1 or 2 in KOBD if you don't know the titles that were used to produce that rank ?

Now lets take a player: Gamer, Lucky, Unlucky, Drunkard, Sweet Tooth, Wisdom, Lightbringer, Sunspear, Treasure Hunter and a LDOA ?

What skill are they showing here that you care about ?

Quote:
To share those titles devalues that.
Show me what value the first few ranks in KOBD have now among the players.

Quote:
How ever the LB/SS and GWEN titles give advantages such as +damage, +protection etc etc etc!
And it a player not having these stats that can get them kicked in the few places where people care. The titles aren't being used as a measure of skill there.

Quote:
Drunk'en, widsom and treasure dont give any advantages that effect your actual gameplay!
Wisdom can effect peoples gameplay if they are trying to gain it, because they will go through the hassle of transferring all their golds to the character that is IDing them. Treasure hunter has a minimal effect, but its effect is greater than that of the Lucky title which is already account based.

Quote:
Originally Posted by pumpkin pie
Simply because I don't want to loose interest in playing a new character with a different profession. If i have all the title that one of my character, say the one I am working on now, apply to my account, when i start a new character, I don't have to play it anymore, because I would already have had all the title maxed out for this new character because my higher level characters earn those credit. I can then resolved to hang out in Shing Jea Monastery dance and do nothing because the interest of playing it would have not exist anymore. Because I would already have the "God Walking Amongst Mere Mortals" title.
I'm only asking for 10 of the titles to be changed, and you already get some account based ranks from other titles. So all this change will do to KOBD is make 2 ranks of KOBD quicker. You still have to work on other time consuming titles, like vanquisher, if you want to max it out.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by bilateralrope
....
I give up, you dont want this for the greeter good because then you would care about the impact on other titles like KOABD. You just want maxed out pve only skills easier.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by freekedoutfish
I give up, you dont want this for the greeter good because then you would care about the impact on other titles like KOABD. You just want maxed out pve only skills take less time and grind to get.
With my edit to your post, I agree, and still /sign.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by arcanemacabre
With my edit to your post, I agree, and still /sign.
For the love of god! Tell me, explain to me what the importance is of having those pve only skills maxed out on every one of your characters?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The answer is short an simple:

Completion.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MithranArkanere
The answer is short an simple:

Completion.
Do you have ever amor set ingame?
Do you have every mini pet ingame?
Do you have ever normal, elite and pve only skill ingame?
Have you played all elite zones?
Have you done all missions?
Have you done all quests?
Have you explored all areas?
Have you got all prestige armor?
Have you tamed every pet at some point, which exists?

If not then why do these pve only skills take first place over them?

I completely relate to this feeling of wanting completion because I like that too. I have most of the main titles maxed on my main character and in an ideal world I would on my other chars too.

But ya know what?

Im not lazey and im realistic in knowing if I want those same achievements on my other chars, I have to earn them. I cant simply sit there and expect Anet to completely turn the titles machanism on its head just to satisfy my sense of completion.

Do you want to make it so if you buy FOW armor on one char, that all your characters have it?

Do you want to make it so if you complete all missions and quests on one char, then their also completed on all your characters?

Do you want to be able to share all normal and elite skills your capture amoung all your characters in pve?

Do you want all your characters to have 100% exploration and all fog removed if just ONE of your characters does that?

There are lots of things to complete in guild wars. If you ask Anet to make titls account based just because you cant be bothered to earn them everytime, then you might aswell ask them to make EVERYTHING account based.

You cant say that having to earn titles everytime is grind, while your prepared to replay missions, quests and dungeons everytime. You cant complain if your prepared to buy armor everytime and cap elite skills everytime.

Your basically willing to do some repetative tasks, but not others?

Either you have to turn the entire game on its head and turn pve into pvp and make everything account based, or you do nothing at all.

We cant have certain aspects of pve being account based, while others arent. It makes no sense and it goes against the principle of pve!

Baraden

Baraden

Frost Gate Guardian

Join Date: Dec 2006

E/D

/signed

I was freally hoping that these titles would be account based as well... but anet is running out of ideas so they probably won't sacrifice the grind for what the players want. >_>

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

stop looking for free titles

i.e. you could grind 1 char to get the 50,000 to get to rank 8 in LB

OR

GEt 3 chars to 12,500 to get to rank 6

if you go for option 1 you get 1 char with +40% attack to abadon with +8 REsistance

If you go option 2 you get 3 chars with +30% attack each and +6 resistance each

....you have an option if ye want the prire work for it
btw i havent started on the eotn titles yet but i will max em out, if iwant the benifits on other chars i'll work for em.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

No moar, please. Calling grind "working" is such a failure...

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

How is this still going on?

Lucky/Unlucky should be made character based, and this discussion should end.