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Originally Posted by Talach_Ninneed
Yes,But do you really need those 5 to have the title maxed? wouldn't R5 be good?
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I don't like having to grind for stats. Especially when I go onto another character and have to grind the sats up again.
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a nice portion of GW can be C-Spaced,
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missions,explorables so forth, so with 8 chars goign through a campaign at roughly same time (jsut created em all) it does seem grinding to me,[/quote]
At least the c-spacing through missions has scenery changes. Farming your SS/LB points is c-spacing in the same area, against the same mobs which don't pose a threat to wurms.
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alot of the time i'm on the internet,c-spacing (not sure if thats the proper word, shortcut keys for clostet target + attack) with unruned heros+ henchmen.btw thats form kamadan->Gate of pain, havent tried GoM yet tho nor any others with the new chars. wheres the skill there?
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At the very least there is some skill in hero skill selection, even if it is just looking up builds. Though I feel that a lot of your bordem is coming from you doing 8 characters at once, with the rest coming from NF simply being a rather boring campaign.
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not sure what the average players skill level is, may be around mine,less or greater.
in HM i'm not sure if they are nessicary but they are very helpful,nearly a must maybe, dont need to be maxed tho.
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Without knowing the average players skill, I can't see how we can be sure about it.
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Most of the replies said titles didn't matter in pugs?
reason coudl be all titles on main,that char was an alt.
some peopel don't collect titles but are still skilled etc.
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And with this change if you put in the work, you would get the benefits on all your characters.
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But if i work hard for a week or 2 for a title what ever it may be wouldn't you feel sad that alot more popel have it? the cartographer thread is a nice example about how rare a title used be and how popular it is currently and thus how its value decreased for the holder.http://www.guildwarsguru.com/forum/s...php?t=10213510
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Yes, the cartographer title lost a lot of value in that persons eyes because the work was reduced. But with the grind titles ANET can increase the points per rank, thus keeping the work the same for players with x characters. So what multiplier would you want to see on the ranks ?
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rank 3 impressed me greatly but then i saw alot more as time passed by..alot more...also cartographer
when i first saw maxed sunspear on the X2 weekend i was like woah,nice but as time moved on it began to seem less, this is only 1 char per account more or less, if everyone had it as there newbie default title for there char it would seem worthless to me.
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The title is becoming less valuable because more people have it ?
Over time I can't see this being avoided. Though if ANET increases the points per rank enough, I'd expect there to be a short period where less people are wearing the title.
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yes that is nice but why should i be penalised because i have a few chars, when i never intended or wanted to get them passed a small rank in the title, not maxing them out. as i want to complete all campaign with a few chars.
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Yes, that is an issue with the sliding multiplier. Even if ANET makes it so that characters don't count for title x till they reach point y (eg, you don't count to Norn till you enter GW:EN) some people will get disadvantaged by it. Though a constant multiplier will hurt all the single character people.
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sorry i don't follow,i am tired tho.really.
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These titles effect combat stats - 4 GW:EN titles, SS/LB - 6 titles
Treasure hunter and Wisdom effect non-combat stats - 2 titles, making it 8
Sweet Tooth and drunkard then att another 2 more, bringing us to 10.
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1)alot of people had the title and it felt a bit devalued
or
2)I had to grind a bit more for somthing iused to have if higher max cap.
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Even with the sliding multiplier only effecting characters past a certain point there will be some people hit by one of these options. But the titles are going to lose value over time.
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i would like to see it on a tril of somesort first.
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A trail run could be useful to see, though a bit more complex to implement because during the trial ANET would need to track the per character value while also having the total value recorded.
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Originally Posted by pumpkin pie
My supporting data is the number of people who agree to your proposal. Until you get enough signature to back you up, the title system will stay as it is.
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Yes, unless I can get enough support ANET won't implement this idea. Going through this thread and using ctrl-f, I find that "/signed" has been placed into 55 separate posts. "/notsigned" has is only in 7 posts. I would of missed any alternate spellings (eg "/not signed", which is in at least one post), and I could be one or two off because I miscounted.
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1) if you think title isn't of much value, why do you need them to be on all your characters?
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I was talking about KoaBD there, which I don't care about. However I do care about the stat boosts from other titles, which lose value as people obtain them anyway.
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2) I do not mind other players' title does not equal those title being of not much value, they are of value to the players who have earn them, except you, maybe. I value all the title I earn. Your proposal is devaluing the max title that I have spent time earning. Do you think that is fair? Just because you want a short cut for your other characters, everyone else have to have their title devalued?
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Would it be devalued if ANET also increased the time required per rank so that I still do the same amount of work to max it out on my 7 characters ?
How many characters do you have the titles across ?
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Originally Posted by pumpkin pie
I agree out of the 4 millions (game sold), the likelihood that their owner who did not say yes to this thread will say yes is 50/50. THEIR ANSWER CAN as easily be a NO. This thing can go both way. But I am not the one petitioning, until the petitioner gets the required amount of signature, thing stays the same, that's how things are.
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So what should we assume the position of the non-respondents is ?
- They don't want the change.
- They want it.
- They don't care.
- Their ratio of approval to non approval is similar to what is displayed in the thread.
Taking ANETs 4 million sales figure. Lets assume that all sales were 3 copies being merged into the one account, giving us over a million accounts*. Lets assume that we only have 10%* of that number of active players due to people quitting and/or having multiple accounts. We still have over 100'000 accounts. So that means that unless one suggestion gets over 1000 different replies, the first option leaves us with a <1% approval rating, the second gives a >99% approval rating. So the first two options don't look reasonable to me.
*In both these cases I'm producing a lower number than what I feel is believable because it weakens my argument to have the lower numbers.
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Originally Posted by lyra_song
Although imo, there should be CLASS-SPECIFIC titles, so your rank as a warrior is not the same as your rank as a monk, but still account based.
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I'm not a PvP player, but this sounds like it could do with its own thread.
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Drunkard - based on how much a specific character has consumed. I dont know how you can make an account drunk....since the drunk effect only affects that character at that time. If you switch characters, are you still affected by drunkeness? Answer is no. Does it even continue if you zone?
Sweet Tooth - based on how much a specific character has consumed. I dont know how you can make an account sugar rush....since the sugar rush effect only affects that character at that time. If you switch characters, are you still affected by sugar rush? Answer is no. Does it even continue if you zone?
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But if you don't touch them for months then you also don't see any effect. So why should the title remain ?
Though I don't really care much about these ones.
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Treasure Hunter - based on how many chests a specific char has opened. At the same time, your character has to GET to the chest. This is very much a character only title since it involves that specific character's actions.
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True. But its effects are greater per rank than Lucky, which is account based.
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Lightbringer - Linked to 3 PvE only skills. Can only level up in PvE. You only begin earning LB points after a certain point in Nightfall.
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So make it a title that can't be displayed till you reach that point in NF
Also the common way of maxing SS and LB is in wurms, which only differ depending on the weapon your holding. So not only is it a boring area, changing classes don't change them much, only your energy regen. Casters ride identical wurms every single time.
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Making this account based doesn't make any sense, since it would allow brand new made Nightfall characters instant access to powerful skills without properly progressing through Nightfall.
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Why is this a bad thing ?
Especially with the Factions PvE only skills. Sure they only work on lvl 20 characters, but who stays below level 20 for any length of time ?
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-Ill take all of these together since they are all the same essentially. Same basic idea above. None of these titles benefit accounts, none of them can make you better since they are capped at a limit. They progress NATURALLY through normal gameplay.
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Until you have done everything and are having to repeat tasks.
Consumables and weapon-smiths are irrelevant since you could always craft with one character and move across. Armor is a vanity item, and is also ignored.
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At certain levels you gain access to specific things.
1 - basic effect
This is analgous same as creating a map with 5 outposts in it, and stronger and stronger enemies between each outpost. If you want armor, you need to get to the final outpost, requiring you to kill a lot of enemies to get there. Being title based doesn't mean that the benefit of having access should be shared by all characters, since those other characters did not progress to those points of the game.
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In that analogy, the rep titles are asking for you to fight all the enemies between the outposts after you killed them all once, and someone put them back.
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Allegiance (Kurzick) -
Allegiance (Luxon) -
-These two are the complex ones. The screwed up ones.
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I'd say that them being PvP titles overrules any other issues. Though making them character based would hurt my arguments a bit.