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the grind titles were put in for the specific purpose of taking as much time/gold as possible per character/title.
they are MEANT TO BE TIMESINKS
they will not change just to give hardcore farmers account wide salvage/lockpick bonuses
Loviatar
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Snow Bunny
wu is me
BlackSephir
Originally Posted by Loviatar
they will not change just to give hardcore farmers account wide salvage/lockpick bonuses |
freekedoutfish
Originally Posted by Loviatar
the only problem is that everybody wanting account based or easier/quicker does not have a clue..........period.
the grind titles were put in for the specific purpose of taking as much time/gold as possible per character/title. they are MEANT TO BE TIMESINKS they will not change just to give hardcore farmers account wide salvage/lockpick bonuses |
lyra_song
Originally Posted by wu is me
I really wouldn't mind if the grind titles were made easier, since i really cbf maxing them, and yes the barriers to extra character creation are reduced.
But the problem with making the titles easier is that the titles as they are would have less prestige. Making the suggested titles account based, would preserve(perhaps even enhance) the prestige of each tier of the title ( provided that the cap is also increased by an acceptable level ) as well as reduce the barriers to playing more than one character. They'll still be time sinks, etcetc, but you would progress them by playing more than one character. |
freekedoutfish
Originally Posted by wu is me
I really wouldn't mind if the grind titles were made easier, since i really cbf maxing them, and yes the barriers to extra character creation are reduced.
But the problem with making the titles easier is that the titles as they are would have less prestige. Making the suggested titles account based, would preserve(perhaps even enhance) the prestige of each tier of the title ( provided that the cap is also increased by an acceptable level ) as well as reduce the barriers to playing more than one character. They'll still be time sinks, etcetc, but you would progress them by playing more than one character. |
Loviatar
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cellardweller When the point is to remove the unfair advantage currently being given to single character players, this wouldn't achieve anything. The other way round would be fine though - give the effects of the title, but not the ability to display it. |
CHunterX Flip-flop that around. I'd rather have the stat bonuses and not be able to show the title. I couldn't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO what title is under my characters if I don't get the bonuses from them. |
wu is me
Originally Posted by freekedoutfish
Hang onnnnn!!
So you admit maxed titles have prestige and they shouldnt be devalued. Yet you dont care about giving a lvl1 character atleast KOABD and completely devaluing what it stands for? You cant maintain the prestige of maxed out title [b]and[/] make it account based, because the entire point of a pve skill is to show what that individual character has achieved! If you make them account based, they mean nothing! People dont know whether you achieved them on that certain character, or a different one and they cant judge if your worthy of that prestige as that character. |
Originally Posted by freekedoutfish
And again with your barrier nonsense...
..is Anet forcing you to max these titles every time you create a new character? No their not! Can you play the game and progress without maxing them everytime? Yes you can! There are NO barriers to creating new characters. Its you who is choosing to max those title... no one else! |
Originally Posted by lyra_song
Theres no such thing as an in game barrier that prevents people from playing more than one character.
The only barriers are time available to the player, and the willingness of the player to play. |
lyra_song
Originally Posted by wu is me
What i mean by barriers is this: Consider, a player who has 1000 hours over 1 year to play the game.
That player has the following options: create 8 characters with 1 maxed title each create 4 characters with 2 maxed titles each create 2 characters with 4 maxed titles each create 1 character with 8 maxed titles The player has to choose between prestige and flexibility. The opportunity cost of variety is prestige. This is what i mean by barriers to playing more than one character. |
wu is me
Originally Posted by wu is me
The opportunity cost of variety is prestige
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Originally Posted by lyra_song
I'll modify it a little, to what I feel is more correct.
"The opportunity cost of variety is time". |
freekedoutfish
Originally Posted by wu is me
.....As for your notion that they'd mean nothing when made account based, I cannot see why this is the case, please enlighten me. AFAIK the hero title/glad title/commander title etc are very prestigious and are also acct based.
edit: and its not "giving" a lvl1 character KOABD as much as a lvl1 has earned a "legendary hero" |
Originally Posted by wu is me
What i mean by barriers is this: Consider, a player who has 1000 hours over 1 year to play the game.
That player has the following options: create 8 characters with 1 maxed title each create 4 characters with 2 maxed titles each create 2 characters with 4 maxed titles each create 1 character with 8 maxed titles The player has to choose between prestige and flexibility. The opportunity cost of variety is prestige. This is what i mean by barriers to playing more than one character. With the account based system, these barriers will be some what relaxed, and the player's options would look more like.... create 8 characters with 2 maxed titles each create 4 characters with 3 maxed titles each create 2 characters with 4 maxed titles each create 1 character with 5 maxed titles which means theres more incentive to play a variety of characters |
wu is me
cellardweller
Originally Posted by freekedoutfish
Its like talking to a brick wall! You are choosing to max those titles out everytime you make a new character. Its not Anet or anyone elses fault if you do that.
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freekedoutfish
Originally Posted by wu is me
Sigh... if i can't get through to you even after that, I give up lol.
My opinions are on the table. I've never said they were right- in the sense that their implementation was essential, only that their reasons were watertight. My criticisms of people opposed to this proposal (yea i admit its bias, only criticising those opposed =P) have been based purely on flaws in your reasoning. I've said it all at least once, so im over this thread so long, and thanks for all the fish, fish.=P |
Originally Posted by cellardweller
There is no valid choice at the moment. You either grind the titles and have a competive advantage over those that don't or don't grind them and play at a disadvantage yourself. Unless these titles are made trivial to achieve (or seperated from in game effects) then the level playing field that made gw such a good game is gone and all you have is another boring rpg.
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JeniM
Originally Posted by wu is me
What i mean by barriers is this: Consider, a player who has 1000 hours over 1 year to play the game.
That player has the following options: create 8 characters with 1 maxed title each create 4 characters with 2 maxed titles each create 2 characters with 4 maxed titles each create 1 character with 8 maxed titles The player has to choose between prestige and flexibility. The opportunity cost of variety is prestige. This is what i mean by barriers to playing more than one character. With the account based system, these barriers will be some what relaxed, and the player's options would look more like.... create 8 characters with 2 maxed titles each create 4 characters with 3 maxed titles each create 2 characters with 4 maxed titles each create 1 character with 5 maxed titles which means theres more incentive to play a variety of characters |
assassin shaun
lyra_song
Originally Posted by JeniM
So because i like to play one character i deserve 3 less titles for my time?
Another "i like playing this way, make others do it too" thread I like playing one character and all my time goes on one, i deseve those 8 titles for my time, not to have 3 taken off me because you like a different play style You play more characters, you have more builds to choose and can get anywhere in game/can farm anywhere on that proffesion I play one, loose the ability to roll any build but get more on titles I get 10th of the builds by playing one character, why should my amount of titles be slashed too? |
lyra_song
Originally Posted by wu is me
dude...you forgot the assumption that the player in the analogy had concrete time constraints, and couldn't say.. oh maybe 1 more hour, your modification is completely nonsensical. This is a realistic assumption given that most of us don't game all day.
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(edit: lol i can see the comment of "something for nothing" coming up , but seriously, OPEN your MINDS people, there is an entity greater than the character, even greater than the account! its the player! All it is is allowing the "player" to more freely masquerade around in different outfits, and have different professions in pve zones.) |
And it would be very nice if you could produce argument against the proposal (if you have any) thats better than what you said, which was essentially: "Its your choice, take it like a man or leave it", cos that is major fail. |
cellardweller
Originally Posted by freekedoutfish
This thread is pointless in the respect that we're debating an issue that will not be agreed on. Grind is part of all MMOs and RPGs to one expect or another and some people like it and some dont. MMOs and online RPGs are subject to change and new content, and we all know this.
Bottom line is that if you dont want any grind at all, and you dont like content being continually changed or added then dont play an MMO/RPG. Play a static offline game which doesnt change. Dont play games which require you to repeat tasks for end results. |
Originally Posted by freekedoutfish
Most stuff in GWs requires your to repeat something to achieve the end result. That mechanism has existed from day one. Whether it be exploring, trading, farming, missions, quests, collecting gold and materials.
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Originally Posted by freekedoutfish
Just because titles were added which had a more apealing end result, is no reason to start saying "oh wait, no I dont like grind!!".
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Originally Posted by freekedoutfish
Alot of these titles dont even have a great end result either, or the end result isnt important or critical. It is all just "I want". But the "I want" factor has existed since day one aswell. We all wanted elite armor and elite weapons from day one, and we didnt mind grinding for the materials did we? Alot of people wanted Obsideon armor and weapons from day one and they didnt mind grinding did they? Alot of people wanted to complete all missions and bonus and normal and didnt mind the grind did they?
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Originally Posted by freekedoutfish
Because some increase the strength of pve only skills?
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Originally Posted by freekedoutfish
Because some make you a bit more lucky with lock picks?
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Originally Posted by freekedoutfish
Because some get you access to armor and weapons at certain ranks?]
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Originally Posted by freekedoutfish
Because you get a rainbow pheonix with 15 max titles (or what ever it is)?
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Originally Posted by freekedoutfish
How is any of that different to "wanting" elite armor or weapons? It isnt!
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Originally Posted by freekedoutfish
But do we "need" all that stuff? No!!!
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Originally Posted by freekedoutfish
But grind has existed since day one, and nothing has changed. Anet has added anything that didnt already exist or which isnt already inherant in MMOs or RPGs.
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Originally Posted by freekedoutfish
By comparison to other MMOs on the market, GWs has very little grind or grind that your forced into doing.
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Originally Posted by freekedoutfish
What advantage do you have over others by maxing titles?
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Originally Posted by freekedoutfish
You may have more damage against destroyers or abaddons minions! You may have more armor against the char or extra health or energy! But big deal!
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Originally Posted by freekedoutfish
Do you need those buffs to progress ingame?
Can you not complete any quests, missions or dungeons without maxing them out? No! |
Originally Posted by freekedoutfish
You dont need any of the status effects or pve only skill increases to progress ingame. A perfect example is glints challenge. I play that alot and I am usually the only person who uses Alkars acid pve only skill. I am usually the only one with rank 9 drawf, while everyone else can range from 1-6.
Yet the entire team usually manages to complete it. |
Originally Posted by freekedoutfish
The sheer fact people can reach that location with just rank1 drawf still is a perfect example that you dont need these titles maxed out. You dont need LB maxed out to finish NF or do the elite zone there. You dont need luxon or kurzick titles maxed out to complete factions or play they elite zones.
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Originally Posted by freekedoutfish
So again.. where is the disadvantage?
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Originally Posted by freekedoutfish
This is pve, not pvp!
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Originally Posted by freekedoutfish
It doesnt matter what the other player has or hasnt got. Its their skill and ability which matters. Not their rank in a title or whether they use a pve only skill.
If you sit there thinking "that player has rank9 and I only have rank5, Im at a disadvantage!" Then you dont have a great understanding of pve and you need to rethink your perspective. |
JeniM
Originally Posted by cellardweller
Yes we do. As I stated earlier, there is only one need in a game, the need to have fun. Every player that bought guildwars because of the level playing field that existed there has had it ripped out from underneath them.Guild wars is no longer fun with these grindbased game effects in place - this is the simple reason they either need to be reverted or made simple to achieve.
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cellardweller
Originally Posted by JeniM
Sorry is that the voice of you or of all GW players?
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Originally Posted by JeniM
This thread is full of generalisations that one persons way of playing is how everyone should play
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Originally Posted by JeniM
You said yourself in that post "there is only one need in a game, the need to have fun". Some have fun playing with Pve Skills some don't
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Originally Posted by JeniM
but i'll bet any area in any campaign can be done without PvE Skills and PvE-Title Effects so really it doesn't alter your enjoyment at all as anything in the game is still doable
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Originally Posted by JeniM
Please take into account people can like something different to you, you didn't put those points across as opinion they were your generalised "facts"
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pumpkin pie
Originally Posted by cellardweller
Not from my side. You play how you want, just don't step on others gameplay while you do
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cellardweller
Originally Posted by pumpkin pie
have it cross your mind that wanting grind-base title to be account based might, just might step on others' gameplay?
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Originally Posted by cellardweller
Give the effects of the title, but not the ability to display it.
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Alex Dimitri
freekedoutfish
Originally Posted by cellardweller
Guild wars is no longer fun with these grindbased game effects in place - this is the simple reason they either need to be reverted or made simple to achieve.
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Sleeper Service
Anon-e-mouse
MithranArkanere
Originally Posted by Sleeper Service
i did myself the violence of going through this thread again.
66 aye. 26 nay. 12 undecided. some margin for error (2 or 3) due to repeat votes and opinion shifts. |
freekedoutfish
Originally Posted by MithranArkanere
Yet no one uses the Thread rating,
Seriously. Use it, even if you don't post in the thread. It's much better than posting a /sing in it. |
Sleeper Service
Snow Bunny
Originally Posted by Sleeper Service
i did myself the violence of going through this thread again.
66 aye. 26 nay. 12 undecided. some margin for error (2 or 3) due to repeat votes and opinion shifts. |
Master Sword Keeper
Sleeper Service
Originally Posted by Snow Bunny
Most GW players are
a. selfish b. whiny c. lazy d. generally impatient. So....the poll shouldn't tell you much. At least 75% of Male gw players use female characters. Neither statistic tells you much other than the numbers. Again, /notsigned. |
BlackSephir
Originally Posted by Master Sword Keeper
+5 grind titles completed, *makes a new Char* ahhh look my new char has KoABD.
/notsigned |
Sleeper Service
Originally Posted by Master Sword Keeper
+5 grind titles completed, *makes a new Char* ahhh look my new char has KoABD.
/notsigned |
Originally Posted by bilateralrope
Personally I divide titles into 3 groups:
- Task based where you have a list of tasks to perform, and you get the title by successfully performing each task once. Titles in this group: Protectors, Guardians, Vanquishers, Cartographer, Skill hunters, Master of the North and KOBD. (...) Edit to clarify: I am asking for the following titles to be changed: - Drunkard - Sweet Tooth - Treasure Hunter - Wisdom - Lightbringer - Sunspear - Asura - Deldrimor - Ebon Vanguard - Norn If it is not on the above list then I am opposed to it being made account based. |
freekedoutfish
Originally Posted by Sleeper Service
HOW ABOUT YOU READ I DUNNO...THE FIRST PARAGRAPH OF THE ORIGINAL POST BEFORE TALKING OUT OF YOUR ASS?
no one has ever suggested that KOABD be account based. |
Sleeper Service
Isileth
BlackSephir