Quote:
Originally Posted by arcanemacabre
I hate to say it, but that rationale can be given for every aspect of the game, freeked. If warriors were only able to access AR 70 armor, but with excessive grind finally able to get AR 80 (except in PvP), that would be acceptable to you Same with weapons. Same with skills\attributes. Is there any limit to it in your mind? If so, where, and why?
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You really dont seem to understand what im trying to say and your twisting it!
Im saying that at this moment, nothing ingame which requires grind is essential and there for your not forced into doing it.
How-ever if there was an essential thing (armor, weapons, skills, ranks) ingame which required grind to achieve them. And you couldnt progress ingame or complete the game without them... then yes, I would agree whole-heartedly with this thread.
But nothing ingame which require grind (excessive or not) is critical to anything. People only want the end-results out of want and not need.
Which is fine and I respect that, because I am the same. Im currently working to max all the reputation ranks. Not because I need to but because 1) I want to and 2) I havent alot else to do.
I dont enjoy doing the same quest or dungeons or bounty hunting over and over again, but im realistic in knowing I chose to do it. I could very well go play another character instead or farm gold for destroyer gloves instead.
As for the consiquences of doing making all "grind-based" titles account based...
1) That is a very vague title and request.
Who are you or I to dictate what title requires grind and which doesnt! Its all subjective (as mentioned by others). You could argue that all titles require grind and all should be account based. But how would it make sense to have protector or gaurdian be account based?
Something would need to create a clear-cut definition of what grind is and how it relates to titles, and then have every member of the community agree along with Anet.
But that wont happen, because in retrospect everything in GWs requires grind to one-degree or another. So why should titles be the focus on attention? They have no real baring on anything and dont effect anything in a critical way.
2) There are going to be players who have achieved alot of these titles on multiple characters and worked their ass off for it. Why should those titles then be made account based because a select few cant be bothered or put some importance on that title which doesnt exist?
Isnt that unfair on those players who worked for it?
3) For example, lets say you made the guardian title account based because by your definition it requires repeating the same missions more then once but in HM.
Can you imagine the impact of having a level10 character running around low-level areas with "Legendary Gaurdian". Is that a true reflection of that characters ability? No!
They might never have played that profession before and have NO clue what their doing, but because they have LG displayed it gives the impression to players that their experienced.
The same arguement goes for making any titles account based. If that title reflects a certain level of ability and you allow a new character (someone who hasnt earned it) to display it, it gives the illusion they have experience in that area.
4) It gives an unfair advantage in GWEN over new players!
Why should a new player be able to enter GWEN and right away have rank10 drawf? That gives them a staggering advantage over anyone who is only just starting GWEN for the first time.
The same goes for Norn, Asuran and Vanguard (especially Vanguard)!
5) You could argue the same for LB and SS.
If a person creates a new character and they already have max ranks in NF on LB and SS, they will completely bypass the quests to earn those points. That is basically cheating! They will also enter the ROT or be able to fight Abaddons minions with a huge advantage over anyone who is new.
IMO you can only make titles account based that wont give an unfair advantage in those respects. Wisdom and treasure hunting are the only ones that fall into that catergory because they only effect your lucky % and that doesnt effect you ability to play.