A discussion on 7 heroes

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

FREE THE HERO'S!! What is the problem with using the hero's? Be honest. Tell us. It's like we have this game we can only use half at a time, the other half just sits ther getting dusty. Let us use heros. The people who PUG are still going to PUG, and those of us who don't want to can use Hero's who we can control unstead of the stupid henchies. We are not going to PUG just because you want us too. If we wanted to PUG we would. Some of us don't have time for Johnny to afk because mommy called him for dinner.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

I have wondered on frequent occasions what the POINT of having so many heroes available to be unlocked in the game...when you could potentially be stuck with just Koss, Dunkoro, and Melonni.

Another game mechanic which would be upgraded with 7 Heroes is Hero Battles.
I've heard a lot of negatives from people who have tried it, but having a full team would allow the individual player to create more complex strategies when putting hero skill bars together.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Before this thread goes cold for another month or two could someone go through it and make two lists that we can sticky for those who are wondering about this one way or another.

1. Reasons for allowing 7 Heros in PvE
2. Reasons for NOT allowing 7 Heros in PvE


Personally I think the list for 1 will be greater than for 2, but I've not got time to sort through 31 pages of posts to comprise an exact list.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Crom The Pale
Before this thread goes cold for another month or two could someone go through it and make two lists that we can sticky for those who are wondering about this one way or another.

1. Reasons for allowing 7 Heros in PvE
2. Reasons for NOT allowing 7 Heros in PvE


Personally I think the list for 1 will be greater than for 2, but I've not got time to sort through 31 pages of posts to comprise an exact list.
A few months ago, these threads were both hot again and I did evaluate all the pros and cons by the community. My endresult was that to this day not one valid argument was expressed why not to have 7 heroes at once as I stated in these threads myself. I'm tempted to make those lists with arguments and counterarguments but it's so much work and Anet seems to not give a damn about this one.

As for now I'm glad these threads are brought alife again once more.

Red Sonya

Desert Nomad

Join Date: Jul 2005

The valid reason is they are not needed. YOu have 3 heroes already and 4 henchmen you do not need or does the game require anymore heroes to finish or play any of the chapters. I could see valid reason for asking for 4 more heroes if they were needed, but, they aren't. So, it wouldn't be COST effective to add four more heroes since GW is basically dead now and GW2 is the top priority for them now. Whether someone is DUMB or not while using heroes and henchies is irrelevent to the addition of them. Dumb players will remain dumb no matter how many heroes you give them only smart players will exploit the use of added heroes.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There are no discussión on 7 heroes.

People that want heroes instead of hencmench know what they have to do:
Tag with a friend.

One single person to play with should not be so hard to find.

On top of that, in GW2 there will be only 1 side-kick.
Better to get used to less AI.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Thas tellin him MithranArkanere.

Melon

Melon

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Crom The Pale
1. Reasons for allowing 7 Heros in PvE
2. Reasons for NOT allowing 7 Heros in PvE
1. GW is a MSORPG, the multiplayer part has been lost long ago.
2. None, give 7 heroes now.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Lol Melon that number 2 you said was funny. Ain't gonna be any 7 heroes though...Anet is showing they want to move away from AI play and more into group play as GW2 information is coming out. You have enough heroes with 3 and 4 henchies.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Red Sonya
The valid reason is they are not needed. YOu have 3 heroes already and 4 henchmen you do not need or does the game require anymore heroes to finish or play any of the chapters. I could see valid reason for asking for 4 more heroes if they were needed, but, they aren't. So, it wouldn't be COST effective to add four more heroes since GW is basically dead now and GW2 is the top priority for them now. Whether someone is DUMB or not while using heroes and henchies is irrelevent to the addition of them. Dumb players will remain dumb no matter how many heroes you give them only smart players will exploit the use of added heroes.
Actually you don't need anything if you think like that. Just get collector stuff and play. Yet we have lots of stuff we don't need, if you think about it, most things in the game are things you don't need to finish the game. All in function of vanity, making up builds, fun, etc.

The point of not needing them is invalid too as you can remove basically everything in this game that you don't need and end up with a boring small game without dept.

See it the other way, having those 7 heroes would give a lot of people more fun.

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

Quote:
Originally Posted by Red Sonya
Lol Melon that number 2 you said was funny. Ain't gonna be any 7 heroes though...Anet is showing they want to move away from AI play and more into group play as GW2 information is coming out. You have enough heroes with 3 and 4 henchies.
Really? That Blows.

Red Sonya

Desert Nomad

Join Date: Jul 2005

We don't need your comments either to play, but, you're still making them aren't you? hahaha You can make everything irrelevent to a degree, but, it still all comes back to need or required in the end. You do need max armor and you do need max weapons and gear. You didn't even need heroes to begin with as the first two chapters were easy to do with just henchies. Anet found reason to input 3 heroes to sell Nightfall that was it's market ploy THREE heroes not SEVEN just THREE. It served it's purpose and there is no reason to add four more. Three heroes with four henchies is sufficient to sell the game and that's all that was required or needed of the 3 heroes.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

7 heroes?
Just tell me where to /sign.

Red Sonya

Desert Nomad

Join Date: Jul 2005

I really don't know why the imps keep bringing these dead horse issues back up. Anet isn't going to implement 4 more heroes and these things do nothing but start flame wars all over again. I won't argue a dead horse issue it's not worth my time or my intelligence to argue over soemthing that isn't going to happen.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Red Sonya
I really don't know why the imps keep bringing these dead horse issues back up. Anet isn't going to implement 4 more heroes and these things do nothing but start flame wars all over again. I won't argue a dead horse issue it's not worth my time or my intelligence to argue over soemthing that isn't going to happen.
Then why post here at all?

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Red Sonya
We don't need your comments either to play, but, you're still making them aren't you? hahaha You can make everything irrelevent to a degree, but, it still all comes back to need or required in the end. You do need max armor and you do need max weapons and gear. You didn't even need heroes to begin with as the first two chapters were easy to do with just henchies. Anet found reason to input 3 heroes to sell Nightfall that was it's market ploy THREE heroes not SEVEN just THREE. It served it's purpose and there is no reason to add four more. Three heroes with four henchies is sufficient to sell the game and that's all that was required or needed of the 3 heroes.
You're so missing the point I think you're doing it on purpose just for trolling and to get the threads closed. Also you split your posts up in two topics so it's hard to discuss in a proper way.

Nevertheless they could implement 7 heroes now because a part of the playerbase asks for it. To have more fun, that's the reason. And isn't that what games are all about? Why would that hurt you? It's all too easy for you anyway as you so brag about.

Bubba

Frost Gate Guardian

Join Date: Nov 2006

Netherlands

port sledge snow cones [COLD]

Kind of silly to bring need in the discussion. I don't need GW, but I find it fun, just as I would find it more fun to use 7 heroes.

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

@Gun

I dont know why, but in general it is bad to come on these forums and want or ask for anything you do not have... people will just treat you like some kind of Benedict Arnold....honestly reading the counter posts here you would think you were asking for 7 heroes while everybody else gets none.

As far as more heroes goes, I'm indecisive. On the one hand I can see a play balance issue...but considering other play balance issues I dont know if that matters as much as some would think. On the other hand, I like to equip heroes and tweak their builds- all that happy stuff...but I also dont need the added expense of outfiting my heores more than I already do.

I know one thing for sure, the idea of not having heroes and henchies in GW2 and being forced into player groups is very disheartening....I have had nothing but bad experience so far with player groups and am not in any hurry at all to give up playing the game with heroes and henchies in favor of humans- I like to actually accomplish things without it being a total headache.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by pygar
@Gun

I dont know why, but in general it is bad to come on these forums and want or ask for anything you do not have... people will just treat you like some kind of Benedict Arnold....honestly reading the counter posts here you would think you were asking for 7 heroes while everybody else gets none.
If that's the impression of my posts then my message is not well brought and I apologise.

It would be nice if all of the players who would like to play with 7 heroes should be able to do so because I know (as well as others I'm sure) how fun it is to customise 6 and play with them. So WE (everybody who wants 7 heroes) can have more fun and on one machine.

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

If this was a petition, I'd /sign it. Like many above, my RL gives me only small blocks of time for gaming. I go AFK often during missions. I pretty much never PUG - not because I don't want to, but because I'd be a bad party member. (I have small children - other parents will empathize with me.)

I'm not sure why ANet has said "no" to full Hero parties since for folks like me, it would only add to our enjoyment of the game. Anyone who says full hero parties would be imba (or heros using PvE skills for that matter) is not correct.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Does anyone know why its not allowed for 7 hero team cause ı really wonder. I dont think think there is any valid reason because people who want 7 hero already dont use pugs. The only difference is H&Hs being happier and pug groups same. of course H&H ers would be H'ers

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

I for one would like the option to use Heroes over henchman. I mean if I have 7 heroes that I have purchased skills and weapons, shields/focuses for then I want to be able to make a party of all "my" heroes. That's just me though....

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

Quote:
Originally Posted by Destro Maniak
Does anyone know why its not allowed for 7 hero team cause ı really wonder. I dont think think there is any valid reason because people who want 7 hero already dont use pugs. The only difference is H&Hs being happier and pug groups same. of course H&H ers would be H'ers
I dont think that the 7 hero thing is something that is disallowed or impossible, as much as it's something the devs just dont want to do....it would take a lot of work, and on top of that would kind of negate work they have done in the past to make henchies viable. For as nice as having all heroes might be, it's not something the game devs can just flip a switch on and make happen....and especially since the devs have mostly moved to work on GW2 it is probably not going to happen.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

I was just wondering how crowded my screen would be if 7 heroes happend


MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Plus various equipmetns for them too.

Add some bags... and their effect icons... and their maintained enchantments icons, if any and...

Hm... let's keep 3, ok, XD.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

In case the above two were not joking:

Ok so the next argument is that they take a lot of space on the screen lol. This one cracked me up. You can always turn those bars off, like you can do now with three heroes. Or only show the ones you micro.

Do you really think people who want to play with 7 heroes care about those windows? People will just adjust things depending on how they want it.

But I had a good laugh and that was the point of it I think.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

If the "seven-heroes idea" were ever implemented, I would suggest that they operate pretty much exactly as henches are handled now. In other words:

--Three "controllable" Heroes
PLUS
--Four "hench Heroes". So, no skill bars visible, no flags, no shared inventory, etc. Just the Heroes and whatever weapons and skills they had the last time you were at an outpost/town.

That's how I'd do it anyway. Not that complicated, really. And from a gameplay perspective, not that different from the way henches are handled now.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

OK, commenting on how cluttered the screen would be is irrelevant. If you have to micro 1 or more heroes then you've got some seriously strange builds. Re-evaluate. If you were to have control panels for 7, theres nobody forcing you to open all seven at one time. geez. The only time I ever have control panels open is to moniter a heroes performance with a new build or I need to forcecast something, which isn't THAT often. People that argue for the sake of arguing are annoying.

Really tho, seven heroes would be great. finally I could do FoW, UW, and ToPK with my heroes. No, I never go with people.

Whoever said its no better than 8 people. Well, yes and no, people can be better or worse. I think what anet may be concerned about it the human factor. In a party of people, there 8 individual chances of a screw up. over aggro and what not. but with 7 heores, theres only one person to possible screw up. It might be, who knows.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Screen clutter is not an issue regarding 7 heroes.

You can currently have 6 heroes under your controll if you 2 man and the other player leaves. The extra 3 heroes function as henchmen.

Also, how can it be difficult for Anet to implement this if it already possible to have 3 additional heroes that function as hench in the game?

Even if 7 heroes all with functional screenbars were allowed, no one is forcing you to have all 7 skill bars open on your screen. But some people do have 24" monitors with uber high resolutions that wouldnt have any clutter problems with 7 hero bars open all the time.

But 3 heroes with bars, plus four which function as henchmen would be the best way to do this.

Also, Anet said that GW would never get an auction house because the game isnt designed for one. Now we have evidence they are designing a xunlai market for this purpose.

So there we have it, no doesnt mean a no just cos gaile gray said so.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by MithranArkanere
On top of that, in GW2 there will be only 1 side-kick.
Better to get used to less AI.
Kind of like hunters in WoW which I prefer to GW anyway?

YAY! GW2 will be better for solo players!

If just about every single damn place in GW didnt need a full party of 8 and everything could be done on your own with a companion....

Wait a minute, this is GUILD wars, ya know, a PVP orientated game for GUILDS that has a failure of a PVE system?

*Goes back to soloing in WoW* <3 <3 <3 <3 <3

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It'll sure stop a lot of QQing, that's for sure. I'm a firm believer that requiring parties for every area in Guild Wars' was one of its biggest problems.

I for one look forward to the soloability in GW2. It'll be cool to see how all of it is implemented.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Bryant Again
I for one look forward to the soloability in GW2. It'll be cool to see how all of it is implemented.
Play hunter in WoW. GW2 is just copying that.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Already have a draenei one at 70, thank you ^ ^

And I'd say it sounds like GW2 more copying maybe, say, Diablo 2 or Neverwinter Nights. How customizable the companion will be is unknown. I'd probably still want to go it all alone, though. Again, we'll see.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by MithranArkanere
Plus various equipmetns for them too.

Add some bags... and their effect icons... and their maintained enchantments icons, if any and...

Hm... let's keep 3, ok, XD.

Keep in mind they just gave us quick keys for the Hero's, so no need for any opening of the comand bars at all.

So the screen would not change one bit over what it now is.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by bhavv
You can currently have 6 heroes under your controll if you 2 man and the other player leaves. The extra 3 heroes function as henchmen.

Also, how can it be difficult for Anet to implement this if it already possible to have 3 additional heroes that function as hench in the game?
I did not know this. But I presume you would lose the extra heroes if you zoned as, for example, when you changed levels in a dungeon or moved from one region to another? Is that right?

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

32 pages....there can't be that many original arguments.

Arguments for: people don't always have friends around, PUGS suck, Mhenlo licks my scrote.

Arguments against: People should learn to play with each other, MMO is meant to be a social game(that's LOADED with irony), 3 heroes ruined the game.

Yeah, 32 pages.

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

Apparently Clarissa DOESN'T explain it all....

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by tmr819
I did not know this. But I presume you would lose the extra heroes if you zoned as, for example, when you changed levels in a dungeon or moved from one region to another? Is that right?
You would keep them while you were in instanced zones, so if you go from one dungeon level to the next you would keep them. However if you move back to an outpost, you would lose them.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

well, i didnt read the whole thread, i know ANET said no but it makes no sence!

i wanto do DOA....

since there are ne henchman, i can only play with humans. now, since the 117 people ban, DOA is a ghost town, and the few warriors who are actually there are not much help, since they are likely to leave after they get their 1st gem....

if i DO find 2 or 3 people, i HAVE to use 1 certain build which may be i don't want to run? or may be i don't want to go on my monk, i want to stay on my dervish?

also for hard mode, same toughs. i want to vanquish, but "charge" is not as useful as it seems to the game developers.....

sometimes i want to take a break to watch my favorite TV show or just do something that came up... i like to leave the game where it is and come back to finish it when im done. now, if im forced to play with humans for missions like DOA, or other elite areas i have to wait to get a human party, and then i cant even go to the bathroom without getting flamed after for being gome for more then 30 seconds...

ok i understand why we cant do it in normal mode, normal mode is pretty easy with henchman, but we shoudl be allowed to in HM.

just what i think...

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

well i would love to have 7 heros but id rather actually have to TRY to play this game so im good w/3



and at maria u can duel doa using heros getting just one person from ur guild shouldnt be to hard...