Quote:
|
Originally Posted by Vinraith
Umm, no, he's not saying that at all, nor anything remotely like that. Read before criticizing. He's saying more heroes might be an incentive to buy the expansion if they were actually good for anything, but since NF already has a bunch, and since we can only use 3, there's really no point.
It's actually even worse than that. In most circumstances, you're going to be running a hero monk and a hero MM. That means one hero slot has a choice of 3 monks (if you have NF and GWEN), one slot has a choice of 3 necros, and the other has a choice of nineteen heros. The vast, vast majority of those heroes will never be used on a given character, as a result. I'm honestly not sure why Anet bothered to give us so many if we're not going to be allowed to use them. Quite the waste of effort, really.
|
It wasn't criticism, more a remark that we shouldn't forget an important fact.
He is saying, that he can't do some high level missions with henchmen because they are bad.
How come then, that every mission where you can take henchmen, can successfully be done with them?
You are right stating that there is a bunch of heroes and we can only use 3.
Then take a look at sets and weapons, and compare the aspect of skins.
Since you don't get any better stats, only the skin can be chosen.
So maybe the point is, that you can pick those hero pixels that you like the best?
Quote:
|
Originally Posted by zwei2stein
I think that Mineria and the_jos attittudes nicely outlined why H/H is preferable to PUGing with general public.
|
What attitude if I may ask?
Did you ever see me call anyone bad names?
You wont even see me do so in game, neither am I the player that insults other because they "don't have the right build".
As long as people are not going afk or rage-quiting when I'm in a pug, I'm happy.
Since I know if we don't make it, I can always make it later with heroes and henches anyway.
But believe me I got a lot of patience.
Reason why I even bother to get into this discussion, is that I honestly think it will break the game.
The line between PvE balancing a mmo/rpg or what you like to call it, is very thin.
If it gets to hard few will try to play it, if it gets to easy many will have nothing left to do, and leave to find something else.
Plus that I pinned out some points regarding the advantage from this idea, for a player with lots of time and the disadvantage for a player with little time.
How would you make it fair for both?
Another deal with 7 heroes controlled by 1 player will be the clutter of flags and skill bars.
I think the current 3 huge none resizeable hero windows are bad enough as they are.
Id rather see, that the hero/henchmen AI bugs get fixed, as well as improve some parts of the AI, and maybe give them some adjustments on their skill bars.
Fix that first, and then we can continue talking about those 7 heroes.