A discussion on 7 heroes

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

When we play peeps and heroes we generally do it with team speak. we occasionally play 3 peeps and sometimes 4 peeps. The h/h play tends to spike the enemy one at a time. Flagging can get quite tricky especially if you want to make the henchman go one place and the heroes stay with you. Obviously apart from one or two gain sayers it would seem that Anet should consider that their community is very disappointed in not being able too play with 7 heroes.

Sir Owns Alot EP

Sir Owns Alot EP

Frost Gate Guardian

Join Date: Mar 2007

[Town]

P/W

The only reason why seven heroes has never been implemented is because people for PuG's are slim enough. If everyone could bring a full team of heroes, then the only choice for many would be to only use Henchman. And many henchmen, as previously stated, absolutely sucks. (Devona's Charge really pisses me off). Some people have neither Nightfall nor GWEN, and don't have access to heroes.

That being said, I am all for having a seven heroes. However, this would absolutely SUCK if someone did not have access to any Heroes at all.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

PvE skills oped indeed but heros make up for it

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Sir Owns Alot EP
And many henchmen, as previously stated, absolutely sucks. (Devona's Charge really pisses me off).
Those Tyrian henchmen are good at Charge! chaining, makes capping all of the skills in the shiverpeaks a lot faster.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Another one of these threads? Wow.

kk....

"7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars"

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Thorondor Port
Another one of these threads? Wow.

kk....

"7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars"
ANOTHER one? Better look at first post's date, champ.
O, and thx for bumping it.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Thorondor Port
Another one of these threads? Wow.

kk....

"7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars"
Indeed thats the only argument people here are using.

But well done for not reading the rest of the thread just incase someone had thought of another reason.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Sir Owns Alot EP
That being said, I am all for having a seven heroes. However, this would absolutely SUCK if someone did not have access to any Heroes at all.

If I had access to more heroes, I'd be picking up one or two Real players in every outpost. Simply because my PuG win would be a guaranty. However, with only three heroes, it's just too painful--benevolence loses to frustration. . .

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

It's still alive...

Well, I have to admit I've changed my point of view a bit on this subject.
While in the past I said no (for various reasons) to 7 heroes, I think there are some arguments for allowing a full team of heroes.

Most notably, full Ursan (UB) teams changed the gameplay a lot in favor of teaming up with more humans. The players did not improve, it's all about pressing 1,2,1,1,2,1,1,1,2 now but that does not really matter.
People have a valid reason to team up with humans, thanks to UB.

Where do full hero teams fit in?
My main objection was that full hero teams would be preferred too much (timewise) compared to adding more humans.
This is also solved by UB. No more arguing about builds.
Just make sure you have the elite and a reasonable Norn rank.

Now it would be no more than reasonable to allow people that don't like to play UB to play with 7 heroes.
Since they still have a hard time to team up and that got even harder since a lot of the GW community seems to be playing UB anyway, making it harder to find people for a regular team.

Is this reaction a bit over the top?
Perhaps.
However, I do feel the introduction of the Ursan skills made a huge difference in favor of the full human teams and since the teaming problem was my main objection against full hero teams I now don't oppose against full hero teams as I did before.
I still have some reasons why it should not be introduced, but those are small compared to the teaming one.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Loviatar
completely totally wrong.

people were begging them to improve the henchies from the start so they could dump jerks more easily.

remember way back when they added better henchies like lena to the desert?

people posted how amazing that the hench actually worked.
Correct up unto this point, but its irrelevant. Has nothing to do with what I posted. Better henchman AI was warranted in some cases back then. There were still decent PUGs aplenty, as well as just about as many bad ones, players who used all henchmen, all-guild groups etc. There was, however, better balance in terms of team creation.

Quote:
Originally Posted by Loviatar
pug jerks ruined pug and it is literally the heroes keeping it going.
I never said PUG jerks were not a or the reason PUGs as of late have failed on a greater margin. I simply pointed to heroes as a cause, since a dam doesnt break instantly, but there becomes a breaking point. Heroes were introduced and the need, the desire to group with other players nearly vanished to the point where you're lucky to find it should you desire it. I'll go so far as to say heroes were the breaking point, but I respect the opinion that they were merely a contributing factor.

Quote:
Originally Posted by Loviatar
take the heroes away and you have to scrap the henchies as well after doing that
No you dont. Why would you? What does this really have to do with heroes anyway? Would I mind the removal of all AI? No, not really, but that isnt the topic, nor is it what I said.

Quote:
Originally Posted by Loviatar
force me to group with the mostly dregs of pugdom and game over for me
So what did you do before heroes came along? Just start playing the game recently? Its a rhetorical, given both your account join date and the fact that I recognize you from forum times ages ago. Obviously you PUGged, played in guild-only groups and/or used all-henchmen or part henchmen groups as we all did back then.

The argument that the removal of heroes ends the game for everyone seems to conveniently forget that we played the game quite well in the two chapters prior to their arrival. It also seems to conveniently forget that most of us prefer the days back then to the days now, though many people wont consider even possibly to thinking about that fact that as fun or easy as heroes might make things now, they contributed to some of this demise.

I seem to recall Prophecies and Factions playing just fine. I seem to recall pursuing six of my Protector's titles all in PUGs by choice, because I enjoyed PUGs, and found them largely successful. I wouldnt dream of doing that now.

I respect your opinion. I merely gave mine. I can just as easily call your assessment "completely wrong". It is not so black and white as to be that simple. Were I completely wrong, this wouldnt even be a topic, let alone how many pages of it now?

erk

erk

Wilds Pathfinder

Join Date: Nov 2006

Australia

In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

For the pimptieth time:

7 heroes activated only for HARD-MODE
3 heroes activated for NORMAL-MODE (as it is right now)

END OF STORY.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by erk
In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.
I can go into an area with 2 peeps and 6 heroes. The other peep can leave and I run with 6 heroes. The other three heroes then behave like henchman. They could quite easily allow me to choose 3 main heroes that I can micro manage and the other 4 behave like henchmen. This with no interface changes at all. I think that would be quite acceptable.

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Will someone close this allready -.-

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by 6am3 Fana71c
Will someone close this allready -.-
Why? Because people like yourself keep posting messages like the quoted?

If you dont like the idea feel free to say you disagree and explain why, but there is no need to ask for a thread to be closed because you dont agree with the topic.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Isileth
If you dont like the idea feel free to say you disagree and explain why, but there is no need to ask for a thread to be closed because you dont agree with the topic.
It could be the fact that this thread keeps getting ressed, but like Ursan is an issue that keeps arising and thus conversing about it should be encouraged. The only difference is that Ursan is a much more heated discussion and is why threads revolving around it keep getting closed.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Quote:
Originally Posted by erk
In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.
I made a screenshot with 7 heroes bars. Its posted somewhere on this site. Its quite busy and really takes away alot of screen.

If you had 7 heroes bars up on a 800x600 monitor it would be almost impossible to manage them while being able to see what youre even fighting against.

odly

Krytan Explorer

Join Date: Jan 2006

N/

You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.


Being able to set up 7 skill bars the way you want would allready be nice.
Getting 7 flags would be a next step.
Being able to micromanage them the one after that.
Being able to use PvE only skills on heroes would be the next one.

Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by odly
You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.


Being able to set up 7 skill bars the way you want would allready be nice.
Getting 7 flags would be a next step.
Being able to micromanage them the one after that.
Being able to use PvE only skills on heroes would be the next one.

Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
Sheer luxury, even then the Factions Only or Prophecies Only players could have "heroes".

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yeah, and people without Factions should get Alliance Battles and people without prophecies should get access to Pre-Searing or Sorrow's Furnace.

But at least people against it have the biggest argument void.

,,7 heroes would be too easy!''

It can't be easier than with 5 ursans and 3 monks. Or any other combination with Ursan.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

As for screen clutter now that we have quick keys for all our heros we can eliminate all of the Hero skill bars from our screens.

Not to mention the simple fact that giving them the correct skillbars means they will act better than hench and micro-managing really won't be an issue unless your runing a massively integrated party build that requires each char to use a certain skill at a certain time on a certain target---if that is the case can you think of a better learning tool for GvG than giving us 7 heros????

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by odly
You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.


Being able to set up 7 skill bars the way you want would allready be nice.
Getting 7 flags would be a next step.
Being able to micromanage them the one after that.
Being able to use PvE only skills on heroes would be the next one.

Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
Nice, I thought along the same lines as you - and in fact, your last point is exactly what I told my guildies once. The ability to bring your exisiting characters (not the one you are playing in) as "heroes" would be extremely amazing. Heck, I would even stick with 3 "heroes" if I could bring my 3 other characters with elite black armor/sun glasses/....lol

Ofcourse, I don't see that getting implemented, but 7-heroes idea is highly reasonable for hard-mode, so that people without GW:EN and who don't have consumables or the dam URSAN have a better chance at maxing the Guardian/Vanquisher titles. The game is unbalanced as of now, and people without GW:EN are left an outcast, making it difficult for them to join Ursan-based-mindless-killing hard-mode-made-easy PvE groups.

BTW, I do own GW:EN and all other GW packs.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

I figured out a "possible" problem with 7 heroes. I'm not sure if this is possible ,but maybe a single person will go and try to do GVG's with 7 heroes and lose on purpose to lower a rival guilds rank down/up(whichever is worse)

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

7 heroes would not be allowed in PvP.

There is already a limit on the number of AI you can take into PvP, that wouldnt be changed.

7 heroes would only effect PvE.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Having 7 hero teams go against each other in a skirmish would be awesome, though : )

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

Quote:
Originally Posted by odly
Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
I'd had that same thought too - this would be awesome, but I hold out really no hope at all that we'll ever see it. It's one of those "if I could design the next GW" ideas I often think about.

Sadly, many builds that work well for a player don't work very well with hero AI without a high amount of micromanagement. With 7 heroes I think I'd tend to lean toward builds that the AI can handle by themselves. This would take some of the fun away from switching the focus over to those characters.

To mitigate that, here's another idea that will likely never see the light of day: If we had the ability to switch focus and play as our other party characters, naturally the AI would take over for the player we just left. It would be cool if the AI could "watch and learn" over time how we use a certain build. For example, what order we usually use skills, which stances/enchants we try to always keep up, etc. Then when the AI takes over, it would do its best to mimic that behavior.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I would like to point out that "interface clutter" is nonissue:

People want competent skill bars and equipment from heroes. Flag and Minibar is luxury, 4 extra heroes could exist without GUI aditions, and you don't usually even have reason and desire micro more than 3 heroes.

Anyone running 3+3 heroes can tell you that.

Besides, word is, anet experimented with 7 heroes, so gui work was already done.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by zwei2stein
I would like to point out that "interface clutter" is nonissue:

People want competent skill bars and equipment from heroes. Flag and Minibar is luxury, 4 extra heroes could exist without GUI aditions, and you don't usually even have reason and desire micro more than 3 heroes.

Anyone running 3+3 heroes can tell you that.

Besides, word is, anet experimented with 7 heroes, so gui work was already done.
Agreed. The four "hench"-style Heroes would simply function like the current henchmen, on autopilot, only with the skill sets and weapons, etc., you had given them before leaving the outpost. No accessible skill bars or flags needed.

As the GW1 population continues to thin, I would really love to see an idea like this implemented. It would infuse a new level of fun into the game, imo.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

I would really, I mean, you have to spend extra money on those heroes, so it may help keep the economy in balance seeing as you'll probably want your heroes as UBERPWNZERSWTF as possible.

Personally, I ALWAYS H/H everything. I take myself, 3 heroes, and 4 henchies. And I still normally pass through the mission, and if i had 7 heroes, well lets just say 2 support rits, 3 MMS , 2 monks, and a SY! Para will be pretty WTFPWNED?

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

I would love to see this. It'd be fun to come up with different teams, etc.

As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because of one word...Ursan. PvE can NOT get any easier or more unbalanced than that.

Even if the last four heros functioned the same way henchies do, it'd still be interesting.

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

Quote:
Originally Posted by Stolen Souls
As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because of one word...Ursan. PvE can NOT get any easier or more unbalanced than that.
I 100% agree. If heroes continue to not be able to use PvE-only skills, than having 7 heroes is not at all imbalanced as compared to a team of Ursan human players.

Anet... Gaile... if you're reading this thread, please consider 7 heroes to be one of the "most requested" features from your gaming community. I know you've already said PvE is not designed or balanced for 7 heroes, but I believe we in this thread have proven why that is not the case.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Shadowlance.

Anet... Gaile... if you're reading this thread, please consider 7 heroes to be one of the "most requested" features from your gaming community. I know you've already said PvE is not designed or balanced for 7 heroes, but I believe we in this thread have proven why that is not the case.
not the community at all

QUOTE JEFF STRAIN NOT GAILE

Quote:
Pay close attention to complexity creep. Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so.
many year consistant proven marketing fact not just his opinion.

these sites let alune these threads are not the main playerbase and they already gave a flat no with zero qualifiers on it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I already thought too that when Gaile said in LA a few days back that 7 heroes would be imbalanced, how come they allow Ursan?

Anet dont have a clue about balance in PVE, 7 heroes would just make it extremely fun.

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

Quote:
Originally Posted by Loviatar
not the community at all
Quote:
Originally Posted by Loviatar
they already gave a flat no with zero qualifiers on it.
I'm sure you're right, but when a person contacts the support team, they always reply back "please use the community forums such as guildwarsguru etc." This really is the only outlet we have to try to communicate with the Anet folks.

Also they may have already said no - that's fine - we're just trying to change their minds. Who knows, they may just relent. As bhavv mentioned above, 7 heroes would be just for PvE, where skills like Ursan have already made it somewhat imbalanced. This is not about balance - it's about fun, and giving the gamers what they want.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Loviatar
not the community at all
Actually, my questioning people ingame has turned out that most (excluding PuG players, whose opinions don't really matter in this debate anyways) H/H players would like pure 7 heroes.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Most of the people I talk to ingame would like 7 heroes, around 75%+ of the last two full alliances I have been in (A farmers alliance and a HM alliance).

odly

Krytan Explorer

Join Date: Jan 2006

N/

7 Heroes with PvE only skills ftw !

And no I won't be running Ursan on them.
(well maybe sometimes, but not usually.)

odly

Krytan Explorer

Join Date: Jan 2006

N/

Quote:
Originally Posted by Zahr Dalsk
Actually, my questioning people ingame has turned out that most (excluding PuG players, whose opinions don't really matter in this debate anyways) H/H players would like pure 7 heroes.
/signed for truth.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Zahr Dalsk
Actually, my questioning people ingame has turned out that most (excluding PuG players, whose opinions don't really matter in this debate anyways) H/H players would like pure 7 heroes.
Quoted for great injustice.

Players who play the game in a variety of ways, which includes membership in a guild, having an active friends list, farming, H/H and PUGing, do have a say in this debate, because no one PUGs exclusively.

Heroes are the cause of the collapse of the more sociable aspects of the game, like it or not. I enjoy using heroes from time to time, and H/H with my guild leader through all of Legendary Guardian and Master of the North. There's no reason, having done that, to need seven heroes, provided one other player is playing the game before they kill the switch.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

anet is the greatest idiot for not giving us from the begin on 7 hero parties ...

really, it can't be more easier, than ursanway with 6 ursans and 2 monks -.-

heroes CAN't use pve only skills, so they have a limitation over real players, which makes them much worser, not to mention, that the AI of heroes is DUMBER than the one of henchmen...even henchmen can run finally out of aoes, stupid heroes need to get all flagged first, before they move their asses out of the aoe -.-.

The only advantage that you have with 7 hero parties is having full control over your party and that you can create a complete group build for your personal likings with heroes using all useful skills for the thing, that you want to do with your heroes and not stupid henchmen, which run builds, which are way to weak or unfiitin for the areas ...

Their reason that they can't give us 7 heroes is just a retarded excuse for their inability and laziness to correct their stuff to make it a better gameplay for all casual gamers with not much time.
Their heard here only on the small amount of whining idiots, which fear, that this change would "destroy" GW and that then nobody would pug anymore ... but THAt is wrong ...

people, which want to pug, will do so and will ever search for other people to play with together, for this reason you go also into GUILDS... to play together with your guild mates then ...

But anet should stop punishing those people for not having enough time, to search endless in towns for parties -.-