A discussion on 7 heroes
VinnyRidira
When we play peeps and heroes we generally do it with team speak. we occasionally play 3 peeps and sometimes 4 peeps. The h/h play tends to spike the enemy one at a time. Flagging can get quite tricky especially if you want to make the henchman go one place and the heroes stay with you. Obviously apart from one or two gain sayers it would seem that Anet should consider that their community is very disappointed in not being able too play with 7 heroes.
Sir Owns Alot EP
The only reason why seven heroes has never been implemented is because people for PuG's are slim enough. If everyone could bring a full team of heroes, then the only choice for many would be to only use Henchman. And many henchmen, as previously stated, absolutely sucks. (Devona's Charge really pisses me off). Some people have neither Nightfall nor GWEN, and don't have access to heroes.
That being said, I am all for having a seven heroes. However, this would absolutely SUCK if someone did not have access to any Heroes at all.
That being said, I am all for having a seven heroes. However, this would absolutely SUCK if someone did not have access to any Heroes at all.
Nemo the Capitalist
PvE skills oped indeed but heros make up for it
Racthoh
Quote:
Originally Posted by Sir Owns Alot EP
And many henchmen, as previously stated, absolutely sucks. (Devona's Charge really pisses me off).
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Thorondor Port
Another one of these threads? Wow.
kk....
"7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars"
kk....
"7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars"
BlackSephir
Quote:
Originally Posted by Thorondor Port
Another one of these threads? Wow.
kk.... "7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars" |
O, and thx for bumping it.
Isileth
Quote:
Originally Posted by Thorondor Port
Another one of these threads? Wow.
kk.... "7 heroes would be great because pugs are scrub and i use hero/hench, so why not give me my 7 heroes so i can play with skillbars" |
But well done for not reading the rest of the thread just incase someone had thought of another reason.
Balan Makki
Quote:
Originally Posted by Sir Owns Alot EP
That being said, I am all for having a seven heroes. However, this would absolutely SUCK if someone did not have access to any Heroes at all.
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If I had access to more heroes, I'd be picking up one or two Real players in every outpost. Simply because my PuG win would be a guaranty. However, with only three heroes, it's just too painful--benevolence loses to frustration. . .
the_jos
It's still alive...
Well, I have to admit I've changed my point of view a bit on this subject.
While in the past I said no (for various reasons) to 7 heroes, I think there are some arguments for allowing a full team of heroes.
Most notably, full Ursan (UB) teams changed the gameplay a lot in favor of teaming up with more humans. The players did not improve, it's all about pressing 1,2,1,1,2,1,1,1,2 now but that does not really matter.
People have a valid reason to team up with humans, thanks to UB.
Where do full hero teams fit in?
My main objection was that full hero teams would be preferred too much (timewise) compared to adding more humans.
This is also solved by UB. No more arguing about builds.
Just make sure you have the elite and a reasonable Norn rank.
Now it would be no more than reasonable to allow people that don't like to play UB to play with 7 heroes.
Since they still have a hard time to team up and that got even harder since a lot of the GW community seems to be playing UB anyway, making it harder to find people for a regular team.
Is this reaction a bit over the top?
Perhaps.
However, I do feel the introduction of the Ursan skills made a huge difference in favor of the full human teams and since the teaming problem was my main objection against full hero teams I now don't oppose against full hero teams as I did before.
I still have some reasons why it should not be introduced, but those are small compared to the teaming one.
Well, I have to admit I've changed my point of view a bit on this subject.
While in the past I said no (for various reasons) to 7 heroes, I think there are some arguments for allowing a full team of heroes.
Most notably, full Ursan (UB) teams changed the gameplay a lot in favor of teaming up with more humans. The players did not improve, it's all about pressing 1,2,1,1,2,1,1,1,2 now but that does not really matter.
People have a valid reason to team up with humans, thanks to UB.
Where do full hero teams fit in?
My main objection was that full hero teams would be preferred too much (timewise) compared to adding more humans.
This is also solved by UB. No more arguing about builds.
Just make sure you have the elite and a reasonable Norn rank.
Now it would be no more than reasonable to allow people that don't like to play UB to play with 7 heroes.
Since they still have a hard time to team up and that got even harder since a lot of the GW community seems to be playing UB anyway, making it harder to find people for a regular team.
Is this reaction a bit over the top?
Perhaps.
However, I do feel the introduction of the Ursan skills made a huge difference in favor of the full human teams and since the teaming problem was my main objection against full hero teams I now don't oppose against full hero teams as I did before.
I still have some reasons why it should not be introduced, but those are small compared to the teaming one.
Aera Lure
Quote:
Originally Posted by Loviatar
completely totally wrong.
people were begging them to improve the henchies from the start so they could dump jerks more easily. remember way back when they added better henchies like lena to the desert? people posted how amazing that the hench actually worked. |
Quote:
Originally Posted by Loviatar
pug jerks ruined pug and it is literally the heroes keeping it going.
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Quote:
Originally Posted by Loviatar
take the heroes away and you have to scrap the henchies as well after doing that
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Quote:
Originally Posted by Loviatar
force me to group with the mostly dregs of pugdom and game over for me
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The argument that the removal of heroes ends the game for everyone seems to conveniently forget that we played the game quite well in the two chapters prior to their arrival. It also seems to conveniently forget that most of us prefer the days back then to the days now, though many people wont consider even possibly to thinking about that fact that as fun or easy as heroes might make things now, they contributed to some of this demise.
I seem to recall Prophecies and Factions playing just fine. I seem to recall pursuing six of my Protector's titles all in PUGs by choice, because I enjoyed PUGs, and found them largely successful. I wouldnt dream of doing that now.
I respect your opinion. I merely gave mine. I can just as easily call your assessment "completely wrong". It is not so black and white as to be that simple. Were I completely wrong, this wouldnt even be a topic, let alone how many pages of it now?
erk
In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.
mage767
For the pimptieth time:
7 heroes activated only for HARD-MODE
3 heroes activated for NORMAL-MODE (as it is right now)
END OF STORY.
7 heroes activated only for HARD-MODE
3 heroes activated for NORMAL-MODE (as it is right now)
END OF STORY.
VinnyRidira
Quote:
Originally Posted by erk
In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.
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6am3 Fana71c
Will someone close this allready -.-
Isileth
Quote:
Originally Posted by 6am3 Fana71c
Will someone close this allready -.-
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If you dont like the idea feel free to say you disagree and explain why, but there is no need to ask for a thread to be closed because you dont agree with the topic.
Bryant Again
Quote:
Originally Posted by Isileth
If you dont like the idea feel free to say you disagree and explain why, but there is no need to ask for a thread to be closed because you dont agree with the topic.
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Thorondor Port
Quote:
Originally Posted by erk
In order to have 7 Heros you would have to change the design of the user interface for the inventory and the skills panels, and probably many other things we don't know about that happen behind the scenes. That sounds like a lot of work and I seriously doubt that A.net would pull staff of GW2 development to do that.
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If you had 7 heroes bars up on a 800x600 monitor it would be almost impossible to manage them while being able to see what youre even fighting against.
odly
You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.
Being able to set up 7 skill bars the way you want would allready be nice.
Getting 7 flags would be a next step.
Being able to micromanage them the one after that.
Being able to use PvE only skills on heroes would be the next one.
Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
Being able to set up 7 skill bars the way you want would allready be nice.
Getting 7 flags would be a next step.
Being able to micromanage them the one after that.
Being able to use PvE only skills on heroes would be the next one.
Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
VinnyRidira
Quote:
Originally Posted by odly
You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.
Being able to set up 7 skill bars the way you want would allready be nice. Getting 7 flags would be a next step. Being able to micromanage them the one after that. Being able to use PvE only skills on heroes would be the next one. Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step. |
Abedeus
Yeah, and people without Factions should get Alliance Battles and people without prophecies should get access to Pre-Searing or Sorrow's Furnace.
But at least people against it have the biggest argument void.
,,7 heroes would be too easy!''
It can't be easier than with 5 ursans and 3 monks. Or any other combination with Ursan.
But at least people against it have the biggest argument void.
,,7 heroes would be too easy!''
It can't be easier than with 5 ursans and 3 monks. Or any other combination with Ursan.
Crom The Pale
As for screen clutter now that we have quick keys for all our heros we can eliminate all of the Hero skill bars from our screens.
Not to mention the simple fact that giving them the correct skillbars means they will act better than hench and micro-managing really won't be an issue unless your runing a massively integrated party build that requires each char to use a certain skill at a certain time on a certain target---if that is the case can you think of a better learning tool for GvG than giving us 7 heros????
Not to mention the simple fact that giving them the correct skillbars means they will act better than hench and micro-managing really won't be an issue unless your runing a massively integrated party build that requires each char to use a certain skill at a certain time on a certain target---if that is the case can you think of a better learning tool for GvG than giving us 7 heros????
mage767
Quote:
Originally Posted by odly
You don't have to manage them all all the time. Just micromanage those who need it at a certain moment.
Being able to set up 7 skill bars the way you want would allready be nice. Getting 7 flags would be a next step. Being able to micromanage them the one after that. Being able to use PvE only skills on heroes would be the next one. Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step. |
Ofcourse, I don't see that getting implemented, but 7-heroes idea is highly reasonable for hard-mode, so that people without GW:EN and who don't have consumables or the dam URSAN have a better chance at maxing the Guardian/Vanquisher titles. The game is unbalanced as of now, and people without GW:EN are left an outcast, making it difficult for them to join Ursan-based-mindless-killing hard-mode-made-easy PvE groups.
BTW, I do own GW:EN and all other GW packs.
Splitisoda
I figured out a "possible" problem with 7 heroes. I'm not sure if this is possible ,but maybe a single person will go and try to do GVG's with 7 heroes and lose on purpose to lower a rival guilds rank down/up(whichever is worse)
Isileth
7 heroes would not be allowed in PvP.
There is already a limit on the number of AI you can take into PvP, that wouldnt be changed.
7 heroes would only effect PvE.
There is already a limit on the number of AI you can take into PvP, that wouldnt be changed.
7 heroes would only effect PvE.
Bryant Again
Having 7 hero teams go against each other in a skirmish would be awesome, though : )
Shadowlance.
Quote:
Originally Posted by odly
Being able to use your own other characters as heroes and switch the primary focus to them (the character you were playing would then become a hero) would be the final step.
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Sadly, many builds that work well for a player don't work very well with hero AI without a high amount of micromanagement. With 7 heroes I think I'd tend to lean toward builds that the AI can handle by themselves. This would take some of the fun away from switching the focus over to those characters.
To mitigate that, here's another idea that will likely never see the light of day: If we had the ability to switch focus and play as our other party characters, naturally the AI would take over for the player we just left. It would be cool if the AI could "watch and learn" over time how we use a certain build. For example, what order we usually use skills, which stances/enchants we try to always keep up, etc. Then when the AI takes over, it would do its best to mimic that behavior.
zwei2stein
I would like to point out that "interface clutter" is nonissue:
People want competent skill bars and equipment from heroes. Flag and Minibar is luxury, 4 extra heroes could exist without GUI aditions, and you don't usually even have reason and desire micro more than 3 heroes.
Anyone running 3+3 heroes can tell you that.
Besides, word is, anet experimented with 7 heroes, so gui work was already done.
People want competent skill bars and equipment from heroes. Flag and Minibar is luxury, 4 extra heroes could exist without GUI aditions, and you don't usually even have reason and desire micro more than 3 heroes.
Anyone running 3+3 heroes can tell you that.
Besides, word is, anet experimented with 7 heroes, so gui work was already done.
tmr819
Quote:
Originally Posted by zwei2stein
I would like to point out that "interface clutter" is nonissue:
People want competent skill bars and equipment from heroes. Flag and Minibar is luxury, 4 extra heroes could exist without GUI aditions, and you don't usually even have reason and desire micro more than 3 heroes. Anyone running 3+3 heroes can tell you that. Besides, word is, anet experimented with 7 heroes, so gui work was already done. |
As the GW1 population continues to thin, I would really love to see an idea like this implemented. It would infuse a new level of fun into the game, imo.
Splitisoda
I would really, I mean, you have to spend extra money on those heroes, so it may help keep the economy in balance seeing as you'll probably want your heroes as UBERPWNZERSWTF as possible.
Personally, I ALWAYS H/H everything. I take myself, 3 heroes, and 4 henchies. And I still normally pass through the mission, and if i had 7 heroes, well lets just say 2 support rits, 3 MMS , 2 monks, and a SY! Para will be pretty WTFPWNED?
Personally, I ALWAYS H/H everything. I take myself, 3 heroes, and 4 henchies. And I still normally pass through the mission, and if i had 7 heroes, well lets just say 2 support rits, 3 MMS , 2 monks, and a SY! Para will be pretty WTFPWNED?
Stolen Souls
I would love to see this. It'd be fun to come up with different teams, etc.
As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because of one word...Ursan. PvE can NOT get any easier or more unbalanced than that.
Even if the last four heros functioned the same way henchies do, it'd still be interesting.
As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because of one word...Ursan. PvE can NOT get any easier or more unbalanced than that.
Even if the last four heros functioned the same way henchies do, it'd still be interesting.
Shadowlance.
Quote:
Originally Posted by Stolen Souls
As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because of one word...Ursan. PvE can NOT get any easier or more unbalanced than that.
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Anet... Gaile... if you're reading this thread, please consider 7 heroes to be one of the "most requested" features from your gaming community. I know you've already said PvE is not designed or balanced for 7 heroes, but I believe we in this thread have proven why that is not the case.
Loviatar
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QUOTE JEFF STRAIN NOT GAILE
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Pay close attention to complexity creep. Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so. |
these sites let alune these threads are not the main playerbase and they already gave a flat no with zero qualifiers on it.
bhavv
I already thought too that when Gaile said in LA a few days back that 7 heroes would be imbalanced, how come they allow Ursan?
Anet dont have a clue about balance in PVE, 7 heroes would just make it extremely fun.
Anet dont have a clue about balance in PVE, 7 heroes would just make it extremely fun.
Shadowlance.
Quote:
Originally Posted by Loviatar
not the community at all
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Quote:
Originally Posted by Loviatar
they already gave a flat no with zero qualifiers on it.
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Also they may have already said no - that's fine - we're just trying to change their minds. Who knows, they may just relent. As bhavv mentioned above, 7 heroes would be just for PvE, where skills like Ursan have already made it somewhat imbalanced. This is not about balance - it's about fun, and giving the gamers what they want.
Zahr Dalsk
Quote:
Originally Posted by Loviatar
not the community at all
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bhavv
Most of the people I talk to ingame would like 7 heroes, around 75%+ of the last two full alliances I have been in (A farmers alliance and a HM alliance).
odly
7 Heroes with PvE only skills ftw !
And no I won't be running Ursan on them.
(well maybe sometimes, but not usually.)
And no I won't be running Ursan on them.
(well maybe sometimes, but not usually.)
odly
Quote:
Originally Posted by Zahr Dalsk
Actually, my questioning people ingame has turned out that most (excluding PuG players, whose opinions don't really matter in this debate anyways) H/H players would like pure 7 heroes.
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Aera Lure
Quote:
Originally Posted by Zahr Dalsk
Actually, my questioning people ingame has turned out that most (excluding PuG players, whose opinions don't really matter in this debate anyways) H/H players would like pure 7 heroes.
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Players who play the game in a variety of ways, which includes membership in a guild, having an active friends list, farming, H/H and PUGing, do have a say in this debate, because no one PUGs exclusively.
Heroes are the cause of the collapse of the more sociable aspects of the game, like it or not. I enjoy using heroes from time to time, and H/H with my guild leader through all of Legendary Guardian and Master of the North. There's no reason, having done that, to need seven heroes, provided one other player is playing the game before they kill the switch.
Phoenix Tears
anet is the greatest idiot for not giving us from the begin on 7 hero parties ...
really, it can't be more easier, than ursanway with 6 ursans and 2 monks -.-
heroes CAN't use pve only skills, so they have a limitation over real players, which makes them much worser, not to mention, that the AI of heroes is DUMBER than the one of henchmen...even henchmen can run finally out of aoes, stupid heroes need to get all flagged first, before they move their asses out of the aoe -.-.
The only advantage that you have with 7 hero parties is having full control over your party and that you can create a complete group build for your personal likings with heroes using all useful skills for the thing, that you want to do with your heroes and not stupid henchmen, which run builds, which are way to weak or unfiitin for the areas ...
Their reason that they can't give us 7 heroes is just a retarded excuse for their inability and laziness to correct their stuff to make it a better gameplay for all casual gamers with not much time.
Their heard here only on the small amount of whining idiots, which fear, that this change would "destroy" GW and that then nobody would pug anymore ... but THAt is wrong ...
people, which want to pug, will do so and will ever search for other people to play with together, for this reason you go also into GUILDS... to play together with your guild mates then ...
But anet should stop punishing those people for not having enough time, to search endless in towns for parties -.-
really, it can't be more easier, than ursanway with 6 ursans and 2 monks -.-
heroes CAN't use pve only skills, so they have a limitation over real players, which makes them much worser, not to mention, that the AI of heroes is DUMBER than the one of henchmen...even henchmen can run finally out of aoes, stupid heroes need to get all flagged first, before they move their asses out of the aoe -.-.
The only advantage that you have with 7 hero parties is having full control over your party and that you can create a complete group build for your personal likings with heroes using all useful skills for the thing, that you want to do with your heroes and not stupid henchmen, which run builds, which are way to weak or unfiitin for the areas ...
Their reason that they can't give us 7 heroes is just a retarded excuse for their inability and laziness to correct their stuff to make it a better gameplay for all casual gamers with not much time.
Their heard here only on the small amount of whining idiots, which fear, that this change would "destroy" GW and that then nobody would pug anymore ... but THAt is wrong ...
people, which want to pug, will do so and will ever search for other people to play with together, for this reason you go also into GUILDS... to play together with your guild mates then ...
But anet should stop punishing those people for not having enough time, to search endless in towns for parties -.-