Quote:
Originally Posted by Aera Lure
Quoted for great injustice.
Players who play the game in a variety of ways, which includes membership in a guild, having an active friends list, farming, H/H and PUGing, do have a say in this debate, because no one PUGs exclusively.
Heroes are the cause of the collapse of the more sociable aspects of the game, like it or not. I enjoy using heroes from time to time, and H/H with my guild leader through all of Legendary Guardian and Master of the North. There's no reason, having done that, to need seven heroes, provided one other player is playing the game before they kill the switch.
|
Ok, let me tell you something... I am referring to people who PUG
primarily.
Heroes are not a problem. When I want to socialize, I
go to a town. If heroes did not exist, I would use henchmen. If henchmen did not exist, I would solo as much of the game as I could. And when that failed, I'd uninstall Guild Wars.
The addition of 7 heroes
will not hurt the PUG players. Those of us who are not playing in PUGs are not going to play in a PUG either way. We will hardly be causing any sort of imbalance, because the game is instanced and because heroes cannot use PvE skills like Ursan Imbalance.
Refusing to give us 7 heroes is stupid. There is absolutely
no reason not to.
- It will
not imbalance the game. Ursan has already done that, and besides, saying that a 7 hero team would be stronger than a pickup group is basically ArenaNet's admission that
the average pickup group player sucks at Guild Wars.
- It is
not going to cause GUI problems. Really, it's not hard to add an extra row of flag buttons. And as for skill bars, for me that won't crowd up my widescreen's GUI and for low-res players, they can toggle off when needed.
- It will
not kill pickup groups. PUG players
already think that heroes are stupid (you'll often find them preferring to get a human monk over a hero monk, even when 99% of the time the human monk is an absolute idiot); this is caused by the fact that they always load
terrible bars on their heroes, and when they go with someone who has good heroes, they say that it was the human part of the team that brought about the victory. Therefor the
pickup group players will still play in pickup groups. The ones that begin to understand the game and use good builds on heroes might leave PUGs, but
they'd do that anyways.
All we're asking for is a way to
make our game more fun. Is that too much to ask? That a
game be made
more fun when the ability to make it more fun is
right there in front of ArenaNet and
will not harm anyone by being implemented?