Quote:
Originally Posted by miskav
The easiest awnser: I prefer GW as a Multiplayer game, Not as a 1 player and 7 NPC game.
This would bring parties down even more.
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Well unfortunately, MANY people disagree with you. Most prefer H/H nowadays, for obvious reasons. Adding the ability to use seven heros is not gonna "take away" from PuGs. As I said...heros didn't kill PuGs...PuGs killed PuGs. Those few that still like to random group, still will. People who play by themselves...will play by themselves...period. Whether there are three heros, or seven, or none....it would not change the state of PuGs in any way. Adding seven heros would just make it more fun for those who don't PuG. Those that DO like to PuG, still will. For example, for one weekend, remove the ability to use ANY heros at all. Do you think that would make people start grouping again? Absolutely not...we'd just use henchies or solo farm. Take away heros AND hench, and those that like to play alone either wouldn't play at all...or again, would solo farm.
The number of heros we can use would not affect PuGs. Period. But people can't seem to comprehend this. It would not affect your precious 5 ursan/3 monk ownage groups in any way, since heros can't use those retarted skills anyway (thank god...please keep it that way), and cannot replace them.
Those of you still saying that it would make things imbalanced or too easy...just stop. All I have to say is "Ursan", and your argument crumbles to nothing. Or how about "consumable set"? Balance...challenge? It doesn't exist in PvE anymore. Seven heros would not change anything, besides making it more fun and interesting for those that like to use heros, as well as giving them more options..
Screen clutter? Interface problems? Not an issue. The last 4 would function as henchies. First three can be microd. No problem at all.
And those that say about not having heros...go to Target and buy a copy of GW:EN for $10. There ya go.