Quote:
| It's more than that. He's openly admitting that, given the choice, most people would rather play solo than PUG. |
I would however even state that a lot of people would rather use heroes than guild/alliance members.
7 heroes will hurt teaming, because it would be the single best choice for every player. (continued below quote)
Quote:
| There would be no impact at all game play wise, 7 heroes is no different than going with 7 humans. |
Time.
Why on earth would I want to wait for 1 hour to get a full human team when I can get about the same quality with heroes?
This is what all solo-players seem to forget when they argue about how 7 heroes will not break the game.
They are used to the 5-minutes teaming time (load heroes and templates, go).
They are not used to go to Deep with an part alliance team (forming time about half an hour) and having trouble filling the lasts spots (again, half an hour) only to have some nutcase f-up while rearranging the team.
Vanquish? That would mean waiting for 20-60 mins because someone who wants to join is in the middle of something.
With the possibility that someone says 'changed my mind, go alone'.
Add 7 heroes to this and people would only team up because they want feel like it. And most of the time, titles and personal goals are in the way of that 'I feel like it'.
Currently there is one huge reward for teaming up with an other human.
You get the human + 3 heroes. Here two players benefit, not one.
As I already argued, when a 1/7 team adds an extra human to form a 2/6 team, the value of that extra human is minimal.
You gain some human advantage, but lose on teaming-time and synergy (with a good hero team build).
The best example of this was the 3/5 GvG Discord team.
The humans were there to enable the heroes to do their jobs (2x necro condition/hex spreader) and to take the role heroes can't play (N/Mo infuser).
Humans are needed because heroes can't execute alternative strategies when needed. I doubt humans could play this build as good as heroes, because you had to know if conditions were still met.
The same is true for a lot of other hero team builds.
Make sure the right conditions are met and heroes will act on it.
They are a lot faster than humans on 'sensing' when a certain condition is met, specially when attacking a group of enemies.
Introducing 7 heroes without rewarding human teams for the time it takes to for a team (or shorten that time) is going to kill a lot of the social aspect that A-net still wants.
I do like TabascoSauce's idea, but I don't think point 3 will solve the problems.

J/K