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Originally Posted by MasterSasori
There you go.
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Excellent, your advice is if I don't like what the box says I should go play a game released in 2000? I guess I have to wonder why you don't go play a game that doesn't allow solo play if it is that important to you?
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The only thing I came but didn't expect was the amount of grinding despite the advertisement. I just don't think this is the game you should be soloing at. Course everyone wants the short cut unless they go Ursan.
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And, why particularly do you think I shouldn't be soloing it? It has *always* been designed around that since day one (it was one of GW core requirements). If you want a game that doesn't have AI you have WoW, SWG, LOTRO, EQ2, and many many many others. I have one and one only, Diablo II only comes close and is eight years old. Even should there be another game that allows it there is no reason to say I have to go play it as, again, solo play is an integral part of GW.
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The point is that pugs are still part of the game - It doesn't matter whether or not soloists are one of the biggest group. If 7 heros discourage the pugs, then it shouldn't be implemented. As I said before, the one good thing about Ursan is that it brings together people that wouldn't have considered before, into a pug.
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*shrug* I don't care too much either way if I could take the hench into those last few areas. I did quite well before heroes were released, though I would like to play with better team builds than what I currently do. Plus a larger player base is easier to find PUGs on - I still do it from time to time and if heroes had not been done I would most likely have left some time ago. I know many others that way.
Anet wants to encourage PUGs whilst allowing people to nearly fully solo the game (the only areas that they wish to restrict you just don't have the option). Arguing that the people who solo the game should go elsewhere is ignoring their design goals *significantly* more than 7 heroes would ever do so I can't believe you truly believe in their goals (you are only using them here because they happen to reinforce this part of your argument).
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Unless you can prove it with hard facts, it remains subjective.
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Of course I can't as I don't have server logs - however that is about the time people started complaining and we started experiencing the decline. During that time PUG's died and the vast vast vast majority of people that were around then experienced the same thing. Your choice to rail against that if you wish, just recall that to most people if you are that incapable of seeing what happened you are mostly not going to get listened to otherwise.
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You look like an idiot claiming that everyone is happy with the situation - that's totally biased. Not everyone has a good guild to party with or has the ability to solo 90% of the game. If you're one of those good for you, but there are others in the GW community that require more pugging.
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I may look stupid if I had remotely said so (or even implied it - since this post is nearing 1000 posts I would have to say it is obvious many are unhappy), however since I didn't I'll leave it up to how that makes the accuser look. I simply stated that there is no other game in it's class, AI has always been a large part of the game (and, because of that, telling people who play with it to go elsewhere because this isn't the game for them is a stupid thing to say), and PUGs died well before the release of Factions.
If you have required a PUG since about 6-8 months since the game release and within the first month of each chapters release then this game probably isn't going to be much fun. If you are on at peak times you can get one for a mission fairly easily but it will most likely die a horrid death. Off peak times or for quests or anything other than Ursan title farming then you might as well forget it. Plus 7 heroes would go a long ways towards helping that class of people out so, as far as being "helpful" is concerned you are kinda shooting your own argument there.
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This still isn't meant to be a solo game it's all about team effort. There's a reason why ANet didn't put all 7 heros for the individual player. The heros gave players more flexibility on what they want in a party, but unless they want to be stuck with henches, they can go for other people.
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This game has always been about being a casual online RPG wherein you can play with the AI or friends. In fact, I have the original GW box in front of me right now, on the side with the warrior cover under the heading "It's Your Adventure" the last line reads "Join with friends or play
solo with a band of skillful henchman" (emphasis mine). Now, it is quite arguable that the hench aren't terribly skillful, but it is obvious that the game has always meant to be a solo game if you choose to play it that way.
So, I say again if *you* want a game that doesn't allow solo play GW has
never been the game for you and you should go elsewhere. The design team for GW2 has stated many times that they are keeping the design goal of the whole game being soloable so GW2 isn't going to be for you either (unless they change their minds). I would also guess that if 7 heroes is going to make or break the game for someone they might as well go elsewhere too as (if it ever does happen) I doubt it will be anytime soon and that is no matter how much I or the community in general wants them.