Quote:
Originally Posted by zwei2stein
Yep.
Compare structure of "typical MMO" with "GW"
In typical MMO you spend majority of time grinding alone, but in persistent world with other players around. You are not forced to group with people for every single thing so you don't get tired of them and when you actually need to group, it is not chore with pre-flight check and you spent so much time grinding alone that some company is welcome. Plus, environment like this makes it harder to become cynic fellow-player-hater simply because interactions tend to be positive one (i.e. If that game allows casting longtern buffs on other players, you betcha that people will cast them randomly on you for no reason).
GW sadly forces to to group for every single thing, so you get tired of random people pretty fast. Yay for H/H. Shame, because "everything is private instance" model is pretty sound otherwise.
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This is where I see GW2 being awesome.
The party system in GW has a lot of potential to be fun, enjoyable, complex, and challenging. Unfortunately, you'll notice the keyword in there:
Potential. Being in a successful party relies on
so much: To work well and enjoyable, everyone has to work well together, everyone has to be friendly, everyone has to know what's up...list goes on.
And here's the problem. Not in the party design, not in the open-endedness, nor the complexity - but the fact that it's presented nearly all the time to people who don't know what they're doing. This is not to say that the general playerbase sucks, but that in general it's a hard thing to grasp, with endless possibilities and not a whole lot of them being good. I mean shit, 8 people is a *lot* when you think about it - and given that you ALWAYS have to have a party really puts a lot more pressure on ya.
The only reason I'm kinda concerned about the soloing in GW2 is the loss of complexity. But damn, if they can still keep it a bit fun then I'd considered it one HELL of a good trade-off.
So yeah. As much as I love having a party of bad-ass heroes and heroines, I'm always gonna be a bit ticked about how hard it is too grasp. Good for me, not for newbies (although they nail it pretty nicely in Proph). That's why I'm really looking forward to being able to solo in GW2: No needs to "LFG" in every damned outpost, no need to have a balanced party, no more "LF MONKS", just "let's play".
...Well that's the idea, anyway. There's still plenty of opportunity to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO even
that up.