Originally Posted by pamelf
That was some interesting selective quoting you did on my post there. In response, the reason people don't PUG (as said in the part of my post you chose not to quote) is simply because as I said it took me close to two hours to fail a mission I did the first time through with masters with just H/H. Why would a player waste their time with a PUG when they can already do everything themselves, and better...
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Originally Posted by pamelf
I don't think you can blame the advent of heroes on people not being in outposts as the number of people around was already vastly diminished before Nightfall was ever released. Heroes are a relatively new part of the game, and the community was already thinning (at least as far as community looking for parties in outposts) by about two months after Factions came out. Henchmen on the other hand have been part of the game since the beginning, and have always been available for use. Even when it was just Henchmen people still preferred them to PUGs most of the time.
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also yes i can blame heros for killing pugs, most the people posting here say they'd take heros over pugs.
Originally Posted by pamelf
This is not just by chance, there is a very good reason for this, and the reason is as stated above; someone who has played this game for any great length of time (over 3 years in my case) simply doesn't have the patience to babysit a whole bunch of newbs through a mission they can do themselves in 1 minute. Harsh as that may sound to newer players, adding 7 heroes can only help them too in the long run. Whether we get 7 heroes or not will not change the fact that people are not going to PUG. To get us to do that you would have to remove all heroes and all henchmen, but if that happens then Anet loses I'd wager 90% of their player base.
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Originally Posted by pamelf
Yes people may not want 7 heroes, but not giving us 7 heroes is never going to make us PUG.
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Originally Posted by Shasgaliel
I noticed one more thing opposed to that statement are mostly playes who do not PUG themselves. I do not get that. If you do not PUG how you can notice tendencies PUGs have? "I do not PUG because PUGs sucks but I am the expert on how the PUGs look like and how they behave". LOL
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Originally Posted by R.Shayne
You actually referenced a trade city as proof that the number of people playing the game has not declined? Go to a city that are not along the main path in Factions, the number of people in these city can usually be counted on one hand.
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Originally Posted by R.Shayne
This is subjective. You are basing the statement on your own experience were as in my experience before Factions was released I had already determined the best groups were Guild groups or henchmen group.
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Originally Posted by R.Shayne
Nope, been playing since the very beginning and the game felt bigger to me because it took longer to level up.
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Originally Posted by R.Shayne
What killed pugs was pugs, not heroes. The holy trinity and failure of pugs to realize that meta group builds might have room for improvement. When I started my first Mesmer I realized real quick that pugs were not an option in harder missions. It was the same when I started my Assassin, pugs were just not an option when Factions came out.
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Originally Posted by R.Shayne
Anyone in the game can tell the game is loosing players and the reason for that is no knew stuff in over a year. Want to do the elite missions in Factions, I hope you have a PvE guild and I am not telling people to change guilds or create a guild, they may like what they have and just want to try out an elite mission. I have been in the same guild since June 2005, I am not changing now and I don't expect others to change either.
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