Originally Posted by JDRyder
people leave games like guild wars when they stop seeing/playing with other players.
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everyones happy ???
eximiis
Originally Posted by JDRyder
people leave games like guild wars when they stop seeing/playing with other players.
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JDRyder
Originally Posted by eximiis
So intrude 7 heroes, no pug can be made and puggers quit for another game.
everyones happy ??? |
Inner Salbat
Originally Posted by JDRyder
meh like it or not pugs make up a big part of this game. dont think any 1 would be happy, but if that did happen maybe the people that hated the pugs for no reason would start pugging lol ...
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Nereyda Shoaal
Originally Posted by JDRyder
(...) people leave games like guild wars when they stop seeing/playing with other players.
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JDRyder
Originally Posted by Inner Salbat
Nope I'd quit if I was forced to PuG, no ifs no buts no maybes out right permanent abandonment of the game and any future products of ArenaNet, and would forever more have nothing good to say about ArenaNet to anyone who might be thinking of buying a there games, heck I might even go so far as to picket game software store in the hope that people would not buy any of there software either, I'd certainly not recommended there software to my friends and word of mouth is still more powerful than advertising media.
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Inner Salbat
Originally Posted by JDRyder
bye
if your going to leave cause you are forced to play a online game with other players i dont think any 1 will care. when poeple ask "why dont you like anet" all you will have to say its "i use to play this online RPG and they removed the the solo ability from the game the game so I had to play with other players so i left" leaving a game like guild war for that reason is retarded |
JDRyder
Originally Posted by Inner Salbat
Too bad I could point to the false advertising of solo playing being on the box :P
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eximiis
R.Shayne
Originally Posted by JDRyder
with henchmen
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Originally Posted by JDRyder
nope, guild/pug imo
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Originally Posted by JDRyder
cause it will kill pugging even more, at least you still have pugs in places like ToA and EoTN, if you were able to have 7heros they would die out in no time. This game has become to solo already theres no need for make it more solo
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Originally Posted by JDRyder
cause it guru, if the poll was "Who wants to add in a skill called Hand of God that kills all NPCs on the map" and 5:1 people voted yes, does this mean its good for the game?
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JDRyder
Originally Posted by R.Shayne
If you follow through with this then Henchmen should be able to go in Elite areas but not possible.
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Bryant Again
Originally Posted by JDRyder
but is it near what it use to be, before NF?
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Originally Posted by JDRyder
are you saying im a nice guy?
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Originally Posted by JDRyder
If people leave cause they have to play with pugs why didnt so many people leave before heros?
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Originally Posted by JDRyder
yea and you can, with henchmen, but adding 7 heros is not going to help the game at all.
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eximiis
Originally Posted by JDRyder
meh like it or not pugs make up a big part of this game. dont think any 1 would be happy, but if that did happen maybe the people that hated the pugs for no reason would start pugging lol ...
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DreamWind
Originally Posted by Bryant Again
They had no other way to enjoy the game. Now, everyone's happy. Pugs pug, soloer's solo. Welcome to Guild Wars.
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Bryant Again
Originally Posted by eximiis
pug make up a big part of this game yet its already impossible to form a pug in 80% of the area of the game !!
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Originally Posted by DreamWind
Not neccessarily. There are probably a lot of people who want to play with others but can't because everybody is playing with heros instead.
Its almost like the whole idea with putting heros into Hero's Ascent. Good idea in theory and it was used a lot, but it was a bad idea in practice. Personally I could give a crap less about this entire debate. Give us 50 heros all with Ursan for all I care...that would make tons of people happy. I just think some of the reasons given for allowing max heros are bad. |
JDRyder
Originally Posted by Bryant Again
No. I'm saying experiences vary. Just because you yourself have had an easy time with pugs cannot be applied to everyone's experience.
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Originally Posted by Bryant Again
Based on the facts of PvE skills, that the PvE skills all got buffed, that heroes *cannot* use PvE skills, that Heroes have unreliable and unpredictable AI, that you have to have quite a lot of experience to set up hero builds, that you have to work a lot with flagging and other behavior - I know longer believe that 7 heroes will be detrimental to the game. 3 heroes + henchmen are already greatly usuable, and a lot of people aren't even doing *that*.
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Originally Posted by eximiis
imo, 50% goes solo, 45% goes Guild/friends (with a % that solo wehn they find nobody in the guild) and a little 5% that pugs in SPECIFIC area. 50% of the 5% runs with mending or meleemancer !
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kilkelo
Bryant Again
Originally Posted by JDRyder
agreed
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Originally Posted by JDRyder
not 100% sure on what your saying here but, I dont think heros not being able to use pve skills is a big deal, I only use 2 Pve skills that i can think of off the top of my head, [cry of pain]["Save Yourselves!"]
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JDRyder
Originally Posted by Bryant Again
Good, so, please stop.
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Originally Posted by Bryant Again
And if you pugged, you could have 8 times that many.
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Originally Posted by Bryant Again
That said, not being able to be in a team with some of the most overpowered skills in the game is not a "big deal"? Aight? Even if I did agree with you on that part, that's still just a portion of many turn offs of using heroes.
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Phaern Majes
Bryant Again
Originally Posted by JDRyder
i think we know why pugs are dicks to u now
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Originally Posted by JDRyder
i lol'ed irl
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Originally Posted by JDRyder
not really, when i H/H i dont use any pve skills most the time. some times ill sure the DS/SY builds when i war but i only use that when i do 4man areas and only i only use CoP in CoP groups with my guild or when i play mesmer. Most of the pve skills are laughable when compared to non-pve only skills.
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eximiis
Originally Posted by Phaern Majes
I tend to agree that 7 heroes won't do anything that a team of 7 people couldn't do. But in all honesty why not just find 1 person and take 6 heroes... seems to be the better compromise.
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JDRyder
Originally Posted by Bryant Again
Imbagons, Cryway, D-slash SY/BH warriors, etc. must all be terrabad then. With heroes, depending on profession, you can only use one of those builds.
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Originally Posted by Bryant Again
Either way, 8 builds with PvE skills > 8 builds without.
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Originally Posted by eximiis
Simply because some ppl want to go "solo" not with 1 person.
while playing the game i like to go alone with build i want no the build that others bring. as for the talking, i can still talk with friend while killing things "alone" |
beanerman_99
Bryant Again
Originally Posted by JDRyder
you only need more then 1 imbagon anyway, as for cryway, imo heros will mess it up with the IA they have now cause they will just try to interrupt things, it'd be more micro then its worth. As for all the other pve skills they are not really holding you back that much by not being used seeing how so many people are talking about how easy pve is with heros, and it is i had NP doing EoTN with H/H.
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Originally Posted by JDRyder
disagreed
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JDRyder
Originally Posted by Bryant Again
What? Cry of Pain on heroes? "Instant Attack" of heroes? You do know heroes can't use PvE skills, right? Anyways...
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Originally Posted by Bryant Again
I am compelled by your reasoning.
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Originally Posted by Bryant Again
The least you could do is support your points, otherwise you just encourage everyone to up their post count, i.e. pointlessly lengthening the thread.
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Bryant Again
Originally Posted by JDRyder
yes i know but im saying if they were able.
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Originally Posted by JDRyder
cause in the end they are just skills and some builds work better w/o pve skills in the same way a hammer build is better w/o axe skills
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Originally Posted by JDRyder
no1 is making u post if you dont like it go away.
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tmr819
Originally Posted by beanerman_99
I tend to support the 7 hero idea.
I think GW will see a decline in player population when GW2 arrives. It would nice to see this implemented when this happens. Plus it would give me a reason to use those heroes that I don't ever use...ie: the ritual hero, assasin hero, paragon hero, mesmer heroes... Also, I would be able to use heroes to try and do Urgoz, The Deep, and Underworld by myself.. |
JDRyder
Originally Posted by Bryant Again
Okay. Why? I don't think there was ever a point where I asked "hay what if we gav heros pve skillz?".
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Originally Posted by Bryant Again
Imbagons, Cryway, D-slash SY/BH warriors, etc. must all be terrabad then. With heroes, depending on profession, you can only use one of those builds.
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Originally Posted by Bryant Again
PvE skills =/= skills skills. They're labeled PvE for a reason because they're more imbalanced because they're more powerful than your average skill.
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Bryant Again
Originally Posted by JDRyder
the point was even if they were able it not going ot change much
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Originally Posted by JDRyder
1/2 way agree, they are also labeled pve skills to make the titles useful imo. 99% of them id never use in pvp cuz they suck.
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Inner Salbat
Originally Posted by R.Shayne
The only thing I ever see in ToA is FARMING PUGS and guess what, these will never be replaced with h/h group because Heroes can't do it.
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Originally Posted by Phaern Majes
Wow this thread is seriously about to have a birthday...
I tend to agree that 7 heroes won't do anything that a team of 7 people couldn't do. But in all honesty why not just find 1 person and take 6 heroes... seems to be the better compromise. |
Originally Posted by Bryant Again
Wow. No. That would change *everything*. Allow heroes to use PvE skills and *now* you've got something overpowered.
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JDRyder
Originally Posted by Bryant Again
Wow. No. That would change *everything*. Allow heroes to use PvE skills and *now* you've got something overpowered.
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Originally Posted by Bryant Again
Now *I* lol'd irl. Seriously? An overwhelming majority of them aren't tied to profession, meaning anyone can use them, causing every class to lose their identity and purpose - and when that happens, you *know* that something is overpowered.
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Inner Salbat
sixofone
Originally Posted by Inner Salbat
Just a thought what is the point in having so many hero's when you only ever see 3 at a time?
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Inner Salbat
Originally Posted by sixofone
Same reason you have so many weapon skins: purely for the aesthetics of it. Well, and you can build with 3 warriors, or 3 necros, or multiples of whatever on your team. But, since you can change a hero's build at any time, and safely change out their runes& whatnot, unless you're running with 2-3 warriors, you really only needed 1 - but, Koss is kind of ugly (imho), and I'm much happier running warrior builds on Jora!
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sixofone
Originally Posted by Inner Salbat
Fare enough however beyond today I will never see MoX again not because I don't want to use him, but because there is no free space to use him.
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R.Shayne
Numa Pompilius
Originally Posted by JDRyder
only thing that people may change is taking a P/W for SY. the other skill are not as appealing
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tmr819
Alexandria
Inner Salbat
Originally Posted by R.Shayne
26 Hero and you have to pick 3, M.O.X. means nothing to me, but the quest was pretty neat, nice story, with a nice progressive harder quest.
Still can't believe people blame heroes as the reason players don't want to pug. |
Originally Posted by tmr819
I sometimes wonder what would happen if ANet offered a "7 Heroes" feature as a purchase option the way they currently offer extra character slots.
Additional revenue, for virtually no labor investment (assuming the four additional heroes simply function the way the henches do now), might be something they'd consider. |