Quote:
Originally Posted by JDRyder
people will still use heros even if they are bad cause most people have the mind set of "this build is good f*** every 1 else, im the best" w/o knowing how much of a skill curve the game has.
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That's quite a broad assumption. Nonetheless, even though Amy pretty much summed up my thoughts, I don't think ANet should be accountable for that kind of stupid.
Quote:
Originally Posted by Burst Cancel
In fighting games, the character you have is the character you have; some matchups are just going to be bad. Maybe they have a move that beats everything you have cleanly. Maybe they can zone you for free because you don't have an effective answer to their pokes. Maybe they can kill you from one knockdown. Ultimately, the thinking and training that goes into winning those lopsided matches is what pushes the top players - you're forced to explore and learn new skills because you simply can't win without them. It's particularly extreme in GG, where the characters are so varied that learning your own character isn't enough - you have to learn each matchup to be able to play competitively.
As I said above, the pertinent question is what the threshold for 'imba' is - and who is qualified to determine it.
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What happens, though, when you have a certain character that *doesn't* have any of those disadvantages? When there's a character where you don't have to work or push yourself when it's not needed? A character who's a "rock" and always turns his opponents into "scissors"?
At such a point, it doesn't matter how hard you push yourself. It's not going to be your skill that determines your victory, but the faults of your opponent. When this comes into play, your game is unbalanced.
Quote:
Originally Posted by DreamWind
Thats not the reason they died. They died because of the creation of heros and the release of expansions that spread the population out. Many outposts don't have players anymore, and the ones that do have players are infested with H/H soloers.
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You can't pin half of the blame on heroes, or heck you may not even be able to put any of it on heroes. With a game that's gotten so big as Guild Wars and with the entire playerbase being chopped up in so many way - instancing, no global party search, etc. - heroes start to become more of a blessing.
For my point of view: If there weren't any heroes, I wouldn't be looking to PUG. I just wouldn't be playing. While I am pretty knowledgeable with Guild Wars, I do like to play in my own time and on my own terms.
It's not heroes "ruining the game", it's just people playing how they want to play. If many people would rather play with themselves with heroes or with heroes/henchies, you shouldn't just outright ban or limit the soloing options. You have to look at *why* people prefer the soloing options.
And that's why there will be no need of parties in GW2.