A discussion on 7 heroes

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

I've been thinking long and hard on this sort of thing, and even though the discussion has been beat up on the head for a long time, I'm finally going to agree that the Hero-Cap needs to be extended.

I was in a Pick-up group doing a particular mission in the Nightfall campaign (I can't remember which one it was), and there was total lack of communication, one (or two) of the group couldn't even speak English properly, and someone kept doodling on the mini-map like crazy, trying to get the group to attack an enemy mob. Needless to say, I was quite annoyed with it. Had I been able to do a 7-man hero team, I'd have the mission under the bag.

So, I'm all up for it, but it's not totally important.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Rhamia Darigaz
for: more fun, less limitations, its just pve, how is 1 human and 7 ai overpowered when 8 humans isnt, <.<
This has probably been mentioned already but i didnt get a chance to read all 50 pages.
Not overpowered, just very highly boosted. The chances of finding a coordinated team of humans id say is about the same as finding a black dye drop. But you couldn't really run the best team builds around. since you only have 2 paragon heroes or 3 necro heroes. So if you wanted to run a build like Paraway or Discordway, you would still need at least 1 more human. I am all for increasing the hero cap, but if that happens, Anet may as well take the henchies out of every town in nightfall or eye of north.

/signed
even though this will probably never happen

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

7 heroes could be "overpowered" in the sense that 1 would be able to achieve the same results as 8 total people. However, many ignore the facts of the faulty AI and the lack of PvE skills.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by MasterSasori
There you go.

The only thing I came but didn't expect was the amount of grinding despite the advertisement. I just don't think this is the game you should be soloing at. Course everyone wants the short cut unless they go Ursan.
Grinding for titles? I think they said that they put titles in for the people who like to grind. Not like you are being forced to grind the titles.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

Is it really that difficult to implement a 7-hero party? (actual question; I have no idea)
If it's not too difficult, why don't they do it?

I hope they realize not all GW players are going to be buying GW2. One of the reasons is Anet doesn't seem to want to waste too much time working on GW because their sales have jumped the shark. How they treat players in their old game is how they'll treat players in the new game. I do appreciate the updates, but the game's become a bit boring and 7-heroes would really freshen it up.

There's less and less people playing, and now they're spread out over 4 games. I usually play after midnight(I work 2nd shift) and more often than not the 'lesser' mission towns are deserted. I couldn't pug if I wanted to; which I don't. Most missions are do-able with h/h, but I'd love to stick my heroes in the henchies' place. Most of the henchies' skillbars are crap.

Also, if 7-hero was enabled I'd go buy a copy of GWEN. Lots more heroes are one of the major selling points, but wtf do I need more heroes for when I only use a few of the ones I now have?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

As is, Henchies can get most of the jobs done. Three customizable heroes + henchies are able to get *all* of the jobs done. That's the only reason I can fathom them not implementing a full 7 heroes: It's a "want", not a "need". (There's also their "design view" of encouraging socializing in the elite missions).

As is, I don't really see this "want" causing a whole lot of damage. With H/H, you can only get 3 PvE skills as opposed to the 24 in a human group. With all of the recent updates, that's now a *HUGE* blow to H/H incentives.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

I added a poll. Everyone vote please.

Lyynyyrd

Lyynyyrd

Banned

Join Date: Jun 2008

Aussie Trolling Crew - Spah!

There're only three Nekro heroes, so we only need three hero spots.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Lyynyyrd
There're only three Nekro heroes, so we only need three hero spots.
Give me 2 moar for the Paragons, 1 for the heal-rit...and 1 moar for the BHA ranger..it's all gud..

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I agree that 7 heroes could make things even easier, but when it comes to PvE does anyone really get much of a challenge these days?

Opening up all 7 slots could make for a lot of really fun and interesting team builds. Take a couple eles with Searing Flames, a Paragon with "They're on fire!" and the triple necro build along with a single monk. That would be interesting!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'd only want 7 heroes to have a full team of homies that are actually mine, just like good ole' Icewind Dale days. But I'd still probably want Mhenlo and Cynn in my party. Some people are just too cool to ditch.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by RedNova88
I agree that 7 heroes could make things even easier, but when it comes to PvE does anyone really get much of a challenge these days?

Opening up all 7 slots could make for a lot of really fun and interesting team builds. Take a couple eles with Searing Flames, a Paragon with "They're on fire!" and the triple necro build along with a single monk. That would be interesting!
You answered your question right thar..
My only small concern would be the micr0-management involved for the more advanced team synergies.

Nainoa

Nainoa

Frost Gate Guardian

Join Date: Jun 2008

USA

ARMY

W/

You can already get six heroes by having someone join your group with the hero builds you want and then mapping out. Their heroes follow you until you're finished with whatever you're doing. I would pay to have the option of controlling more heroes myself.

When did Arenanet say no to this, and what were their reasons? If it's to encourage grouping, then they really have no idea about what's going on in their game. Once people have heroes they pretty much play the game with AI unless they absolutely need a real player. Something like a $20-40 option package to add four more heroes to a party would be a good way for Arenanet to make money from existing customers with very little cost.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

Quote:
Originally Posted by Red Sonya
Instead of starting yet another useless thread on the same dead horse subject why didn't you do a search of the other 100 or so topics about the same dead horse and just take the statistics from those? I guess some people just think they are special than others and have no need or use for using the search engines.
this was started in 2007, less trolling more looking please, as to the topic why not, i mean most people just solo everything anyway, so why not make it a more relaxing experience? to above i belive the poll thing is indeed new

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Nainoa
You can already get six heroes by having someone join your group with the hero builds you want and then mapping out. Their heroes follow you until you're finished with whatever you're doing. I would pay to have the option of controlling more heroes myself.
If I recall, you lose those heroes if you zone though, making it more problematic for dungeon running and some remote areas. That alone isn't good enough for adding seven heroes and there could be times when you'd want a full party, however it is worth remembering.

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

As always I support getting a full deck of Heroes. And I do not care how many threads about it there are, I will post my support in every thread.

BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

As I said in the very begining when heroes were first released. 7 heroes would rock. But anet sucks so we won't ever have them.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Belonah15
As always I support getting a full deck of Heroes. And I do not care how many threads about it there are, I will post my support in every thread.

BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2.
This is true, you get 1 companion to aid you. I will not be getting gw2 and that is among the list of reasons.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Belonah15
BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2.
But the way I understand it - GW2 will also be designed differently.
It won't be as much of a team game anymore but more of a single player fiesta.

EDIT:
Quote:
Originally Posted by zwei2stein
Regina posted some info about seven-heroes issue:



Seems like 7-hero issue is not being pursued because they don't people to actually implement it should they decide to do so.

Still not time to get hopes high.
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!11!1
The Izzy Leipzig thread:
http://www.guildwarsguru.com/forum/s...55&postcount=2
Quote:
Originally Posted by Lady Raenef
SUMMARY:
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
More "explore" will be added to Guild Wars 1. (whatever that means)
Hopefully these guys will now look into all-hero parties!

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

upier is correct. They have said you will have the option of having one(1) hero-like character with you, and it's totally optional, if you choose to go without you are buffed to compensate for it.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Commander Ryker
I added a poll. Everyone vote please.
Excellent, i wondered where the poll came from it should give a clear indication of how much this is supported...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by T1Cybernetic
it should give a clear indication of how much this is supported...
I kinda doubt it since it's an ancient thread.
People will probably just skip it so it will be pretty much just entered by the devoted few which might even end up skipping past the poll.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

GWO put up a poll for this back in 07 or 06...the numbers were about 72% in favour at the time if i recall.

still be nice to see if opinion has evolved seeing as what people were warning was going to happen happened and all.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

It would be nice if Regina could just RESPOND to the arguments presented here... and not just a short reply with A-Net's own beliefs which have been proven to be invalid a long time ago.
A-Net has given plenty of proof that they don't play their own game... which is fine and their own loss... but I don't think anybody in this community likes to be ignored.

And lastly, this is about removing the hero cap, so it would require a programmer to remove code. Sure it would be complicated to add extra flags or other fancy stuff to make this 7-hero-thing look pretty but we just want it to be functional. I have only a few university courses on programming but I'm fairly confident it can be easily done, A-Net just doesn't want to do it.

But I still think there's hope. A-Net wanted GW to be a game for PvP-only players, and they kept desperately trying to seduce PvE players into PvP (especially with the release of Factions) but they failed and they admitted it... that's why they made Nightfall and EoTN which catered mostly to PvE players. Right now they are resisting to give PvE players control over 7 or 11 heroes because (yet again) they want impose their beliefs on what is fun and how GW should be played, just like they tried to move PvE players into PvP.

I hope that they can get over their ignorance and just let players have fun in any way they prefer. It seems like they had the wisdom to do it before, and I hope they can do it again.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

As for now, overwhelming majority is in favor of 7 heroes.

And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.

Remember - We still won't be able to go 8x necro team or 8x para team, we are still limited to our heroes.

Shadow_7

Shadow_7

Frost Gate Guardian

Join Date: Mar 2006

Raiders of Gilead

W/R

Quote:
Originally Posted by Abedeus
And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.
Bingo!!!

Just to have them like having henchies with you, but with our own made skillbars. Not to control all 7, just 3, but having a full heroe team.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Abedeus
As for now, overwhelming majority is in favor of 7 heroes.

And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.

Remember - We still won't be able to go 8x necro team or 8x para team, we are still limited to our heroes.
This is exactly what I wish ArenaNet would do. It is not rocket science; it just allows players to bring along 3 controllable (well, sorta controllable ) heroes like we do now plus 4 hench-style heroes -- no flags, no button bars.

I'm not hopeful this will happen, but if it did, I'd start playing GW1 again in a heartbeat, just because I think it would be so much more fun.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by T1Cybernetic
Excellent, i wondered where the poll came from it should give a clear indication of how much this is supported...
That and I wanted results that the devs or whom ever could see without wading through 1,000+ posts.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Just need about 4 more Necro heroes tbh.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

I voted no, because 7 heroes in general is too much to ask for, a game breaker.

Four heroes (4) could be a reasonable request, possibly they might grant that for hard mode only if it was not too hard to code.

The hench are just fine, really. I used heroes and hench on Fire and Pain, think it took me two tries.

Bryant, I started playing at retail release of Prophecies. I would not want to go back to random PUGs. Grouping with guildies, yes that works. But random PUGs are still as bad as ever.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
I voted no, because 7 heroes in general is too much to ask for, a game breaker.
How it's game breaking? That someone using h/h is not crippled by stupid and useless builds Henches use? That 8 players will be STILL far superior to 7 heroes + player?

And you can have 6 heroes + 2 players. Or 1 player + 6 heroes in missions before EotN and elite areas.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

If you feel 7 heroes would be detrimental to your game play there'd be an easy solution. Take henchmen as well. Or just forget all about the heroes you're NOW allowed to use and just take henchies everywhere you go! What fun!

See? Doing this wouldn't effect you at all, except for making the cities a little more busy because more people would be playing.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

well i'd have to say vanquishing would be a hell of a lot easier...i mean if sabway with 3 heros can do it already 7 heros...DDD then again it would take away from even more pugging...less contact with ppl, even if they are idiots, would make GW less of a MMO...

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

As long as we don't have to use our own cash to customize them, make it like the pvp setup. That would be cool then.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

they might as well. this game is already a single player game in pve. i mean how much worse can u ruin this game? heroes already blew pve wide apart.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by HuntMaster Avatar
This is true, you get 1 companion to aid you. I will not be getting gw2 and that is among the list of reasons.
Please speculate less failtastically. What makes you think the entire game will be balanced around 8-player parties, when they've said that they appreciate the fact that players also enjoy solo content, especially in non-instanced areas? What makes you think that said "companion" (which is supposed to be optional and reduce your power if you choose to take him/her along) will exist to the exclusion of the standard henchies and heros present in the current game, for content that does require a full team?

Quote:
See? Doing this wouldn't effect you at all, except for making the cities a little more busy because more people would be playing.
Now that's BS. Pretty much anything can be done with 3 heros and 4 henchies as-is; adding 7 hero parties may briefly get people interested again, but on the whole it'd still be the same game they're playing. If you're bored now, you'd be bored then. There certainly wouldn't be any greater sense of community, and the theoretical greater number of players wouldn't really matter at all; anyone brought back to the game with full hero teams would be playing with full hero teams, not with you.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I'm sure ANET has their reasonings, but they are too super-secretive.
We may see 7-heroes eventually. And we didn't, it'd create a HUGE plothole!

In the optional cutscene before fighting abbaddon, you rally all your heroes. Why would you do that if you can only bring 3?

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by ForgeWhelp
As well 7 heros would all but kill the need to ever play with humans if you didn't want to.
People tat don't want to play with pugs don't know so allowing 7 heroes would not change a thing.

I personally would love to have 7 heroes. The hench builds are very weak and half of the GW population are idiots that don't even know they are.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

They are probably going to put the 7 heros in after they release gw2. I liked it better when the game first came out and everyone was partying but now its just a ghost town and nobody wants to party unless it is with your guild or friends. If they do add the 7 heros this game will become singleplayer for sure not that it isn't already lol.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

Ive said it from the beginning of the hero age...(Beginning of Nightfall) why give us 15 heros (now 25, soon to be 26) and only allow us to use 3 at a time? Makes no sense. I love going out and vanquishing, but can rarely get anyone to go with me. So im stuck with the henchies to fill out the group. Im sorry, but in HM they suck.
I dont belive it would kill the incentive to play with other people at all. All you ever hear is people are better then heros anyday, and I agree for the most part. but it sure would be nice for those of us that can only play at the wee hours of the morning to be able to get out here and vanquish, without having to wait hours for a guildie to get on only to find out they really dont want to do that. Or asking in town over and over LFG xxx.......With the ability to use 7 heros when needed it would make things a lot nicer for those of us that cant play during peak hours. If you dont belive me, Go to granate citidel at 3 a.m and try to get a group to vanquish mineral springs...isnt going to happen.
I know we will never get out wish for the 7 heros, at least not until GW2 is out and 90% of the population has moved on and its impossable to get a group for ANYTHING...maybe then we might get our wish... not likely, but maybe....I keep hoping. Only time will tell.