Originally Posted by Bryant Again
Wow, whatever happened to the concern about PUGs?
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Plus its already be said and gone over about 100 times now, if people want they can go back and read about it.
JDRyder
Originally Posted by Bryant Again
Wow, whatever happened to the concern about PUGs?
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Inner Salbat
Originally Posted by DreamWind
Anybody disagreeing with you is a troll. Solid! Good thing Anet agrees with the people who don't want 7 heroes!
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Originally Posted by Bryant Again
Wow, whatever happened to the concern about PUGs?
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Originally Posted by DreamWind
I am just saying there are so many garbage arguments in this thread that I had to post.
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trankle
Originally Posted by DreamWind
This argument is the fatal flaw of people that want 7 heros because they say PuGs are bad.
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Originally Posted by doudou_steve
And if you say that human parties are better than heroes, then why the hell do you want 7 heroes???
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DreamWind
Originally Posted by Inner Salbat
That sounds a little self righteous don't you think just because you or I have differing or the same opinion doesn't make yours or mine +1 greater than anyone else's, it's just a different or the same opinion there is no value to it.
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Inner Salbat
Originally Posted by DreamWind
I agree with you. My whole problem was there were a lot of people claiming their opinions were superior because the poll agrees with them. Like I said, I don't really care one way or the other. I just think the arguments in favor were mostly bad.
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JeniM
Inner Salbat
Originally Posted by JeniM
I really wish Anet were not so afraid to try things out and recieve feedback although from some of the posters on these forums I can see why they are.
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JDRyder
Originally Posted by JeniM
I think guilds and the PvE (I don't PvP so can only speak for the PvE side of the game which of course the 7heroes argument is about) player base are both in rapid decline. More people leave the game everyday and I have liked GW for a long time and try to stay interested but I am finding it hard. I have been in a few guild during my time in GWs and I find that now it's not worth the hassle of finding one, most of the "large active" guilds I see advertised are actually dying if you join and see a roster. The "Last Signed In XXX" numbers keep getting bigger and the "Members xx" number keeps getting smaller and I think this is across the game not just in guilds.
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HuntMaster Avatar
tmr819
Originally Posted by JDRyder
i agree with your other idea a lot more, buying heros slots will do some good for GW2 when it comes out, wasting time on adding in 7heros with a quest does not.
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Inner Salbat
Originally Posted by HuntMaster Avatar
7 heroes would be fun. Thats all the reason needed. Its just a game. Stop taking it so seriously people. I think everyone in this thread should take a 6 month break from guildwars. Its wonderful to leave the game and return to find something new added. I just got M.O.X, you know, that crappy hero. But it was nice to find something new. Now I won't touch gw for months.
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JaiGaia
Originally Posted by JeniM
I think guilds and the PvE (I don't PvP so can only speak for the PvE side of the game which of course the 7heroes argument is about) player base are both in rapid decline. More people leave the game everyday and I have liked GW for a long time and try to stay interested but I am finding it hard. I have been in a few guild during my time in GWs and I find that now it's not worth the hassle of finding one, most of the "large active" guilds I see advertised are actually dying if you join and see a roster. The "Last Signed In XXX" numbers keep getting bigger and the "Members xx" number keeps getting smaller and I think this is across the game not just in guilds.
I agree with Anet on the it's an MMORPG (or whatever that other collection of letters was) and people should play together. However the players are now stretched too thin over too large an area for this to happen. There are very few active guilds in PvE that I have come across and I really don't have the time to put in the 3 hours a day or whatever they ask of members. 7 Heroes is a solution to the problem of too few players over too vast an area, players can use a decent build when they need it and not have to count on henchys that have some questionable skills in there bars. |
Originally Posted by JeniM
I'm sure it can't be to difficult from a programming view to change the allowed heroes from 3 to 7. You could always try it for a month and if you don't like the result (likely a raise in players logging in) then you can always change the code back. I really wish Anet were not so afraid to try things out and recieve feedback although from some of the posters on these forums I can see why they are.
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Inner Salbat
Originally Posted by JaiGaia
This by far is the most legitimate reasoning behind the debate of 7 heroes and why we should be allowed.
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Originally Posted by JaiGaia
Or how bout pve only skills that seems to be a topic too now a day, should this be allowed too since we'd be able to use 7 heroes, sure why not or maybe they could make each hero have a specialty skill for PVE. Idk but i dont see why not allow the team to be fully capable of running the gauntlet anywhere. just negate certain elite pve only skills from list. Im not saying i agree or disagree, i just figure why not, it all goes into allowing the person to play the game they want to play if they choose to play solo or with friend[s].
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Bryant Again
Originally Posted by doudou_steve
Tring to find a good party with good players, able to play the builds you want them to be, even if it's guildies- It's near of impossible.
So yeah, 8 good skilled humans>heroes Trying to find those good humans IS the difficulty. |
Originally Posted by doudou_steve
And if you say that human parties are better than heroes, then why the hell do you want 7 heroes???
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Originally Posted by JDRyder
its still there, but i its like saying "i like the color blue" to a much of color blind people.
Plus its already be said and gone over about 100 times now, if people want they can go back and read about it. |
JDRyder
Originally Posted by tmr819
Actually, I think ANet should do both: offer the 7-Hero Option for sale (the way they did with the BMP, as an add-on feature players do not really need but can pay extra for if they want it) but not have the feature operable in a given campaign on a given character until *AFTER* the campaign has been completed in normal mode. I say this just to keep the first pass through a campaign for a given character more in keeping with the way it was originally designed. It's not a perfect solution by any means -- just an idea. I only suggested the quest because that's what they did with MOX and more quests = more fun till GW2 comes out. But no quest(s) is fine with me, too.
And, yes, more money for ANet/GW2 is a good thing in my opinion as well. |
Originally Posted by JaiGaia
To be fair i dont think they knew how big Heroes would become into the factor of play in their game. On the other hand _ why give us so many heroes to equip and time sink too when we're not allowed the diversity to use them to our full advantage? So what if it makes PvE gaming simple or overpowered, ironically one of the biggest downsides to GW was the fact that theres no true ability to SOLO an area, something they are making sure to include into GW2, so this raises the idea that 7 Heroes should become the acceptance bc they know ppl want to solo as well as pug/ premade bigger more challenging areas. But in this game u cant TRULY SOLO .. so 7 heroes is the compensation or gives that feel.
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Originally Posted by Bryant Again
Hm. That's not a very accurate metaphor, but what I think you're trying to say is that most people just aren't going to get the point no matter how many times you tell us?
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Originally Posted by Bryant Again
If so, then that's not the case. It's not that we're not believing you, it's that we're not seeing any reasonings for it - i.e. you haven't really shown us *how* pugs are going to be "damaged", at most more than they already are.
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Originally Posted by Bryant Again
What we do know is this:
-A lot players are "bad" -A "bad" player is not going to find much benefit from heroes because you need to be not bad to use them well -If the "bad" player still wants to use heroes anyway, even though he's likely to fail, than he's actually doing a service to other pugs by keeping his badness to himself rather than with other people -A "bad" player, in this instance, would in this instance be better off with henchies, not heroes |
Bryant Again
Originally Posted by JDRyder
you cant get any more spot on with my analogy imo.
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Originally Posted by JDRyder
nightfall much?
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Originally Posted by JDRyder
-A lot players are bad, and still dont pug cause they think they are better then they are.
-A bad player is not going to find much benefit from heroes because they are bad. -If the bad player still wants to use heroes anyway, then he needs to join a group and learn something. -A bad player, in this instance, would be better off learning from other players cause things are not going to go his way most likely and he may find a easier way to do things, other than failing over and over and blaming it on the IA. |
DreamWind
Bryant Again
Inner Salbat
Originally Posted by Bryant Again
To *some* areas, though. Not to mention they're elite areas that concern a very small portion of the playerbase.
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JDRyder
Originally Posted by Bryant Again
...And you're still not explaining/providing for your viewpoint. 'grats, you just proved my point.
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Originally Posted by Bryant Again
3 huge continents and a decreasing playerbase much?
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Originally Posted by Bryant Again
So, the "bad player" in this instance will stay with heroes and continue to fail. If so, then let me ask you this: If this person isn't learning from his continued deaths and losses, what makes you think he's going to learn anything from pugs? And if he's blaming all of his failure on the AI* then why is he staying with the h/h?
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Originally Posted by Bryant Again
*again, it's AI for "artificial intelligence". There's no such thing as IA for "intelligence artificial".
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Bryant Again
Originally Posted by JDRyder
the point is that they will not care cause they dont pug or play with guilds/friends, so they will want 7heros and not care about what it does to the game.
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Originally Posted by JDRyder
the game is 3 years old people will leave just cause they dont want to hit their 8 skills any more, 7heros is not going to slow it down much.
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Originally Posted by JDRyder
cause things will not go his way, he may find a different way to do the mission thats a lot easier that he may have not found if he didnt join the group.
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DarkNecrid
Bryant Again
Inner Salbat
Originally Posted by DarkNecrid
They'll do this when the player base gets lower but they are actually doing decently from revenue charts, so nah.
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DreamWind
Originally Posted by Inner Salbat
What is the point of doing it then?
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Nanood
Inner Salbat
Originally Posted by DreamWind
I think he has a legit point. The game is still selling and somewhat thriving right now. When the game stops selling and thriving they can announce 11 heroes and everybody will start buying/playing again.
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JDRyder
Originally Posted by Bryant Again
The bolded is what you need to explain to us. What will it do to the game, and how?
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Originally Posted by Bryant Again
Doesn't this show support for 7 heroes?
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Originally Posted by Bryant Again
Well of *course* things will not go his way. They *aren't* going his way currently; he keeps failing over and over again. But that doesn't stop him from doing the same thing, over and over again.
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Originally Posted by Bryant Again
The point is: Given that this "bad player" hasn't learned that he's bad from repeated failures and deaths, he's very unlikely going to learn anything ever. He's going to make the exact same mistake(s) in PUGs, which, given his "bad player" status, is going to be a liability and a bad thing for anyone he plays with.
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Originally Posted by Bryant Again
To reiterate: If you're not getting the very clear message that what you're doing is wrong, I highly doubt that you're going to change much when you play with other people. This can be evidenced by people playing with horrible bars all the way to the last mission in campaigns. If adding 7 heroes will further prevent these people from ruining pugs - then that's a *good* thing.
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Originally Posted by Bryant Again
If they wanted to keep the playerbase as a whole they'd just make the entire game easier. Increasing hero size would only benefit very few, but as is you can already complete every area in the game with H/H sans elite areas (but that's easily understandable).
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Originally Posted by Bryant Again
Also: You've been making that same "typo" numerous times in this thread. I'm not saying it to be a "mr. righty" correcto maniac, I just don't want you to further confuse other posters.
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DreamWind
Originally Posted by Inner Salbat
The reason he doesn't have a point as well is by the time it stops selling and people have left, there isn't any point in putting it in if there is no one to make use of it and I certainly wouldn't come back for 7/11+ heroes by then, well before then I would like to hope I'd completed all my goals.
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JDRyder
Originally Posted by Inner Salbat
Bryant Again Do yourself a favor and use the ignore option he is just baiting you into an argument just as he tried with me before I ignored him, he is obviously apposed to the idea of 7 heroes and will do anything including getting the topic locked to service is own end.
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bhavv
Inner Salbat
Originally Posted by bhavv
I would definately play the game more often if I had 7 heroes. It would make the challenge missions more fun.
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pamelf
Originally Posted by Inner Salbat
Yeah I'm fairly certain I'm going to quit playing soon unless they show some signs of actually implementing this, because there just isn't enough people in the game anymore.
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Inner Salbat
Originally Posted by pamelf
I'm in the same boat. I'm just sick of waiting, and sick of henches.
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bhavv
Inner Salbat
Originally Posted by bhavv
To me, it's like what ursan used to be like to FoW addicts, just that 7 heroes with no PVE skills is far more balanced, yet better and more fun then ursanway.
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Originally Posted by bhavv
But dont start crying about your precious pugs, I did propose 7 heroes in HM and Challenge missions only.
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Originally Posted by bhavv
I'm not bothered in the slightest about NM and elite areas. I did at one point want to be able to use H/H in FoW and UW, but I dont care anymore, I just want to enjoy HM.
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Originally Posted by bhavv
Yea, someone is gonna start attacking me again because they finished HM already with H/H so I'm a noob. But I'm not complaining about being able to finish it at all, I'm complaining about wanting to have FUN while playing instead of seeing Cynn spam Mind Burn on Lightning Drakes that already have double the amount of energy that she has.
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Originally Posted by bhavv
Oh noes!!! My health is <50% and i'm gonna die ..... erm..... Thank you to both Mhenlol and Khim for casting WoH and ZB on me at the same time, it was much appreciated XD.
/Fail. P.S. Yes, I would still rather take both Mhenlol and Khim rather then drop one for Elite-less Gehraz, or Charge spamming Devonna. |
-Mas-
bhavv
Inner Salbat
Originally Posted by bhavv
Its a shame tha GW2 is dropping the H/H system, it would have been good to carry it over as this is the best feature of the game. But I suppose that from GW2 onwards, custom party play with NPC's is going to be lost forever.
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DreamWind
Originally Posted by Inner Salbat
And that is one reason why Ursan should not have been nerfed, there isn't just game balance to worry about, but the fun vs game balance as well and when you nerf fun you hurt you game immeasurably.
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Originally Posted by Inner Salbat
Even if they un-nerfed Ursan now I doubt people would flock back to it, because they might feel spitefully hurt by it before and aren't willing to invest the time they did only to have it nuked off the charts again.
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Originally Posted by Inner Salbat
What PuGs? don't you mean farming groups, because other than that I don't see much PuG'ing going on to actually play the content.
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