Enough is enough.
GloryFox
So many good posts here, so little time this week to respond. Guild Wars has lost its vision, thats obvious now. ANet will simply not change to accommodate the recommendations and requests of its player base. Kurz/ Lux Faction skill for titles farming is the best example I can give to prove that. I have also focused on one character now, my paragon, only to rediscover once again no one will take a paragon into the Elite GWEN mission.
PUG player base ignorance FTL!
/sigh Too much grind so little time. I cannot tell you how much that annoys me.
BUT HEY MINI PETS PEOPLE! (oh wait thats now just for one character)
Minipets FTL! now.
PUG player base ignorance FTL!
/sigh Too much grind so little time. I cannot tell you how much that annoys me.
BUT HEY MINI PETS PEOPLE! (oh wait thats now just for one character)
Minipets FTL! now.
Star Gazer
exactly rahja. and gw2 will be no end to this. sure, there MIGHT (they havent confirmed) be an auction house, but with it comes many downsides. One thing that drew me into guild wars was how little difference there was between veterans of MMOs and the newer players.
I, for one, was new to the whole MMO world. My brother plays Lineage II, WoW, Archlord, and a few others, and the more things he tells me about those games, the better I felt about Guild Wars and how it would fit into my family lifestyle. Waiting for hours on end to do a mission, having people wait until you die to steal your loot...its absurd. Guild Wars 2 might not have that, but they will have some of the fundamental designs of that concept. It is in NO WAY SHAPE OR FORM how Guild Wars was initially designed. This is one reason why they are losing a customer. They went to fulfilling everyones needs, to fulfilling the fan base of ex-WoWers, ex-Linagers, and ex-Archlorders. I am so saddened why they did this...Guild Wars was a great game. I do give them props for making a bad ass game at the beginning. It sucks that this game has turned into the stinkpile it is now: Cant farm, only grind, no players to do HM or DoA with, HA teams with R9+...it makes me sick.
Like you, I am also disappointed by the reskins of EVERY place of this game. There are no new enemies (except the dinos, but I could have sworn Ive seen them somewhere), no new zones, no new armor skins...I feel betrayed as well. I hope anet will expand on this for free...I have yet to see where atleast $15 went to all the redone material.
I, for one, was new to the whole MMO world. My brother plays Lineage II, WoW, Archlord, and a few others, and the more things he tells me about those games, the better I felt about Guild Wars and how it would fit into my family lifestyle. Waiting for hours on end to do a mission, having people wait until you die to steal your loot...its absurd. Guild Wars 2 might not have that, but they will have some of the fundamental designs of that concept. It is in NO WAY SHAPE OR FORM how Guild Wars was initially designed. This is one reason why they are losing a customer. They went to fulfilling everyones needs, to fulfilling the fan base of ex-WoWers, ex-Linagers, and ex-Archlorders. I am so saddened why they did this...Guild Wars was a great game. I do give them props for making a bad ass game at the beginning. It sucks that this game has turned into the stinkpile it is now: Cant farm, only grind, no players to do HM or DoA with, HA teams with R9+...it makes me sick.
Like you, I am also disappointed by the reskins of EVERY place of this game. There are no new enemies (except the dinos, but I could have sworn Ive seen them somewhere), no new zones, no new armor skins...I feel betrayed as well. I hope anet will expand on this for free...I have yet to see where atleast $15 went to all the redone material.
TabascoSauce
In case anyone has missed this, recently Jeff Strain gave a speech at the GC developers conference, and has many interesting points to make. It is on the guildwars.com website, but here is a link for the lazy:
http://www.guildwars.com/events/trad...7/gcspeech.php
Of particular notice is the quote I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: "It's like WoW, but..." I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is... well, the WoW team. They've got their thing, and they're good at it.
So, if everyone seems to agree that they are making GW 2 closer to WoW than GW 1, why are they making the obvious mistake?
Maybe all this is really a logical chain of events, the development of GW through the 3 campaigns and expansion, where they simply expected us to PvP in Prophecies, changed to encouraging us to PvP in Factions, then assumed that after all this time there were dedicated PvE players who would never PvP in Nightfall and made some game content specific for them, and lastly in GWEN made the game content 90% PvE. That is really a change of course for the game, and whether the lack of transition to PvP can be attributed to an unwelcoming and ill-mannered community, or an increasing commitment in cash for 4 games for new entrants to be competitive, or something altogether else entirely is moot at this point - PvP has too high an entrance bar for new players, so new blood is becoming increasingly scarce, and the PvP community seems to endorse shooting itself in the foot by resisting changes to make entry easier.
And of course, they seem to think that with 8 million subscribers to World of Grind, they must have something there. But as Strain says - do not try to emulate WoW, because WoW is the best entrant in the field.
I'm thinking the whole process seen from an outside viewpoint can be summed up with - Follow the Money.
Thanks!
TabascoSauce
http://www.guildwars.com/events/trad...7/gcspeech.php
Of particular notice is the quote I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: "It's like WoW, but..." I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is... well, the WoW team. They've got their thing, and they're good at it.
So, if everyone seems to agree that they are making GW 2 closer to WoW than GW 1, why are they making the obvious mistake?
Maybe all this is really a logical chain of events, the development of GW through the 3 campaigns and expansion, where they simply expected us to PvP in Prophecies, changed to encouraging us to PvP in Factions, then assumed that after all this time there were dedicated PvE players who would never PvP in Nightfall and made some game content specific for them, and lastly in GWEN made the game content 90% PvE. That is really a change of course for the game, and whether the lack of transition to PvP can be attributed to an unwelcoming and ill-mannered community, or an increasing commitment in cash for 4 games for new entrants to be competitive, or something altogether else entirely is moot at this point - PvP has too high an entrance bar for new players, so new blood is becoming increasingly scarce, and the PvP community seems to endorse shooting itself in the foot by resisting changes to make entry easier.
And of course, they seem to think that with 8 million subscribers to World of Grind, they must have something there. But as Strain says - do not try to emulate WoW, because WoW is the best entrant in the field.
I'm thinking the whole process seen from an outside viewpoint can be summed up with - Follow the Money.
Thanks!
TabascoSauce
DOCB22
amazing Rahja you are so spot on, I feel the same way. I want my Guild Wars back! this Grind Wars is making me look eles where. Grind Wars is NOT FUN! I will be holding off on buying GW2 if it's a WoW clone ill pass.
I'm suprized Gaile hasent chimed in with an offical ANET spin.
I'm suprized Gaile hasent chimed in with an offical ANET spin.
Angelic Upstart
This has to be one of the best threads i have read on this forum, and for more than one reason, apart from the OP being spot on with his points, it has not descended into the normal shit fight of bickering and flaming.
The game has changed, since the halcyon days of prophecies, after two years and four chapters, it was bound to change.
But i personally think the change has not been for the better in a lot of cases, although i still play everyday, as does the missus, i have noticed my interest waning a little, for example i liked nothing better to mess around with my skill bars, to find the best build per profession for a particular area.I used to enjoy troll and griffon farming, i have 55'd all over the game, just for shits and giggles back then, for the fun of it.
But slowly the nerf bat struck time and time again and with each blow a little bit of what made this game, (for me at least) the best i have ever played, a little less fun.
The freedom this game used have has been curtailed quite a lot, and that is something i do not like, it feels to me that i am being rail roaded into an ever tightening, narrow alley.
Still though i continue to play, i still find ways of getting fun out of the game, even though it is for me getting more and more difficult to do so, but after two years of playing this game this is to be expected i guess, but Anet are speeding up the disenchantment factor for me, anyway.
Just my two cents ..
The game has changed, since the halcyon days of prophecies, after two years and four chapters, it was bound to change.
But i personally think the change has not been for the better in a lot of cases, although i still play everyday, as does the missus, i have noticed my interest waning a little, for example i liked nothing better to mess around with my skill bars, to find the best build per profession for a particular area.I used to enjoy troll and griffon farming, i have 55'd all over the game, just for shits and giggles back then, for the fun of it.
But slowly the nerf bat struck time and time again and with each blow a little bit of what made this game, (for me at least) the best i have ever played, a little less fun.
The freedom this game used have has been curtailed quite a lot, and that is something i do not like, it feels to me that i am being rail roaded into an ever tightening, narrow alley.
Still though i continue to play, i still find ways of getting fun out of the game, even though it is for me getting more and more difficult to do so, but after two years of playing this game this is to be expected i guess, but Anet are speeding up the disenchantment factor for me, anyway.
Just my two cents ..
Brianna
I've recently came to a conclusion, that this thread has made me see.
It's just the titles: for me. They've ruined everything, If you look at prophecies, go back.. Disable the hero tab in your interface, then think of the game and absorb it for what it originally was, being on any char you feel equal to everyone else.. but with titles about, you feel belittled/elite, I just think they should have never came.. cause look at the HoM, It's all about titles really, even though it would/could/should work without them. I'm sick of titles, I'm sick of having them around and not getting any benefits for my actual skill at the game. Now I know titles aren't required for everything, aside from a few things.. but come on guys lets just face it, they belittle people or make them elite, it's the face of the truth.
I will vouch like the rest, we want our Guild Wars back, the face of the game has changed too much, and only until now have I finally absorbed that.
But It wont happen, and I am not being sucked into this ''Vision'' of titles, and reaping benefits of them in Guild Wars:2, I'm not even buying it really, atleast not until I see where it goes after the release: Or if I get to play beta that will help some insight on my part. Because since Nightfall and GW:EN I am kicking myself in the butt for buying them, because I feel like I got ripped off.. I'd be better off with just Prophecies and Factions, And in all honesty the feeling of being ripped off from Guild Wars is strange, as I was so pleased with Prophecies when I bought it, I even got myself a second account.
So therefor I hold off Guild Wars 2: for now, that is my way of stopping this problem for myself.
It's just the titles: for me. They've ruined everything, If you look at prophecies, go back.. Disable the hero tab in your interface, then think of the game and absorb it for what it originally was, being on any char you feel equal to everyone else.. but with titles about, you feel belittled/elite, I just think they should have never came.. cause look at the HoM, It's all about titles really, even though it would/could/should work without them. I'm sick of titles, I'm sick of having them around and not getting any benefits for my actual skill at the game. Now I know titles aren't required for everything, aside from a few things.. but come on guys lets just face it, they belittle people or make them elite, it's the face of the truth.
I will vouch like the rest, we want our Guild Wars back, the face of the game has changed too much, and only until now have I finally absorbed that.
But It wont happen, and I am not being sucked into this ''Vision'' of titles, and reaping benefits of them in Guild Wars:2, I'm not even buying it really, atleast not until I see where it goes after the release: Or if I get to play beta that will help some insight on my part. Because since Nightfall and GW:EN I am kicking myself in the butt for buying them, because I feel like I got ripped off.. I'd be better off with just Prophecies and Factions, And in all honesty the feeling of being ripped off from Guild Wars is strange, as I was so pleased with Prophecies when I bought it, I even got myself a second account.
So therefor I hold off Guild Wars 2: for now, that is my way of stopping this problem for myself.
Star Gazer
Quote:
Originally Posted by DOCB22
I'm suprized Gaile hasent chimed in with an offical ANET spin.
|
Karia Mirniman
Thanks Rahja, lots of good posts.
GW1 is fixable.
For the game designers : www.nickyee.com/daedalus/archives/000192.php
The gw:end
GW1 is fixable.
For the game designers : www.nickyee.com/daedalus/archives/000192.php
The gw:end
iridescentfyre
Quote:
Originally Posted by Rahja the Thief
Unfortunately, making another dollar another day is all big companies seem to be about. There are few game studios left that listen to their fanbase, and don't change their game just because it doesn't satisfy the majority... but there are some, and it is those few that are respected for their dignity, not their public image. If dignity wisdom have a price, Arena Net is in financial trouble. Such a pity to see the game I once so enjoyed devolve into another run of the mill MMO. I sincerely hope that Arena Net comes to realize that being niche isn't bad, just like they started off as. I hope Guild Wars 2 sees the realization of this fact, and I wish them the best in their endeavors.
|
With that in mind, Anet compares very well to most game companies. Anet does implement things players ask for, when they can. They also actually read our forum posts and occasionally respond to them. I've never found another game company that does that—Sony sure as hell doesn't. You must put yourself in the shoes of the company.. Game companies need to find a balance between satisfying the majority, not pissing off the minority, and making sure the game works in both a real and economic sense.
The problem is not that Anet fails to see we're (read: you're) upset, the problem is that something cannot always be done about it. They accept that someone, or a small group of someones will be insatiable and never be happy with the game. That's true of all games.
GourangaPizza
My question to ArenaNet is this: Why not give the community the tools to create their own adventures to share with others instead of wasting your time and valuable resources in creating content that pleases only the minority?
Afterall people's definition of 'addictive fun' differs greatly between individuals. Wouldn't it be smarter to just let them create their quests/missions for other players to complete with the utilities program given while you just sit back and do the 'moderation' of their custom content.
Perhaps I would be too thick to say this, but Arenanet should breakout from the mentality that developers should do all the creation of content. It is so strainous to even try to please half the population that are playing the game. And given that Guild Wars is a MMO, the process of creating the game should be a responsibility that the players should also bear.
Afterall people's definition of 'addictive fun' differs greatly between individuals. Wouldn't it be smarter to just let them create their quests/missions for other players to complete with the utilities program given while you just sit back and do the 'moderation' of their custom content.
Perhaps I would be too thick to say this, but Arenanet should breakout from the mentality that developers should do all the creation of content. It is so strainous to even try to please half the population that are playing the game. And given that Guild Wars is a MMO, the process of creating the game should be a responsibility that the players should also bear.
Painbringer
The only plus I see in grinding to title 5 for armor. Is you cannot buy your way to acquire it you have to do it yourself.
One nice thing is about Gwen (NO BOTS) at least I have not seen any as of yet.
Consumables don’t bother me at all if you want to spend the money for them go for it. Personally I really only have used then to raise my DP to fight an end boss. The experience is mine at least that is what I paid for. If it cheapens the experience then so be it.
One nice thing is about Gwen (NO BOTS) at least I have not seen any as of yet.
Consumables don’t bother me at all if you want to spend the money for them go for it. Personally I really only have used then to raise my DP to fight an end boss. The experience is mine at least that is what I paid for. If it cheapens the experience then so be it.
iridescentfyre
Quote:
Originally Posted by GourangaPizza
My question to ArenaNet is this: Why not give the community the tools to create their own adventures to share with others instead of wasting your time and valuable resources in creating content that pleases only the minority?
|
Goldleader
Excellent post. You do have several strong arguements for the development team at Anet changing direction.
In the original game, the goal was the beat the campaign and then create a new character and do it again.
The more recent campaigns have all introduced grinding, but it was Nightfall that introduced MANDATORY grinding. The fact that you needed a minumum amount of Sunspear experience to proceed in the storyline was a radical change from the earlier design for the game.
I have to agree that the playerbase is not as friendly as it probably should be, but you already identified the net cause. So much of the game can be beat solo, that many players try to just play with heros or henchmen, rather than group with other players. A great many people love this feature, but it does have its drawbacks as well.
I still believe that a good deal of the "unsocial" nature of the playerbase has to do with the lack of content for guilds. Players simply are not required to group with others, and there is little reason to play with a guild (unless you play PvP).
Guilds have the power to make the game more social, but only if better tools are provided. In-game messaging for people not logged on (in-game e-mail), an in-game calandar to schedule events, content created specifically for guilds (requiring groups), advantages for playing in a guild (more than just buying lockpicks for 1.2k)...all things that would help guild become more viable, and the playerbase more sociable.
In the original game, the goal was the beat the campaign and then create a new character and do it again.
The more recent campaigns have all introduced grinding, but it was Nightfall that introduced MANDATORY grinding. The fact that you needed a minumum amount of Sunspear experience to proceed in the storyline was a radical change from the earlier design for the game.
I have to agree that the playerbase is not as friendly as it probably should be, but you already identified the net cause. So much of the game can be beat solo, that many players try to just play with heros or henchmen, rather than group with other players. A great many people love this feature, but it does have its drawbacks as well.
I still believe that a good deal of the "unsocial" nature of the playerbase has to do with the lack of content for guilds. Players simply are not required to group with others, and there is little reason to play with a guild (unless you play PvP).
Guilds have the power to make the game more social, but only if better tools are provided. In-game messaging for people not logged on (in-game e-mail), an in-game calandar to schedule events, content created specifically for guilds (requiring groups), advantages for playing in a guild (more than just buying lockpicks for 1.2k)...all things that would help guild become more viable, and the playerbase more sociable.
Vl Vl D
Quote:
Originally Posted by Wrath of m0o
Cry me a river...
You know how long it took me to grind/farm my FoW armor? I just broke SIX THOUSAND hours and just recently purchased my second set of FoW armor. And no.. i dont buy online gold.. I farmed/traded every coin. I think you can kill a few baddies for a week to get yours. And as for the OP on Crappy reskinned armor... Thank You Anet for not completly destroying a reason to get FoW armor. I was a little dissapointed with some of the Nightfall armor, thinking it was really close to coming into competition with FoW. This game suits multiple peoples playstyles...I have never played anygame as Complex and versitile a Guildwars, and i still consider it to be my favorite game. |
You dont impress me you make me want to up chuck.My hours disgust me to the point I cant play much more then one hour a day now.
Young Hero
I agree with OP. But the decisions have been made and veterans like you and I have been long forgotten.
I made the mistake of pre-ording NF collectors edition.If I only knew that nerf was comming days before NF was going live.
So be it, the only way to fight back is-never ever buy another Anet product again. It really is that simple.
Eye of North and GW2 will never make it to my hard drive
I made the mistake of pre-ording NF collectors edition.If I only knew that nerf was comming days before NF was going live.
So be it, the only way to fight back is-never ever buy another Anet product again. It really is that simple.
Eye of North and GW2 will never make it to my hard drive
Lord Sojar
I logged in for 40 mins today. I spoke out and joked with people at the great temple of balthazar about ANET and the /report feature.
I have now been banned for 72 hrs for inappropriate language. Not once during my short login did I swear. I believe it is safe to assume Arena Net is all but lost.
I have a new term. Anetzis. Apparently, it is now against the rules to speak anything out against Arena Net or PlayNC, and if you do, expect a ban.
I have now been banned for 72 hrs for inappropriate language. Not once during my short login did I swear. I believe it is safe to assume Arena Net is all but lost.
I have a new term. Anetzis. Apparently, it is now against the rules to speak anything out against Arena Net or PlayNC, and if you do, expect a ban.
Bryant Again
Quote:
Originally Posted by Rahja the Thief
I logged in for 40 mins today. I spoke out and joked with people at the great temple of balthazar about ANET and the /report feature.
I have now been banned for 72 hrs for inappropriate language. Not once during my short login did I swear. I believe it is safe to assume Arena Net is all but lost. I have a new term. Anetzis. Apparently, it is now against the rules to speak anything out against Arena Net or PlayNC, and if you do, expect a ban. |
I mean I've been banned 'bout three times now, but they were all unintended. Can't say I know how it feels to be banned for something you didn't do, or to be banned for something you *did* do but that they'd rather not say.
Gigashadow
They've already stated GW2 will have at most 1 hero per player, and your skills will be reduced in power if you use one (or, you'll have more power if you don't have a hero, same thing). I think they realised heroes killed the social aspect of the game, which is one thing that makes these games sticky.
HardWonFame
Very good post. But I disagree almost completely with you.
Bryant Again
Sooo...
You were banned from using a different language. That or someone or some people are pretty dumb.
You were banned from using a different language. That or someone or some people are pretty dumb.
FelixCarter
Quote:
Originally Posted by Rahja the Thief
I logged in for 40 mins today. I spoke out and joked with people at the great temple of balthazar about ANET and the /report feature.
I have now been banned for 72 hrs for inappropriate language. Not once during my short login did I swear. I believe it is safe to assume Arena Net is all but lost. I have a new term. Anetzis. Apparently, it is now against the rules to speak anything out against Arena Net or PlayNC, and if you do, expect a ban. |
But as time passed and small betrayals of the fan base began to accumulate and become more evident, they've eased up since then.
I'll play devil's advocate momentarily and say, "When in the house of God, you don't speak out against Him." You can take the 'house of God' as Earth, Church, the Bible, whatever.
PlayNC/ANet made Guild Wars. While in Their house, do not speak out against Them, or the hand of Balthazar will come down upon you.
Gigashadow
Quote:
Originally Posted by TabascoSauce
In case anyone has missed this, recently Jeff Strain gave a speech at the GC developers conference, and has many interesting points to make. It is on the guildwars.com website, but here is a link for the lazy:
http://www.guildwars.com/events/trad...7/gcspeech.php Of particular notice is the quote I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: "It's like WoW, but..." I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is... well, the WoW team. They've got their thing, and they're good at it. So, if everyone seems to agree that they are making GW 2 closer to WoW than GW 1, why are they making the obvious mistake? |
Since when did developers of other games suddenly become "everyone".
EinherjarMx
Quote:
Originally Posted by Rahja the Thief
I logged in for 40 mins today. I spoke out and joked with people at the great temple of balthazar about ANET and the /report feature.
I have now been banned for 72 hrs for inappropriate language. Not once during my short login did I swear. I believe it is safe to assume Arena Net is all but lost. I have a new term. Anetzis. Apparently, it is now against the rules to speak anything out against Arena Net or PlayNC, and if you do, expect a ban. |
edit: although what you said is kinda different, you know, there's still people who get deeply offended by reading some words...
darkdreamr
I understand what the OP is saying, but you people have to take a step back and get some perspective.
First of all, skill>time is definitely one of the concepts I like in this game (i.e. skill choice and use skewed to be more important than gear), but in PvE it is all but meaningless. Who cares how good you are in your own personal instance of North Kryta Province. (For those who do care, there is HM, which does require *some* skill.) The PvE world is about telling a story and earning money, not about using your uber skills to beat the mediocre AI. In PvP, skill>time is still true, and GW PvP remains the best of any MMO by far.
People are complaining about grinding. "Grinds" like cartography or FoW armor are all about one thing, and one thing only. Prestige after beating the game. This is an obvious necessity in *any* MMO because there is only so much content and once you've done it, it's done. So if you don't want to grind, play a single player RPG. What do you expect? That you should be handed any armor set you want, or any weapon, or any title without doing any additional work? If not, then clearly you must be made to repeat some content multiple times to get the reward.
Is this bad game design? No, and you've proven it yourselves. Every person who complains about the grind is complaining because they *want* the prestige (be it armor or a title) that they see other players with. Of course this takes time. GW is superior to other MMOs in that it is amazingly lenient in terms of letting people do the grinding in small increments. In WoW, to get the prestigious (not to mention statistically better) armor, you have to dedicate considerable time, often in long stretches. To get Norn Armor is much easier and much quicker. There is no reason to complain about how long it takes if you enjoy the gameplay of GW and want a reason to continue logging in. If you don't enjoy it, then uninstall it.
Lastly, I'll address your point about mandatory grinding and PvE-only skills. The sunspear grind in NF is not even an issue if you do ~half of the side quests instead of only primaries. So this is only a problem for people who want to skip most of the game's content and get to the end, where they can presumably complain about how the primeval armor requires a money grind. As for the PvE skills, they are only an advantage in PvE, and universally only come into play after you've beaten the game. You grind to get them, and they are a reward for people who "grind" (e.g. DoA/Deep/Urgoz/HM). Just like the treasure hunter title is a reward for people who open chests. If you don't want to do it, you don't need the reward.
So, in conclusion. You don't know how good you have it. If you think this is a grindfest WoW clone then you should play WoW for a year and then come back. The repetitiveness in WoW is not just for prestige, it is constant at every stage of the game and necessary to level up/complete quests/earn money. In GW all these things are all but handed to you, and any grinding is purely for pride. If you enjoy playing this game, you should expect to repeat parts of it. There are so many different things you can do if you're bored that it's often fun just because of the variety. If you think you shouldn't have to repeat parts of the game, then you're confusing this for Baldur's Gate.
edit: I have to say one more thing. And I played WoW for ~2 years in college if you haven't guessed. Someone mentioned earlier how ANet must have a good psychologist. That's exactly right, except it's obvious psychology to predict that people want to 1) stand out in a crowd and 2) have the most prestigious/unique whatever. Pride (aka vanity) is the mother of all sins. In WoW, everybody was always complaining because it was so freaking hard and time-intensive (to the point of impossibility) to get the best items. People have started complaining here too for the same reason I think. It used to be that FoW armor was the be-all and the end-all. Now there are 35+ titles, and so many elite armor sets it's impossible to get everything you want. Deal with it. Play to have fun and be happy about your accomplishments, whether it's Chaos Gloves or Companion of the Kurzicks. Complain about how the armors are just reskins, not about how it's too hard to get them all. You can't always get what you want, but if you try sometimes you just might find, you get what you need.
First of all, skill>time is definitely one of the concepts I like in this game (i.e. skill choice and use skewed to be more important than gear), but in PvE it is all but meaningless. Who cares how good you are in your own personal instance of North Kryta Province. (For those who do care, there is HM, which does require *some* skill.) The PvE world is about telling a story and earning money, not about using your uber skills to beat the mediocre AI. In PvP, skill>time is still true, and GW PvP remains the best of any MMO by far.
People are complaining about grinding. "Grinds" like cartography or FoW armor are all about one thing, and one thing only. Prestige after beating the game. This is an obvious necessity in *any* MMO because there is only so much content and once you've done it, it's done. So if you don't want to grind, play a single player RPG. What do you expect? That you should be handed any armor set you want, or any weapon, or any title without doing any additional work? If not, then clearly you must be made to repeat some content multiple times to get the reward.
Is this bad game design? No, and you've proven it yourselves. Every person who complains about the grind is complaining because they *want* the prestige (be it armor or a title) that they see other players with. Of course this takes time. GW is superior to other MMOs in that it is amazingly lenient in terms of letting people do the grinding in small increments. In WoW, to get the prestigious (not to mention statistically better) armor, you have to dedicate considerable time, often in long stretches. To get Norn Armor is much easier and much quicker. There is no reason to complain about how long it takes if you enjoy the gameplay of GW and want a reason to continue logging in. If you don't enjoy it, then uninstall it.
Lastly, I'll address your point about mandatory grinding and PvE-only skills. The sunspear grind in NF is not even an issue if you do ~half of the side quests instead of only primaries. So this is only a problem for people who want to skip most of the game's content and get to the end, where they can presumably complain about how the primeval armor requires a money grind. As for the PvE skills, they are only an advantage in PvE, and universally only come into play after you've beaten the game. You grind to get them, and they are a reward for people who "grind" (e.g. DoA/Deep/Urgoz/HM). Just like the treasure hunter title is a reward for people who open chests. If you don't want to do it, you don't need the reward.
So, in conclusion. You don't know how good you have it. If you think this is a grindfest WoW clone then you should play WoW for a year and then come back. The repetitiveness in WoW is not just for prestige, it is constant at every stage of the game and necessary to level up/complete quests/earn money. In GW all these things are all but handed to you, and any grinding is purely for pride. If you enjoy playing this game, you should expect to repeat parts of it. There are so many different things you can do if you're bored that it's often fun just because of the variety. If you think you shouldn't have to repeat parts of the game, then you're confusing this for Baldur's Gate.
edit: I have to say one more thing. And I played WoW for ~2 years in college if you haven't guessed. Someone mentioned earlier how ANet must have a good psychologist. That's exactly right, except it's obvious psychology to predict that people want to 1) stand out in a crowd and 2) have the most prestigious/unique whatever. Pride (aka vanity) is the mother of all sins. In WoW, everybody was always complaining because it was so freaking hard and time-intensive (to the point of impossibility) to get the best items. People have started complaining here too for the same reason I think. It used to be that FoW armor was the be-all and the end-all. Now there are 35+ titles, and so many elite armor sets it's impossible to get everything you want. Deal with it. Play to have fun and be happy about your accomplishments, whether it's Chaos Gloves or Companion of the Kurzicks. Complain about how the armors are just reskins, not about how it's too hard to get them all. You can't always get what you want, but if you try sometimes you just might find, you get what you need.
Inde
Sooo ironic in many ways but I have to say it... the discussion is getting a bit too political so the posts were deleted. Please keep that toned down.
Lord Sojar
Quote:
Originally Posted by Inde
Sooo ironic in many ways but I have to say it... the discussion is getting a bit too political so the posts were deleted. Please keep that toned down.
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I find it silly that Gaile said they were never going to fix the armors in Eye of the North. She basically said "We don't care about your complaints, we have your money, live with the armors or get off our servers." Mind you, I am turning her statement into how it comes across to those who paid the 40 USD for their "expansion." Quite honestly, I believe this cavalier attitude that Anet can do no wrong to be the WRONG one. They can do wrong, they obviously have done wrong (as is clearly shown by feedback on the fan forums), yet they refuse to recognize it. Really, it only makes them look worse by ignoring or not recognizing their mistakes.
vergerefosh
As has been said a few times, Make all reputation titles etc account based.
Keep cartographer, protector and guardian character, with the rest going to account. Why should we be forced to only ID items and open chests on one character to get good salvage chances? I don't see why I should have to salvage items on one char if I don't want to risk breaking. Yes there are now perfect salvage kits, but it's a new fix to an old problem, and they're still limited use.
Making EotN titles account based saves on a lot of time. Ok, so some people can get them in a day, woop ti doo, more people can't. If they insists on keeping them character based, up the reputation rewards, so instead of 100-250 faction, 1k-2.5k or whatever. Makes all the titles a LOT more obtainable for the casual player. And for those who say "you don't NEED the titles", In some situations you NEED the skills, and as has been said in late game NF areas, you NEED to have a certain LB rank to get in some groups.
Keep cartographer, protector and guardian character, with the rest going to account. Why should we be forced to only ID items and open chests on one character to get good salvage chances? I don't see why I should have to salvage items on one char if I don't want to risk breaking. Yes there are now perfect salvage kits, but it's a new fix to an old problem, and they're still limited use.
Making EotN titles account based saves on a lot of time. Ok, so some people can get them in a day, woop ti doo, more people can't. If they insists on keeping them character based, up the reputation rewards, so instead of 100-250 faction, 1k-2.5k or whatever. Makes all the titles a LOT more obtainable for the casual player. And for those who say "you don't NEED the titles", In some situations you NEED the skills, and as has been said in late game NF areas, you NEED to have a certain LB rank to get in some groups.
You can't see me
Quote:
Originally Posted by Rahja the Thief
They shouldn't want people to grind in the first place. But again, Guild Wars is finished, the only hope that can be held is for Guild Wars 2. If Arena Net can make a unique game again, and not be swayed by those that want it to become a traditional MMO again, they will succeed and have a thriving happy fanbase.
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You do Realize that this is an MMO, right?
A game. A game with rewards. A gamer with good, better, and best rewards. Those levels depending how much work you put into it.
There's more to a game than just mastering it. There's time. Let me tell you something. I mastered this game perhaps five months into playing. It wasn't that hard, nor did it get any harder. What you're saying is, I am entitled to anything and everything this game has to offer just because I understand the simple concepts that come with mastering it, IE, countering monsters with your skill line, getting titles easier and faster, etc. So what do I do then?
People who master the game would have no reason to sustain playing, because now they could easily get any reward because they mastered simple concepts. So what would I have done after five months? Just quit?
There'd be no reason to keep playing, aside from hanging out with your friends. And that's not much to keep me in a game. I can do that in real life.
You know what? I'm glad there's a grind. I'm glad there's a grind for anything. The more you work at something, the more you deserve it, IMO. I'm glad that people have to grind endlessly to get FoW armor. If they didn't, what would be so special about it? When you see that, you know that that person has worked endlessly to get it, and you respect thier game knowledge and time spend for it. Without the grind, there would be nothing to any of it.
I'm glad that you have to grind titles in EoTN. If you didn't, what would be so special about the Unique Gloves, headgear, and armor sets? They'd be just as worthless as people getting the cash, transfering it to another character, and getting that character run to get that armor.
I'm glad there's a grind for everything really. Without grinding, you would run out of things to achieve very quickly. And you know what? If you don't think the grind is worth the reward for what you're doing, don't do it! No one's forcing you to go complete quests, or hand in bounties, or go get that dream item. You can do whatever the heck you please. And yet you're complaining.
In the Beta, there was little grind because Arenanet was not concerned about Player retention. Of course they want us to keep playing. That's why we have to spend time to accomplish things. And you know what? I'm glad they do, because I'll be glad to be rid of people who jump ship on a game and scream aramgeddon because they actually have to do WORK. Dear god help them.
In the Beta, there were social players and good communities because the people you talked to were not the public. They were a select few individuals, and Arenanet has no right to lock out anyone who does not use proper grammar, stop in outposts to have conversations, and wave a cheery hello to anyone they see. It just doesn't work that way. The public is not a pretty place, especially when released into a game. Guild Wars is not immune to the horrid community that will enter it from the public and it's availablity to that public. It never has been, and never will be, just as the same goes for any game that is available to anyone with a computer.
You know what? Scream the sky is falling because you have to do work to get things. Say the game is over because random people don't want to talk to you in outposts. Jump ship. Good for you. Go play another game that will within months be under the same fate as any other game.
I am so sick of whining over grinding I could puke. This post is representative to the people who do not want to do work, and think they should be rewared for the sole reason that they are "Good".
Go quit. Go play another game. Make room for the rest of us then. Be glad to get rid of you.
There's nothing more to say to this whine-fest.
Lord Oranos
Quote:
Originally Posted by You can't see me
You do Realize that this is an MMO, right?
A game. A game with rewards. A gamer with good, better, and best rewards. Those levels depending how much work you put into it. There's more to a game than just mastering it. There's time. Let me tell you something. I mastered this game perhaps five months into playing. It wasn't that hard, nor did it get any harder. What you're saying is, I am entitled to anything and everything this game has to offer just because I understand the simple concepts that come with mastering it, IE, countering monsters with your skill line, getting titles easier and faster, etc. So what do I do then? People who master the game would have no reason to sustain playing, because now they could easily get any reward because they mastered simple concepts. So what would I have done after five months? Just quit? There'd be no reason to keep playing, aside from hanging out with your friends. And that's not much to keep me in a game. I can do that in real life. You know what? I'm glad there's a grind. I'm glad there's a grind for anything. The more you work at something, the more you deserve it, IMO. I'm glad that people have to grind endlessly to get FoW armor. If they didn't, what would be so special about it? When you see that, you know that that person has worked endlessly to get it, and you respect thier game knowledge and time spend for it. Without the grind, there would be nothing to any of it. I'm glad that you have to grind titles in EoTN. If you didn't, what would be so special about the Unique Gloves, headgear, and armor sets? They'd be just as worthless as people getting the cash, transfering it to another character, and getting that character run to get that armor. I'm glad there's a grind for everything really. Without grinding, you would run out of things to achieve very quickly. And you know what? If you don't think the grind is worth the reward for what you're doing, don't do it! No one's forcing you to go complete quests, or hand in bounties, or go get that dream item. You can do whatever the heck you please. And yet you're complaining. In the Beta, there was little grind because Arenanet was not concerned about Player retention. Of course they want us to keep playing. That's why we have to spend time to accomplish things. And you know what? I'm glad they do, because I'll be glad to be rid of people who jump ship on a game and scream aramgeddon because they actually have to do WORK. Dear god help them. In the Beta, there were social players and good communities because the people you talked to were not the public. They were a select few individuals, and Arenanet has no right to lock out anyone who does not use proper grammar, stop in outposts to have conversations, and wave a cheery hello to anyone they see. It just doesn't work that way. The public is not a pretty place, especially when released into a game. Guild Wars is not immune to the horrid community that will enter it from the public and it's availablity to that public. It never has been, and never will be, just as the same goes for any game that is available to anyone with a computer. You know what? Scream the sky is falling because you have to do work to get things. Say the game is over because random people don't want to talk to you in outposts. Jump ship. Good for you. Go play another game that will within months be under the same fate as any other game. I am so sick of whining over grinding I could puke. This post is representative to the people who do not want to do work, and think they should be rewared for the sole reason that they are "Good". Go quit. Go play another game. Make room for the rest of us then. Be glad to get rid of you. There's nothing more to say to this whine-fest. |
Also they described this as a CORPG... did that change?
Btw, I don't really give a toss about grind, so no, I'm not one of those gimme my rewards waaa waaa waaa type person. Oh well, I cant be mad at anet because they made something the people wanted it to be.
You can't see me
WoW, Guild Wars, Runescape, etc, are all games with mainly the same purpose and ideas. They have small things that make them Unique to each other, which is what separates them, and makes people like/dislike them. If you refuse to draw this small line, and instead look at how they should be totally different, you're missing the fine detail that makes or breaks a gaming experience.
And I realize that they described it as such, but I believe that it is more of an MMO because of all the solo playing oppourtunities. And I like that. It's why I play Guild Wars versus other games. Got a problem with Solo playing styles? Don't do it.
And I realize that they described it as such, but I believe that it is more of an MMO because of all the solo playing oppourtunities. And I like that. It's why I play Guild Wars versus other games. Got a problem with Solo playing styles? Don't do it.
Lord Oranos
Quote:
Originally Posted by You can't see me
WoW, Guild Wars, Runescape, etc, are all games with mainly the same purpose and ideas. They have small things that make them Unique to each other, which is what separates them, and makes people like/dislike them. If you refuse to draw this small line, and instead look at how they should be totally different, you're missing the fine detail that makes or breaks a gaming experience.
And I realize that they described it as such, but I believe that it is more of an MMO because of all the solo playing opportunities. And I like that. It's why I play Guild Wars versus other games. Got a problem with Solo playing styles? Don't do it. |
I don't really understand what the second paragraph is saying though. I didn't attack anyones playstyle.
In what the OP is saying though, and to comment on it. I agree, I didn't think Guild Wars would have the whole chase the golden carrot concept... but most of it is optional... so I cant argue against it.
I'm having a hard time trying to get my thoughts out on the whole grind concept. If I piece my thoughts together I'll come back >.>
Crom The Pale
This is not really about what is wrong with GW:EN or even GW in general.
This is about being promissed one thing and feeling like we've been betrayed because what we got did not live up to the hipe.
I love GW, I've got all 3 chapters and the GW:EN expantion. I do not have any real problems with the content. What I have an issue with is that they said 40 NEW armor, not 40 ReSkined Armor. They said lots of NEW Dungeons, not the same dungeon rooms in 18 diffent combinations.
If they had given us the exact details on what GW:EN would be, no body would have any complaints. The fact is they didn't tell us the truth because that would have impacted poorly upon thier sales.
This is about being promissed one thing and feeling like we've been betrayed because what we got did not live up to the hipe.
I love GW, I've got all 3 chapters and the GW:EN expantion. I do not have any real problems with the content. What I have an issue with is that they said 40 NEW armor, not 40 ReSkined Armor. They said lots of NEW Dungeons, not the same dungeon rooms in 18 diffent combinations.
If they had given us the exact details on what GW:EN would be, no body would have any complaints. The fact is they didn't tell us the truth because that would have impacted poorly upon thier sales.
You can't see me
I really wasn't aiming the second paragraph at you, only at people who don't seem to get that concept. People knock anti social play a lot on these forums, don't take that as trying to insult you any way, I'm really not trying to insult anyone here, though I may be rigid and blunt in how I say things. I only try to get my point across in a way people will respond to.
And you're right, the chase the gold carrot concept is totally optional, so why keep complaining? There's little to no point.
Speaking of going, I have a gig I need to get to. Be back in an hour or two, but interesting insight to some of the replies. (Not to the OP.)
And you're right, the chase the gold carrot concept is totally optional, so why keep complaining? There's little to no point.
Speaking of going, I have a gig I need to get to. Be back in an hour or two, but interesting insight to some of the replies. (Not to the OP.)
Lord Oranos
Quote:
Originally Posted by Crom The Pale
This is not really about what is wrong with GW:EN or even GW in general.
This is about being promissed one thing and feeling like we've been betrayed because what we got did not live up to the hipe. I love GW, I've got all 3 chapters and the GW:EN expantion. I do not have any real problems with the content. What I have an issue with is that they said 40 NEW armor, not 40 ReSkined Armor. They said lots of NEW Dungeons, not the same dungeon rooms in 18 diffent combinations. If they had given us the exact details on what GW:EN would be, no body would have any complaints. The fact is they didn't tell us the truth because that would have impacted poorly upon thier sales. |
Teh [prefession]-zorz
AMEN!
i hope anet reads this post.
i hope anet reads this post.
Loviatar
[QUOTE]
aside from a few epeenists who wanted *i pwned you* armor who says it needs fixing?
also known as putting words in someones mouth or lying through your teeth about what they really said
also we dont have sales figures on GWEN yet so how can people state that it is a sales failure ?
Quote:
Originally Posted by Rahja the Thief
Roger that Inde.
I find it silly that Gaile said they were never going to fix the armors in Eye of the North. |
Quote:
She basically said "We don't care about your complaints, we have your money, live with the armors or get off our servers." Mind you, I am turning her statement into how it comes across to those who paid the 40 USD for their "expansion." |
also we dont have sales figures on GWEN yet so how can people state that it is a sales failure ?
scottyboysn
I couldn't agree more with every word you said.
Anyone for a no titles in GW2 petition? I think hope for GW2 is already gone.. we're required to grind in GW1 to get benefits in GW2.
Anyone for a no titles in GW2 petition? I think hope for GW2 is already gone.. we're required to grind in GW1 to get benefits in GW2.
Lord Sojar
Quote:
Originally Posted by Crom The Pale
This is not really about what is wrong with GW:EN or even GW in general.
This is about being promissed one thing and feeling like we've been betrayed because what we got did not live up to the hipe. I love GW, I've got all 3 chapters and the GW:EN expantion. I do not have any real problems with the content. What I have an issue with is that they said 40 NEW armor, not 40 ReSkined Armor. They said lots of NEW Dungeons, not the same dungeon rooms in 18 diffent combinations. If they had given us the exact details on what GW:EN would be, no body would have any complaints. The fact is they didn't tell us the truth because that would have impacted poorly upon thier sales. |
The armors were labeled as NEW, like you said.
The Hall of Monuments didn't specify SPECIFIC CHARACTERS ACCOMPLISHMENTS, it specified a Players Accomplishments. Well, last time I checked, I was a Guild Wars player, and I have 5 PvE characters on my Primary account. Your dungeon comment is right on target as well.
These veiled lies and the added factor that the current Guild Wars doesn't live up to their initial hype about it being Grind isn't needed in any noticeable amount to acquire the tools you need to play the game. This is where ANET has failed us.
Quote:
Originally Posted by Lord Oranos
I can tell you one thing I have learned when expecting something. NEVER believe the hype. If you do, you will always be disappointed.
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Yichi
Quote:
Originally Posted by Crom The Pale
This is not really about what is wrong with GW:EN or even GW in general.
This is about being promissed one thing and feeling like we've been betrayed because what we got did not live up to the hipe. I love GW, I've got all 3 chapters and the GW:EN expantion. I do not have any real problems with the content. What I have an issue with is that they said 40 NEW armor, not 40 ReSkined Armor. They said lots of NEW Dungeons, not the same dungeon rooms in 18 diffent combinations. If they had given us the exact details on what GW:EN would be, no body would have any complaints. The fact is they didn't tell us the truth because that would have impacted poorly upon thier sales. |
1 up and 2 down
I am not sure if anyone has played the devil's advocate yet, but I will.
Yes it is true Anet promised that grind will not be needed to be successful in the game. Anet promised that skill > time and that is true in this game.
Tell me do you do you need the GW:EN armor? No you do not. Do you need to be high ranks in lightbringer to be successful? No you do not. Really people, is 8 damage reduction and a little bit more damage with skills worth all that much to you?
Lets say player 1 is an elementalist, player 1 has full basic 1k armor with a superior vigor, superior fire rune and 12 points in fire magic and in energy storage. Now player 2 is an elementalist, player 2 has full, lets just say, vanguard armor with a superior vigor, superior fire rune and 12 points in fire magic and in energy storage. They also have the exact same build. Now which player is better? I don't know but it is whichever player has more skill. Grinding for the vanguard armor doesn't give player 2 and advantage over anyone. Its skill that matters not time invested.
Titles and armor are all for vanity and is not required to be 1337. Wait I am wrong, the only titles that gives any real advantages are the wisdom, treasure hunter, and the lucky titles. Sure some grind is a good thing, without it everyone would breeze through the game and then they would be bored. If that happened then people would be complaining that there is nothing to do and they are bored. They will say that they want more content. Thats what titles are for, something for you to do when you are finished with the game.
What I see here is that everyone seems to think if they don't have vanity items then they aren't as good as someone with lets say full FoW.
The OP has stated that the majority of the player base is upset. This is completely wrong! I believe,not sure though, Jeff Strain has said that majority of the player base doesn't come to GwG or GWO to post on the forums, just a little bit does. Majority of the player base plays the game contently.
Well thats my 2cents for now. If I think of anything else I will come back and post more.
Yes it is true Anet promised that grind will not be needed to be successful in the game. Anet promised that skill > time and that is true in this game.
Tell me do you do you need the GW:EN armor? No you do not. Do you need to be high ranks in lightbringer to be successful? No you do not. Really people, is 8 damage reduction and a little bit more damage with skills worth all that much to you?
Lets say player 1 is an elementalist, player 1 has full basic 1k armor with a superior vigor, superior fire rune and 12 points in fire magic and in energy storage. Now player 2 is an elementalist, player 2 has full, lets just say, vanguard armor with a superior vigor, superior fire rune and 12 points in fire magic and in energy storage. They also have the exact same build. Now which player is better? I don't know but it is whichever player has more skill. Grinding for the vanguard armor doesn't give player 2 and advantage over anyone. Its skill that matters not time invested.
Titles and armor are all for vanity and is not required to be 1337. Wait I am wrong, the only titles that gives any real advantages are the wisdom, treasure hunter, and the lucky titles. Sure some grind is a good thing, without it everyone would breeze through the game and then they would be bored. If that happened then people would be complaining that there is nothing to do and they are bored. They will say that they want more content. Thats what titles are for, something for you to do when you are finished with the game.
What I see here is that everyone seems to think if they don't have vanity items then they aren't as good as someone with lets say full FoW.
The OP has stated that the majority of the player base is upset. This is completely wrong! I believe,not sure though, Jeff Strain has said that majority of the player base doesn't come to GwG or GWO to post on the forums, just a little bit does. Majority of the player base plays the game contently.
Well thats my 2cents for now. If I think of anything else I will come back and post more.