Enough is enough.

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

They way I see it is this: There was an original intent to not have grind, because the original intent was that the game was mostly for pvp. You would play pve for unlocks and when your guild wasn't on, the rest of the time you'd pvp.As I remember, Factions was intended to be a PVP expansion, with a new pve campaign tacked on (hence why it was so short).

They put in things like elite armor to allow for major PvE players to distinguish themselves and have goals to work for. Of course you're going to want these things to require work (though not necessarily grind). Since the stats were the same, it didn't matter to the casual player, who was only really put out because maybe his armor didn't look as cool. It didn't affect his game play.

Titles worked much the same way. Titles that get you armor or pets aren't a problem, since those are entirely cosmetic. If I recall correctly, greens were originally put in for casual players, so they could get cheap max stat weapons without having to drop the money on golds (this was pre-factions).

Where ArenaNet went wrong (in my opinion):

Wisdom and Treasure hunter titles were the begining of the problems. My guess is that the extreme players were not satisfied with looking cooler than other people, they wanted to be better than them too, annoyed that someone who only played a few hours a week could be as powerful as someone who played a few hours a day (the original intent of the game) so Arena net added in titles that affected game play, like giving you a chance to retain your item after salvaging.

This wasn't a big deal at first, since originally you lost it no matter what, so people without this title weren't losing anything. Then came lock picks, and more titles: affecting game play. Now the obsessive people could salvage without losing items and open chests without losing keys. Again, not soo big a deal since the casual gamer isn't losing anything, he's just not getting the powers given to those who can afford to spend much more time than he can.

Then came skills, which is the biggest problem for me. These skills require grind, and in the case of the luxon kurzick skills, quite a lot. Lots of people fight back saying these are optional, but they are not. I'm not going to say that the casual gamer has to choose them, because thats not a very strong argument. I'm going to say that he really can't choose them:

Most of the PvE only skills are pretty weak at low ranks, and to be useful they must be ground. A casual gamer doesn't need these skills to win, that is true. However, he basically cannot use these skills because he doesn't have the time to grind to make them worth using, at low levels, that spot is best spent on a skill linked to an attribute that he can raise. Suddenly the powers given to the extreme gamers but not the casual gamer are pretty large.

Side note: this is especially frustrating to mesmers who were promised a major upgrade. Gaile herself has said that the major upgrade to make mesmers pve-useful were the pve-only skills. This means that for mesmers, those pve only skills are a lot less optional to grind, and for casual gamers who cannot grind, mesmers become a class they might as well not play.

I'm not asking that everyone get everything. I love the panda-pet, but I can live without having one. I know I'm never going to get FoW armor, but my nice marhan's armor looks good to me. But stop making titles affect game play.

I don't want to have to grind my free time away to be as powerful as I could be, and I'm sick of being part of the weaker-caste of gamers because I have a job. If I wanted that, I'd go play WoW. Guildwars was supposed to be the game where time played did not equal power.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Master Mxyzptlk
Side note: this is especially frustrating to mesmers who were promised a major upgrade. Gaile herself has said that the major upgrade to make mesmers pve-useful were the pve-only skills. This means that for mesmers, those pve only skills are a lot less optional to grind, and for casual gamers who cannot grind, mesmers become a class they might as well not play.
Half of the Asura skills look like they were originally intended for Mesmers. Pain Inverter (also overlaps with SS and SV, but feels more Mesmery), Mental Block, Mindbender, Smooth Criminal, and to a lesser extent Technobabble all look like Mesmer effects.

I don't think I've used either of the Mesmer-specific PvE skills yet, although I probably really should try working CoP into a build sometime.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Ferret

As a great example of grind, i offer the Rainbow Pheonix. I mean, 10 maxed titles to get it...oh boy.
You have to slightly presume that once you have done all 3 campaigns (assuming you have played all 3), you could have close to 10 max titles.

Concidering protector is very easy to get and presumable most people aim for that, it gets you 3 max there.

Gaurdian is easy too once you find pugs and I dont see why people would dislike playing the game again on a harder setting. People dont seem to mind playing FPS in harder settings. That gets you 4 max titles with them all.

Then elite skill hunting is very, very easy to get and funds itself as you go! Thats another easy 4 max titles.

Exploration isnt easy, but its doable as you play the game. That gets you another 4 max titles.

End story - getting 10 max titles by the time you reach GWEN shouldnt be unreasonable. GWEN is to reward long running players after all. Plus all those titles I mentioned are achievable as you play. The protector and guardian ones are a given, because you get them for doing the storylines. The elite skill hunting can very easily be done as you play along, and exploration too.

I agree grind exists, but items like the rainbow pheonix arent necessities.

You have to agree that most of the achievable items which are gainable through grinding, arent important or critical. You can get max armor for 1.5k and from collectors. You can get max weapons from crafters and collectors. You can tame countless other pets and max them out. We already have a huge selection of normal and elite skills before GWEN; alot of which are very similar to the pve only ones.

Armor, weapons, skills, pets etc, etc, etc that we achieve from grind in GWs arent necessities. They are athetic nice-ities. Things to show off and collect and perhaps use to make the game a bit more interesting.

The pve only skills for example arent critical. They only exist to spice it up if need be!

People dislike the grind because they want the nice shiney armor and weapons and pets and skills, to look and feel good..... without making the effort. Then they try to place more important on these objects to justify the winging.

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

I'm going to make a quick note (much shorter than my last one) towards the people who say title skills are the same as title armor, just as optional:

This is completely untrue.

I agree with you on armor, since the game play is exactly the same with elite armor and non elite armor, but if you're going to say pve skills are non-essential, thats a weak argument. ALL skills are non essential. Theres no difference between a Pve Skill and a normal skill (yes, the skills are different, I'm talking in principle). You might as well say necromancers are non-essential. The only difference between pve skills and normal skills is that anyone can use normal skills to their fullest potential, where-as only a certain caste of player (those who can spend the time grinding to make pve skills worth bringing) can use pve skills.

Stop saying pve-only skills are non-essential, its a weak argument. Yes its true, they are non-essential, but so is every other skill/profession. Imagine if you needed to be rank legendary guardian of cantha to unlock ritualists.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Master Mxyzptlk
I'm going to make a quick note (much shorter than my last one) towards the people who say title skills are the same as title armor, just as optional:

This is completely untrue.
While it's true that Title Skills are certainly not the same as armor (after all, FoW armor is the same as 1k armor); I don't think it's fair to compare the grind to get them.

For one thing, you don't need to be max level for Title Skills to be useful. Many are useful at level 1. For another thing, you can only have 3 PvE only skills on your build. So, just like not having every Elite skill is necessary, you can just get the ones you want...

Now, where this breaks down is the Factions PvE Luxon/Kurzick skills. Those I do see as a problem, because it's hard to get just level 1. And they are incredibly powered to boot. Who doesn't want a skill that gives +100 armor?!?

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

It sounds to me a lot like the people complaining about grind and how things are ruined have an overly large sense of self entitlement. Items were put in as rewards and incentives to continue playing the game after you beat the campaign. It has been pointed out dozens of times already that new armors, fancy weapons, and special skills are not needed to play. Having a higher rank and boosting a skill a bit is not game breaking and relying on them to do so is a crutch for not bothering to utalize all the other means available to you. People who have played through once or twice and are now whining that they shouldnt have to play again to get items on their new characters need to take a moment and actually notice how unreasonable that is. How many games let you automatically have all armors, weapons, and stats available from the get-go and jump to the farthest points when you start a new savegame? A new character is a new game and YES you have to start over. Items that will be unlocked through HoM are a REWARD for actually putting the effort and time into it. It will not be something gamebreaking in GW2. You do not need the reward you just want it so stop whining that they wont give it to you when you are too lazy to earn it. (And it is lazy. I have ONE character that I bother going for titles on. Whatever that earns me in GW2 will be a great bonus. My other 8 characters are for FUN. They play just fine without maxxed titles. ) All this 'gimme gimme gimme now now now' has gone past the annoying stage.

ksalanpang

ksalanpang

Academy Page

Join Date: Jan 2007

IL

***i still don't know what our guild name means[rise]

Mo/

For PvE standpoint Tomb, UW, FOW, SF, Urgoz, Deep are the only supreme pve locations with all human(I'm not talking about solo). I don't count The rest are just "you go play with heroes and henchies" maps. Heroes made everyone lazy. There's no motivation or even trust on the other players in PvE, unless it's your guildies/friends. You're right about the anti-social, not talkative thing in game.

You're right about the grinding thing. It's nonsense...get to r5 for a set of armor that's reskin. It's not that encouraging.

I'm still playing GW is not because I got no choice. It's because I like the excitement of it in PvP. All the customizations, freedom you get in game. I really like fantacy game, it allows players to play multiple professions.

I'm just afraid the longer/more we expect from GW2. The more players will go. That's just a fact. There's no way for anyone to play a game that has no new additions, contents for another year or two.

Sorry to say, but Anet had made a bad decision by not releasing new contents to the current GW1.

Not sure if anyone of you notice. PVP in GW is more like a sport. A lot of us enjoy it. It shouldn't be taken away. Anet needs to pay more attention in why veteran pvpers left. I don't mean to fix it. But you've to know why they go. Pleasing new players isn't the solution.

GL

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by KiyaKoreena
It sounds to me a lot like the people complaining about grind and how things are ruined have an overly large sense of self entitlement.
That is what we are saying about you. The way the game was - "grind rewarded by vanity armors" - was exactly in line with the original premise of the game. Skill > Time. Level 20 max. There was no significant power curve to be had by grinding away.

But players who felt like you, they evidently were not satisfied with that. I think each and every one of you who advocate for "grind rewarding toon power" is merely part of an attempt to make Guild Wars from the game it was into an achievement engine so that you can substitute real-world achievements for in-game virtual achievements.

Think about it. Why would you want powers that are outside of the 200-point attribute balancing mechanic, whose potency is directly tied to a repetitive task that can be accomplished by a macro?

Do you blame us for seeing your side in a very negative light?

There are other games more suited for this - go see any other MMO. They are all level-based and have as much grind as you could ask for. Why steer Guild Wars to compete with them?

Thanks!
TabascoSauce

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by darkdreamr
This is already in the game. It's called the Hero's Handbook and the Master Dungeon Guide.

You know..this thread started out being a complaint against the grinding in GWEN, then Rahja said the only thing that bothered him was how ANet "promised" 40 armor sets and he wasn't able to immediately try them all on. Now it's back to grinding.

<SNIP>
Que Kevin Spacey from Superman Returns....

"WROOOOOOOOONNNNNNGGGGG!!!!!!"

This thread wasn't about either of those topics. This thread is about the game's evolution of gameplay and the original vision that ANET started with vs what we see today.

For more information, please reread the first post on the first page until your eyes bleed. Thanks.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I kinda like the grind, because you know that someone with GWEN armor didn't just buy it with Ebay gold (obsidian anyone?). It took a bit of gameplay too.

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

Quote:
Originally Posted by TabascoSauce
That is what we are saying about you. The way the game was - "grind rewarded by vanity armors" - was exactly in line with the original premise of the game. Skill > Time. Level 20 max. There was no significant power curve to be had by grinding away.

But players who felt like you, they evidently were not satisfied with that. I think each and every one of you who advocate for "grind rewarding toon power" is merely part of an attempt to make Guild Wars from the game it was into an achievement engine so that you can substitute real-world achievements for in-game virtual achievements.

Think about it. Why would you want powers that are outside of the 200-point attribute balancing mechanic, whose potency is directly tied to a repetitive task that can be accomplished by a macro?

Do you blame us for seeing your side in a very negative light?

There are other games more suited for this - go see any other MMO. They are all level-based and have as much grind as you could ask for. Why steer Guild Wars to compete with them?

Thanks!
TabascoSauce
I would appreciate you not making assuptions about me and what I want(ed) because you are quite far off base there. And there is still no significant advantage to maxxing titles. Even if you have maxxed Lucky and chest titles your lockpicks will still break. A person with maxxed LB that plays stupidly will still die quicker then someone with level one who plays well. It still comes down to skill (and luck sometimes) whether you want to admit that or not.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Assuming that what I keep reading about Anet thinking we'd all be into PvP is true, I wonder if the big problem is actually that they can't get out of the mindset that not all of their players are competitive. Sure I want new armours and weapons, but I ain't willing to jump through hoops (for days on end), because it's only about having a change and keeping me interested, not about keeping up with the Freakeses.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by KiyaKoreena
significant advantage
Okay, I gotta ask, how can +100 armor party wide be considered not significant.

Oh, I think it is significant.

Thanks!
TabascoSauce

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by TabascoSauce
Okay, I gotta ask, how can +100 armor party wide be considered not significant.

Oh, I think it is significant.

Thanks!
TabascoSauce
Because its PvE only, so no advantage ingame

Otherwise known as - PvE Easy Mode

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Rahja, nice post(s). I assume you were drunk when you wrote them - then again, that is how you roll.

I bought the expansion with some hopes of GW becoming interesting again. It didn't. Same with NF.

Maybe the fact is that I can't overcome my nostalgia and I just want Prophecies back, along with the thrill of running Droks or taking a customer through the game, fighting through the Fire Islands, or henching THK. And I think the reason why those memories resonate is that they required some degree of skill.

So the trip down memory lane aside, Rahja was probably drunk when he started the thread, which is cool (he is a better player when he is drunk).

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

You know the way to solve most of the problems highlighted in the first post? Make guild wars pay per month. Now, let me highlight that I do not want this to happen. It would be exactly what I don't want to happen, to be clear. But we have to pay for this.

A monthly payment weeds out a lot of the bad players. The 11 year olds (I assume that nearly all 11 year olds are immature and have no common sense. Being only 16, I can look back and agree that I went through this stage. If you are 11 and actually tolerable, sorry.) would be removed by the fact that they couldn't pay the fee on pocket money. The antisocial players would ditch the pay per month game and play another single player game.

As for the lack of conversation in GW all chat, well, thats because the game is simply too big, and people play multiple accounts (well, not all do. Unless I'm in PvE, you'll always see me on Vivi Malvagio. But many people do.) meaning they are unlikely to meet again. I mean, when was the last time you found someone you'd played with ages ago and had a happy re-union? Its happened to me once in 26 months. The game is too big to have a close-knit online community. I'll chat in my alliance, but other than that, you're never likely to see the same person twice.

To solve this problem in a less drastic way, I'm hoping GW2 has a bigger game, with a bigger growth curve. While I was opposed to a level 100 cap at first, I see that you will get a lot of players growing at similar speeds, so will have chance after chance to bump into each other as they progress through the game. I also hope that there will be expansions, not stand alone chapters... the accelerated growth of factions and nightfall ruined things.

As a ray of hope, not everyone if this game is antisocial. Look at Gi Shin Toi Dan, the storyteller. I must admit that I wish the whole community of the game was like him... willing to please some newbs with a story (even those newbs who are 26 month veterans ) even when he'll often meet idiots scoffing at "storytime", flaming him and calling him a baby. Not all of us are horrible. Keep the faith.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by KiyaKoreena
And there is still no significant advantage to maxxing titles.
I asked a question before about Ursan blessing. It compared a max norn and an average player who didn't grind, but had beat the game. The long and the short of it was, if the ability to do an additional 50 damage every 3 seconds, as well as having +80 hp and +8 armor isn't a significant advantage.... what would be a significant advantage?

I'll extend this to Volfen blessing as well. Compare a R5 norn to a R10 norn. Volfen is fairly easy to maintain while in battle. However, the R10 has +4 health regen, the R5 has only +2. If an additional 2 pips of health regen for the duration of a battle isn't an advantage... what would be a significant advantage?

These are not rhetorical questions. And while I clearly think that the advantages as they are now are significant, I don't want to misconstrue this as some sort of challenge. I would just like to get a better understanding of how you would define advantages. So, please answer: If additional health regen, armor, and damage dealing ability isn't an advantage, what is?

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

PvE skills are a significant advantage in Hard Mode, DoA, etc... theres no way you can spin it to say they aren't. You can say you don't really need them, but you dont really "need" any more than 8 skills either.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by samifly
PvE skills are a significant advantage in Hard Mode, DoA, etc... theres no way you can spin it to say they aren't. You can say you don't really need them, but you dont really "need" any more than 8 skills either.
Too bad chances are Hardmode isn't going to be hard.At all.

With consumables and PvE skills,the onlychance they could make it truly hard mode is make it ludicrous,to the point that it absolutely requires the highest level's of PvE skills,which in turn will alienate players,or can simply remove the use of Consumables and PvE skills causing an uproar over the fact that players leveled up the skills for absolutely no reason.

It's pretty much a lose-lose situation for Anet.

It's either
A. A Hardmode that isn't Hard because of Consumables and PvE skills.
B.A Hardmode that is so hard that it requires a player to grind the highest ranks of a title to use the PvE skills required to beat such challenges.

In other words,chances are,Hardmode's going to be terrible.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by samifly
PvE skills are a significant advantage in Hard Mode, DoA, etc... theres no way you can spin it to say they aren't. You can say you don't really need them, but you dont really "need" any more than 8 skills either.
Thats fine by me, doesn't bother me in the slightest...

Now if they gave an advantage in Pvp, then i'd have issue, but as they don't, I'm not bothered

paddes

Ascalonian Squire

Join Date: May 2005

Greetings,

First of all, I must say that I've been a reading member of this forum since the beginning and I have played GW since the first beta events back in 2004. Usually I don't write a lot in forums but this topic really deserves a reply because I think Rahja made a very good point there.

Before I began playing GW, i was the typical MMORPG sucker who thought that grinding endlessly for levels and equipment was fun. But then I started playing GW and discovered that MMORPGs don't need to be all grind. What I liked was the maturity of the game, the lack of people that felt the urge to brag about their "super elite" equipment for which they ginded endless hours at no end, the equality of the gamers and the feeling that i could actually enjoy a MMORPG without having to worry about playtime and my status. In short, I could enjoy a game with my friends without having to worry about their level or equipment since apart from skill, everything was equal. In my opinion, all that was given up for the sake of that part of the playerbase, that prefers to grind for their merits.

What I see now, are players that are constantly showing off their titles in order to feel better than the rest. What I see now is the discrimination of players that do not possess a certain title or a certain PvE skill. What I see now, is the great rift between the casual gamer and the hardcore grinder. I think A-NET has forgotten, that the longplay casual gamer, who has been loyal to this game for over 2 years now does not lack any skill compared to the new hardcore player, who may have the higher title.

In the long run, it will be the loyal players, who are being abandoned because of this. One should never forget, that titles and lots of other stuff, that was added to the game, was not there in the first place and many veteran players who played through every mission countless times, could not be bothered with going through them yet another time just to grind for a meaningless title that was never the central point of the gamephilosophy anyway. Compared to the new gamer, who has still got the motivation to take the tiles into account and go through the missions, the veteran player is at a loss. To me, increased difficulty or the promise of a title does not make a mission replayable.

But now, GW has changed into a race/competition for show-off titles, skills and armors and GW2 is going to make this even worse (no more level cap, hall of monuments, more titles etc...). The DoA disaster made very clear, that GW is not meant for the casual gamer anymore, it's a perfect example of where they sacrificed the fun factor only to please the masochistic hardcore grinder, no more fun builds only cookie cutter stuff and no more "quick runs".

I never liked the titles, you can see what they did to the PvP community (pvp group looking for r6-9) and even to some extend to the PvE community (group looking for lightbringer r6). In EotN, this is getting even worse, where they sacrificed real content for shallow titles and PvE skills.

GW should go back to the roots and remember those people who helped to make it big in the first place!

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

The complaints about cookie cutter builds is ridiculous. General PVE is easy so most skills will work there. As you get harder, only better skills will work. The final result in a really difficult mission or place, is that only a few combinations of skills work best.

paddes

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by angmar_nite
The complaints about cookie cutter builds is ridiculous. General PVE is easy so most skills will work there. As you get harder, only better skills will work. The final result in a really difficult mission or place, is that only a few combinations of skills work best.
Thanks for the reply,
but I am disappointed, that instead of a reply to the very essence of what i said, I get an answer to one of the many side arguements, which will only wash down the above stated main arguments. But i want to reply nonetheless, since the "cookie cutter problem" is far from being ridiculous.

While cookie cutter builds can be a way to make certain instances easier, especially with the problem of mediocre gameplay in random PUGs, cookie cutter builds should be in no way the only alternative to a successfull mission. Compare it to PvP, where there are many ways to reach victory, PvE missiouns should leave the gamer with more than only one solution. This is what makes gameplay versatile and creative, because of mindlessly googling up the one solution, you can come up with one yourself. It's what makes real teamplay fun and entertaining. Difficulty in missions should not equal the reduction to one single solution.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

In most cases, they're not. People still succeeded occasionally before the cookie cutter builds were devised.

It's just that the cookie cutter builds, ran properly, make success that much more likely, and your typical grinder wants that semi-guaranteed success more than experimentation.

Myself, I never saw the level treadmill as being fun. I play RPGs to complete story objectives, not to reach max level - an "RPG" that's purely based on the level treadmill inevitibly bores me.

At best, levels and level-like benefits like certain titles should be a mechanic - a representation of how your character has improved while pursuing various objectives, not an objective in and of itself.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Well, guess what? The dungeon guide update on the 12th that happened fixed this. GJ ANET. /cheers

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

Yep, it's much better now. It's very easy to reach R5 in all the necessary title tracks to gain access to armors, weapons and consumables, with little to no grind. Grind is only necessary if you want to max out the title track, but I'm certain not everyone will want to do that, so that's left to the more 'hardcore' players, where it belongs. Good Job for sure, Anet.

Artkin

Frost Gate Guardian

Join Date: Oct 2006

USA

RARE

W/Mo

/SIGNED

GW is on life support.....basically I'm looking for a new game to play

Dungeon and Hero book ONLY works up to lvl 8 in the title....then you HAVE to use HM books!!!!!!!!!!!!!!!

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Artkin
/SIGNED

GW is on life support.....basically I'm looking for a new game to play

Dungeon and Hero book ONLY works up to lvl 8 in the title....then you HAVE to use HM books!!!!!!!!!!!!!!!
I don't mind HM books though, at least HM books are there right? Hard Mode itself isn't a grind, just tougher. I never said challenge was a bad thing!

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

I'm glad Anet found a good compromise on this one. I think almost everyone (with the exception of the actual "I want stuff for free" crowd) comes away from this reasonably happy.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Oooh, I cant believe I missed this thread, havnt been on guru for a while.

Firstly title grinding isnt a requirement to play be able to play GW. If you are new to the game, or a long time casual player that doesnt have the time on your hands to grind, no one is forcing you to do it. The rewards that you can achieve from grinding do not give you any strategic or in game advantage to the alternatives that are already there (I completed HM elona with R3 LB). Dont want to gring for Norn armor? Droknar armor is exactly the same thing. Dont want to grind for a rainbow phoenix? You can use any of the other plentiful pets in the game. They are all the same.

I dont have a problem with the title grind, it is there as a little extra for players that have completed the game and want something extra to do. It doesnt afftect Skill>Time at all, or make you any more skilled at the game. Its just more stuff to do and keep you going once you complete the game, and if you dont want to repeat it all on another character (I dont like playing the game all the way through more then once).

However one thing I have a HUGE problem with in GW:EN is PVP skills and consumables. These items pretty much remove the skill required to play PVE, by making it so much easier. IMHO the only reason these were added to the game is because ANET refuse to balance HM, or make hero/henching any better. Instead they give us consumables. What they are pretty much saying is:

'When you die too many times in prophecies HM because Lina and Mhenlo are useless, just use a Powerstone, and use an Armor and Grail to stop yourself dying so much.'

So basically they remove skill from the game by giving us options to make HM easier, yet they keep saying 'You cant have 7 heroes with normal skills only because that would imbalance the game'. WTF Anet?

Adding 7 heroes would have been a much more balanced and skillful addition to the game then the PVE skills and consumables. I just dont understand Anet at all nowadays, and just wonder how bad they are going to make GW2 with all the stupid ideas they keep placing in their current game.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Quote:
Originally Posted by Rahja the Thief
Waaaaaaaaaaaah

Replace "price" with "time".
PvE, Armor Skins, and Titles go on the left side of the chart.

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

GWars is coming to a



GG Anet and your worthless updates...

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Rahja, that was the most wise and down to Earth post I have ever seen on Guild War Guru.

I completely agree with everything you said, ArenaNet needs to understand that they have strayed off the niche of their original format for Guild Wars, and they probably do, too. Sadly, it's too late. ArenaNet's only chance is Guild Wars 2. They need to focus on it, use all the developing power they have, and deliver a game that represents the Guild Wars concept.

The originial Guild Wars was such a great game. Eye of the North, too, wasn't bad at all though, in fact, I believe it to be a great RPG that is much better than so many people here make it out to be. However, I say this as someone who doesn't mind games like World of Warcraft, etc. that have grind. I understand that people do (or did) play Guild Wars because it was originally anti-grind. This is something I've been able to realize recently, and it dissapoints me that ArenaNet has fallen into these pitfalls. ArenaNet isn't being retarted or stupid with their ideas. They probably are trying fairly hard. They're failing, that's what the problem is, even though they're trying their hardest.

Analogy: A kid at school tries really to get a good grade but time and time fails again. This isn't helped by the pressure his parents (in our case, the community) and peers (Other MMO developers)put on him.

The problem with Guild Wars isn't that it is bad. The problem is that Guild Wars is becoming a "me too"* MMO.

^*From the words of ArenaNet high-ups to describe many MMOs that don't do well.


*EDIT* in order to prevent problems in Guild Wars 2, I would really like to see a lot more closed (or open) Beta testing for things like major updates and expansions/campaigns. This would help a lot of ill feelings towards features that have become too grind-friendly.

big papi

big papi

Town Dweller

Join Date: Dec 2005

on the LOST island

[SMS]

i approve of this thread

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Ulterion

GG Anet and your worthless updates...
I love that this thread is still accumulating comments like this when the most recent updated solved the problem, even according to the original poster. Are you people ignorant or just incredibly ungrateful?

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Rahja the Thief
Well, guess what? The dungeon guide update on the 12th that happened fixed this. GJ ANET. /cheers
Agreed.

There is still the issue of gaining a mechanical benefit from title grind (from skills becoming more effective from higher ranks even if the direct benefit isn't applicable in an area), but I don't think that's a genie they can put back in the bottle. At least with the book update they've made it so that replaying the game is actually a viable alternative to monster hunt grind for gaining points.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Vinraith, if you don't want threads like this to continue, why fan the flames with insulting remarks?

I'll concede ANet have probably "fixed" GW:EN, as well as they could within its design. I'm hardly going to be grateful for a product I still find deeply disappointing, though.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Quote:
Originally Posted by Vinraith
I love that this thread is still accumulating comments like this when the most recent updated solved the problem, even according to the original poster. Are you people ignorant or just incredibly ungrateful?
I believe the real question is: Should we be grateful for support for a game we paid for, or should this be something we have to come to expect from a respectable game company? When people have to be grateful for a company doing what's expected of them, overdue, and not very well thought out or tested, we're in trouble.

The forgiving attitude lots of players give game companies is the source of the problem.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Asplode
I believe the real question is: Should we be grateful for support for a game we paid for, or should this be something we have to come to expect from a respectable game company? When people have to be grateful for a company doing what's expected of them, overdue, and not very well thought out or tested, we're in trouble.
"Support" is fixing bugs, and should be expected. Listening to the community and making changes to the design to accommodate them, on the other hand, is an exemplary level of support. You're free to think otherwise, but you're going to spend the vast majority of your time disappointed. It's a rare few development teams that actually listen to their fan base to the degree that Anet does (frankly I think they listen too much, but that's another thread).

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Anet does listen, they really do, but when was the last time ALL GW players agreed on any one thing??

They are doing there best, and the update to the Hero/Dungeon Books was a great means of wiping the grind for armor out of GW.

Now we have a reason to redo the quests/dungeons and you don't have to do them on hard mode if thats more challange than your up for. The normal mode books will bost your titles fast and are very easy to fill up.


Now if only they had a fix to the Sunspear/Lightbringer title grind, not that its terribly hard, but you tend to have to farm the same maps for the same foes so much its sickening after the 20th or so run...