(This thread is provided as a convenience to the devs so that this issue can come to their attention without having to wade through pages and pages of off-topic in the update feedback thread.)
It's time to remove the timer from Soul Reaping.
We grudgingly tolerated it when it (arguably) served some purpose. Now that spirits no longer trigger Soul Reaping, that purpose is gone. So, the timer no longer serves any purpose. And we HATE it. So it's time to remove the timer, please.
To elaborate for those who haven't been paying attention to Soul Reaping:
PvP teams used to be able to create infinite energy engines using either: (1) Jagged Bones to create infinite minions in rapid succession, or (2) an infinite supply of spirits cast in rapid succession. First, Jagged Bones was nerfed with a long recharge that made the minion turnover too slow to be worthwhile as an energy engine. That nerf worked, and "minion spam" died. Later, the timer effect was added to deal with "spirit spam," over very strong community complaints that we'd rather see spirits just not trigger Soul Reaping. This nerf failed to destroy "spirit spam" teams (they just worked around the timer), and remains widely HATED among the necromancer player base. Now that a-net has finally implemented no-Soul-Reaping-from-spirits, like the players asked for months ago, both types of infinite energy engines are impossible, and there is no need for the timer to remain. (Moreover, with EotN as the final installment, there's no danger of accidentally creating a new one in a future expansion.)
At the time the timer was added, some people argued that it was also necessary for "PvE balance." Most responded that "PvE balance" does not exist, or, if it does, the devs do not care about it. I think that, with the inclusion of super-powered PvE-only skills like Ursan Blessing, Save Yourselves, and There's Nothing to Fear, there can be no doubt that, if "PvE balance" was ever a real concern, it is not anymore. Simply put, "PvE balance" is no longer a credible reason for nerfing anything.
Finally, I've gone to the trouble of sifting through the mountain of off-topic in the update feedback thread to pull out people's comments in support of removing the timer.
Originally Posted by Taurucis
Now that you've gone and done what players said to do... oh, a few MONTHS ago... how about you remove the bloody timer?
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Originally Posted by Necrotic
The new SR nerf needs to include the removal of the timer, because that would make SR function exactly the way we suggested it the first time.
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Originally Posted by Jetdoc
Revert the timer back to the original Soul Reaping. No need for this nerf anymore if the controllable deaths have now been removed from the energy gain.
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Originally Posted by rohara
i agree the timer should be removed from soul reaping now.
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Originally Posted by william1975
Would be nice to knwo if they will remove the timer limit on soul reaping.
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Originally Posted by Moloch Vein
The timer was added to stop the spiritway "exploit". The spiritway "exploit". is. removed.
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Originally Posted by kooomar
the SR timer should be removed imo, as its not really necessary anymore
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Originally Posted by ManMadeGod
Now no energy from spirits, they should revert some nerf because of soul reaping build as well.
timer nerf blood spike (especially OG) icy veins jagged bones |
Originally Posted by Grammar
Get rid of the timer on Soul Reaping
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Originally Posted by Sqube
Soul Reaping: Everybody knew this was only a matter of time. But yeah, it doesn't make much in the way of "sense" or "logic" to have the timer anymore. You're not worried about the issue in PvE and there aren't enough people dying in PvP for necros to turn into perma-batteries. $0.02.
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Originally Posted by Aera Lure
Necros not gaining energy from spirits makes sense. It always did. The timer, however, makes none. Hope it is considered to simply returning SR to what it used to be, sans being affected by spirits.
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Originally Posted by Miss Presler
No more soul reaping from spirits, i couldnt give a damn, now just take that timer off and rock on.
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Originally Posted by Darkobra
Oh good. You finally listened and took spirits off the SR. Now just take off that timer and all will be well.
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Originally Posted by Shadow Slave
My first thought: - Good, now they can get rid of the SR timer
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[edit: In what may be a vain attempt to maintain the focus in this thread, I've created another thread just for the pet nerf.
Please put the pet comments there and the SR comments here.]