Originally Posted by Isileth
Well answer me this, if there was a skill that killed everything in radar range would you use it? Now regardless of that answer lets assume you dont, lets say you find that terribly boring. How would you feel about others being able to use it?
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Originally Posted by Isileth
This is an online game, what others do does effect you.
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Originally Posted by Isileth
People will start grouping only with people who choose to use said overpowered skill.
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Originally Posted by Isileth
Those using it would make money faster, prices would rise even faster yet those who dont use it dont gain anymore money.
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If 10% of people use the skill which gives 100K on one button press and 90% don't, then those 10% will get the items they desire. However, once they have what they need, prices will rapidly drop since nothing can be sold at 100K anymore. Surely you have seen this for yourself in-game? Situation is a bit different in real life economy where items are consumed, cars get broken and there's new television sets and cell phones to be bought. Market doesn't stop in real life, but it stops in Guild Wars.
Originally Posted by Isileth
And also, the game should be balanced.
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Originally Posted by Isileth
It shouldnt be up to the players to make it balanced by not using skills.
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Originally Posted by Isileth
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat."
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Originally Posted by Isileth
I also dont think everyone should be equal. Skill should be the factor in who is the better player, not who has spent the most time grinding a title.
It also shouldnt be about who chooses to use an overpowered skill and who doesnt, that choice shouldnt be there. The game should be balanced, however when thats not possible there at least shouldnt be anything as extreme as UB. |
Aren't solo-farming builds the greatest display of skill in PvE? Also are the builds display of skill for those who created them, or just any joker who happens to copy them from Wiki? Is there skill involved in maintaining enchantments of 600 Monk? Is casting Spiteful Spirit on group of monsters aggroed next to tank skill? Is spamming Barrage, Barrage, Barrage skill? How about Dragon Slash Warriors with ridiculous adrenaline pump? Or is skill only beating the game with the oldest school Sever Artery -> Gash -> Galrath Slash skill, since you have to use Sever Artery before Gash for deep wound? Is it hard to stop every once in a while to check where the patrol groups are heading?
This isn't chess.