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Originally Posted by DivineEnvoy
How are you so sure that the people who complete high-end areas/Hard Mode are bad players, and they can only complete high-end areas/Hard Mode with Ursan?
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How do I know? I know because that how GW players are. The
good players, the one that learned how to evolve builds for each area, how to make team builds that functions well together, those people spent a long time becoming that good. No-one started off godly at GW, they played the game and evolved. They don't use stupid and terrible builds, they don't think because they beat the storyline then it makes their stupid builds good. Those aren't the people that want a Obsidian Flesh warrior, those aren't the people that have monks that bring no prot, those aren't the people that think Paragons are useless (and know that Agressive Refrain is still awesome-sauce), those aren't the people that bring flare. They aren't the people that don't even have Flail on their warrior.
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How are you so sure that such moral, which only people with so-called good skilled balanced team tactics and experiece are allowed to complete these areas are really good players?
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ELITE areas should not be something every PUG and their grandma can breeze through simply because of
one skill. Yeah sure PUGS can work for 90% of the PvE world but that's because most PUGs are NM where the game is incredibly easy, there are not many HM PUGs in comparison. While I do not say HM is actually hard (for a decent player that knows the basics, HM is just challenge mode) because I found Guardian titles to be quite easy and what I've vanquished so far hasn't been that hard. Do you know why I had little problem? It's because I have a some-what decent knowledge of what sucks in the game and what doesn't. I know what skills and heroes would suit which area, I know who to target. My warrior brings flail.
Can you see the difference there? I've seen plenty of people complaining of certain areas in EotN are '
hard' (yeah I laughed as well). I've heard of stories of a certain wurm that is the heart of the mountains being 'hard', I've heard of some multi-coloured drakes being hard, I've heard tales of some undead dungeon being difficult. I on the other hand laughed at those areas, this is not saying I'm pro because I'm not, I simply adapted to each area (and when I say adapt, I change entire skillbars on my heroes and myself. Adapting for most players is bringing a hard res, most likely rebirth). I still have difficulties in some HM areas but in general I have few problems. I mean look at Gates of Madness and all the pugs there, I was scared when I first tried it but now I know it's just another Thunderhead Keep for me, initially daunting but a piece of pie (even in HM) when you stop sucking and
bring good skills. Mhenlo and Kihm are more than good enough to cover the healing and protting needs.
See what I'm getting at here? I can beat most of HM because I generally use skills that don't suck, run builds that work well together and prepare my skills for the area ahead. That does not take some after-thought, that is something that takes time to do and thus when I complete something 'difficult' I feel satisfaction because my hard work paid off.
On the other hand some silly wammo and meleemancer brings Ursan and do the same area just as easily.
Yeah.