Well a quick thanks for Bryant deffending my points while I was asleep
And yes you did miss pretty much all the points in my post Divine, ill try and reply to what you said though.
Quote:
Originally Posted by romeus petrus
No, I stated very clearly (to most) that giving the AI the same level as players would make the game rediculous (rediculous was the exact word I used). The AI needs to be many levels higher than human players to make the game challenging. And when u have a group of level 20 players fighting a mob of level 28-30, it is kinda hard to argue that "balance" exists in PvE..
Face it there is no balance in PvE, there never was, and there never will be.
"...there is no spoon".
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Thats because you are viewing balance here as X must = Y
In PvE this obviousely cant work when the player is "better" than the AI.
So you need to give the AI some form of advantage.
It becomes X = Y+Z.
Its balanced because the AI team becomes a challenge, not because both teams are at the same level.
Quote:
Originally Posted by DivineEnvoy
After two years or so at this point, where people have invented thousands of ways to farm nearly anything, you are telling me as if Ursan is the only affection to the prices of items.
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Did I say it was the only thing that had an effect?
Just because other things can doesnt suddenly make the point dissapear.
Quote:
Originally Posted by DivineEnvoy
Last time I checked, bots, gold sellers, cheaters are against EULA. And apparantly, Ursan isn't against EULA. So how are these reasons relevant?
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This is the one where you miss the point big time.
By that logic if cheating wasnt mentioned in the EULA it would be ok right?
Why do you think things are put into the EULA? Because Anet figures it would be funny? Or because if it was allowed it would have a negative effect on the game?
Just because something isnt in the EULA however doesnt mean it doesnt have a negative effect on the game. I think you can see from how many people are against UB in its current form that more than a few people think it has a negative effect on the game.
Quote:
Originally Posted by DivineEnvoy
While we are on the topic, unbalanced gameplay, would it be possible for you to explain to me why the monsters in Hard Mode have infinite amount of energy, which made most Inspiration spells totally worthless?
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Because that sort of thing is required to make it a challenge, HM isnt meant to be balance. Its meant to be a challenge.
If the AI team had to work within the same limits as a player it would lose every single time because its AI controlled v player controlled.
To make it balanced in NM and a challenge in HM the AI needs an advantage.
As I said before balance in PvE is not X = Y.
Because the AI will never be able to play at the same level as a team of players.
The AI cant change its build.
etc
The player will always have an advantage and so it needs to be balanced out with an advantage for the AI.
Quote:
Originally Posted by DivineEnvoy
In this logic, if I'm not interpreting it falsely, you are basically saying how additional options should not have been rewarded from the time spent, which would grant players more power. Well in this sense, if we are going to nerf Ursan, shouldn't we nerf all the available runs throughout the game as well, since they are just more options granted from spending time into farming, as well as the fact that the consumers have power over the area simply because they have a runner?
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Are you saying a runner is overpowered? That a runner makes killing AI teams far to easy?
All running does is let players skip parts of the game they dont enjoy.
Overpowered skills kill game balance by making it to easy.
Its hardly the same thing.
Quote:
Originally Posted by DivineEnvoy
Perhaps we shouldn't even let human players party together; like you said, the game is supposed to skill over time, so if a player decides to make a friend or so, and maybe he would ask this friend to help out on a mission or two, that would be rewards granted over the time spent into socializing with people, which will allow this inexperienced player to have power over these missions.
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Right because thats quite obviousely the same as rewarding power based on time spent grinding.
The quality of your team is an outside factor. You cant grind a better team. You cant buy a better team.
Your teams skill is based on the skill of the players and how they work together.
Quote:
Originally Posted by DivineEnvoy
It really depends what you mean by the game being balanced. If it is what Anet's standards of being balanced is, then it will happen, but if it is just your opinion to what balanced should be, it really doesn't give you the right to dictate what other players should do.
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And at which point am I dictating? Just like you im here giving my opinion.
My opinion is UB is overpowered.
My opinion is that overpowered skill are bad for the game.
My opinion is that things that are bad for the game are bad.
Quote:
Originally Posted by DivineEnvoy
In all honesty, PvE is broken, and as we know, Ursan is just a temporary solution. With this said, I would appreciate anyone to make suggestions to make discriminated professions usable in PvE, but I would point out, many people do not have any solutions to give within these arguments, yet they want to take out the only solution we have so far. My point is, these people continue to claim that they care about the game and what not, but are they really just care about themselves, and their so-called elite status of accomplishing certain areas just because they are one of the less discriminated professions?
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Do you really believe that a mesmer for example plays as a mesmer so they can play as a frontline melee char?
In my opinion UB doesnt allow unwanted proffesions to play more. It just turns them into another proffesion.
It doesnt make mesmers more wanted in PvE. It just lets them turn into a frontline char.
It doesnt make different team builds wanted, it just makes it irrelevant.
It removes any skill required from the game. As long as you have the time to grind UB you can go ahead and never have a challenge again.
Quote:
Originally Posted by DivineEnvoy
First thing first, how does such balance affect your gameplay?
Generally speaking, let's look at the situation with person A and person B, where they are in separate instances. If person A accomplishes task C, person B is unaffected, because as we all know, we have different instances. Nonetheless, the only way I can see how person A would affect person B is the fact that person B actually believes that only certain people deserve to accomplish the given task. The truth is, this is no more than an opinion, and thus it should not have any effect to both players as they both purchased the game with their own money.
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Well let me ask you a question.
How do bots effect you?
How do gold sellers effect you?
How does people cheating effect you?
Please note an answer here of, they are against the EULA doesnt work. That doesnt explain how it effects you.
By what you are saying it doesnt effect you.
Because what they do ingame doesnt effect you right?
If they dupe some rare item that doesnt effect you does it?
If they have a bot to farm an area that doesnt effect you right?
If they use an exploit to ensure they always win that doesnt effect you.
Im fairly sure that you do think that effects you, and guess what? It does.
So does having an overpowered skill.
Just because it happens in their own instance doesnt stop it effecting others, this is an online game.
Other players effect each other.