Ursanway ... vanquish PUG annoyance?

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by trobinson97
No need to apologize, everyone is wrong at some point, you're only human. If I could clear DoA with UB myself, yeah, that's a "you win". If I could go with a team that had no clue in hell what to do, or how to manage aggro, or how to focus on targets, and is running around with no clear focus and still win in convincing fashion then yeah that's a "you win". You're oversimplifying because you're desperate and you have nothing else. You're not just managing two skills, you're managing two skills while working in the framework of a team. You're managing two skills because it's a lot easier to manage 2 within a team than to manage 6, but you still have to play smart and as a team. You absolutely will not win just because UB is on your bar.
I agree, and that's what I was saying earlier. Having UB doesn't mean you'll fight through everything without dying right away.

You still have to target the right foes at first, then yes, you can probably C-space your way out of a mob. However, PUGs DO feel like they're in Godmode just from C-spacing.

Well guess what, WRONG! I failed DoA 'cause the target caller C-spaced through everything, and people were still acting like idiots, rushing around, aggroing everything and having a hard time forming a wall. We were 6 UBs (5 W/Mo, me as a necro) and 2 monks (friend and PUG).

HOWEVER...

It becomes Godmode when you focus on problematic foes and have a good backline, and protect them (hence the wall). But then again if you do the same with real builds, you get the same results, with more damage taken as not everyone's a tank and your foes don't drop as fast.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by CyberNigma
In this case they want ANet to make other people play the way they think they should be playing for their own satisfaction.
It's how Anet wants people to play, at least it was supposed to be. Skill over time, grinding your norn title up to gain an advantage over others goes against what Anet originally intended the game to be.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Racthoh
It's how Anet wants people to play, at least it was supposed to be. Skill over time, grinding your norn title up to gain an advantage over others goes against what Anet originally intended the game to be.
You're right there.. Ultimately everything is up to how ANet wants people to play and it always has been. I disagree with the advantage over others in PvE, especially since it's an all-instanced game intended to reduce the competiveness in PvE vs games like UO and WoW.

I think what ANet has said and what they have done are two different things. I think in their minds they intended that, but from the get-go with 15k and FoW armour they've had an outlet for supposed 'elite' or hardcore players. Halo, Starcraft, and Chess are good games that demonstrate skill over time, just the wrong genres. I really don't see how an RPG can be made like that though at this point. there's always going to be some kind of time involved, even in non-leveling action RPGs like God of War.

I think their idea of skill over time was in PvP, although that only really surfaced with the recent skill and item unlock packs.

The closest way in PvE would be to be able to create characters with all skills already bought/captured, max armour/weapons, and level 20 from the get-go.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Racthoh
It's how Anet wants people to play, at least it was supposed to be. Skill over time, grinding your norn title up to gain an advantage over others goes against what Anet originally intended the game to be.
Sadly Anet has, as times gone on, been more and more willing to accommodate a community that really wants this game to be an MMO. Among numerous other things, that means rewarding (in some small way, at least) time played. It's not a decision I agree with, but it probably IS about the least intrusive way they could have given in to what amounts to a higher level cap.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

It is not any easier than using the 3 necro build at all I have done both...not as fun either

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

skill over time spent might have been anets plan at the start but after it found its ppl were spending thousands of hours in pve and not moving to pvp
that kind of made them change direction

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by CyberNigma
Too many people think nerfing UB will let them play in PUGs the way they want to. that has never happened in the history of GW for everyone. There is always going to be a consensus on what build to use by the majority of the party that a minority will disagree with. Anyone who played a mesmer back in the day (I have) will know this. There will still be class discrimination. There always will be. Nothing will ever fix it. The only difference will be that everyone will go back to the old ways of kicking people for not having a particular build.
It's how PUG's are I know it just seemed weird to me that with over 10max titles I could be rejected from a PUG even though they were struggling and I purely offered help; because I didn't want to use UB (firstly I do have it just r3 norn because I don't care to grind or ever use any particular norn skills)!

Class discrimination is always going to be there everyone knows it...guild teams are for those with the discrimated classes to play together were people won't rage for saying "OMG a sin get out u nub" - seen recently as everyone does!

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

yet another UB thread by the same crowd

i'm gonna keep saying this, UB is intended the way it is, its the consumables giving it its power

without even watching that video i'm going to assume they have consumables up, and i'm going to assume most people run consumables in high end areas.

when you run a set of EOTN consumables this is what you get:
+100 health
+10 energy
+10 armor
+1 attribute
+1 health regeneration
-5 dmg reduction
immunity to critical hits (the biggest bonus of all)
attack and move 25% faster
reduce and recharge skills 25% faster (where ursans power comes from)
+10 morale with increase health and energy

then you add cupcakes, pumpkin pies etc:
+100 health
+100 health
+100 health
+10 energy
25% reduce skill activation(yes it does stack with celerity)

its easy to get confused that UB is powerful, in reality its not, try running it without consumables, it will feel slow and compairable to say a SF nuker or other pve-only skills.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by DivineEnvoy
Guild Wars is only a game; it's not life.
And other games that that approach. Look at other RPG games, do they offer high end stuff to c-spacers?

Quote:
Technically, when you run Ursan, you don't only bring one skill. You bring other skills to reinforce it. Even so, the completion time of an elite area is still somewhat similar to the standard completion time. It is not an ideal farming technique, since most farmers prefer areas with shorter completion time.
You can bring other stuff but there's no need, bringing skills to enchance ursan is just kicking the monster while it's on the ground. Completion time of an elite area is somewhat similar? That depends on the group.

Quote:
How are you so sure that people with Obsidian armor have to farm for so many hours? Just let you know, I just got my Obsidian armor recently; I only saved up for 2 months, while playing 30 minutes a day. I can tell you that I didn't use Ursan at all. In fact, I used the Hard Mode warrior build, which was posted on Guru. Guild Wars is a game; it's not rocket science. It doesn't take an Einstein to determine which of your daily activities yield the greatest amount of profits.
2 months isn't long for you?

Quote:
I meant running high-end/Hard Mode areas.
Considering that all enemies in HM have a innate speed boost, if someone can make a viable/reliable build that can run in HM then they deserve it. They need to think about what skills to bring when they should use it etc etc. With Ursan you just mash '1' on the keyboard with the odd '2' and '3' thrown in just to screw over the monsters even more.

Quote:
You don't have the rights to judge people who have a busy schedule, just because you don't have a busy schedule yourself. Clearly, this is not anyone's problem; it is your problem: you are unable to accept other people for being different.
Lol.

Very lol.

You want to eat your cake and not get fat.
You don't want to spend the hours but you want the good stuff.

Yeah. Right. Sure. Have a nice day.

Quote:
Ursan does not make a significant difference when comes to credibility of the game. There are many other avaliable options, which are more efficient. For example, it is possible to mod your Guild Wars client to find what areas you missed for your cartographer title.
That's TexMod and ANet didn't make it. They did however make Ursan

Quote:
Another example would be consumables, which grant a player with even more power. I am amazed how you managed to blame all the faults to Ursan.
For most PvE players, consumables make it harder for you to die (the monks can spam orison quicker), most of them is about buffing life and whatnot. Even still you still had you use your own skills

Quote:
Real life does not equal to a game. However, I'll argue anyways. In real life, there's a Ursan too, and if you don't use it, you can't even find a decent job.
Hmmmm?

Quote:
To make things worse, you have to do a lot more grinding to achieve the best profit. How do I know? In university, they do offer all sort of courses like Existentialism or philosophy of logics, but we all know only the cookie-cutter few will grant us a job that pays.
At least your spending time

Quote:
That doesn't apply if anyone chooses to smart play. See above for a more detailed analysis.
Because mashing '1' is super intelligent

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Keithark
It is not any easier than using the 3 necro build at all I have done both...not as fun either
Which is just proof that SR is still out of hand, but we knew that already.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by blue.rellik
And other games that that approach. Look at other RPG games, do they offer high end stuff to c-spacers?
Basically, you are telling me that you are serious enough to use life logics on a game, and I'm telling you that you are not supposed to. Now you are trying to convince me that Guild Wars is a special game that you have to be serious enough and use life logics...
It's just a game.

Quote:
Originally Posted by blue.rellik
You can bring other stuff but there's no need, bringing skills to enchance ursan is just kicking the monster while it's on the ground. Completion time of an elite area is somewhat similar? That depends on the group.
Basically you are saying you only need Ursan in Ursanway. Alright, now let's say we have 6 Ursan and 2 monks going into...let's say Fow on Hard Mode. If a monk dies, the other monk is the only one who can ressurect the fallen monk, since you said that Ursan players don't need any other skills. If this monk dies while trying to ressurect, you end up with 6 Ursan with no healing support or the ability to ressurect. Apparantly, that's a very mighty build for you.

Quote:
Originally Posted by blue.rellik
2 months isn't long for you?
2 months of 30 minutes per day of gameplay is just a casual gameplay. That's only 30 hours, so no, it's not long for me.

Quote:
Originally Posted by blue.rellik
Considering that all enemies in HM have a innate speed boost, if someone can make a viable/reliable build that can run in HM then they deserve it. They need to think about what skills to bring when they should use it etc etc. With Ursan you just mash '1' on the keyboard with the odd '2' and '3' thrown in just to screw over the monsters even more.
Are you aware of that running has been evolved to the extend, where people will do a mission for you? Guess not.

Quote:
Originally Posted by blue.rellik
Lol.

Very lol.

You want to eat your cake and not get fat.
You don't want to spend the hours but you want the good stuff.

Yeah. Right. Sure. Have a nice day.
You basically told me that people who have a busy schedule and play a mmo have a mental problem. So I replied you that you don't have the rights to judge other people. Now you are laughing and still claiming that we don't have the rights to do things our ways...
I'm not going to say anything else.

Quote:
Originally Posted by blue.rellik
For most PvE players, consumables make it harder for you to die (the monks can spam orison quicker), most of them is about buffing life and whatnot. Even still you still had you use your own skills
Apparantly, using consumables is approved by you. However, it doesn't change the fact that it isn't overpowered.
Read snikerz's reply.

Quote:
Originally Posted by blue.rellik
At least your spending time
Are you saying we need to spend more time leveling up our Norn title?

Quote:
Originally Posted by blue.rellik
Because mashing '1' is super intelligent
Read above.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by blue.rellik
And other games that that approach. Look at other RPG games, do they offer high end stuff to c-spacers?



You can bring other stuff but there's no need, bringing skills to enchance ursan is just kicking the monster while it's on the ground. Completion time of an elite area is somewhat similar? That depends on the group.



2 months isn't long for you?



Considering that all enemies in HM have a innate speed boost, if someone can make a viable/reliable build that can run in HM then they deserve it. They need to think about what skills to bring when they should use it etc etc. With Ursan you just mash '1' on the keyboard with the odd '2' and '3' thrown in just to screw over the monsters even more.



Lol.

Very lol.

You want to eat your cake and not get fat.
You don't want to spend the hours but you want the good stuff.

Yeah. Right. Sure. Have a nice day.



That's TexMod and ANet didn't make it. They did however make Ursan



For most PvE players, consumables make it harder for you to die (the monks can spam orison quicker), most of them is about buffing life and whatnot. Even still you still had you use your own skills



Hmmmm?



At least your spending time



Because mashing '1' is super intelligent
c'mon you're talking about a game where you fire and forget. You literally select a target and your character will shoot at it, run to it, whatever. It's not like you have to aim or find a way to get to your target or stay facing him, you click him and thats it. Then you just push buttons in patterns over and over again.

Try playing an FPS or God of War or something where it actually takes some kind of real skill to hit stuff or chess where it takes some brain capacity to think about what you're doing.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

I love how people cry when skills get nerfed because they are overpowered, and then cry when they think skills are too overpowered and should get nerfed. This whole thread fails.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

#1 sign something needs a nerf is when it shows up on the skill bar of almost everyone of that profession.

So when it shows up on the skillbar of everyone regardless of profession, that's sort of an overstated need for a nerf. And when even people who hate it concede they can see its just not wise to not use it... well, seriously time for a nerf.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by CyberNigma
Try playing an FPS or God of War or something where it actually takes some kind of real skill to hit stuff
Oh yeah... thumbs of fury.

Edit: Oh and Bastian those 2 people are different groups of peopel. The people who whine about nerfs are the ones who like Ursan the way it is. Those who are fine with nerfs and think "adapt or die" want Ursan nerfed.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by Bastian
I love how people cry when skills get nerfed because they are overpowered, and then cry when they think skills are too overpowered and should get nerfed. This whole thread fails.
It actually makes a lot of sense that people would do this.

There is this fuzzy hard to pin down middle ground where a skill should lie. If it goes above it it needs a nerf, if it goes bbelow it its been nerfed too much.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Ursan Blessing isn't overpowered, consumables are.

And Consumables are expensive, so let the rich players spend their money. I use them infrequently, mainly for vanquishing the worst areas, etc.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

To the OP: Ursanway isnt a cookiecutter build. You have said that you never used it, but you are judging that is overpowered. How can you know that?

Some areas are made easier with UB, but with a right team build you can still make those areas.

Some areas are simply not possible with UB, but the right team can still make those areas.

Anyway, you are talking as if Vanquishing is something elite, and the title only is for elite players.
Vanquishing, to my opinion, is easy and doable with or without Ursanway. All areas are doable with either full H/H team or 2 players with 6 heroes. If you do not wish to join Ursanway pugs, don't go with them. Just don't judge something before you even tried yourself.

As Rahja said, also balanced teams would really benefit from consumables, that is the real power of the Ursanway teams.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by HawkofStorms
Edit: Oh and Bastian those 2 people are different groups of peopel. The people who whine about nerfs are the ones who like Ursan the way it is. Those who are fine with nerfs and think "adapt or die" want Ursan nerfed.
I can identify those two groups up until now: PvE players = hate nerfs. PvP Player = Love Balance, welcome Nerfs.

Not until now have PvE players EVER got upset about things being too overpowered - only when the overpowered skills get nerfed and they have to change their vanquishing build a touch or figure out a new way to beat Mallyx. ANet obviously recognized the significance of making PvE ridiculously easy for those who cry about nerfs all the time, so this is what happens.

Ursan's Blessing will most likely never get nerfed because too many people can't PvE without it. They will throw a fit and quit the game spreading propaganda about how much ANet sucks and how PvE never gets heard by the developers. So Ursanway will stay, and it should stay, it doesn't affect anything except for the potential for some people to find PUGS. Well guess what: if you don't like Ursanway - find a good guild with like minded players, its that simple. Now, again, this whole thread fails...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Bastian
I can identify those two groups up until now: PvE players = hate nerfs. PvP Player = Love Balance, welcome Nerfs.
But... that's not true. Its the common misconception that leads to a lot of people turning these discussions about balance into PvP vs PvE flamefests.

I'm a PvE player and I love balance and welcome nerfs. There are people on both sides of the issue in both communities. You think people who use overpowered builds (Heroway, the old IWAY, the old spirt spamming) in PvP want those builds nerfed? Of course not.

Toxage

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Racthoh
It's how Anet wants people to play, at least it was supposed to be. Skill over time, grinding your norn title up to gain an advantage over others goes against what Anet originally intended the game to be.
They went back on that when titles were implemenated.

Sunspear
Lightbringer
Kurzick
Luxon
Norn
Asura
Wisdom
Lucky
ETC ETC

Tons of titles reward time > skill. Did you miss the memo?

Tyla

Emo Goth Italics

Join Date: Sep 2006

man - leave ursan to DoA and let pve have a minimum of skill in average HM pve

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Toxage
They went back on that when titles were implemenated.

Sunspear
Lightbringer
Kurzick
Luxon
Norn
Asura
Wisdom
Lucky
ETC ETC

Tons of titles reward time > skill. Did you miss the memo?
Because titles were purely cosmetic when they were first implimented. Just like elite armor skins and weapons were no better then collector gear.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

My Opinon on Ursan Blessing:

Anyone complaining about the lack of PuGs and social gameplay that hates UB should be burned at the stake for hypocrisy. UB was a huge PuG booster because it's the only skill in the whole game that makes actually finding a PuG possible, and worthwhile. No more worrying about idiot builds when you all have the same basic idea, and just get two nice monks.

The Skill itself:

It does not need to be nerfed. Yes, it lessens the challenge, but new updates will do that. Old activities become less and less challenging with newer updates and skills in any online game you will ever play, and there will always be older players ranting about things becoming too easy. Not to mention it's not as powerful as some of these whine threads make it out to be.

Personally, I don't use it that often, but I have no problem with it's current strength or it's use in PuGs. There's been no change in level of thought requirement, since PuGs lack that ability anyway. Stop whining about it. Games go on.

Toxage

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by HawkofStorms
Because titles were purely cosmetic when they were first implimented. Just like elite armor skins and weapons were no better then collector gear.
Wisdom has always given an in game advantage - salvaging.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Toxage
Wisdom has always given an in game advantage - salvaging.
Again... when they were FIRST implimented, they did nothing.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by HawkofStorms
Again... when they were FIRST implimented, they did nothing.
Wisdom and Treasure Hunter titles gave their bonuses since they were first implemented. But Wisdom's bonus became obsolete with the introduction of Perfect Salvage Kits.

Quote:
Originally Posted by You can't see me
Old activities become less and less challenging with newer updates and skills
No, old activities become easier as players learn more, play better, and share information.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

the players who want this skill nerfed and complain that it is overpowered either are afraid that everyone now has a way to obtain items once only allowed by elete players, or are simply selfish that their elete items will be held by some noob, who will say I Ursanwayed it.

There is nothing wrong with the skill, it is not overpowered, nothing in this game ever was. In fact if you don't believe me, then explain overpowered and how it relates to the game. Also don't just say it makes things easier, you want challenges then play professional PvP. PvE is supposed to be fun, not a chore and if certain skills can make a game more fun, even in hard areas, then let us have our fun. It just makes the game more appealing. Stop trying to take away our fun you ASS-HOLES!!!!!!!!!!!!!!!!!!!!!!!!!

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Ursan Blessing isn't overpowered. Real men use items.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

has any one from either side of the fence ever changed their mind because of an argument laid down by the other side.
very few if any from what i see on one hand you have the nerf ursan because its over powerful a good argument for sure that is totaly lost in the
pile of all ursan users are noobs, keep the noobs out of elite areas, they are all cheaters so they are.
any legitamate argument there ever was has been destroyed by those holier than thou players that think they are special.

silara_jorinset

Frost Gate Guardian

Join Date: Oct 2006

AoFT

E/Me

Quote:
Originally Posted by Chris Blackstar
the players who want this skill nerfed and complain that it is overpowered either are afraid that everyone now has a way to obtain items once only allowed by elete players, or are simply selfish that their elete items will be held by some noob, who will say I Ursanwayed it.

There is nothing wrong with the skill, it is not overpowered, nothing in this game ever was. In fact if you don't believe me, then explain overpowered and how it relates to the game. Also don't just say it makes things easier, you want challenges then play professional PvP. PvE is supposed to be fun, not a chore and if certain skills can make a game more fun, even in hard areas, then let us have our fun. It just makes the game more appealing. Stop trying to take away our fun you ASS-HOLES!!!!!!!!!!!!!!!!!!!!!!!!!
Really? I don't have any tormented weapons or such and would like to see a nerf... I don't want to see every harder area in the game become just an ursanway fest. Just because its PvE rather than PvP doesn't mean it shouldn't have challenging areas in it. They are designated elite areas for a reason. The skill is blatently over-powered, any skill that is more effective than taking actual profession specific skills needs looking at.

Toxage

Krytan Explorer

Join Date: Nov 2005

Interesting how Paragons can provide 70% reduction to the whole party with no consumables and this is BALANCED but yet some people use ursan blessing with CONSUMABLES and it is imbalanced? LOL at your logic
Stop being so stupid..

There's nothing to fear
they're on fire
save yourselves
focused anger....

TA DA! Paragon = Invincibility

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Chris Blackstar
Stop trying to take away our fun you ASS-HOLES!!!!!!!!!!!!!!!!!!!!!!!!!

Hmmm...how did this escape the RED ENGINE AL GORED thing? Is the key all caps?

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Savio
No, old activities become easier as players learn more, play better, and share information.
That given, there's no denying the fact that new skills, updates, weapons, etc, make things easier that in turn are not changed. Perfect Example would be how Mystic Regeneration buffed the 55 Tyrian Monk.

Toxage

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Martin Firestorm
Hmmm...how did this escape the RED ENGINE AL GORED thing? Is the key all caps?
The key is the - breaking it in the middle.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Toxage
The key is the - breaking it in the middle.
I'd have thought ASS alone was enough.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Ass is sometimes used as synonym of ,,butt''. It's a word that's rated under PG-13. You can notice that while watching a kid-teen-adult cartoon The Simpsons, where ass is used quite often, but it acts as a more violent version of butt. Still, it's not going to get censured. But ass used along with hole IS a swear.

Maybe you could stop talking about getting around the censoring system?

For example, I would want Ursanway to get balanced... It's kinda the only way some people can get to UW/FoW/DoA, but if they don't have time to get high rank, they won't even find a normal balanced team - for example, I can't get into DoA with BiP or SF nuker...
- Ranger LFP!
- Hi, you are ursan?
- No, BiP.
- Sorry we are looking for ursan *kick*

- Elementalist LFP!
......Squishy ursans ftl?

Chris Blackstar

Banned

Join Date: Apr 2005

United States

Quote:
Originally Posted by silara_jorinset
Really? I don't have any tormented weapons or such and would like to see a nerf... I don't want to see every harder area in the game become just an ursanway fest. Just because its PvE rather than PvP doesn't mean it shouldn't have challenging areas in it. They are designated elite areas for a reason. The skill is blatently over-powered, any skill that is more effective than taking actual profession specific skills needs looking at.
you would destroy everyones fun just because you feel something is "Overpowered". I don't have any tormented weapons either, I don't even play in the DOA, nor do I use Ursan Blessing, but for that ocasional time I may for a certain area, I would like to be just as powerful as the day I obtained it, not toned because some feel it makes things easier. I say you feel that way, then don't use it. PvE only skills are supposed to be Overpowered, let's keep it that way.

It players who want everything nerfed or are to damm lazy to find counters to good builds that cry nerf. You are the people who make GW undesirable to play and lead to a lot of good players quitting.

All my assassin build have been destroyed because of nerfed skills, as well as other professions, I am one of those players who tries to think outside the box when it comes to builds, and does not use gimmick or FOM builds, I like to make my own, but some of those builds include one or two skills that have been nerfed because of ass-holes in PvP like the jerk IZZY, who does the game balance so PvP stays fresh. Ursans Blessing is a skill to counter nerfed skills, cause by PvP, and now you want it destroyed as well, and for no other reason then you feel it is overpowered and makes the game easy.

You never mentioned that you have to have GW:EOTN or that you have to grind to max out the norm title to make good use of it, nor that alone it not that good, but five players, well sure then it powerful, but fire elems with SF is just as powerful. Why don't you think about what and how it will effect players before you cry nerf.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Chris Blackstar
you would destroy everyones fun just because you feel something is "Overpowered".
Yes.
Because trust me, something is much more fun and rewarding if you have to put more effort into it.

If people could just get a hole-in-one golfing every time because the hole was the size of a lake... how is that fun?


Oh... and Lol... yes the reason people are wanting a nerf to ursan is because they can't find any counters to it... right...

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Abedeus
Maybe you could stop talking about getting around the censoring system?
Thanks for explaining butt versus ass for me--I had no idea--but if that's how you feel just don't reply. Plus it sure beats droning on endlessly about ursanway.