Ursanway ... vanquish PUG annoyance?

silara_jorinset

Frost Gate Guardian

Join Date: Oct 2006

AoFT

E/Me

Quote:
Originally Posted by Martin Firestorm
My thought is mind your own business and let ppl play how they want to play. Don't like ursanway, don't use it. A pve only skill needs a nerf? Do you understand why skills get nerfed/buffed? No, of course you don't have any clue at all or you wouldn't have suggested that. Here's your answer: pvp balance. Are you seeing the pointlessness of your suggestion yet?
Seed Of Life

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Ursan should be deleted. It lets incredibly bad players do the high end areas/HM where it would normally require a good skilled balanced team tactics and experience to complete

Syphyre

Pre-Searing Cadet

Join Date: Oct 2007

http://www.sirlin.net/Features/featu...ToWinPart1.htm

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by HawkofStorms
And... some people have to pay for things in real life... so whatever.

I'm not investing in anymore GW products because, as you said... the game is over/dying. The fact that Galie (apparently) said that they have no plans to nerf UB is just another example of A.net just not getting it.
In the following sequel of Guild Wars, Norn will be a playable race. Of course, bear form, a similar skill to Ursan, will be avaliable for all the Norn people out there. Will that create an imbalance to the game? Not really. There will be other features avaliable for other races to keep them unique as well: for example, golems for Asuras. In this sense, we can see Ursan Blessing as an advertisement to how powerful Norns are.

Basically, Guild Wars is moving to a direction with more options. Hence, the game is no longer than same as how it used to be back in 2004. Our options are no longer limited to combinations of various professions, but the combinations of various professions and various races. With this said, I'm not saying Ursan should not be adjusted, but I'm pointing out how people are unable to accept changes. It is true that someone is not getting it, but are you sure it's Anet?

Quote:
Originally Posted by blue.rellik
Ursan should be deleted. It lets incredibly bad players do the high end areas/HM where it would normally require a good skilled balanced team tactics and experience to complete
How are you so sure that the people who complete high-end areas/Hard Mode are bad players, and they can only complete high-end areas/Hard Mode with Ursan? How are you so sure that such moral, which only people with so-called good skilled balanced team tactics and experiece are allowed to complete these areas are really good players?

The answer to the above questions is easy to answer: you are not sure. To support myself in saying this, I am aware of the runners who are avaliable in running these areas. In fact, I'm one of the paying costumers. Does this make me a bad player or an inexperienced player? Depends what we mean by bad or inexperienced. In my opinion, it does not. I am a post-secondary student, and my time is limited when I want to play, so I evaluate how much time each task of mine will take and make the proper decision. If there aren't any players avaliable to a Hard Mode mission, I would just hire someone, since it'll be a better worth of my time. Some people would find that smart play; others would find it inexperienced. If you are one of the latter, I'm sorry, but your opinion does not affect me, and I will continue to play the way I want.

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

Quote:
Originally Posted by payne
just recently I have been browsing the PUG / grouping forum and seen so many posts with people saying Tyria / Cantha / Elona / FoW / UW / etc. ursan-clearout...wth?

ursan is seriously over-powered and any idiot can use it if they have high enough norn title! just derives the point of HM really? ursan-way does need a nerf and PUGs should go back to just using their skill not the exact same skill bar for the whole team because it cannot be varied...

just annoying really as people get leg.vanquisher yar-de-yar through pure over-powered ursan-way were people like me (<<<) have never used it and have cantha / elona vanquisher titles through skill not rallying behind ursan-way with a scythe for overpowered damage... etc.

not a flame just my view...thoughts would be awesome...IMO it should not have added to the game seeming as DoA and so on used to be a reasonable way to kill a few hours - ursan-way clearout of some areas 40mins tops...mallyx 15mins like wth? used to be 25mins through players using skill and sometimes going away from the cookie-cutter builds and doing something original?
ursan-way appears to be the new cookie-cutter for almost all areas NM or HM?

thoughts please?

DO NOT FLAME MY VIEWS PLEASE THEY ARE MINE...I WANT YOURS not people saying "o u nub wtf u on bout ursan is awesome"
let me guess...you got legendary vanquisher without using ursan and your crying about it because you other ppl got it way easier then you?

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

People like winning and using Ursan Blessing makes you win; thus, Ursan Blessing will continue to be exploited until it's eventual nerf.

I would suggest that instead of fixing Ursan Blessing, just go ahead and give us back Prot Bond as it was at release. Why not? It doesn't really matter anymore.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Why even bother having a game that was supposed to let people think and pick and choose from hundreds of skills to create a build when there is one single skill/build that makes everything look like crap?

UB is a no brainer. Stick it on your bar and you're practically set. It's bad for the game since a major chunk of players are ignoring everything else for UB on their skill bar.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DivineEnvoy
With this said, I'm not saying Ursan should not be adjusted, but I'm pointing out how people are unable to accept changes.
I believe the anti-Ursan players are the ones who are all for change. They want to see a change in the skills to shake things up, for the game to become more balanced. Pro-Ursans, if I were to take a guess, will generally be the ones who voice their complaints in update threads when a certain skill or mechanic is changed negatively.

The change that anti-Ursans can't accept is that grind has become a viable path to achieve success. Suddenly a tool has become available that greatly makes up for a player's shortcomings. Can you blame them for not accepting it?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Diddy bow
YOU dont have to use ursan
The worst and most ignorant remark to make. If ANET introduces an instant-kill skill I assume you would claim it makes the game pointless. Why? You don't have to use it!

Anyway, UB is just a tool; if people wish to use it they can. Titles hold significance mainly for the person that has earned them.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by DivineEnvoy
How are you so sure that the people who complete high-end areas/Hard Mode are bad players, and they can only complete high-end areas/Hard Mode with Ursan?
How do I know? I know because that how GW players are. The good players, the one that learned how to evolve builds for each area, how to make team builds that functions well together, those people spent a long time becoming that good. No-one started off godly at GW, they played the game and evolved. They don't use stupid and terrible builds, they don't think because they beat the storyline then it makes their stupid builds good. Those aren't the people that want a Obsidian Flesh warrior, those aren't the people that have monks that bring no prot, those aren't the people that think Paragons are useless (and know that Agressive Refrain is still awesome-sauce), those aren't the people that bring flare. They aren't the people that don't even have Flail on their warrior.

Quote:
How are you so sure that such moral, which only people with so-called good skilled balanced team tactics and experiece are allowed to complete these areas are really good players?
ELITE areas should not be something every PUG and their grandma can breeze through simply because of one skill. Yeah sure PUGS can work for 90% of the PvE world but that's because most PUGs are NM where the game is incredibly easy, there are not many HM PUGs in comparison. While I do not say HM is actually hard (for a decent player that knows the basics, HM is just challenge mode) because I found Guardian titles to be quite easy and what I've vanquished so far hasn't been that hard. Do you know why I had little problem? It's because I have a some-what decent knowledge of what sucks in the game and what doesn't. I know what skills and heroes would suit which area, I know who to target. My warrior brings flail.

Can you see the difference there? I've seen plenty of people complaining of certain areas in EotN are 'hard' (yeah I laughed as well). I've heard of stories of a certain wurm that is the heart of the mountains being 'hard', I've heard of some multi-coloured drakes being hard, I've heard tales of some undead dungeon being difficult. I on the other hand laughed at those areas, this is not saying I'm pro because I'm not, I simply adapted to each area (and when I say adapt, I change entire skillbars on my heroes and myself. Adapting for most players is bringing a hard res, most likely rebirth). I still have difficulties in some HM areas but in general I have few problems. I mean look at Gates of Madness and all the pugs there, I was scared when I first tried it but now I know it's just another Thunderhead Keep for me, initially daunting but a piece of pie (even in HM) when you stop sucking and bring good skills. Mhenlo and Kihm are more than good enough to cover the healing and protting needs.

See what I'm getting at here? I can beat most of HM because I generally use skills that don't suck, run builds that work well together and prepare my skills for the area ahead. That does not take some after-thought, that is something that takes time to do and thus when I complete something 'difficult' I feel satisfaction because my hard work paid off.

On the other hand some silly wammo and meleemancer brings Ursan and do the same area just as easily.

Yeah.

sm5

Ascalonian Squire

Join Date: Sep 2007

null

W/

The argument that UB ruins balanced play and should be nerfed is moot argument. Allow me to explain by identifying the handful of reasons why people attempt HM/challenge areas and how UB has either no impact on the mentioned reason or has an irreversible effect on that reason.

Those who play for the challenge will not use UB because there is no challenge in it. They prefer to play in diverse teams, using the strengths the party to clear the area, mission, etc. Rarely would these type of players allow a player who uses UB into the party because it would ruin the fun of clearing the area.

Those who play for the title do so for the prestige of have text beneath their name. Obviously they are offended when their hard work is cheapened by someone using an easier strategy to accomplish the same feat that took them much dedication to accomplish. But the damage to prestige of the title at this point is irreversible, as a nerf to UB would not remove the title from those who acquired it by using UB. And any protests that one did acquire the title without using UB would, as mentioned previously by devaney121, be ignored.

Lastly, those who play for loot gain no advantage by using UB. It takes approximately the same amount of time to clear areas using UB as a balanced team. Skill is irrelevant for the loot reason because both teams would have to kill appx. the same amount of enemies in the same amount of time. Therefore the drops would roughly be equal (granted, there is a bit of luck involved.)

The only advantage a UB team would have over a balanced team is they can be formed much more easily than a balanced team. But balanced teams often need to plan in advance anyway and so they are much more reliable than a randomly assembled UB group.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by Racthoh
I believe the anti-Ursan players are the ones who are all for change. They want to see a change in the skills to shake things up, for the game to become more balanced. Pro-Ursans, if I were to take a guess, will generally be the ones who voice their complaints in update threads when a certain skill or mechanic is changed negatively.

The change that anti-Ursans can't accept is that grind has become a viable path to achieve success. Suddenly a tool has become available that greatly makes up for a player's shortcomings. Can you blame them for not accepting it?
In all honesty, I do not have the cosmic authority to blame anyone for their opinions. Secondly, If I'm not misreading what you have said, I believe you are saying anti-Ursan players are unable to accept the fact that new comers are able to share the same joy they have. Isn't that better? I mean, it is a game after all, and sometimes, it is nice to share the joy with more people, even if it's not Christmas.
In saying this, I do believe a line should be drawn, which it has. The last post on the second thread of Ursan was a post where we all agreed on, since no one has made any objections. Knowing this, why are we still saying the same things over and over? We all know where these threads lead to: more promotions for Ursan.

Quote:
Originally Posted by blue.rellik
How do I know? I know because that how GW players are. The good players, the one that learned how to evolve builds for each area, how to make team builds that functions well together, those people spent a long time becoming that good. No-one started off godly at GW, they played the game and evolved. They don't use stupid and terrible builds, they don't think because they beat the storyline then it makes their stupid builds good. Those aren't the people that want a Obsidian Flesh warrior, those aren't the people that have monks that bring no prot, those aren't the people that think Paragons are useless (and know that Agressive Refrain is still awesome-sauce), those aren't the people that bring flare. They aren't the people that don't even have Flail on their warrior.



ELITE areas should not be something every PUG and their grandma can breeze through simply because of one skill. Yeah sure PUGS can work for 90% of the PvE world but that's because most PUGs are NM where the game is incredibly easy, there are not many HM PUGs in comparison. While I do not say HM is actually hard (for a decent player that knows the basics, HM is just challenge mode) because I found Guardian titles to be quite easy and what I've vanquished so far hasn't been that hard. Do you know why I had little problem? It's because I have a some-what decent knowledge of what sucks in the game and what doesn't. I know what skills and heroes would suit which area, I know who to target. My warrior brings flail.

Can you see the difference there? I've seen plenty of people complaining of certain areas in EotN are 'hard' (yeah I laughed as well). I've heard of stories of a certain wurm that is the heart of the mountains being 'hard', I've heard of some multi-coloured drakes being hard, I've heard tales of some undead dungeon being difficult. I on the other hand laughed at those areas, this is not saying I'm pro because I'm not, I simply adapted to each area (and when I say adapt, I change entire skillbars on my heroes and myself. Adapting for most players is bringing a hard res, most likely rebirth). I still have difficulties in some HM areas but in general I have few problems. I mean look at Gates of Madness and all the pugs there, I was scared when I first tried it but now I know it's just another Thunderhead Keep for me, initially daunting but a piece of pie (even in HM) when you stop sucking and bring good skills. Mhenlo and Kihm are more than good enough to cover the healing and protting needs.

See what I'm getting at here? I can beat most of HM because I generally use skills that don't suck, run builds that work well together and prepare my skills for the area ahead. That does not take some after-thought, that is something that takes time to do and thus when I complete something 'difficult' I feel satisfaction because my hard work paid off.

On the other hand some silly wammo and meleemancer brings Ursan and do the same area just as easily.

Yeah.
Did you even read my second paragraph? Assuming you didn't, let me summarize it for you. Your so-called morals of how to play the game are really just one perspective or one way to play the game. What you have said above just further reinforces my point: you want to force your way on other people, because you believe it's the right way. However, the so-called right way does not exist. As I have stated above, many players such as myself do not have enough time to play the game like others. If they want to get through the game faster with a runner or Ursan, that's their option of playing smart. If they have to follow what you have stated above, it is likely they'll have a hard time to keep playing the game while maintaining their schedules in real life. Just a note, I'm not saying Ursan Blessing is not overpowered, but I'm pointing out there are other ways around the game than what you have stated. This brings me a question, why do you believe that you have the cosmic authority to dictate other people to play your way even if they will experience hardships while doing so?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

People are bad, so they should be given auto-win skills?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DivineEnvoy
Knowing this, why are we still saying the same things over and over? We all know where these threads lead to: more promotions for Ursan.
To make noise for the cause they believe is right. If enough people make enough noise Anet might just reconsider their position on leaving the skill as is. I think the soul reaping timer for example is fine as is, but another thread on this page suggests others have another opinion.

However it does seem to be having the reverse effect with more players turning to the bear.

geminisaga

geminisaga

Lion's Arch Merchant

Join Date: Nov 2005

W/N

Quote:
Originally Posted by N8mare
In that way they discriminate ppl not having GWEN, because soon u won't get into any team to fow, uw or doa without UB. On the other hand they say: oh yeah, u can't put into your HoM other wpns then destroyer ones because we don't want to discriminate ppl.

Are they blind or just plain stupid ?
play as monk then

geminisaga

geminisaga

Lion's Arch Merchant

Join Date: Nov 2005

W/N

i love how pve ppl complaining how they suceed in PVE! lol. GG !!!

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Racthoh
However it does seem to be having the reverse effect with more players turning to the bear.
Lol, agreed. Everytime one of my characters die, I consider using Ursan a little more, since maybe, I wouldn't die with the bear... Oooh I hate that there is this seemingly giant, red, candy-like button that says "win" on it. Bah!


Then again, they did buff CoP...

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Racthoh
However it does seem to be having the reverse effect with more players turning to the bear.
As more and more people turn to the bear, ANET will take notice that a major chunk of their players is stagnating by sticking to that one skill neglecting all other skills and not creating builds. I dont think any developer wants a major part of their gameplay being neglected like that and UB will get nerfed. It's just a matter of when...

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

UB is intended the way it is, as evident that it hasnt been nerfed after many updates and threads like this popping up, consumables is what gives it its power.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Racthoh
I believe the anti-Ursan players are the ones who are all for change. They want to see a change in the skills to shake things up, for the game to become more balanced. Pro-Ursans, if I were to take a guess, will generally be the ones who voice their complaints in update threads when a certain skill or mechanic is changed negatively.

The change that anti-Ursans can't accept is that grind has become a viable path to achieve success. Suddenly a tool has become available that greatly makes up for a player's shortcomings. Can you blame them for not accepting it?
actually no Racthoh, at least as far as im concerned.

I'm one of those people who "complain" when updates are released, but then again my complaint is motivated by the fact that these changes are implemented in the search for (pvp)balance whereas the "PVE is easy you need no balance" mantra is repeatedly hammered into PvE players faces.

To top it off the usual "use UB if you cant deal with the update/area" remark just kills it, UB seems to have been added by Anet for exactly that reason, but then its no longer GW. IT's BEAR. UB only gives Anet the opportunity to drastically modify (read nerf) any skill for the sake of PVP with no consequence.

PvE requires balance as much as PvP does, its just a DIFFERENT kind of balance.

UB is imba, it needs fixing.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

If builds didn't get trashed on a weekly basis people wouldn't resort to running a 1-skill build that won't be changed.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Ok, I've only read the first two pages, and I here are my thoughts, as few as I can manage besides (omg secksy skins in BMP!)

In most areas, UB still requiers some skill. Not in using your skillbar (That's like "switch to scythe, I'm using UB!, 11211112112112112"), but in knowing who to kill, knowing to form a wall to protect the squishies, etc. In most HM areas, going UB and then C-spacing will just result in a wipe or partial wipe.

I only went UB in elite areas a couple of times (DoA) and we failed each time, due to everybody choosing their own target and leaving the monks back.

I subscribe to the "UB users are skill-less newbs" theory, since it's mostly true. People who can't do it the proper way go UB, because even monkeys can mash buttons. It doesn't change the fact that they FINISHED the areas / got the title. True, they got it easier. Good for them. You can laugh at their Legendary Vanq when you see them in AB/Ra/Ta, making fools of themselves with "wuts a prepaertion?" Otherwise, they used the tools Anet gave them, and achieved their purpose.

Also, I suck at going UB. Seriously. I tried going in a full team, or just me and H/H, and I just died, over and over. It's probably because I hate playing tank/warrior/general melee, and my reflex is to kite when I get close, lol.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by DivineEnvoy
Did you even read my second paragraph? Assuming you didn't, let me summarize it for you. Your so-called morals of how to play the game are really just one perspective or one way to play the game. What you have said above just further reinforces my point: you want to force your way on other people, because you believe it's the right way. However, the so-called right way does not exist.
No. It is not my morals. It is LIFE.

If you want something good, you work for it, you do not equip one skill and mash the same button over and over again and get the reward. Do you even understand the idea of the prestige items in Guild Wars? They are something you have to work for to get, look at Obsidian Armor. Right now every wammo/prot-less monk/flare spamming ele has it but they worked for it. They spent many hours killing spiders, they spent many hours running to the frozen wastes and aggroing smites. They did not use one skill and spam it on recharge.

Quote:
As I have stated above, many players such as myself do not have enough time to play the game like others. If they want to get through the game faster with a runner or Ursan, that's their option of playing smart.
Running is different, it just brings you to the same areas that you could have easily got to without any skill. Any skill-less player can reach Droks with crappy builds.

Quote:
If they have to follow what you have stated above, it is likely they'll have a hard time to keep playing the game while maintaining their schedules in real life.
That's their problem then. If you have a busy schedule then you're quite *donk donk* in the head to try and devote time to a MMO.

Quote:
Just a note, I'm not saying Ursan Blessing is not overpowered, but I'm pointing out there are other ways around the game than what you have stated.
Yes I know but in general in most games if you want to good top-end items and titles, you work for it. Because what is the point of having 95% of skills in if you can just bear it? It's a spit in the face for the hard workers and skill players.

Quote:
This brings me a question, why do you believe that you have the cosmic authority to dictate other people to play your way even if they will experience hardships while doing so?
Because it's damn not fair fullstop. How would you like it if you're working hard to put bread on the table for your family only to hear of the lazy bum of a neighbor next door wins the lottery and spends the rest of his life in a multi-million dollar mansion and setting him and his kids up for life?

Same thing applies here, Obsidian Armour, Tormented Weapons Guardian/Vanquishing titles etc etc should be for the people that really worked hard for them (they are prestige after all) not some brain-less twat pressing '1' on the keyboard for twenty minutes.

Cass

Krytan Explorer

Join Date: Nov 2006

Cute that you're worried about the 'value' of your Leg. Vanquisher title, but wake up.

Every single title in GW gets devalued in a bad way, PvP and PvE alike. To keep to the current context, here's a couple of PvE examples:

Survivor - get a runner in Cantha, go 'doorman' in FFF runs. 0 effort, 0 risk. Or as I heard from a guildie of mine, you can do Fronis Irontoe's Lair over and over and never die as you only get KO'ed.

Carto - Mapping programs now exist to show you ingame the little areas that you still miss so that you can run to them directly, not wasting hours licking all walls as you had to before.

And now vanquishing is made easier by Ursan Blessing, along with everything else in the PvE world, I might add. I'm not saying you shouldn't care, but perhaps it is time to realize that a title means NOTHING in itself. The way you got the title is what is important.
You'll know soon enough whether that Survivor knows how to play or not, and what that title represents for him/her.

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

Quote:
Originally Posted by Two April Mornings
Ursan makes HM = NM.
I really can't be bothered reading past the second page, so apologies if any of this is repeated.

Ursan does make HM = NM, but also pugs make NM = HM. so really, it balances out. It would be a different matter if you could make heroes use it.

I tried a couple of areas in DoA with pugs and it was a disaster. They ask me to call targets, so I call targets and no-one follows causing party wipes. The bottom line is if people are bad players they still won't make it through the harder areas just because they have ursan.

It's just a way for people who know what they're doing to go from one cookie-cutter build to another while not excluding other professions. The people who were comfortable with a place in the old cookie-cutter builds will complain that the people who didn't have a place in the builds have a place in the new one. Unfortunately for the complainers, their "elite" areas are not just for certain professions or people in organised guilds. They're there for everyone to use. The way some people go on make it sound as if the game isn't instanced and that other peoples progress affects them.

For the moaners: In actual fact, this making the game "easier" for other people benefits everyone else also. By allowing people who may not have been able to earn titles another way it extends the favour of the gods for the rest of us. Is having favour of the gods a bad thing? I think not.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Quote:
Originally Posted by WoodyDotNet
I think we've already beaten the UB horse to a bloody pulp haven't we?
no, if we did, it would be gone. But it is not.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Cargan
I really can't be bothered reading past the second page, so apologies if any of this is repeated.

Ursan does make HM = NM, but also pugs make NM = HM. so really, it balances out. It would be a different matter if you could make heroes use it.

I tried a couple of areas in DoA with pugs and it was a disaster. They ask me to call targets, so I call targets and no-one follows causing party wipes. The bottom line is if people are bad players they still won't make it through the harder areas just because they have ursan.

It's just a way for people who know what they're doing to go from one cookie-cutter build to another while not excluding other professions. The people who were comfortable with a place in the old cookie-cutter builds will complain that the people who didn't have a place in the builds have a place in the new one. Unfortunately for the complainers, their "elite" areas are not just for certain professions or people in organised guilds. They're there for everyone to use. The way some people go on make it sound as if the game isn't instanced and that other peoples progress affects them.

For the moaners: In actual fact, this making the game "easier" for other people benefits everyone else also. By allowing people who may not have been able to earn titles another way it extends the favour of the gods for the rest of us. Is having favour of the gods a bad thing? I think not.
Wrong.

For:

Rather than Anet buffing certain classes and skills in order to make them viable in PvE while ensuring that those same buffs would not render the enemy mobs totally overpowering.

Rather than Anet ensuring that level design is compatible with all classes and that "Elite" areas require greater player skill and a better skill set instead of using certain FIXED team templates specific to each area.

Rather than HM enabling true dual profession enemy mobs with proper VIABLE builds to fight against instead of "faster, stronger, higher level everything".

they give us....UB. The equivalent of a "you win" button. Its the quickest DIRTIEST "fix" they could have come up with and just SPITS into the face of PvE players as far as balance is concerned.


Its only going to kill the game in the medium to long run as people obtain everything they want and no longer see the point in playing.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I used to be angry about UB but am ok with it now. My primary character is a Necromancer and there are very few places in GW that turn away Necros. The same isn't true for the "undesirable" classes and UB gives them a way to get into a group and do things they need(for titles or HoM stuff) or want(fun!) to do. Everyone knows that UB is just mindless button mashing similar to what we used to do on our Super Nintendos while playing Street Fighter 2. But even then theres a right way and a wrong way to use UB. Right way: have someone call targets for more effective spikes. Wrong way: pressing C + Space Bar and just randomly attacking the closest foe.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Sleeper Service
Wrong.

For:

Rather than Anet buffing certain classes and skills in order to make them viable in PvE while ensuring that those same buffs would not render the enemy mobs totally overpowering.

Rather than Anet ensuring that level design is compatible with all classes and that "Elite" areas require greater player skill and a better skill set instead of using certain FIXED team templates specific to each area.

Rather than HM enabling true dual profession enemy mobs with proper VIABLE builds to fight against instead of "faster, stronger, higher level everything".

they give us....UB. The equivalent of a "you win" button. Its the quickest DIRTIEST "fix" they could have come up with and just SPITS into the face of PvE players as far as balance is concerned.


Its only going to kill the game in the medium to long run as people obtain everything they want and no longer see the point in playing.

Why must you guys exaggerate and call UB a "you win" button, or equate it to an "insta-kill" button. It's nowhere near close to that, and you just sound desperate. So a few people get in a group and use a skill cooperatively, that means team work is "you win". No group is just going to play UB with no idea of what's going to happen in DoA and win. They still have to learn the mobs, they still have to aggro responsibly, they still have to apply team tactics, they're just doing it with UB because managing 2 skills is a lot easier than managing 6. It may be a simpler method but none of you can make me believe it's a "you win" button, simply because it's not true.

If I am on a team that knows a specific area, has skills that counter or overpower the skills of the enemy of that area, and plays well as a team, we're going to win. It doesn't matter if we are using UB or not. UB teams can fail, UB teams DO fail, so where's this auto win feature? There is none, except teamwork. If we know the area, and can counter the mobs, manage aggro and coordinate our targets, we will win. You work well with the team, you're rewarded with success, UB or no UB.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by KamikazeChicken


Vanquishing simply takes time, not skill. Anyone can go vanquish an area with 60dp if they have the time. Don't hate Ursan because it's efficient. People who couldn't spend HOURS to finish something can use Ursan PUGs to complete that same task in less time. Is the time decreased BECAUSE of Ursan? Not really. It's just as easy for 8 people to run other builds and finish vanquishing, dungeons, whatever in the SAME amount of time, but it's faster for a PUG to set up Ursan and not screw up when they go in.
vanquishing does take skill...I know it does not count but it does take a certain level of skill to clear out a RoT area...it doesn't count towards the title but good for grinding up LB points and nice prep. for GoM HM...takes a fair amount of skill to counter monsters of that power in HM without a certain amount of skill / stratergy!
not everyone can complete an average vanquish...I fail sometimes (trying new builds or helping a less skilled player achieve something) everyone fails...just UB seems to really be reducing the number of fails I see and alot more leg.guardian / vanquisher titles that are being displayed
^^

Quote:
Originally Posted by Martin Firestorm
My thought is mind your own business and let ppl play how they want to play. Don't like ursanway, don't use it. A pve only skill needs a nerf? Do you understand why skills get nerfed/buffed? No, of course you don't have any clue at all or you wouldn't have suggested that. Here's your answer: pvp balance. Are you seeing the pointlessness of your suggestion yet?
seed of life (or whatever that sunspear monk skill was) I believe it was...nerfed? over-powered? yup and yup PvE only skill? yup
its my views I just enjoy seeing other peoples on this topic!

Quote:
Originally Posted by I D E L E T E D I
Most HM guilds i have been in just play lame UB. So i have given up on that. Now friends well i have 2 friends in this game who are still playing. And you will understand that we are not always on at the same time. So lastly that leaves H/H for me which i usually quit after half a vanguish cos its so utterly boring.
O and by the way you can add me to your friends list if you ever want someone else to play with that doesn't want to play with UB!

just thought it may cheer you up that extra bit ^^

----------------------------
off topic: (form are own guild if you like the pair of us and your mates and mine?) idea aent it? what do you think? - or join the guild me and my mate started - get new alliance and never use UB?

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by trobinson97
Why must you guys exaggerate and call UB a "you win" button, or equate it to an "insta-kill" button. It's nowhere near close to that, and you just sound desperate. So a few people get in a group and use a skill cooperatively, that means team work is "you win". No group is just going to play UB with no idea of what's going to happen in DoA and win. They still have to learn the mobs, they still have to aggro responsibly, they still have to apply team tactics, they're just doing it with UB because managing 2 skills is a lot easier than managing 6. It may be a simpler method but none of you can make me believe it's a "you win" button, simply because it's not true.

If I am on a team that knows a specific area, has skills that counter or overpower the skills of the enemy of that area, and plays well as a team, we're going to win. It doesn't matter if we are using UB or not. UB teams can fail, UB teams DO fail, so where's this auto win feature? There is none, except teamwork. If we know the area, and can counter the mobs, manage aggro and coordinate our targets, we will win. You work well with the team, you're rewarded with success, UB or no UB.

clear DOA.
managing 2 skills.

=/= You win ?

oh. sorry.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Sleeper Service
clear DOA.
managing 2 skills.

=/= You win ?

oh. sorry.

No need to apologize, everyone is wrong at some point, you're only human. If I could clear DoA with UB myself, yeah, that's a "you win". If I could go with a team that had no clue in hell what to do, or how to manage aggro, or how to focus on targets, and is running around with no clear focus and still win in convincing fashion then yeah that's a "you win". You're oversimplifying because you're desperate and you have nothing else. You're not just managing two skills, you're managing two skills while working in the framework of a team. You're managing two skills because it's a lot easier to manage 2 within a team than to manage 6, but you still have to play smart and as a team. You absolutely will not win just because UB is on your bar.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Alex the Great
well, i've done uw, FoW, most of DoA, and SF without ursan.


i still need an explination why someone would WANT to play a build so boring
you could not be more right! its boring and all these "elite" areas are pefectly and mostly easily manageable without them...SF doesn't massively count as an "elite" or anywere close to an "elite" area but people still resign to use UB because they want the monument...that is one thing that has majorly increased the usage of UB - the HoM - people use UB just so they can show of saying "look I have the DoA monument" - boohoo I've got it without UB!
HoM the elite area monuments really promote the use of UB just so people can show off how "1337" they are?

Quote:
Originally Posted by plasmasword
let me guess...you got legendary vanquisher without using ursan and your crying about it because you other ppl got it way easier then you?
nop only cantha / elona vanquisher atm...I'm not moaning because people have a faster method...it does just discredit some credibility of the title IMO and that of quite a few other people!

this thread was not designed for people to argue over trivial matters like UB only allows bad players to beat high end areas...ran with to people the other day for bastion HM i believe it was with IVI they both ran UB just to speed up the mission and help me get sooooo much closer to elona guardian (18/20 to be precise)

UB is massively over-powered is and most likely will be as A.NET are not going to make any massive alterations to the game except buffs/nerfs because of the prominent release of GW2...I won't be playing it as I have a life and decided on quitting a while ago..will most likely carry on with GW1 if anything if I am close to maxing out a title and just want to finish it before I perma. quit!

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by payne
O and by the way you can add me to your friends list if you ever want someone else to play with that doesn't want to play with UB!

just thought it may cheer you up that extra bit ^^

----------------------------
off topic: (form are own guild if you like the pair of us and your mates and mine?) idea aent it? what do you think? - or join the guild me and my mate started - get new alliance and never use UB?
You already are on my friends list ^^ I am Legendary Deleter btw. Currently not been playing much HM because i ahve exams and then i have to fly home and visit parents for Xmas. But the idea of a non UB guild OMFG that is just a godly idea xD
If i am on ill PM you tonight or so.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by I D E L E T E D I
You already are on my friends list ^^ I am Legendary Deleter btw. Currently not been playing much HM because i ahve exams and then i have to fly home and visit parents for Xmas. But the idea of a non UB guild OMFG that is just a godly idea xD
If i am on ill PM you tonight or so.
I know I've ran with you before but really could not remember your name xD
could start properly running a guild if you like only me and my mate atm...sort out new alliance.(or just start a new Guild from scratch...got few GH upgrades yar-de-yar...once exams are over more then up for some HM...

on-topic - anymore views on UB? or should this post be closed? LOl

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by blue.rellik
No. It is not my morals. It is LIFE..
Guild Wars is only a game; it's not life.

Quote:
Originally Posted by blue.rellik
If you want something good, you work for it, you do not equip one skill and mash the same button over and over again and get the reward. Do you even understand the idea of the prestige items in Guild Wars? They are something you have to work for to get, look at Obsidian Armor. Right now every wammo/prot-less monk/flare spamming ele has it but they worked for it. They spent many hours killing spiders, they spent many hours running to the frozen wastes and aggroing smites. They did not use one skill and spam it on recharge. ]..
Technically, when you run Ursan, you don't only bring one skill. You bring other skills to reinforce it. Even so, the completion time of an elite area is still somewhat similar to the standard completion time. It is not an ideal farming technique, since most farmers prefer areas with shorter completion time.

How are you so sure that people with Obsidian armor have to farm for so many hours? Just let you know, I just got my Obsidian armor recently; I only saved up for 2 months, while playing 30 minutes a day. I can tell you that I didn't use Ursan at all. In fact, I used the Hard Mode warrior build, which was posted on Guru. Guild Wars is a game; it's not rocket science. It doesn't take an Einstein to determine which of your daily activities yield the greatest amount of profits.

Quote:
Originally Posted by blue.rellik
Running is different, it just brings you to the same areas that you could have easily got to without any skill. Any skill-less player can reach Droks with crappy builds.].
I meant running high-end/Hard Mode areas.

Quote:
Originally Posted by blue.rellik
That's their problem then. If you have a busy schedule then you're quite *donk donk* in the head to try and devote time to a MMO
You don't have the rights to judge people who have a busy schedule, just because you don't have a busy schedule yourself. Clearly, this is not anyone's problem; it is your problem: you are unable to accept other people for being different.

Quote:
Originally Posted by blue.rellik
Yes I know but in general in most games if you want to good top-end items and titles, you work for it. Because what is the point of having 95% of skills in if you can just bear it? It's a spit in the face for the hard workers and skill players.
Ursan does not make a significant difference when comes to credibility of the game. There are many other avaliable options, which are more efficient. For example, it is possible to mod your Guild Wars client to find what areas you missed for your cartographer title. Another example would be consumables, which grant a player with even more power. I am amazed how you managed to blame all the faults to Ursan.

Quote:
Originally Posted by blue.rellik
Because it's damn not fair fullstop. How would you like it if you're working hard to put bread on the table for your family only to hear of the lazy bum of a neighbor next door wins the lottery and spends the rest of his life in a multi-million dollar mansion and setting him and his kids up for life?
Real life does not equal to a game. However, I'll argue anyways. In real life, there's a Ursan too, and if you don't use it, you can't even find a decent job. To make things worse, you have to do a lot more grinding to achieve the best profit. How do I know? In university, they do offer all sort of courses like Existentialism or philosophy of logics, but we all know only the cookie-cutter few will grant us a job that pays.

Quote:
Originally Posted by blue.rellik
Same thing applies here, Obsidian Armour, Tormented Weapons Guardian/Vanquishing titles etc etc should be for the people that really worked hard for them (they are prestige after all) not some brain-less twat pressing '1' on the keyboard for twenty minutes.
That doesn't apply if anyone chooses to smart play. See above for a more detailed analysis.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by trobinson97
No need to apologize, everyone is wrong at some point, you're only human. If I could clear DoA with UB myself, yeah, that's a "you win". If I could go with a team that had no clue in hell what to do, or how to manage aggro, or how to focus on targets, and is running around with no clear focus and still win in convincing fashion then yeah that's a "you win". You're oversimplifying because you're desperate and you have nothing else. You're not just managing two skills, you're managing two skills while working in the framework of a team. You're managing two skills because it's a lot easier to manage 2 within a team than to manage 6, but you still have to play smart and as a team. You absolutely will not win just because UB is on your bar.
because having 2 skills on your bar, managing agro and using T is the way that the hardest area ever to be implemented into GW is supposed to played.

Enough with the "desperate" and the underhanded pathetic attempts to personaly attack me.

if you have an issue PM me and if not then...

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Sleeper Service
Enough with the "desperate" and the underhanded pathetic attempts to personaly attack me.

if you have an issue PM me and if not then...
Don't take anything I say to you as underhanded. I am replying directly to you, which is why I quoted your posts. I have nothing to hide here. When I say you and other people are desperate, I mean "you (specifically you) and other people (other people who exaggerate on how overpowered UB is)" . There's nothing that I need to say to you in a pm, that I can't or won't say right here. If you feel like you are being flamed however, feel free to take it up with a mod. I can tell you now, because I am calling you out as desperate to get the skills nerfed by over exaggerating it is not with the intention of flaming you. It's just pointing out the fact that you (yes you)offer nothing but desperate over exaggerations to get your point across.

Now, on topic:
Quote:
Originally Posted by Sleeper Service
because having 2 skills on your bar, managing agro and using T is the way that the hardest area ever to be implemented into GW is supposed to played.
Yes I think you're catching on, though not necessarily using 2 skills. You can use up to 8, but some people would rather use the 2 because it's simpler. The point is, whether you're using a trinity build, "Save Yourselves!" with Focused Anger, or UB, teamwork (by managing aggro, and using "T") is still the ultimate key to Guild Wars PvE. If someone chooses to do it with 2 or 8 skills should be of little issue to no one.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

How well you do in any given area in Guild Wars relies heavily on two things: Aggro control and, primarily, builds. If the builds of the team are questionable, you may be able to do succeed as long as you don't aggro a whole lot. But likewise, if you have set up a good team build then you probably shouldn't have to worry about a whole lot. If you have good builds and good aggro control then your chance of failure are very slim.

Ursan Blessing eliminates the need to think of the 2nd, putting together your build for you essentially. Sure there *are* things you can take (Signet of Stamina for over 1k of health, Rebirth for 'oh shit' situations,) but for most isn't really required.

Secondly, the fact that it's attribute line is based on a title track doesn't speak highly of the Guild Wars theme: Skill(s) > Time Spent. This is mainly concerning because not only do you have to be terribly concerned with your build, nor do you need to be concerned with the attribute line. Whereas you would normally have to balance your attribute points to a certain extent, the higher the title number the better, no consequences. Of course this can be a problem with most PvE titles, but at least they had limitations that made them favorable for certain professions. In defense of it, ANet wanted to see how things started out with this and may now be going in another direction. For the best? That's still up in the air.

Then of course there's the usage, unconditional damage, and other effects of the build itself that's already been told/summed up to bajeesus and back.

Of course, it doesn't make it autopilot. You still need to have a general understanding of what to do and expect (but that's what the wikis are for, amirite?) It's not like giving the player in DooM a BFG900 in the first level, it's like giving them everything else. It just reduces effort. I'm all for helping out the general Guild Wars populace, sure, but I in no way want to be babying them.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Too many people think nerfing UB will let them play in PUGs the way they want to. that has never happened in the history of GW for everyone. There is always going to be a consensus on what build to use by the majority of the party that a minority will disagree with. Anyone who played a mesmer back in the day (I have) will know this. There will still be class discrimination. There always will be. Nothing will ever fix it. The only difference will be that everyone will go back to the old ways of kicking people for not having a particular build. Your 'creative' build means shit to a PUG. You'll be dropped and will end up H/H, complaining in the forum about cookie-cutter builds, or have to resort to playing with your guild (as in Guild Wars).

EDIT: Oh, and who cares if people don't play the hard way. Many games even have God Mode in them because they know people like to play something dumbed down and easy. The creator of a new innovative game (Space Giraffe) just recently ranted on how he couldn't believe that a remake of Frogger outsold his game ten-fold. Did you ever wonder why there's a feature in many computer solitaire games to undo a move? It's there because people enjoy winning. They don't like losing. Struggles and challenges in games aren't realy challenges. They're artificial. The challenge is to get to work on the other side of town without getting killed by some dumbass driver talking on his phone. The real struggle is keeping your job. Many (maybe even most) don't want to struggle with a challenge in a casual game when they get home. They want to 'win'. Of course none of that affects you one single bit if you decide not to do it yourself. You can't force other people to play your way if you don't want to play that way. Don't cave in and if they won't take you, find 'friends' or a guild or even henchies/heroes to play it your way. Too many people want things handed to them just like they claim the UB players want. In this case they want ANet to make other people play the way they think they should be playing for their own satisfaction.