Do Paragons Make You Feel Dirty?
wazz
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Originally Posted by Moloch Vein
Second: read my entire post plz.
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Originally Posted by Moloch Vein
I have the Guardian of Cantha title from using a team configuration of all necromancers, with zero armor boosts, and never more than three human players on the team, for all missions, save for maybe two where I played with a friend who hasn't got a fully grown N up for the task.
Yes, I have played Hard Mode. Your statement is wrong. Ok so you asume that becuase you have a title, you know it better than anyone else ? I said clearly that you need skills like sy ---> a skill that makes you take less damage. Or did you absorb everything that got trown to you ? yesitsrob
You keep bring up this hard mode argument, it's a joke really... On HM it means I'll take like 7 damage from a 20 specced skill as opposed to 4 - alright not the exact numbers but it's something equally miniscule and insignificant.
Also you still take quite some damage with sy up and running...
I can't really say I'm a busy monk when a Paragon Team mate brings SY, Hell I run fricking Consume Soul on my monk at Mallyx when I'm the only human monk in the fricking team... Quote: |
You say it has it's weakness, but when you can practically dedicate a character or 2 to simply doing nothing more than keeping the paragon clean it's irrelevant - stopping them from being shut down is much easier than a lot of people in this thread are making it out to be - Because apart from the odd Heal Party no one else will be taking so much damage that you have to heavily prot them or anything, combined with the fact that a lot of shout shutdown is a fricking joke anyway and the enemy AI is terrible, they aren't going to put effort into breaking down your defense, they'll spam soothing on him on recharge, and you'll simply remove it. SO HRD
Quote: SY isn't overpowered, example: a friend of mine was trying to lure a mob on HM and while luring he got hit by an ele boss his attacks. The ele boss did around 300 damage to him in one spell, without sy on him. That's a terrible example, that's an example of how some terrible monks failed to prot your friend while he built up enough adrenaline to get SY up, thus making everyone invulnerable. Don't use the terribleness of your friend to justify it not being overpowered
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Now he is a ranger so he has about 70 armour
While there are exceptions, if it was an ele boss I'd assume the ranger would have 100 armour against him. Quote:
Not because I "have a title", but yes, I do think I know a LOT more about playing a squishie in Hard Mode than you do.
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Hardmode was introduced months before they brought the PvE only skills into the game. Many players had their Legendary Guardian, and even Legendary Vanquisher, before the introduction of the PvE only skills.
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SY isn't overpowered, example: a friend of mine was trying to lure a mob on HM and while luring he got hit by an ele boss his attacks. The ele boss did around 300 damage to him in one spell, without sy on him.
This is a matter of not knowing how to play. Why you would try to pull a boss, that you know full well even on NM hits for a lot, without pre-proting the target? |
That is also a perfect example of why SY is too strong. 300 damage reduced to nothing on a ranger (100 vs. ele), how is that balanced? Quote:
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Quote: Originally Posted by wazz But keep in mind that without those pve skills and without the help of an entire humanteam it is near the inpossible for a 'normal' person to vanquish an area. And personally I find that everyone has the right to do every aspect of the game. And for most people that is where pve skills and cookiecutterbuilds come into play. Problem with cookiecutterbuild is most of the time it uses only 3-4 different proffesions with the ability to swap in a maximum 2 other proffesions. Seeing all the different cookiecutterbuilds but 3 proffesions would be able to do everything: necros,monks and eles. So unless you use pve skills, all of highend pve is undoable for a paragon without the use of pve skills. |
Quote: Originally Posted by wazz ...
Aside from that most people also don't have enough skills unlocked on there account/character, don't have enough resources to rune up each of there heros nor to buy those heros decent weapons.
So they most of the time pick out a couple of heros and gear em up decent and mabye even ab/ra/ta abit to unlock some skills so they can let there heros use skillbars a friend wispered them or wich they got from the build wiki.
Also most people don't know wich skill each monster uses, yes they can use guildwiki and etc to look it up. But they most of the time don't have enough skills unlocked to counter it decently or don't want to spend 20min planning out a strategy to do an area. So they stick to the builds they unlocked skills for even if that build is total crap for vanquishing that certain area. First, what are those people doing vanquishing when they lack key skill unlocks? How come they didnt unlock those key skills during normal gameplay? And if they didnt, how come they dont have resources leftover (unspent hero SPs, some platinum in storage) or close aproximations of those skills unlocked?
Between skill quests in prophecies, Factions and NF (yes, even factions/nf gives you about 40 free unlocks), hero skill trainers and plain shelling out 1k and 1sp for skill, they dont have decent bars? Not mentioning that they got most of decent skills on their heroes autounlocked already ... 5-10 minutes in zaishen gives you 1k faction.
Furthermore, decent skillbars share skills, and if area requires change, its not gonna be whole new skillbar, but skill or two on older bar.
As far as equipment goes, people you are refering to are better of havign their heroes unequiped (superior runes ...). If you insist, perfect equipment for hero is about 5k total, tops. survivor runes, minor runes for attributes you use, vitaes elsewhere, buy 2x5 of collector fodder items amd exchange em
Besides, if they are already vanquishing, they can, you know, equip heroes as they progress. keep collectilbe drops and exchange em for better stuff for heroes, vanq gives 1k and 1sp pretty much automatically everywhere, which means at least one unlock per area, which means that you are gonna get unlock you need for next area if its necesary.
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Originally Posted by wazz
So after giving HM a couple of attempt they decide that it is near the inposible for them to do it without using skills like tntf,sy and etc.
Yes, you cant vanquish that much casually, it sucks, but if you are so casuall that putting together decent teambuild and checking wiki is major pain, you propably have other, more casuall, stuff left to do.
Well for most people trying to come up with a build themselves that counters out enemy attacks and deals damage at the same time isn't that eassy. Let alone synergys with the other builds in the party, having the heros geared up and having the actual skills unlocked.Not because they suck but because they don't have the resources/time to make a different team setup for every area. Or because they suck. Part of not sucking is having good bar, and its not as hard as you pain it to get one. And vanquishing is doable with huge variety of builds. Also, if missing one or two skills still makes you die, dont kid yourself, you are going to fail even with those perfect builds. Its completelly possible pass very hard challenges with limited skillset. Build is only a tool, its usage matters. i.e. uw with prophecies and core skills in old days. Quote:
1. Because they just beated the game/ wanne have some fun etc.
An other thing: most people don't even know wich skills could come in handy and wich skills don't. 2. How would they know wich skill to unlock in the first place ? Most people just unlock skills from there own primairy proffesion and a couple of there secundairy, they don't even watch the rest of the proffesions there skills. 3. First they spent most of there money on : elite armours, greens, rare weapon skins and etc. Second most people don't know wich skill they should unlock so they just unlock whatever skill looks nice to them or they think could mabye come in handy. 4. They themselves have most of the time a decent bar but there heros... that is another story. People will rather spend there money on skills (if they spend money on it, most of the time they prefer to spend it on greens etc.)of there own professions than skills of another profession. So they most of the time end up using hero builds as sabs team because they don't have the 'resources' to do it themselves. 5. Most people that pve don't even know what you can do in pvp, most pvers only pvp-experience is ab, they don't even know of the existence of the zaiden chalenge untill you tell them. 6. Alot of people find 20k alot and most people don't even have a clue what collectors do, let stand witch collector gives witch weapon. 7. Yes, but most people even after vanquishing a couple of areas still don't have a clue wich skill they should or shouldn't unlock. Ok I agree up to some point, they should put more money in unlocking skills and gearing up there heros instead of spending it on goldsinks. But then again they most of the time don't know any better. Quote: Also most people only understand 1-3 proffesions of the game (and with understanding I mean know how to play them and knowing how that skills synergy wich each other). Making a build for another proffesions tends to turn out quite bad. Also although checking wiki can be helpful, the only thing that actually helped me was: the amount of monsters in the area and what map I missed (I dunno how I did it but I missed an entire map in cantha ![]() ![]() ![]() Quote:
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OT: Paragons make PvE incredibly easy (moreso than it is already) which is a bad thing. I don't play Paragons in PvE simply because I always monk. I don't play Paragons in PvP (rarely anyway) because they are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring as shit. Quote:
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