I truly love RA

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

RA + D.Hex = FAILURE. No matter how you re-arrange that formula, it'll always have the same output. People get punished "automatedly", not by Anet's crew.
Example:
Whiney Whinerton: Waaaaaa! I don't like you! ><
Targeted Player has been reported for leeching.
Targeted Player: WTH?

--Match Ends--

Targeted Player is hexed with Dishonorable.

Targeted Player: Lame... =/

Not fun if you're genuinely trying to achieve gladiator points.

Also, if you do the math, it takes four times the effort to get gladiator points now. You need four times the points (or more) per rank of gladiator and you have to keep on winning almost ceaslessly to stay earning the max number of glad pts required to match the scale we had before... So Lame... BAD ANET! BAD! RA/TA FTL... Least-worse of the two: TA.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

Quote:
RA is sneaky anyways, you join a game to 'fool around' a bit and your opposing team consists of 1 player from Hand, 1 from vD
and some glad rank 9 guy that's glued to his PC 24/7. 'Innocent casual fun' my arse lololol. RA is like porn, in company of others, everyone shuns it and flames it. In practice they all play it.
Most of the mid to high ranked gladiators don't shun it or flame RA. You do get a lot of vitriolic hate from the folks on Guru, especially in the Gladiator's Arena, but in reality, a great number of experienced players merely acknowledge RA at face value, without any real prejudice.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

What I do like about RA/TA is it's easier to peg individual player skill than it can be in 8v8. Coming from FPS and strat games where it's all about the stats and numbers, it really annoyed me about GW that there's frequently this grey area where it takes time and observation to figure out what skill level somebody is playing at, particularly in 8v8 where it's easier to hide a weak player at times. It's kind of fun when you do get that one RA team that goes for 20+ without anything special in the build, because at that point it's just players taking what they've got and not sucking with it. When you've got only 1 player on warrior, 1 player on midline, and 1 player on monk, there's really nowhere to hide if you're terrible, and at the same time, it's easily recognizable if you're playing your role well.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

While I don't want to tell people what to do, I think there are far better threads to complain about the skill level of RA, one which isn't about people who like it preferably. Try to understand some people -do- like it, "scrubs" or not and would like to talk about it without the helpful reminder of how GvG, TA or whatever is theorically superior.

Back to business... if you play RA a bit, you start to see it has some very basic strategies... like a animal which have some basic fighting instincts but no real fighting plan. I will not say it is refined and elaborated but you start seeing some patterns.

I noticed, for example, non-Sins melee usually go for the Monk, but (some) sins love to shadowstep to whoever is closer and end up being called noob sins.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by garethporlest18
Today was better, I went with W/P with spear attacks....
I honestly stopped reading this post here.....

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Honestly if you are in RA and not messing around I just find your kind kinda silly, but I just mess around in RA most of the time, and if I hear 1 more person say that you cant do good without a monk I will kill a kitten.<_<
To add to that point in RA I have gotten so many more glads with groups without a monk than with, in RA so many monks are retarded now adays that you can kill them without even trying. and by monk I say anyone who is heal or prot. there are a few monk builds that I use that are dmg smite and actually work well. One of my old favs was the soj Dagger monk.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by MistressYichi
I honestly stopped reading this post here.....
You joking? W/P with 12 spear mastery / 14 strength and flail is like uber hax DPS. Things just drop like flies.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Sir Pandra Pierva
Honestly if you are in RA and not messing around I just find your kind kinda silly, but I just mess around in RA most of the time, and if I hear 1 more person say that you cant do good without a monk I will kill a kitten.<_<
I am with you

I have won points on an all Mesmer’s group and groups with 3 sins and a Mesmer (me ) ETC... That is the great thing about random. No monk is needed (yes it helps but personally give me a good rit on my side). RA is like a box of chocolate you never no what you will get. You build to survive on your own. Condition removal or a health regeneration that can counter the negative regeneration is a must. And I wish they would just lock a rez signet on everyone’s bars and make us work our builds on 7 skills.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

RA is so I can test crap, thats why you see all the craptastic builds there

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

I believe there's a difference between testing something and running the biggest pile of shit fail build possible. I believe most people do the latter.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

But what if your testing, what the biggest pile of shit fail build you can make is?

Kaelyn the Dove

Ascalonian Squire

Join Date: Dec 2007

Chile

Rizen from the Ashes [Ra]

Me/

Yeah, who hasn't gotten stuck with the "healing" wammo, mm rit, and 55 monk, only to go on and win a glad point. The countless curses in local are the only reason why I bothered to stick around.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by ensoriki
But what if your testing, what the biggest pile of shit fail build you can make is?
Good point, I guess thats what 94% of RA players happen to be doing

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by bhavv
You joking? W/P with 12 spear mastery / 14 strength and flail is like uber hax DPS. Things just drop like flies.
Seconded, I've seen them too and they're rather solid.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

I've out healed a monk with my rit many a time. I find most RA builds are condition oriented and not hex oriented (there are some hex just not as many in my experience) which makes running a rit better than running a monk.

Kaelyn the Dove

Ascalonian Squire

Join Date: Dec 2007

Chile

Rizen from the Ashes [Ra]

Me/

Quote:
Originally Posted by Phaern Majes
I've out healed a monk with my rit many a time. I find most RA builds are condition oriented and not hex oriented (there are some hex just not as many in my experience) which makes running a rit better than running a monk.
To put it lightly, this is silly. Preventing damage is greater than making red bars go back up, end of discussion. This has been pointed out ad nauseam in other threads. If you are outhealing a monk, it's not becuase a rit is better, it's because the monk sucks.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Kaelyn the Dove
To put it lightly, this is silly. Preventing damage is greater than making red bars go back up, end of discussion. This has been pointed out ad nauseam in other threads. If you are outhealing a monk, it's not becuase a rit is better, it's because the monk sucks.
Not necessarily, Restoration has alot of overpowered skills. Especially when you combine those skills with the use of spirits (which do prevent damage). Its easy to make a rit bar that both heals and prevents damage. Without the tedious kiting everywhere that seems to happen when you monk. Just because "you" can't make a rit bar or believe someone can make a rit bar that is better than a monk bar doesn't mean its not possible. Then it also depends on what you're up against. As I said if you run into one of those rare hex builds you're going to be sol using a rit.

Kaelyn the Dove

Ascalonian Squire

Join Date: Dec 2007

Chile

Rizen from the Ashes [Ra]

Me/

Quote:
Originally Posted by Phaern Majes
Not necessarily, Restoration has alot of overpowered skills. Especially when you combine those skills with the use of spirits (which do prevent damage). Its easy to make a rit bar that both heals and prevents damage. Without the tedious kiting everywhere that seems to happen when you monk. Just because "you" can't make a rit bar or believe someone can make a rit bar that is better than a monk bar doesn't mean its not possible. Then it also depends on what you're up against. As I said if you run into one of those rare hex builds you're going to be sol using a rit.
LMAO. If you trully believe that, there is no point in arguing.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

If you don't believe it you obviously have never used a restoration rit.

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by Phaern Majes
If you don't believe it you obviously have never used a restoration rit.
well, from someone who HAVE:

Yeah they're pretty good, solid heal tough to take down, that part is true. BUT, unless you're some pro-restoration ritualist, then you end up the same as a monk, enemies(in general melee characters, but mesmer like you, too ) attack you and you have to run around like a Monk.(unless you got some form of anti-melee ,strong self heal and the enemy doesn't do so much damage as to actually threating your health bar)

But unlike a monk, you only got heals, no enchantment protections.<monks only > So solid heal is all ya got, but unlike a monk, you can't cast Guardian on yourself and focus healing the other character(s). So you ending up having to kite if you don't have the usual blind was Mingson to keep meleers off you and some form of healing spirit that provides healing along with your periodic Spirit Light.

Go to Ra now and tell me, the ratio between seeing a healing/proting monk VS a restoration ritualist. Hint: It's pretty big for the monks.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Weapon of warding and protective was kaolai pop in mind, those spells look like small prots. Weapon of remedy looks a little bit like RoF. Ritu's are no monks but they have some similarities.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Yup, I also like RA.
When I want to have a good time, I'll play warrior. Backbreaker + monks(or any other squishy) who don't pre-prot are just too much fun. Or even worse..those without guardian/any block stance. I love them all

When I play RA purely for the glad pts ,I'll play monk. But I enjoy this a lot less than when I'm owning some serious face with warrior.

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by bungusmaximus
Weapon of warding and protective was kaolai pop in mind, those spells look like small prots. Weapon of remedy looks a little bit like RoF. Ritu's are no monks but they have some similarities.
never said they don't have lol. Just saying prot rits aren't overpowered

Catrion-Leyt

Catrion-Leyt

Frost Gate Guardian

Join Date: Sep 2007

In this remote place called hell.

Archons Ascendant [Arch]

R/E

I'm just dropping in to give my two cents on RA..

First of all, I normally only go there when I'm bored of PvE. It's really the only place that I know I can test a build and not feel different from everyone if it fails. Now that I've got that covered...

At times, I really can...like RA. (love is completely out of the question) This is only when I get a decent team--decent in my opinion is getting a Glad point--and that is, unfortunately, almost rare. And maybe it's partly my fault. Well, it has to be. I'm a fourth of the team. But I bring a damn Resurrection Signet (again, it's pretty rare for others to bring these things) and I can hold my own pretty well, while still dealing up to 120 damage per hit, on my primary PvPer. On to my next complaint.

I said it in my above paragraph--it's hard to get a decent team in RA. People can be so stupid sometimes. I'll give an example, of course:

One night this week I was in RA on my PvP A/R. I was using a decent degen + damage build and I got what looked like a decent team. I believe it was monk, mesmer, dervish, and me (A/R). And we were up against a monk, elementalist, and two warriors (I think..). Well, things didn't work so well. I went for the elementalist initially. I wasn't getting him because of the monk, of course. The dervish was going after a warrior, and the mesmer was going after the warrior who was attacking our monk. So our monk was pretty useless since he was running around trying to stay alive. Anyway, I did the "I'm attacking ..." thing on the monk. I launched my combination of Poison, Bleeding, and Burning at the enemy's monk, thinking assistance was on the way. Nope. Everyone wanted to take down who they were already attacking. I knew they weren't going to, and they didn't. I did the "I'm attacking ..." thing again. Maybe they'd go this time. Nope. One more... Nope. By this time I was too annoyed to go on. No one on the other team was dying, yet our monk was dead already. I did the unthinkable. I RAGE QUIT.

I just get so mad when people don't do what is so obviously needed in order to win. Maybe I shouldn't have gone after that monk, and instead should have gone after the warrior who was attacking our monk. Maybe my build was just too bad to work. I don't know, but I certainly believe my team should have gone after that monk. And this type of thing happens too often.

All right... I'm done here then. Enjoy my two cents.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Catrion just proved why GvG and HA don't have alot of members
Quote:
It's really the only place that I know I can test a build and not feel different from everyone if it fails.

RA is fun, because you actually have type to put
/scare
/dance
/point

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by Catrion-Leyt
I'm just dropping in to give my two cents on RA..

First of all, I normally only go there when I'm bored of PvE.
Question: i don't PvE alot(well i used to, until i got tired of the endless "mob killing") so i'm just wondering how can you NOT get bored with PvE? .....you kill, kill, and kill<spam> or merchant.(even the hard mode gets tedious, 1 mm and 2-3 monks about covers it)

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Harrier's haste
Question: i don't PvE alot(well i used to, until i got tired of the endless "mob killing") so i'm just wondering how can you NOT get bored with PvE? .....you kill, kill, and kill<spam> or merchant.(even the hard mode gets tedious, 1 mm and 2-3 monks about covers it)
I play PvE.. once. Sometimes I run some fun builds to complete some missions but thats it.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Harrier's haste
well, from someone who HAVE:

Yeah they're pretty good, solid heal tough to take down, that part is true. BUT, unless you're some pro-restoration ritualist, then you end up the same as a monk, enemies(in general melee characters, but mesmer like you, too ) attack you and you have to run around like a Monk.(unless you got some form of anti-melee ,strong self heal and the enemy doesn't do so much damage as to actually threating your health bar)

But unlike a monk, you only got heals, no enchantment protections.<monks only > So solid heal is all ya got, but unlike a monk, you can't cast Guardian on yourself and focus healing the other character(s). So you ending up having to kite if you don't have the usual blind was Mingson to keep meleers off you and some form of healing spirit that provides healing along with your periodic Spirit Light.

Go to Ra now and tell me, the ratio between seeing a healing/proting monk VS a restoration ritualist. Hint: It's pretty big for the monks.
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.

Kaelyn the Dove

Ascalonian Squire

Join Date: Dec 2007

Chile

Rizen from the Ashes [Ra]

Me/

Quote:
Originally Posted by Phaern Majes
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
Please stop spreading nonsense. Spirits and weapon spells fail when weighed against prot, period, end of discussion. My suggestion to you is to never, ever leave RA, lest you find out how inadequate pure restoration rits are when compared to monks. Now, as a support healer/buffer, go ahead, but know that you will never be the primary healer/protter because the monk can do it waaaaayyyyy better.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

It's so sad when people need to declare how they do not pve.
Doesn't make you cool, and the same goes for pve players talking about pvp.

Any how.

RA is where I can test Water magix!

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Phaern Majes
Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
S'why you see so many people running dual rits in top GvGs mirite? Even if you were speaking from a purely RA standpoint, that's just wrong. I'd rather have a good hybrid monk anyday. Protip: RA is a pretty bad place to judge value/effectiveness, given how bad players there tend to be and the random team formations.

/leaves the part of your post about tanking on a squishy char and everything else alone, just to avoid the headache.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Phaern Majes
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
i sort of agree and sorta dont. rits are super powerful, and like the mighty paragon, get even better in groups. most of their skills are unstrippable, unstopable in a way, but are really conditional. spirits die, (whether killed or naturally), and items are dangerous with their weapon removal ect. weapon spells are great, and really strong ect. all condtional though. spirit light is nothing without a spirit, as is mend body and soul and so on and so on. im not doubting the pure power pumping a rit has to offer, (along with some sweet built in e-management), but a monk has a lot of tricks too. obviously hex removal, but they're a little less conditional, and pump out some mighty prot skills.

some has to do with choice, and some has to do with whether or not you want to be optimal. in most situations (and as much as i LOVE rit), monk is usually more optimal.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

Restoration magic primarily sucks because it's dependent on spirits. Prot be damned; a lot of restoration magic is powerful enough and energy efficient enough to perform up to par with a monk while the spirits are up, but when you consider the need to waste time laying spirits, the inability to move those spirits quickly, the requirement to be mostly bound to a range with the spirits, that your skills generally suck or become strictly mediocre without spirits, and that you can't cope with a number of problem hexes, is generally a sign sign that you shouldn't really run a resto rit.

On the other hand, I ran this with a pair of r6 gladiators and made a 25 streak, so maybe I'm speaking out of my behind:

[skill]Offering of Spirit[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Spirit Transfer[/skill][skill]Bloodsong[/skill][skill]Life[/skill][skill]Glyph of Lesser Energy[/skill]

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

I am playing RA just for faction for z chests!! (including my 2k farming per day)... its probably the fastest way to get faction... just carry your team and you are good to go! At least they took out HB maps or else I wouldnt be playing again hehe.

evil joo

evil joo

Banned

Join Date: Jan 2007

Joo Will Always Love [mini]

Mo/Me

Quote:
Originally Posted by Kaelyn the Dove
Lol, RA is where you go to relax. That arena is so much rock, paper, scissors it's silly. BTW-funniest thing ever was running the hamstorm to mess around, and winning 10 consec matches. Even funnier was that my teammates actually thought it was a good bar.
Funny story indeed...

As for me, I hit a 10th streak awhile back with my W/Mo Healer. At first, they laugh at me, calling me a nub wammo...but on the 10th win, when I infused the monk on my team, it was hands down!


RA ftw

lucky k

lucky k

Ascalonian Squire

Join Date: May 2006

Warriors Isle

Excentrix [PuNK]

Me/E

Quote:
Originally Posted by holababe
I love RA as well.
Terrible for faction gain but it's highly amusing.
20 minutes running a few variant builds (if I'm a monk I bring 7 monk skills + Hammer Bash) is good fun
Monks with Hammer Bash or D-Shot are FTW, we need more poepl like you in this game.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Sun Fired Blank
Restoration magic primarily sucks because it's dependent on spirits.
QFT, too risky relying on the rit as primary healer, even though they have some pretty powerful spells. Killing spirits is cake, and it's the first thing you should do when you get the chance.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Quote:
Originally Posted by bungusmaximus
Killing spirits is cake, and it's the first thing you should do when you get the chance.
I bring [skill]Unnatural Signet[/skill] with me on my Mesmer every now and then, if I know there's a few really annoying spiritspammers making the rounds in RA that day.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

On RA, I prefer Rits to Monks.

Monks usually only heals and use enchantments people are used to remove. Rits can add a bit of damage with spirits and still heals.

People more or less learned how to deal with Monks, but they have a hard time dealing with Rits. Some people say to kill spirits, other to kill the Rit and on the end they neither.

People on RA just don't know how to deal with Rits. Too many times I've seen groups rush inside a spirit farm.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Yesterday I encountered so much crap that I was raging irl to avoid getting banned for conduct.

I win 1, lose, win 1, lose, lose 5, win 2, lose. Mostly cause my team doesn't know how to attack the right thing. I can't solo 4 guys by myself and it doesn't help when only I'm attacking the monk. I probably had about 5 good guys on my team out of 40 or so runs. Oh well.