Tyrian Tour Guide! (Cartographer Tips and Questions thread)

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Ok guys, this thread here, while full of lots of useful information, was getting ridiculously large and hard to sift through. In the interest of having the most useful posts/threads for all your mapping needs in a handy travel size thread, I've re-posted some of the gems from the previous threads. If I am missing some information that you feel should be included in this pseudo-guide please send me a PM and I'll do my best to see that it's included.


In the interest of keeping this thread as clean and user friendly as possible there are a few ground rules!

1.) Do not post Screen Shots of your completed titles. That is what the screen shot forum is for.
2.) Be sure to be a specific as possible when asking questions. You may post images of your maps as long as they follow forum guidelines (ie...not to big!) to aide you in asking your question.
3.) Do not post without either: Offering usable advice to someone that has asked a question or Asking a specific mapping question.
4.) Please enjoy!



Quote:
Originally Posted by Numa Pompilius
Helpful Explorer Hints:

Please try these before requesting help:

1) Always Hug the walls!!! Every single area you go to, including outposts. Hug the Walls! This means that you need to travel around the edge of each and every area you come to.

This will not only uncover most of the fog within the area, it will also uncover bits of fog that are outside of the explorable area, including water and small islands close to the coast. Most areas that people miss are found by extreme wall hugging. So no matter what area you are in, grab a wall and show it some love.

2) Make sure that you enter every mission area to explore within it's borders.

3) Most "Enter Mission" areas have an explorable area that you can only access once you have completed the Enter Mission. Make sure that you explore these as well, as they will often have areas that were inaccessible during the mission.

Also, do not be content to simply do the mission and leave the exploring for the explorable area, as some missions may not have explorable areas, or may have areas that are not accessible within the explorable areas. To be sure you must Explore Everywhere!

4) When hugging the walls, Walk Slowly! If you run it, you can easily skip over little corners and juts that you would have hit had you walked, and these are usually the places that people miss. Slow and steady wins the race!

You can also accidentally skip over these areas if you are not using the keyboard to move, as mouse walking is extremely inaccurate. If you are not facing the wall that you are exploring, then you are doing it Wrong. Facing the wall (at least a 45' angle) will ensure you hit every nook you can. Otherwise you can pass them up even when going slowly.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Original Link:
http://www.guildwarsguru.com/forum/s...php?t=10160387

Quote:
Originally Posted by the_jos
I've decided to make a seperate post of this, since the " Tips and Maps for 100% Tyria Exploration" is moving quite fast.
The list is a slightly modified version of what I've posted there, not the locations, but some extra specification.

First of all a comment I made in the same thread on comparing maps:
Quote:
The method I surgest for maps below 98% is saving a 100% map and the non 100% one in an empty folder and use the 'Image and Fax viewer' (think it's called that in English) to switch between them.
You can see slight differences on the map.
For maps > 98% this does also work if the explorer has done a good job and has a lot still covered in one area.
Only two pictures in the map speeds up the loading a little and makes sure you are always looking at the right maps.
I use this method when I don't have my graphics program available. (not in original post).

The only method I use at home is visual compare.
I use a graphical program that supports layers (GIMP in this case).
I load the map and my 100% map as a layer.
Then zoom in to 200% and switch one layer on and off.
I use the 200% zoom since this makes it easier to see the difference


The maps I use to compare are:



Still unexplored (except Lornar's) are:
- a spot on the east side of Sanctum Cay missing.
- a small spot in Grent's Footprint near the entrance of Sorrow's Furnace.
- a spot in Ice Dome
- South area of Divinity Coast mission
- a spot below Borlis Pass (explore from the mission, in the bonus area)
- a spot in The Wilds mission (final battle, there is a exploration trick on wiki)
- desert might not be clean (hard to compare this area)
- a spot on Iron Mines west wall


Maps with the 17 July update can be found here:
1280x1024
1024x768

Spots I know are missing on those maps:
- Sanctum Cay east side, 2 spots
- Grent's Footprint near SF entrance
- Lornar's Pass, small spot on the east wall in a corner.
- The Wilds, end area (did not use the NT trick yet)


I mention these for people that want to do their own compare for 2 reasons.
First of all, they should look if their map is better on those areas, to prevent exploration on those spots.
Also, you can see how differences look on a map.
For example, the spot in Borlis Pass is quite obvious when you have wexplored it yourself. This is how most of the differences will look like.
The area in Divinity Coast is a lot harder to see. That's the kind of difference you can expect some areas in Kryta and Talus Chute / Withman's.

Now the frequently missed spots list.
I've taken those of the maps I've been comparing for the last month.
Those were (almost) all 98% or higher maps.
All spots were on at least two different maps I compared.

Have fun exploring

- Ascalon Arena outpost
- Great Northern Wall mission, south west part (explore in mission, from Old Ascalon and The Breach, see wiki for how the explored area should look like)
- Old Ascalon, tar lake
- Regent Valley, tar lake
- Fort Ranik mission, south west part
- The Breach (breach itself)
- South wall Diessa Lowlands (from Breach entrance)
- North wall of Eastern Frontier
- Ruins mission, the river east on the east side.
- The tar at Ruins of Surmia (top), start explore from near bonus area
- South wall Nolani mission
- Diessa Lowlands west wall (below the Ascalon Foothills entrance)
- Yaks bend, Arena outpost
- North wall of Borlis Pass mission, also north part near starting point
- Borliss Pass west wall (also explore a part from Frost Gate outpost north)
- Frost Gate east wall and low south east corner
- North and west wall Anvil Rock
- Deldrimor Bowl central rock formation
- Deldrimor Bowl south wall (explore near the little building halfway)
- Top and west wall of Deldrimor Bowl
- Beach above Gates of Kryta outpost
- Gates of Kryta outpost (forgot area name): spot outside the outpost, below entrance to North Kryta Province
- Gates of Kryta mission,the area with undead in Gates of Kryta (behind Oink)
- Gates of Kryta mission, north west from first boss
- The lighthouse in Lion's Arch
- East side of D'Alessio mission (I think you can hit the spot from the boats in Lion's Arch).
- Rock formation west of D'Alessio Seaboard outpost entrance
- D'Alessio west wall (where you deliver bonus item)
- North Kryta beach (west side)
- North wall Nebo Terrace
- South wall Cursed Lands
- The wall above Beetletun (west exit)
- Black Curtain south east corner (east of Kessex entrance)
- Wall near entrance Kessex Peak
- Kessex Peak south west corner (near the floating fort)
- Divinity coast far north-west corner (hug the wall in the swamp), also explore behind the bonus-reward person (east side)
- the lake near the bonus area in The Wilds mission
- The Wilds outpost (north side)
- Bloodstone mission, area behind last boss
- Wall between Reed Bog and The Falls
- Mamnoon Lagoon, south wall.
- Silverwoods, west wall near entrance to Ettin's Back
- West wall Sage Lands
- Aurora Glade outpost, behind merchant
- Aurora Glade bonus area
- West side of Henge of Denravi ( I think where the collectors are)
- Tangle Root east and south wall
- Riverside mission outpost, west side
- Riverside Province: south-west corner (at 'bonus area', walk behind the obstacles)
- Riverside mission, kill last east tower, walk to water and on pier
- North wall Riverside Province mission (near where you get the scepter)
- Sanctum Cay mission, far east side (run past the end-point,
without triggering and move east), same for south east corner.
- Recently I also noted people miss the north side of Sanctum Cay (explore the beaches)
- south of Amoon Oasys, keep hugging the wall on your right side all the way down to you reach a couple of large bones.
- Outside Amoon Oasys is a collector on the rocks (near first portal).
- the west wall above Heroes' Audience.
- Elona Reach south site (just below the point where you enter).
- Dunes mission, bonus area
- The Scar west wall
- Thirsty River south west corner (ranger boss building)
- Spot inside building of the monk-boss Thirsty River (east side)
- Tombs outpost
- Spot between Droknar's and Ice Caves outpost (explore from Droknar's north east side)
- Ice Caves of Sorrow, Evinia's cell.
- Talus Chute east side, between Ice Caves outpost and Icedome
- Talus Chute, north wall (near Icedome entrance)
- Witman's Folly, get outside Drok's and expore the area just south of the exit
- Port Sledge west wall (inside outpost)
- Iron Mines west wall
- East wall Iron Mines mission
- Thunderhead, south wall (just after mission starts, probably inside outpost)
- Upper side Thunderhead Keep
- Mineral springs north east corner (Ice Imps)
- Mineral Springs east wall
- Snake's Dance, south west corner
- Grenth's Footprint, north-east corner
- Grent's Footprint, white area 'above' SF entrance
- Spearhead Peek, spot on the wall (explore from Spearhead and Tasca's Demise)
- spot on the low east wall of Spearhead, I think you can reach it from the Copperhammer outpost (north side).
- North East wall of Icedome (could also be in Frozen Forrest)
- Hell's mission : You get into the water near the 'river' and with right
position you should be able to uncover a small piece connecting to Abaddon's.

Places you can't visit anymore, but are uncovered on some old maps:
D'Alessio Arena: the island south west of Lion's Arch
Fort Koga: Henge of Denravi Arena, east of the outpost
Amnoon Arena: North west of Amnoon Oasis
Deldrimor Arena: west of Droknar's
The Crag: island south west of Ember Light Camp
Lion's Arch: the water south was accessible for a short time (the Amnoon bug: December 15, 2006).

Changes:
5 July 2007: added places you can't visit anymore
24 July 2007: added the 17 July change to the main posting
22 September 2007: added Lion's Arch to the can't visit list.
More to come!

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Here is a guide for doing a difference map.

Original Link:
http://www.guildwarsguru.com/forum/s...&postcount=268

Quote:
Originally Posted by Sab
Difference Map Tutorial

You'll need:
- Photoshop (any version will do)
- A 100% uncovered map:
1024x768 (thanks to Asrial)
1280x1024 (thanks to Leighwyn)

1) Take a screenshot of your zoomed-out map in Guild Wars. Be sure to press Shift+Printscreen to remove all icons.

2) Open up Photoshop and load in both the 100% map (link above) and your current map (found in your Guild Wars\Screens folder). (picture)

3) If your map is at a different resolution to either of the 100% maps, you'll need to resize it.To do this, go to Image -> Image Size..., make sure Constrain Proportions is checked, and type in 768 for the height. Click OK (picture). Go to Image -> Canvas Size..., click the centre square, make sure Relative is unchecked, and type in 1024 for the width. Now your map should line up perfectly with the 100% map. (picture)
(note: this step assumes you're using the 1024x768 map as reference)

4) We're done with your map. Press CTRL+A to select your entire image, CTRL+C to copy, move over to the window with the 100% map (you did have both maps open in Photoshop, right?) and press CTRL+V to paste. In the Layers box down at the bottom right, you should see two layers - the 100% map at the bottom and your map above that. (picture)

5) Now we'll compare the differences. In that same Layers box, you'll see a dropdown menu saying "Normal." Click on it, and select "Difference." Before doing this, make sure you have your layer with your map selected (by default it's called Layer 1). (picture)

6) You should now have a difference map, consisting of mostly blacks and little spots of colour. Dark areas denotes places which are the same in both maps (i.e. places you've uncovered), and bright areas shows the places which are different (i.e. places you haven't uncovered). (picture)

7) If you want to check on any area manually, just go to the dropdown menu again (in the Layers box) and select "Normal." In the same Layers box, you'll see an eye to the left of your layers. Clicking it will turn your layer invisible, and clicking it again will make your layer reappear. Just zoom in on the area you want to inspect, and click the eye over and over again in quick succession. This will toggle your map on and off and will allow you to see exactly where the difference is. (picture)

A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs

If those areas show up as bright spots in your difference map, do a manual comparison described in step 7.

There ya go. If GIMP is anything like Photoshop, the steps won't be too different. The important things are: Resizing/cropping (if necessary), layering your map on the 100% map and setting the Blending Mode (as it's called in Photoshop) to Difference.

Let me know if you need help with anything (not GIMP though, I'm clueless about that!).

Edit: Added some pictures!
Edit2: Link to a 1280x1024 map (hope ya don't mind, Leighwyn )

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Ok, I have a cartography question that I hope someone can answer.

How do I reach this area? When I look at older maps, I don't think it was there, but it is now and I believe it is uncoverable. Is it just a place that is no longer uncoverable, but used to be?

I've fully explored the dunes bonus area, so I know it isn't part of that.

Wobrak

Lion's Arch Merchant

Join Date: Apr 2006

Order of the BlackSheep

TheRaven,
See attachment for path to area.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I have heard reports that there is actually about 101 or 102% of Tyria that is mappable. Is that correct? Because I am sorely hoping that I can leave out some areas that I really hate (Thunderhead Keep and Aurora Glade.)

Is it possible that I could still have some uncharted spots on my map and still get my 100%?

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Taurucis
I have heard reports that there is actually about 101 or 102% of Tyria that is mappable. Is that correct? Because I am sorely hoping that I can leave out some areas that I really hate (Thunderhead Keep and Aurora Glade.)

Is it possible that I could still have some uncharted spots on my map and still get my 100%?
Yes, it's very possible to leave some areas unexplored.
Take one of the first two screenshots in posting #2 and take a close look to Lornar's Pass. That's the amount you can miss, including the 8 spots mentioned right below the shots.

However, you have to ask yourself if it's worth the trouble to skip THK and Aurora. The areas are large and have all packed in a few spots which you can clear in one go. To skip those areas you would have to fully hug the walls in about all other areas.
I think the time you need for THK and Aurora is shorter than finding spots elsewere.

I also need to add that when you are using Texmod support, you might not be able to skip the areas at all.
I don't know the base maps the developers used, but they are probably not entirely clear. They probably have somewhat above 100%, but I doubt they have the full possible map uncovered.

themgselk

Ascalonian Squire

Join Date: Dec 2007

hey.... im like at 98% or something for tyria atm and im trying to run through and fill in little gaps I have not explored. My question is there is this section on the very south eastern tip of the desert, like the southern part of thirsty river mission, is there any way to go in there and explore that via a glitch or something? or can you just not explore that chunk?

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

If am not 100% sure what you mean by "the south-east part of Thirsty River".
To do know you can explore a very tiny spot in that corner while hugging that wall at the Monk boss.
Other then that I would need a screenshot from that area with the spot marked.

What you could also do is make a zoomed-out screenshot and compare it to the one in posting #2.
If the area looks about the same, I would try to find an easier spot to explore.

DynamiteGoesBoom

Ascalonian Squire

Join Date: Apr 2007

YADA

W/R

Quote:
Originally Posted by the_jos
If am not 100% sure what you mean by "the south-east part of Thirsty River".
To do know you can explore a very tiny spot in that corner while hugging that wall at the Monk boss.
Other then that I would need a screenshot from that area with the spot marked.

What you could also do is make a zoomed-out screenshot and compare it to the one in posting #2.
If the area looks about the same, I would try to find an easier spot to explore.
Hey jos, haven't talked to you in a while...

This is the area that he's talking about:

http://www.theyadas.com/images/area1.jpg

and here's one that I'm wondering about:

http://www.theyadas.com/images/area2.jpg

By the way, I got my Legendary Cartographer title last night.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by DynamiteGoesBoom
Hey jos, haven't talked to you in a while...

This is the area that he's talking about:
http://www.theyadas.com/images/area1.jpg
By the way, I got my Legendary Cartographer title last night.
I assume this is a Texmod screenshot (sorry, never used it, so don't know what it looks like).
If so, this is most probably a 'bug' in the mod and not an explorable area.
I can't think of a way to explore it and it's also strangely shaped.
The area on your map looks clean as it is.

Grats on LC.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Here's a tip I discovered while doing Frost Gate, which also helps for Dunes of Despair, when you are using Heroes & Henchmen.

Frost Gate: I equipped my ranger with Necrotic Transversal in order to do the "lower path" that Rurik travels. At (I think) the first bridge that crosses the path, I noticed that one of Rurik's escorts had died, so I used NT to travel down there. I flagged my H&H up top so they wouldn't get into trouble.
I wasn't aware, however, that there were actually enemies at the southern end of the lower path, so while I was checking the map, I got waylaid by a Mob and died. Normally I would have just said some expletive and restarted the mission, but for fun, I decided to un-flag my H&H and see if they could get close enough to rez me. (see Note)
When I un-flagged my H&H, for some reason, they began to run back towards the start of the mission. So, I figured I would have to flag them all the way back to me. When I went to put a flag back by the bridge where they first were, I accidently put the flag on the lower path. To my surprise, the H&H "teleported" to the lower path and I was able to flag them to me and they then helped kill stuff to complete the mapping. (This may take several attempts to get it to work. see Dunes of Despair.)

Dunes of Despair: I again (as is normal) used Necrotic Transversal to teleport across the gap to get to the "bonus" area. And again, I died. This time, remembering Frost Gate, I flagged my guys across the gap.
It took a few tries of flagging and un-flagging, but eventually, I got all the H&H across the gap and the full group cleared the rest of the map.

Use this tip soon before ANet "fixes" it.

Note - for those who aren't aware of it. When you're dead, you can click on other live members of the Party to view things from their perspective. This makes "flagging" a lot simpler when the H&H are a long distance away.
Note 2 - I was playing solo with Heroes & Henchies. I don't know if this works with other group formats.

EDIT: I got my Tyrian 100% and I still had some areas on the Ring of Fire to do (and without the Arenas). As has been said, there's about 102% available.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

IC, some links in #2 are broken, I ask Snipe to fix them.

The right ones are:

http://www.guildwarsguru.com/forum/a...6&d=1184776727 (1280x1024)
and
http://www.guildwarsguru.com/forum/a...7&d=1184776727 (1024x768)

Both zoomed out.

If you prefer an other resolution I see if I can provide one.

*UPDATE* Just got them fixed! Thanks for the heads up! ~ Snipe ~

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

This is the map at 1280x800:


Clouds can't be removed from the shot easily, I think.
The only maps without clouds are the U-map shots.

What you can do is put this one and your one in GIMP as seperate layers.
Switch beween them to see the difference.
However, I have to warn you that the differences are hard to see at 1280x800.

Killed u man

Forge Runner

Join Date: Feb 2006



Anyone has any clue how to get that small square?

The rod dots are the ones in which I wall-hugged to try and explore it, without succes offc...

Note: Whoever's idea it was to have all "request help"-posts in 1 thread, well he fails miserably... I have the slight feeling it will take around 1 year for this to be anwsered, for the 10 people that visit this thread a year... GJ!

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Killed u man
Anyone has any clue how to get that small square?
The rod dots are the ones in which I wall-hugged to try and explore it, without succes offc...
I don't know 100% sure if that spot can actually be uncovered.
It still shows somewhat fogged on my best map. It could also be a Texmod annoyance (the tool is not perfect, example of it in my answer to DynamiteGoesBoom).
Lucky I have some characters that do not have full exploration for these kinds of questions.
So I'll try to explore that one myself and get back with the answer.

Edit: I did some fast exploration there and can't get a better result than my best map.
However, there is something about this spot. As you can see on the rest of the screenshot, where you can actually explore the blue fog shows a fair amount of detail beneath it.
This particular spot however has a darker kind of blue and has none of the gray/black area as clearly visible as on the explorable parts.
The color is about the same as the blue line separating explored and non-explored areas.
Compared to an unexplored map it's clear that the spot is explorable.
However, there remains a small amount of 'fog', the spot stays a little blurred.
This could be translated in Texmod to the slightly darker blue, probably meaning it's unexplorable.


Quote:
Originally Posted by Killed u man
Note: Whoever's idea it was to have all "request help"-posts in 1 thread, well he fails miserably... I have the slight feeling it will take around 1 year for this to be anwsered, for the 10 people that visit this thread a year... GJ!
You had your chance for a rant, now it's my turn (no, the 'request help thread' was not my idea but I agree with it).
Who the hell do you think you are to state such a thing?
You loaded a tool that makes Tyrian exploration easy as sh*t and you still find reason to 'compain' when someone refers you to an already existing topic? On a spot you don't even need for the title!
Totally forgetting that the few who are reading and posting here could be people who do actually know something about GW cartography besides loading Texmod.
Next time be more carefull about what you say.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Ascalon + Breach/Diessa + Nolani exploration question in closed topic

On the old map, Nolani could be explored more, not sure how it looks on the 'new' map (don't have a screenshot of that one here at work).
Looking at the zoomed version I'd say you should be able to uncover some.
Go to the bonus area and at the first stairs start walking north (so parallel to the main mission road).
You should encounter a boss there, proceed furter north.
You should be able to explore somewhat more there.

I don't have a screenshot from Breach/Diessa with those areas visible, they are most probably not explorable.
The same for Ascalon area, it looks fine.

Serenity Divinity

Serenity Divinity

Academy Page

Join Date: Jul 2007

E/

Stuck at 98.7, could someone tell me how to get this? >.<



Thanks.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Serenity, just play through the missions, then when you get to the bit where you must put on the 3 cogs so the gate opens, just put in the first one. Then a gate should open whcih summit come out of, go past them and explore the area.

Pac13man

Pre-Searing Cadet

Join Date: Sep 2005

TPG

E/N

and here's one that I'm wondering about:

http://www.theyadas.com/images/area2.jpg

Dynamitegoesboom, the area you are looking at is "Riven Earth" and "Rata Sum" which are both areas in Eye of the North.

Sureshot Kenny

Pre-Searing Cadet

Join Date: Oct 2006

URU-Ages Beyond Myst (URU)

R/Mo

I'm stuck at 98.9%. These areas I can't seem to get to. Any advice?

Wobrak

Lion's Arch Merchant

Join Date: Apr 2006

Order of the BlackSheep

gw044 - Hell's Precipice - area after 3 Portals and before dead Rurik

1. start mission Hell's Precipice
2. fight to the area the has the 3 portals
3. disregard the portals, not our objective, and follow path to next area
4. walk the edges, especially the NW part of the beach


gw042 - the Great Northern Wall
1. start mission
2. fight or run to cut scene, your choice
3. after cut scene, run back to wall normally
4. at last bridge you will see a path to your right, group of Charr mid way down, take this path
5. towards ends you see old stone gateway, stand in middle of gateway, turn left and move to small area between gate and rock wall, gate should be on your left
6. if you hit the right spot most of that area will uncover, a small bit will be left but you can't get it


gw042 - Fort Ranik
1. start mission
2. stay to the west side of map as much as possible

You won't uncover everything because that requires access to the arena and you are probably past level 10.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

You realise pvp areas have no effect on cartographer titles right?

Wobrak

Lion's Arch Merchant

Join Date: Apr 2006

Order of the BlackSheep

Quote:
Originally Posted by jiggles
You realise pvp areas have no effect on cartographer titles right?
The Arenas in Tyria do count towards the Cartographer title, but they are not required for the title.


You're welcome Kenny.

Ultima pyromancer

Lion's Arch Merchant

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Me/

Im 97.% on tyrian, i resorted to using texmod... Flame away lol. Anyways, i have 4 areas im not sure about, everything else i just need to put the time. i saw these areas as easy, but as it happens i cant unveil them. Help is appreciated

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Pyromancer,

I won't flame you because you use texmod however most people using texmod will not get to this thread because it's obvious where the missing spots are. The only questions that remain are the ones you have, how do I get there.

I am going to give you some generic advice.
When exploring with texmod it's not about easy small spots anymore, it's getting rid of the large chuncks. You use those easy small spots if you are stuck on/near 99.9%.

Now on those spots.
Nr 1 looks very small, I had to look twice to see where it would actually be.
Spot nr 3 is also small.
What you do on those spots is the following.
Go with a character to a large unexplored area. Move to the wall and see how much uncovers and where exactly on the minimap and radar. Move a little while hugging and see where and how the rest uncovers. Watch closely where those areas are on your minimap and radar.
What you do this way is determining the actual range of the exploration area.
To uncover the marked spots you need to be on the edge of this range if you move too close you won't explore.
Since this is the Tyrian map you need to get to that spot and walk and twist a little.
Inch forward, slightly adjust the angle you are looking, inch backward.
Not fun to do and very time consuming. Remember to be on or near the edge of the exploration area or you won't uncover.

Spot two and four are different.
Spot two is most likely two or three places where you have to stand to uncover. Use the method described above.
Spot four is most likely explored from the corner in the north area.
The reason I say this is because the fog has two types of blue and the thicker is on the north side. This could indicate it's explored from that angle and not the south part in the area at the collector.

Sorry I can't help you in more detail, I don't know every minor glitch in the map and am not really familiar with texmod.

Ultima pyromancer

Lion's Arch Merchant

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Me/

thanks for the help, i got up to 98.3% now. The main parts i need to do are lornars pass and the frost gate mission. Ive done plenty of droks runs so im familiar with the terrain.

I just thought it would be easier to be running around towns/ouposts getting more map than running past level 22 ice imps lol

Thanks again

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
I just thought it would be easier to be running around towns/ouposts getting more map than running past level 22 ice imps lol
It is.
However, as long as there are large covered parts you still need to get those.
I doubt the Texmod map is perfect enough to let you actually skip a large part if you have cleared all the tiny bits.

Completely skipping Lornar's is impossible.
You need to do at least the upper or the lower part of it to get to 100%.
On an almost perfectly scraped map you will have to explore to about the cave with the trolls when starting from the top. Every tiny spot you missed means having to go south furter.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

yeah I was really surprised at how much you can actually miss... check out some of my screens...

http://i4.photobucket.com/albums/y14...issedParts.jpg

http://i4.photobucket.com/albums/y14...ssedParts2.jpg

http://i4.photobucket.com/albums/y14...ssedParts3.jpg


but yeah, Texmod is teh sh*t... although I really didn't need it that much to find my last 1%

Dart The Eternal

Pre-Searing Cadet

Join Date: Jun 2006

Shiverpeak Construction Company/SCC

W/Mo

Quote:
Originally Posted by Hermy
Does anyone else have problems using Texmod? When I use Texmod to run only GW it runs fine, but with any mods to help my Cartographer title it simply gives me that dirty D'OH! error :O
I too am getting the same message with textmod, am up to 97.2% explored, most explored using peoples questions here on guru for their map woes, I have made sure that gw is running DX9 as textmod asks, and even got a proven working mods from a couple buddies. Going to keep at it for now the old fashioned pic comparing way, but would love to see this persons post answered.

Well, kept trudging away, at 97.6% now, and no clue where to look for more. Using pics from here and other fansites, I have all of the desert, shiverpeaks(northern and southern), really not trying to be lazy on this, just been stuck at over 95% for the last 2 years(started exploring from day 1 with my character).

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

When you are comparing pics take a look at posting #2 when comparing.
The spots mentioned there were missed by at least several players back in the pre-Texmod days.
At least some of them should clear some fog for you.

Now the real 'problem' when comparing is that there are maps creatied with and without EotN.
The EotN upgrade did not only change the full map, but also the details on some U-maps.
It's not always easy to compare a pre- and a post-EotN map.

My best surgestion is taking one of the maps in #2 (the "Maps with the 17 July update can be found here:" part) and adjust your resolution to match any of those.
Then make a screenshot of the full world without towns (shift + printscreen) and compare that screenshot to the map from #2.
The differences are most probably on your map, there are only a very few left on mine.

Good luck comparing and exploring

slothdroid

Pre-Searing Cadet

Join Date: May 2008

I am doing the cartography title in prophecies, and have been looking at the maps from the gw wiki site, they all have a circular island uncovered that lies directly south of D'alessio Seaboard, and east of Sanctum Cay.

I don't seem to be able to get there. Is it an old PVP arena that is no longer accessable, or something accessable that has completely passed me by?

Cheers for any enlightenment!

BlackAngel

Frost Gate Guardian

Join Date: Nov 2005

A Little Love [ALL]

Touche. It's where Guild Hall used to be before Battle Islands came along. Not accessible anymore but after GWEN map update it doesn't even count to % anymore as far as I'm aware.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Players cannot go to that island anymore, right? 99.7% :`(

zling

zling

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by pumpkin pie
Players cannot go to that island anymore, right? 99.7% :`(
it doesnt count towards the title, dont worry

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I read somewhere that drok's explorable is one of the old arena's so u can now explore that area. Dunno if its true, but i remember reading that.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Luminarus
I read somewhere that drok's explorable is one of the old arena's so u can now explore that area. Dunno if its true, but i remember reading that.
Yeah that area used to be Team Arenas.

Stoneydork

Ascalonian Squire

Join Date: Aug 2006

Fading Twilight

Rt/E

if im not mistaken , droks explorable is accessible after beating hells precipice which sends u there after completion. I noticed this after i beat hells with a guildie and ported out then realizing i need to explore it

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Yeah that area used to be Team Arenas.
It's the old Deldrimor Arena and since the April 24 update it's accessible again.
'Easy' 0.1% exploration though beating Hell's can be a pain for some players.
Consider mapping this area together with Hell's mission, there is a large part that is skipped during the cutscene in that mission.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

The link to the 1280x1024 uncovered map in the 3rd post aint working,can some reupload that please.

edit:map with tyria and eotn ofcourse xD