30 Dec 2007 at 16:19 - 30
Want
+beneath the GW2 unique new races also some classical new playable races. like dwarfs, centaurs, sylphs, fairies, drows, elves...
+Level Cap be raised to 100 with a better balanced Leveling System which makes it not possible to be Max Level within 24hours...needed time of normal playing without farming and grindign to reach Level 100 schould take for example a Month ...thats enough
+Implement to the Battle System Combo Attacks, Group Attacks and Dual Weapon Wielding
+More Consumeables for different actions.. like different kinds of things for alchemy, crafting ect. ..let us do work..like mining, fishing, hunting ect. ..more such stuff, what you do in games like gothic 3
+Stats System beneath improved Attribute System...players should be able to get better in personal Stats like Strength, Vitality, Intelligence, Wisdom and so on..these Stats should tell about..how strong a Character is and those Stats should be resetable for free, like attributes in GW1, whenever you want...so can't it happen, that players will miss stat their characters and when they do..then they can simple reset the stats and redo ....
+better Armor System with more parts to equip and better Upgrade System, that is changeable, whenever you want, because Armors absorb the Essence of Upgrades...also things like Accessoires should be equipable
+1-Class System with RO similar Evolution Career System...no more ever such stupid wannabe classes like GW1's Paragon or totally miss concepted Dervish's. No more ever stronger hybrid secondaries, then primaries, because of totally unbalanced skill combinations
+10 Skills in Bar....lots of Skills to choose from
+A much better "Perfect World" similar Character Creator with lots of
possibilities of choosing different hairstyles, colors, eyes, noses, ears, skin color ect. pp
+A persistant World like in "perfect World" with epic quests, rewords, monsters (bosses), which is playable in both way..either in parties..or solo..once your character is strong enough for it to solo (this is balanced..when u want to have the advantage of solo adventuring, than u need to take the effort first to become strogn enough for it..so simple)
+better Dungeon System....getting differenced into "Group Dungeons" and "Solo Dungeons" ..Group Dungeons are the epic ones, where the monsters are so strogn and so populated...that you get through them only via a party, otherwise you would get very soon overwhelmed by the monsters (these become soloable, once you are strong enough) as long you are not strong enough..a NPC will force you to make a party of x persons to go further...
Solo Dungeons, which are marked from the start on as these..can be made only solo...these dungeons are especially filled with traps, riddles ect and will remember people very strong on dungeons similar to ZELDA Games
+implemented real good EGO perpective...hwich lets us see the world out of the eyes of our characters
+ implemented Target System....players have really to target their enemies to hit with their attacks...and you have to lead your shield self, when you want to block attacks (get inspired of the PS3 upcoming game White Knight Story, than you will understand, what I mean, when u look the trailers)
*the battle system should receive much more ACTION..become faster and should look much more like realtime....not so much as if toy's are fightign each other with ever repeating every 2 seconds same moves...more like Lineage 2...just look the CG trailers....when characters in GW2 would fight so dramaturgic, like its shown in LA2 trailers..these would be epic
+better Character Design..more like LA2...character design there is much cooler then anything of GW1 ever was
+Ingame Auction House and Personal Shops in an extra for this own Commerce Town
+Housing ..means enterable buildings like shops, hospitals, banks, order guilds, taverns/hotels, and other medieval buildings ..towns should reallly look like towns and not like only big villages ...the outposts in GW have all no live...you can't see, where all those peopls (npcs) live there..because there are no buildings...and npc's have no live in GW at all.. all they do is standign everat the same spots talking ever their same crap >.> how boring....
give npcs in GW2 a live (zelda majohras mask)...there in this game were npcs at different times ever at different spots and told you different things ....
+give GW2 and own ingame time (clock) and a good made day/night-system with differences in monster polulation naturally, which means that you find outside at day other monsters..as when you go out at night ...
+give monsters behaviors....not all creaturs must be ever aggressive ..there can also be friendly creatures out there..which become first agressive, when you attack them..like normal animals...more creatures.. which fight each other.. if you lure them into each other
+better travel system ...give us different mounts...improve the Asura gate System...let us warp via a coordinate system and magical Rune Stones similar like in Gothic 3 from place to place ,these stones are then consumeables..
When you do an epic quest or so..u get a dragon egg..if you hatch it...you can raise your own Dragon..with that you can fly from A to B...or you get rich enough..to buy you your own Ship...and as long ur are that not..you buy simle tickets for a ship trap..then you either skip the travel scene..or you can watch for some minutes..how your ship sails over the sea to your goal
+more continents to get an earth similar worth (6 continents required)
+some little racial differences..just looks is boring and senseless..but not such thigns..which will lead to professions, which are either only this race or that race
Don't want
- too much instanced stuff
- unendless Level Cap
- same Class/Attribute/Battle System like in GW1
- same dumb much too little Storage System
- Reskins of Weapons, Armors, Dungeons or anything else..everythign should look unique and have its own skin..so also NO Skin Clones
- useless skills..cause of douzens of similar skills, which are better
- customized armors...make armors buyable...this system in GW1 is so senseless
- no henchs/heroes..are just not needed..just become strong enough to solo ..or make a party with others ...
- balancing of skills for skills which are for 2 different game modes together...
so pvp should have own skill balancing and pve should have own skill balancing ...
- absolutely unbalanced enemies in pve with either too much enemy groups being too crowded...so that overaggroment is on such mapos liek normal ...
or enemies..which do such insane damage..that they nearly insta kill you with 1 hit....cheating "bugged" enemies..which can perma rez with skills..where we players have to kill bosses first to be able to rez again after usage ... or enemies..which have all attributes maxed and over the top (20) >.> while we can be happy to have only 1 at 16 ...
- never again a concepted game, where healers (monks) play such a big role...every profession should have their own ways of at least self healing and there should be potions as consumeables
thats it i think XD ..but we know all.. that some of the things listened here by me will get changed to it in GW2, like the increased level cap to at least lvl 100 or ...unendless lol what would be imo crap