GW1 features in GW2: Wants and Don't Wants
ValaOfTheFens
Do Wants:
-Incremental level cap. I'm sorry but its necessary. If everyone can get to level 100 in the initial campaign then everyone level 80-100 will whine about how there's no high level content and how easy everything is.
-Abolition of the customization system or at least the option to uncustomize.
-Better AI for our "Companions" and better controls. Hero AI is really annoying and they often do things you don't expect. Companion AI needs to be a huge step up and the controls should have a few more options.
-Smaller areas in the persistent environments. Large persistent environments make getting places harder and make the likelyhood of seeing another group small.
-Loot scaling in high-end instances. *lol* It would be helpful because if 12 people(that should be the limit in dungeons) are hacking away at a monster the loot shouldn't go to whomever loots the corpse first. Instances with more people will get more loot and don't you want more people in difficult areas?
-more generic skills. I really like GWEN's PvE only skills. They add utility to every profession thus giving everyone more versatility.
Do Not Want:
-the current form of Survivor. It stinks and needs to be fixed.
-Penny-ante reputation grind. I'm tired of killing foes to get 1 rep point when I need thousands of points to get to the next level.
-low end vanity armor: I kinda liked having some fuctionality built into my armor. Insignia give you greater versatility but they can be too expensive for the beginning player.
-the current storage system. Its been vastly improved but could still use alot of work. Armor storage is a must!!
-Hero battles. They're dumb. *lol*
-Incremental level cap. I'm sorry but its necessary. If everyone can get to level 100 in the initial campaign then everyone level 80-100 will whine about how there's no high level content and how easy everything is.
-Abolition of the customization system or at least the option to uncustomize.
-Better AI for our "Companions" and better controls. Hero AI is really annoying and they often do things you don't expect. Companion AI needs to be a huge step up and the controls should have a few more options.
-Smaller areas in the persistent environments. Large persistent environments make getting places harder and make the likelyhood of seeing another group small.
-Loot scaling in high-end instances. *lol* It would be helpful because if 12 people(that should be the limit in dungeons) are hacking away at a monster the loot shouldn't go to whomever loots the corpse first. Instances with more people will get more loot and don't you want more people in difficult areas?
-more generic skills. I really like GWEN's PvE only skills. They add utility to every profession thus giving everyone more versatility.
Do Not Want:
-the current form of Survivor. It stinks and needs to be fixed.
-Penny-ante reputation grind. I'm tired of killing foes to get 1 rep point when I need thousands of points to get to the next level.
-low end vanity armor: I kinda liked having some fuctionality built into my armor. Insignia give you greater versatility but they can be too expensive for the beginning player.
-the current storage system. Its been vastly improved but could still use alot of work. Armor storage is a must!!
-Hero battles. They're dumb. *lol*
revaer
Do want:
-Better PvP reward system.
-TA ladder and generally more support for that game type.
-More skills that reward skill and insight. See bull's strike, diversion, gale, etc.
-Reworked assassins with no shadow stepping or long attack chains (in case they are included in GW2).
Do NOT want:
-Main focus on PvE content.
-Itemization.
-"Everything must be viable."
-Racial abilities. I don't want to find out that "race x is the best for profession y".
-Titles.
-Better PvP reward system.
-TA ladder and generally more support for that game type.
-More skills that reward skill and insight. See bull's strike, diversion, gale, etc.
-Reworked assassins with no shadow stepping or long attack chains (in case they are included in GW2).
Do NOT want:
-Main focus on PvE content.
-Itemization.
-"Everything must be viable."
-Racial abilities. I don't want to find out that "race x is the best for profession y".
-Titles.
Shadow Longstem
wants :
>scalable walls and mountain sides
>collision detection as much as possible, destructable enviroment,
>more tekken/sf style combat?
>use stuff from enviroment items during fight e.g. throw a rock
>even more cleaner and slicker ui
>different ui skins
>a more easily modable music and ui
>differet soundtrakcs, like a trance soundtrack or something
>more innovative gameplay [something i cant think up of myself]
>better gfx, more polygons and better lighting
>more variety in artistic direction [not all goth looking stuff, more charm in the design]
>non combatitive roles, that are actually fun and challenging to do and are more of an itegral part of the gameplay for use other then getting leeter eq/items and saving money
>more ways to customize the looks of ur armor [add different colour stripes on ur armor etc]
>more storage space
>player Housing and housing areas,
>more smarter and realistic enemy AI
>being able to run up the giant trees in areas such as melandrus hope
>different mobs, npc's locations along the z as well as the x and y axis
>more eq in general
>all existing proffesions
>unique temporary skills that r to be renwed by doing quests
>more usefullness of aliances and guilds
>more ways to groups such as "secret society's" and "Bands" etc
>more unique looking bosses that are easily differentiated from normla mobs then they are now
i>ndoors [being able to walk inside buildings], and npc's, mobs etc indoors too
>players stalls in a market place area or an auction house
>more character looks cutomization
>role playing server?
>pvp and pve more closely knit and more pvp modes, e.g. gaurd duty
>being able to loot ur oponent in pvp but to hav items returend to the original owner after pvp session
>day/night/seasons/weather to affect skills, instances etc [e.g. some skills better at night/day and in certain weather then others and certain mobs at night/day]
>story should provide a setting for sandbox play not define a linear path which ever1 has to follow
>different levels of community, npc and player, and ability to build different lvl of relaitionship with them - e.g. friend of the kurzick, kurzicks most wanted[enemy], kurzick noble - all of which should reap different rewards and disadvantages as well as not be permanent [e.g. friend of kurzick isnt anymore after killing 10 of them]
>building relaitionships with npc's to reap rewards and disadvatages [e.g bcome frined of npc x to get discount from his shop but get increased item values by his foe npc y], npc's changing location and jobs [so npc x mite leave his tavern at la and bcome a miner in a month or two]
>ability to play Tengu in future patches/expantions of gw2
>spells to be able to mixed to giv different effects, and mixed with other players spells too
>anti bot system
>more eq parts like shoulders etc
>more cutscenes, better voice acting
>alignment based on ingame choices
>non linear campaign end
> more puzzle solving gameplay, for quests, dungeons or even proffesions etc
> possilbe combo system?
dont wants :
>lvling = increased stats or lvling required to wear more uber armor, lvling should not increase power - perhaps lvl can define some other aspect of a players toon [more for prestige], preferably no lvling at all
>lvl/gear based game
>less flexibility and more rigidness in builds, allowing players to hav unique but uselss builds wont cut it either.
>too many classical races ,
>respawning mobs
>boss q's
p.s. not all of the above are reasonable, and im sure ive left stuff out from both lists
>scalable walls and mountain sides
>collision detection as much as possible, destructable enviroment,
>more tekken/sf style combat?
>use stuff from enviroment items during fight e.g. throw a rock
>even more cleaner and slicker ui
>different ui skins
>a more easily modable music and ui
>differet soundtrakcs, like a trance soundtrack or something
>more innovative gameplay [something i cant think up of myself]
>better gfx, more polygons and better lighting
>more variety in artistic direction [not all goth looking stuff, more charm in the design]
>non combatitive roles, that are actually fun and challenging to do and are more of an itegral part of the gameplay for use other then getting leeter eq/items and saving money
>more ways to customize the looks of ur armor [add different colour stripes on ur armor etc]
>more storage space
>player Housing and housing areas,
>more smarter and realistic enemy AI
>being able to run up the giant trees in areas such as melandrus hope
>different mobs, npc's locations along the z as well as the x and y axis
>more eq in general
>all existing proffesions
>unique temporary skills that r to be renwed by doing quests
>more usefullness of aliances and guilds
>more ways to groups such as "secret society's" and "Bands" etc
>more unique looking bosses that are easily differentiated from normla mobs then they are now
i>ndoors [being able to walk inside buildings], and npc's, mobs etc indoors too
>players stalls in a market place area or an auction house
>more character looks cutomization
>role playing server?
>pvp and pve more closely knit and more pvp modes, e.g. gaurd duty
>being able to loot ur oponent in pvp but to hav items returend to the original owner after pvp session
>day/night/seasons/weather to affect skills, instances etc [e.g. some skills better at night/day and in certain weather then others and certain mobs at night/day]
>story should provide a setting for sandbox play not define a linear path which ever1 has to follow
>different levels of community, npc and player, and ability to build different lvl of relaitionship with them - e.g. friend of the kurzick, kurzicks most wanted[enemy], kurzick noble - all of which should reap different rewards and disadvantages as well as not be permanent [e.g. friend of kurzick isnt anymore after killing 10 of them]
>building relaitionships with npc's to reap rewards and disadvatages [e.g bcome frined of npc x to get discount from his shop but get increased item values by his foe npc y], npc's changing location and jobs [so npc x mite leave his tavern at la and bcome a miner in a month or two]
>ability to play Tengu in future patches/expantions of gw2
>spells to be able to mixed to giv different effects, and mixed with other players spells too
>anti bot system
>more eq parts like shoulders etc
>more cutscenes, better voice acting
>alignment based on ingame choices
>non linear campaign end
> more puzzle solving gameplay, for quests, dungeons or even proffesions etc
> possilbe combo system?
dont wants :
>lvling = increased stats or lvling required to wear more uber armor, lvling should not increase power - perhaps lvl can define some other aspect of a players toon [more for prestige], preferably no lvling at all
>lvl/gear based game
>less flexibility and more rigidness in builds, allowing players to hav unique but uselss builds wont cut it either.
>too many classical races ,
>respawning mobs
>boss q's
p.s. not all of the above are reasonable, and im sure ive left stuff out from both lists
Shakti
WANT :
PLEASE keep click to move!! Don't know if true or not but I heard it may be kb only movement in gw2.............please no!!! Some of us love click to move.
PLEASE keep click to move!! Don't know if true or not but I heard it may be kb only movement in gw2.............please no!!! Some of us love click to move.
agrios
Wants
*Hability to keep up with various chars (like 8) at hi-end gaming
*Hench/ Heroes
*Craft System for equipment
Donts
*Loot Scale
*Small storage
*Hability to keep up with various chars (like 8) at hi-end gaming
*Hench/ Heroes
*Craft System for equipment
Donts
*Loot Scale
*Small storage
Magikarp
Quote:
Originally Posted by Yanman.be
Don't Wants:
PvE. Heroes. |
wants:
people to just play the damn game
to have gws1 with better graphics, story, and gear/weapons
dont want:
a perma-crying community
Arturius
Do Want:
-map travel
-Features that can only exist on a multi-player game, such as auction houses, guildhalls, special cooperative pvp mass battles, and a certain amount of persistent explorable areas where one can encounter other players doing their thing.
-Missions that are not simply pass=move forward, fail=repeat till you pass. That always bothers me about gw, it takes away from the immersive quality a lot. I'd like to see missions be critical areas in the plot where the outcome changes the path of the plot. (example, if you don't keep Prince Rurik alive in some mission, he's not in the plot from then on. You get get shuttled to a different plot path along with everyone else who can't keep him alive, and you end up doing slightly different missions from those people who kept him alive. Maybe the paths join up again later on, maybe they never do!)
-low level cap, or at least a point, say level 20, where the hardcore stats like hit points, energy points and attribute points cease to progress. So maybe from 20 onward you get prestige abilities every few levels such as unlockable heroes, elite skills, armour skins, special moves, hair stylist, extra storage etc.
Don't want:
-To be forced to play with others all the time just because the game has multi-player capability. give me the option, and feel free to include some optional instances which can only be tackled with parties, but don't force me to party up all the time.
-real time clock with real time travel times to get places on the map, in order to keep everyone "synchronized"
-to take a break for a month and go back and realize i can no longer play with my friends who are now 25 levels higher and have double my hp, and do double my damage, and don't even gain exp for playing with me anymore.
-map travel
-Features that can only exist on a multi-player game, such as auction houses, guildhalls, special cooperative pvp mass battles, and a certain amount of persistent explorable areas where one can encounter other players doing their thing.
-Missions that are not simply pass=move forward, fail=repeat till you pass. That always bothers me about gw, it takes away from the immersive quality a lot. I'd like to see missions be critical areas in the plot where the outcome changes the path of the plot. (example, if you don't keep Prince Rurik alive in some mission, he's not in the plot from then on. You get get shuttled to a different plot path along with everyone else who can't keep him alive, and you end up doing slightly different missions from those people who kept him alive. Maybe the paths join up again later on, maybe they never do!)
-low level cap, or at least a point, say level 20, where the hardcore stats like hit points, energy points and attribute points cease to progress. So maybe from 20 onward you get prestige abilities every few levels such as unlockable heroes, elite skills, armour skins, special moves, hair stylist, extra storage etc.
Don't want:
-To be forced to play with others all the time just because the game has multi-player capability. give me the option, and feel free to include some optional instances which can only be tackled with parties, but don't force me to party up all the time.
-real time clock with real time travel times to get places on the map, in order to keep everyone "synchronized"
-to take a break for a month and go back and realize i can no longer play with my friends who are now 25 levels higher and have double my hp, and do double my damage, and don't even gain exp for playing with me anymore.
Celestial_Kitsune
Want:
Balance
Do NOT want:
Grind (e.g. you need x faction to progress in story)
Balance
Do NOT want:
Grind (e.g. you need x faction to progress in story)
adogg
Wants:
1. This thread to close, and everyone to stop complaining.
Don't Want:
1. hereos in pvp areas.
1. This thread to close, and everyone to stop complaining.
Don't Want:
1. hereos in pvp areas.
Chris Blackstar
wants:
PvP and PvE to be on seprate servers
new professions
better economy with fixed prices on materials
Don't want
Balance or nerfing of any kind!!!!!!!!!!!!!!!!
PvP unlock packs
Titles, ranks, or excessive grind
PvP and PvE to be on seprate servers
new professions
better economy with fixed prices on materials
Don't want
Balance or nerfing of any kind!!!!!!!!!!!!!!!!
PvP unlock packs
Titles, ranks, or excessive grind
Lonesamurai
I'm really thinking that very few people in this thread have actually read anything that been posted so far about GW2...
FYI: Before you post, read here to see if they are already planning or not, what you are thinking
FYI: Before you post, read here to see if they are already planning or not, what you are thinking
IlikeGW
I remembered another huge don't want:
NO GATES PLZ. Let me go where I want, or be run if I'm willing to pay.
NO GATES PLZ. Let me go where I want, or be run if I'm willing to pay.
Isileth
Wants
- Heroes (Not just 1 like the companion system is meant to be, a full team)
- Low level cap (Even better no level)
- Limited # of skills on your bar
- Map travel
- Instanced areas
Dont Want
- Grind
- Time>skill (Anything like better eq or increased stats are big no no for me)
- Persistant areas
- AI in PvP
- Heroes (Not just 1 like the companion system is meant to be, a full team)
- Low level cap (Even better no level)
- Limited # of skills on your bar
- Map travel
- Instanced areas
Dont Want
- Grind
- Time>skill (Anything like better eq or increased stats are big no no for me)
- Persistant areas
- AI in PvP
Legends
Don't Wants:
* Random Arenas.
Is this the type of future we want for GW:2? YES.
* Random Arenas.
Is this the type of future we want for GW:2? YES.
tmr819
Quote:
Originally Posted by Lonesamurai
I'm really thinking that very few people in this thread have actually read anything that been posted so far about GW2...
FYI: Before you post, read here to see if they are already planning or not, what you are thinking |
JONO51
Want: Paragons
Hard Mode
Luxons
dont want:
grind based titles
Hard Mode
Luxons
dont want:
grind based titles
HayesA
Quote:
Originally Posted by Balan Makki
Wants:
--No Levels. A new character advancement system--nonlinear, optional, subtle, but with lots of depth. Titles/Ranks on steroids maybe. --A massive persistent world, that opens and unlocks as the player advances through the game. All of the greater world also existing in multiple instanced layers, so players can enjoy very advanced instancing, while having a greater persistent world to share. --Massive world PvP that exists as a layered instance over-top of the PvE persistent world. Players simply phase into the mists, becoming PvP spirits when view by PvE players. See ideas in GW2 suggestion thread. Do Not Want: --Single Skill bar. Multiple skill bars that are mutually exclusive from each other would be far more robust in a persistent world. See Norm Elite skills. --Levels and the itemization nightmare that ensues, See HG:L --Content that becomes obsolete because a player levels past it. |
Course, this can, and probably will lead to eliteism. But the more I think about it, titles already lead to eliteism, and the current system has plenty of eliteism. How can it get worse with the desire of expensive uber armour, speicality q7 weapons, etc etc etc. So why not build a system that surrounds those automatic desires?
But I don't know where to start, or what an example could be. So I dunno. :-\
Chicken Ftw
Quote:
Originally Posted by tmr819
I think what people are posting here is what they want or do not want to see in GW2, Lone, regardless -- and perhaps even in spite of -- what ArenaNet has stated they intend to do.
|
Nemo the Capitalist
Quote:
Originally Posted by Yanman.be
Don't Wants:
PvE. Heroes. |
Sanity is at the forums
Heck no To heroes
make it all pugable
instanced
mods in game
to fix crappy gw community (scammers etc) get rid of em
Witchblade
W:
same lvl/xp system, no WoW-like crap
solo play (no pug, no henchies @ all)
real economy
better sound (in game voices during fight, real sfx, not silent fallin meteors)
DW:
the game not being GW anymore, and it's going down that path already
titles
dont wanna pvp once to get game content, unlocks etc
minipets bs
same lvl/xp system, no WoW-like crap
solo play (no pug, no henchies @ all)
real economy
better sound (in game voices during fight, real sfx, not silent fallin meteors)
DW:
the game not being GW anymore, and it's going down that path already
titles
dont wanna pvp once to get game content, unlocks etc
minipets bs
Lonesamurai
Quote:
Originally Posted by tmr819
I think what people are posting here is what they want or do not want to see in GW2, Lone, regardless -- and perhaps even in spite of -- what ArenaNet has stated they intend to do.
|
Now some are actually stating things they want/don't want that we've known are going to be/not going to be in game game already, its all fine and dandy to post that you want/don't want something, but when we already know some information and people ignore it, then thats just stupid
Diddy bow
Wants:
*Balence
*Less focus on the warrior class eqipment in pve
*More rewarding quests/dungeons in pve
*More than just killing, no not houses or anything, but more mini game like things ect, and ffs dont base them around a title, games with no reward are enjoyed more as they are not taken so seriosly.
*Account wide customisation
*Less predible pve, like not just the same monsters each time you zone.
*slightly more "active" fell to pve
Dont's:
*Large focus on titles
*Titles like drunkard
*loot scaling, classic example how not to solve a probem
*Usless skills
*Grind to win (I.e wow)
*Badley designed armor that clips with everything ¬¬
*The america/euro split.
*Hero battles
*Ritulists
Basicly id like them to fix the faults of GW1 that are to late to fix now, such as the way certain titles work, clipping armor, the design of hero battles and the way certain classes were designed, such as the assassin being a 12345 class or a second rate warrior.
Probs forgot loads but meh ^^.
*Balence
*Less focus on the warrior class eqipment in pve
*More rewarding quests/dungeons in pve
*More than just killing, no not houses or anything, but more mini game like things ect, and ffs dont base them around a title, games with no reward are enjoyed more as they are not taken so seriosly.
*Account wide customisation
*Less predible pve, like not just the same monsters each time you zone.
*slightly more "active" fell to pve
Dont's:
*Large focus on titles
*Titles like drunkard
*loot scaling, classic example how not to solve a probem
*Usless skills
*Grind to win (I.e wow)
*Badley designed armor that clips with everything ¬¬
*The america/euro split.
*Hero battles
*Ritulists
Basicly id like them to fix the faults of GW1 that are to late to fix now, such as the way certain titles work, clipping armor, the design of hero battles and the way certain classes were designed, such as the assassin being a 12345 class or a second rate warrior.
Probs forgot loads but meh ^^.
tmr819
Quote:
Originally Posted by Lonesamurai
so whats the point?
|
Quote:
Originally Posted by Lonesamurai
... its all fine and dandy to post that you want/don't want something, but when we already know some information and people ignore it, then thats just stupid
|
maraxusofk
wants:
*a non fail system of HoM benefits
*the ability to have any of your new characters in GW2 recieve the HoM benefits of any char u make
do not want:
*class related benefits of ur existing character for HoM
*a huge or non existent lvl cap for pve chars
*a non fail system of HoM benefits
*the ability to have any of your new characters in GW2 recieve the HoM benefits of any char u make
do not want:
*class related benefits of ur existing character for HoM
*a huge or non existent lvl cap for pve chars
Balan Makki
Quote:
Originally Posted by Lonesamurai
I'm really thinking that very few people in this thread have actually read anything that been posted so far about GW2...
FYI: Before you post, read here to see if they are already planning or not, what you are thinking |
The lore, and story appear rather solid, but many here are discussing game mechanics. I'd bet anything much of the game mechanics are subject to change, and will change as Arena Net sorts out in which direction they want to take things.
Kyp Jade
want:
Higher than lvl 20, but stats max out at 20.
Better PvP rewards/recognition for skilled play
Larger pvp playerbase, plx market for this more (this game pretty much died when most of the koreans left) (better grouping methods plx)
dont want
forced repitition in pve
heroes in pvp
Higher than lvl 20, but stats max out at 20.
Better PvP rewards/recognition for skilled play
Larger pvp playerbase, plx market for this more (this game pretty much died when most of the koreans left) (better grouping methods plx)
dont want
forced repitition in pve
heroes in pvp
GD Defender
+ PvE/PvP skill separation so that PvE-only players will stop crying so loudly.
+ Less focus on titles, more focus on gameplay. Grinding for a line of text is a terrible excuse to let my perfectionism beat out my common sense.
+ More frequent skill balance updates. As of today it's been over a month since the last one for GW.
- The current hard mode system. How about instead of taking the lazy route and throwing ridiculous boosts on your monsters, you improve their AI and add to the game in the long run.
- 1v1, or hero battles. Guild Wars is a team-based game. You work with other players to create a single entity to fight the other team (or rabble of monsters, as it may be). Having such small arena formats makes it nearly impossible to balance the skills properly for both arena use and larger team use.
- Nothing else immediately springs to mind that would go in the negative category.
+ Less focus on titles, more focus on gameplay. Grinding for a line of text is a terrible excuse to let my perfectionism beat out my common sense.
+ More frequent skill balance updates. As of today it's been over a month since the last one for GW.
- The current hard mode system. How about instead of taking the lazy route and throwing ridiculous boosts on your monsters, you improve their AI and add to the game in the long run.
- 1v1, or hero battles. Guild Wars is a team-based game. You work with other players to create a single entity to fight the other team (or rabble of monsters, as it may be). Having such small arena formats makes it nearly impossible to balance the skills properly for both arena use and larger team use.
- Nothing else immediately springs to mind that would go in the negative category.
Lonesamurai
Quote:
Originally Posted by tmr819
To discuss. Express opinions. That is always the point in a discussion forum.
Nope, it's not. For a game in development, there's never any harm in discussing what you want or don't want from it. Don't belittle people for expressing opinions. |
besides, ANet already know what they want to do with it and we'll see what they do when the beta's hit and then we can comment, but til then, its just pointless
You can't see me
Wants:
A Good Storyline
Non Combat related Skills/Activities
A level Cap no Higher than 50, it raised at all.
Non-Customized Armor/Weapons
Quests with actually usable rewards
Weapons based on quality, not vanity
Holiday Events, just better.
Soloable areas/gameplay
Don't Wants:
Titles. There are other ways of receiving benefits. These just cause E-Peen rage.
Reskins
Utopia Please.
New Classes
Established PvP areas, please don't mix them.
I'll edit this and say something else.
~Big Want From Me Personally
I want a far more open ended storyline. Having a main series of quests/missions is fine, there's no trouble with it, but seriously, everything else is just a side dish. There was hardly anything exciting left to do after you beat the main storyline, and frankly, it left me wanting more. I think it was far too short, being the case that there was nothing exciting to do except side quests that had little point in completing, and maxing titles/Earning money which is just for E-Peen sake.
I'd really like to see a campaign that isn't just one giant bus-ride. In all the GW campaigns, I felt it. You just rode along the route, getting off at certain stops, but then you just get back on and travel to your destination. I would love to see a storyline where you can get to that destination any way you so choose, and not just ride a single bus. Do side quests and have them matter. Or even an unstructured storyline, where the player has to delve deep into the all the game to see its full capacity instead of just watching a movie. Personally, and this is just my humble opinion, that would be great.
A Good Storyline
Non Combat related Skills/Activities
A level Cap no Higher than 50, it raised at all.
Non-Customized Armor/Weapons
Quests with actually usable rewards
Weapons based on quality, not vanity
Holiday Events, just better.
Soloable areas/gameplay
Don't Wants:
Titles. There are other ways of receiving benefits. These just cause E-Peen rage.
Reskins
Utopia Please.
New Classes
Established PvP areas, please don't mix them.
I'll edit this and say something else.
~Big Want From Me Personally
I want a far more open ended storyline. Having a main series of quests/missions is fine, there's no trouble with it, but seriously, everything else is just a side dish. There was hardly anything exciting left to do after you beat the main storyline, and frankly, it left me wanting more. I think it was far too short, being the case that there was nothing exciting to do except side quests that had little point in completing, and maxing titles/Earning money which is just for E-Peen sake.
I'd really like to see a campaign that isn't just one giant bus-ride. In all the GW campaigns, I felt it. You just rode along the route, getting off at certain stops, but then you just get back on and travel to your destination. I would love to see a storyline where you can get to that destination any way you so choose, and not just ride a single bus. Do side quests and have them matter. Or even an unstructured storyline, where the player has to delve deep into the all the game to see its full capacity instead of just watching a movie. Personally, and this is just my humble opinion, that would be great.
warcrap
even though my dreams are never filled in online games i'll give it a shot.
the things i want for gw2 are the following.
wants:
-full persistence everywhere(no load screens)
-able to teleport without going through a load screens(runescape)
-replace map travel with teleportation spells for realism
-mounts(dont make us walk all the way to a quest marker thats far and make us go through a whole bunch of monsters(do knowledgeable asura quest)
-player housing
-something to do besides kill(crafting,fishing,boating,immense features(see boating)
-a marriage system(i know this sounds dumb and useless but its really fun sometimes as long as they dont make it like the sims)
-flying not for travel but for new mid-flight pvpve(see aion the tower of eternity)
-alot of minigames(play runescape)
-let us play as tengu
-actuall npc conversations(runescape)
-huge world anything is possible(warcraft)
-underwater mounts
-quest based storyline(no missions)
-the whole world is explorable(do not seperate the world by town, outpost, everywhere else(runescape)
-addicting world(world of warcraft,runescape)
-alot of events like random dragon attacks with hundreds of different event combination and triggers.
-pets for all classes(i hate being ranger just to get a pet)
-player owned stores
-free unstructured pvp make a wild area were any1 can attack anyone(runescape)
-make the game live up to its name, 12 v 12 isnt guildwar, make a real guild war( kal online) (flyff) (voyage century)
-dont force us to team all the time how about 1v1 pvp
-more gear dependency
-this thread stickied
-----------------------------------------------------
now here are the things i really wish gw2 wont have
donts:
-instances(only for dungeons)
-hundreds of skills(to many useless ones)
-complicated combat(to hard to find a right build)
-bad graphics
-grind
-titles
-monthly fee
-overdone group pvp underdone solo pvp
-annoying mobs while you walk(let us find them)
-untradable HoM items in gw2(let us sell them and make it really rare)
the things i want for gw2 are the following.
wants:
-full persistence everywhere(no load screens)
-able to teleport without going through a load screens(runescape)
-replace map travel with teleportation spells for realism
-mounts(dont make us walk all the way to a quest marker thats far and make us go through a whole bunch of monsters(do knowledgeable asura quest)
-player housing
-something to do besides kill(crafting,fishing,boating,immense features(see boating)
-a marriage system(i know this sounds dumb and useless but its really fun sometimes as long as they dont make it like the sims)
-flying not for travel but for new mid-flight pvpve(see aion the tower of eternity)
-alot of minigames(play runescape)
-let us play as tengu
-actuall npc conversations(runescape)
-huge world anything is possible(warcraft)
-underwater mounts
-quest based storyline(no missions)
-the whole world is explorable(do not seperate the world by town, outpost, everywhere else(runescape)
-addicting world(world of warcraft,runescape)
-alot of events like random dragon attacks with hundreds of different event combination and triggers.
-pets for all classes(i hate being ranger just to get a pet)
-player owned stores
-free unstructured pvp make a wild area were any1 can attack anyone(runescape)
-make the game live up to its name, 12 v 12 isnt guildwar, make a real guild war( kal online) (flyff) (voyage century)
-dont force us to team all the time how about 1v1 pvp
-more gear dependency
-this thread stickied
-----------------------------------------------------
now here are the things i really wish gw2 wont have
donts:
-instances(only for dungeons)
-hundreds of skills(to many useless ones)
-complicated combat(to hard to find a right build)
-bad graphics
-grind
-titles
-monthly fee
-overdone group pvp underdone solo pvp
-annoying mobs while you walk(let us find them)
-untradable HoM items in gw2(let us sell them and make it really rare)
Zhack
Wants:
Heroes
Dervs
Titles and a lack of lvl grind (above a certain point its only for show).
Dont want:
An elite armor (fow) that everyone ends up having just from ebaying
The need to identify white items for extra cash
Blue and other crap items to drop, i prefer money rather than clogging my inventory.
And obviously there is a bunch of other things i want and dont want as well...
Heroes
Dervs
Titles and a lack of lvl grind (above a certain point its only for show).
Dont want:
An elite armor (fow) that everyone ends up having just from ebaying
The need to identify white items for extra cash
Blue and other crap items to drop, i prefer money rather than clogging my inventory.
And obviously there is a bunch of other things i want and dont want as well...
Shakti
Quote:
Originally Posted by Lonesamurai
I'm not intending to belittle people, but we have beta's starting mid to late this year (2008 and happy new year everyone) and i don't see the point in talking about something that isn't around to talk about yet
besides, ANet already know what they want to do with it and we'll see what they do when the beta's hit and then we can comment, but til then, its just pointless |
Lonesamurai
Quote:
Originally Posted by Shakti
is that a bad thing?
|
pamelf
Quote:
Originally Posted by Yanman.be
Don't Wants:
PvE. Heroes. |
PvE
Heroes
genofreek
Quote:
Originally Posted by You can't see me
I want a far more open ended storyline. Having a main series of quests/missions is fine, there's no trouble with it, but seriously, everything else is just a side dish. There was hardly anything exciting left to do after you beat the main storyline, and frankly, it left me wanting more. I think it was far too short, being the case that there was nothing exciting to do except side quests that had little point in completing, and maxing titles/Earning money which is just for E-Peen sake.
I'd really like to see a campaign that isn't just one giant bus-ride. In all the GW campaigns, I felt it. You just rode along the route, getting off at certain stops, but then you just get back on and travel to your destination. I would love to see a storyline where you can get to that destination any way you so choose, and not just ride a single bus. Do side quests and have them matter. Or even an unstructured storyline, where the player has to delve deep into the all the game to see its full capacity instead of just watching a movie. Personally, and this is just my humble opinion, that would be great. |
Shakti
Quote:
Originally Posted by Lonesamurai
yes, welcome to the games industry
|
Lykan
dont want:
titles you can buy - drunkard etc
heroes in pvp
imbalanced crap
paragons or dervishes
minipets
want:
balanced pvp
ranks and emotes
more 8 on 8 team pvp
8 skill limit
level cap
titles you can buy - drunkard etc
heroes in pvp
imbalanced crap
paragons or dervishes
minipets
want:
balanced pvp
ranks and emotes
more 8 on 8 team pvp
8 skill limit
level cap
Isileth
Quote:
Originally Posted by warcrap
*snip*
|
Far to many games already have exactly what you are asking for, very few break from that formula. Nice to have one that does.
BlackSephir
Wants
Prophecies direction
DNW
grind
titles
Stupid rac... whoops, too late, already in ~~
Prophecies direction
DNW
grind
titles
Stupid rac... whoops, too late, already in ~~
Bryant Again
Want:
-So far, everything stated.
Don't Want:
-Heroes
-Titles
-So far, everything stated.
Don't Want:
-Heroes
-Titles