GW1 features in GW2: Wants and Don't Wants
slowerpoke
Want:
Cake
Do Not Want:
Titles
Cake
Do Not Want:
Titles
ensoriki
want
Missions like Tihark orchard
Titles
Do not want
Drunkard and Sweet tooth like titles (stuff like protector,vanquisher and Cartographer I'm fine with)
Missions like Tihark orchard
Titles
Do not want
Drunkard and Sweet tooth like titles (stuff like protector,vanquisher and Cartographer I'm fine with)
Redfeather1975
Wants:
Skill synergy.
Variety in skill types.
Multi-profession builds.
Tactical game play.
Emphasis on player skill.
Don't Want:
Skill power levels linked to grinding mechanisms.
Emphasis on character's level.
Skill synergy.
Variety in skill types.
Multi-profession builds.
Tactical game play.
Emphasis on player skill.
Don't Want:
Skill power levels linked to grinding mechanisms.
Emphasis on character's level.
Yawgmoth
GW1 features i WANT in GW2:
*The fact that you just can't waste a character by a wrong decision in development
*Ability to meet in game and play with just anyone that plays the game - no separate servers/shards (I'm very interested in how will they solve this - as we know there will be separate 'worlds' gaining benefits in world vs world battles)
*Great balanced e-sport like PvP - this time hope for it being much bigger than in GW1 (tournaments, prizes, leagues, bigger prizes...)
*Business model - pay only for huge content packages, no micropayments for buying ingame advantages
GW1 features i DON'T want in GW2:
*Instanced explorable areas - good to have them gone
*Instanced zones (like dungeons) being always exactly the same - Randomization and unpredictability = much greater replayablility
*Invisible walls and 2D environment with all the stupidity of stepping into a trap put below it while walking above, and no possibility of jumping down that bridge.
*No character development after hitting max level and getting max gear (uber easy) - I want exactly the opposite - Infinite character development at a flat power level curve, so even after years of playing there's still something to improve but new players don't get disadvantaged.
*Item system designed for balanced PvP being extremelly dull in PvE:
-supereasily obtainable Max/perfect items - you can't hope for getting something better when you got max,
-very small variety of items (ie. two-handed swords, polearms, dual-weilding, jewellery like rings, bracelets, necklaces etc. would be cool)
-small number and variety of mods (like +15^50 good, other options just worse)
-fully moddable items (yuk) which removed all the fun of hunting for cool rare stuff - nothing and rare cool about something which can be easily replicated
Instead I'd absolutely love an item system which is:
-friendly and rewarding for all kinds of players, casual and hardcore, collectors and min/max'ers - it shouldn't be an gear-based game with forced grind to get the power but a fun experience of getting cool stuff and improving your character.
-no such thing as max stats but a flat power level curve instead so you can always hope for finding something better,
-no clearly visible tiers of gear so no discrimination happens,
-greens being the reasonably obtainable but not farmable, fixed stats items with unique-epic feeling to them, rewarding, good, but not the best possible.
-gold items having multiple inherent mods so you rarely see something like a 'strictly better' item or an exact copy of an item. Moddability should only help adjust the item to work with certain builds or playstyles, possibility of building a perfect item from cheap components ruins all the fun.
*The fact that you just can't waste a character by a wrong decision in development
*Ability to meet in game and play with just anyone that plays the game - no separate servers/shards (I'm very interested in how will they solve this - as we know there will be separate 'worlds' gaining benefits in world vs world battles)
*Great balanced e-sport like PvP - this time hope for it being much bigger than in GW1 (tournaments, prizes, leagues, bigger prizes...)
*Business model - pay only for huge content packages, no micropayments for buying ingame advantages
GW1 features i DON'T want in GW2:
*Instanced explorable areas - good to have them gone
*Instanced zones (like dungeons) being always exactly the same - Randomization and unpredictability = much greater replayablility
*Invisible walls and 2D environment with all the stupidity of stepping into a trap put below it while walking above, and no possibility of jumping down that bridge.
*No character development after hitting max level and getting max gear (uber easy) - I want exactly the opposite - Infinite character development at a flat power level curve, so even after years of playing there's still something to improve but new players don't get disadvantaged.
*Item system designed for balanced PvP being extremelly dull in PvE:
-supereasily obtainable Max/perfect items - you can't hope for getting something better when you got max,
-very small variety of items (ie. two-handed swords, polearms, dual-weilding, jewellery like rings, bracelets, necklaces etc. would be cool)
-small number and variety of mods (like +15^50 good, other options just worse)
-fully moddable items (yuk) which removed all the fun of hunting for cool rare stuff - nothing and rare cool about something which can be easily replicated
Instead I'd absolutely love an item system which is:
-friendly and rewarding for all kinds of players, casual and hardcore, collectors and min/max'ers - it shouldn't be an gear-based game with forced grind to get the power but a fun experience of getting cool stuff and improving your character.
-no such thing as max stats but a flat power level curve instead so you can always hope for finding something better,
-no clearly visible tiers of gear so no discrimination happens,
-greens being the reasonably obtainable but not farmable, fixed stats items with unique-epic feeling to them, rewarding, good, but not the best possible.
-gold items having multiple inherent mods so you rarely see something like a 'strictly better' item or an exact copy of an item. Moddability should only help adjust the item to work with certain builds or playstyles, possibility of building a perfect item from cheap components ruins all the fun.
Nevin
Want:
*All the 10 professions to stay
-GW has made an amazing cast of both classic and original professions, it'd be a shame to just let all that lore/creativity go to waste. I am how ever, not in favor of NEW professions just yet. GW still has many more opportunities such as. If you role a W/N you then become a "Death Knight", if you role a W/Mo you become a "Paladin", if you role a R/A you become a "Rogue". So on and so forth, it would add more depth and give the sense of more professions but at the same time, keep it to the basic 10. How ever there shouldn't just be a profession title change, exclusive skills and armor for the combo of professions of your choice should be available as well.
*Cutscenes for Missions
Do Not Wants:
* Mandatory grind.
* Nerfed to useless skills
* Repetitive PvE content
* Bad Storylines
* Instanced only world
- Some aspects of it I want to be persistent, towns and guild halls should be instanced. Dungeons should also be instanced, as well as the tutorial areas. How ever, general leveling areas and what not should be a free roaming world in which you could explore till your heart's content. (Oblivion's enviroment is a great example of a world I have envisioned)
* PvP and PvE split
- I'd like certain areas of the game to be PvP hot zones (enter at your own risk) that would be persistent, you could walk in and kill and leave when you've had your fill. Player killing outside of these zones should be possible if conditions are met (in a duel, etc etc..). Just like how the hardcore PvE would get instanced dungeons. The hardcore PvP would get instanced things like Guild Battles, and everything we have now.
* A not immersive, Roleplaying discouraging world.
- Please for the love of god let me walk into a pub and sit down at a table and drink a pint of beer! I'd love to see indoor areas to buildings (as many as possible). Being able to sit on benches, seats, stools. Lean on walls and things like that (See Granado Espada for good emote's). Also please no GW:EN "slip ups", all weapon/armor art should be as original as possible and look damn good too, we know Anet can do it, so do it! Also, a larger choice of options when creating your character. Straight down to the lips nose eyebrows ears and everything. (See Mass Effect for a great create a character system)
*All the 10 professions to stay
-GW has made an amazing cast of both classic and original professions, it'd be a shame to just let all that lore/creativity go to waste. I am how ever, not in favor of NEW professions just yet. GW still has many more opportunities such as. If you role a W/N you then become a "Death Knight", if you role a W/Mo you become a "Paladin", if you role a R/A you become a "Rogue". So on and so forth, it would add more depth and give the sense of more professions but at the same time, keep it to the basic 10. How ever there shouldn't just be a profession title change, exclusive skills and armor for the combo of professions of your choice should be available as well.
*Cutscenes for Missions
Do Not Wants:
* Mandatory grind.
* Nerfed to useless skills
* Repetitive PvE content
* Bad Storylines
* Instanced only world
- Some aspects of it I want to be persistent, towns and guild halls should be instanced. Dungeons should also be instanced, as well as the tutorial areas. How ever, general leveling areas and what not should be a free roaming world in which you could explore till your heart's content. (Oblivion's enviroment is a great example of a world I have envisioned)
* PvP and PvE split
- I'd like certain areas of the game to be PvP hot zones (enter at your own risk) that would be persistent, you could walk in and kill and leave when you've had your fill. Player killing outside of these zones should be possible if conditions are met (in a duel, etc etc..). Just like how the hardcore PvE would get instanced dungeons. The hardcore PvP would get instanced things like Guild Battles, and everything we have now.
* A not immersive, Roleplaying discouraging world.
- Please for the love of god let me walk into a pub and sit down at a table and drink a pint of beer! I'd love to see indoor areas to buildings (as many as possible). Being able to sit on benches, seats, stools. Lean on walls and things like that (See Granado Espada for good emote's). Also please no GW:EN "slip ups", all weapon/armor art should be as original as possible and look damn good too, we know Anet can do it, so do it! Also, a larger choice of options when creating your character. Straight down to the lips nose eyebrows ears and everything. (See Mass Effect for a great create a character system)
Redfeather1975
I liked Granado's pose system too.
And more face options would be nice, so long as it's not too taxing on the graphics department.
Like in Vanguard and EQ2 you can tweak all the things on your face, but I imagine it's part of why the game chugs so much when people are around.
And more face options would be nice, so long as it's not too taxing on the graphics department.
Like in Vanguard and EQ2 you can tweak all the things on your face, but I imagine it's part of why the game chugs so much when people are around.
street peddler
dont want : shadow stepping
Redfeather1975
Quote:
Originally Posted by street peddler
dont want : shadow stepping
|
Like you can't shadowstep through wards or wells.
I don't know! I think it would be interesting.
Shadow stepping is neat, but it needs something to counter it.
Pleikki
Wants:
Titles
Minipets
Donts:
Dervish
Inscription..
Titles
Minipets
Donts:
Dervish
Inscription..
Gattocheese
I am sure i am gonna get flamed for my responses
WANTS
1. Higher level cap. Its iffy, but i would prefer to be able to improve on my character past lvl 20. I am not talking about leveling up and not getting anymore stats, i am talking about leveling up and continueing to get stats.
2. Rare and more rare items and skins. I know its a casual game and supposed to be, but show some love for people who want to play hardcore.
3. Very diverse customazation. From facial features, hair, height, build, skin color, starting armor. As well as ingame armors, more than just 2-3 elite armors.
4. Seperation of PvE and PvP skills. NO MORE NERFS! NO MORE NERFS! NO MORE NERFS!
5. Auction House!!
6. Lots of End Game Content, Dungeons, activities, ect...
DONT WANTS
1. A game thats beatable in 6-10 hours.
2. Reskinned Dungeons, Reskinned Armors, Reskinned Weapons
WANTS
1. Higher level cap. Its iffy, but i would prefer to be able to improve on my character past lvl 20. I am not talking about leveling up and not getting anymore stats, i am talking about leveling up and continueing to get stats.
2. Rare and more rare items and skins. I know its a casual game and supposed to be, but show some love for people who want to play hardcore.
3. Very diverse customazation. From facial features, hair, height, build, skin color, starting armor. As well as ingame armors, more than just 2-3 elite armors.
4. Seperation of PvE and PvP skills. NO MORE NERFS! NO MORE NERFS! NO MORE NERFS!
5. Auction House!!
6. Lots of End Game Content, Dungeons, activities, ect...
DONT WANTS
1. A game thats beatable in 6-10 hours.
2. Reskinned Dungeons, Reskinned Armors, Reskinned Weapons
Vinraith
Quote:
Originally Posted by slowerpoke
Want:
Cake |
Vinraith
Quote:
Originally Posted by Lonesamurai
I'm not intending to belittle people, but we have beta's starting mid to late this year (2008 and happy new year everyone) and i don't see the point in talking about something that isn't around to talk about yet
besides, ANet already know what they want to do with it and we'll see what they do when the beta's hit and then we can comment, but til then, its just pointless |
Zorian Direspell
Wants:
1. Soloability. Requires: (a) mob scaling in instances and (b) all classes able to kill/ survive on their own.
2. Customizable or dropped armor variations.
3. Auction house.
4. Keeping skill over time game play. There are multiple ways to provide high or no level caps without taking this away.
5. A decent selection of appearances for all playable races.
6. A bigger inventory, or a better inventory management system.
7. Free core game element upgrades.
8. Better skill animations/ sounds.
9. No Monthly Fee.
10. More control over character customization, including (a) eye color and (b) girth as well as height.
11. Great storyline with involving, interesting NPCs. Clear motivations for the antagonist (even if they are hidden at first). A storyline that delves further into the nature of GW's gods, ancient races, and/or realms beyond the Mists.
Don't Want:
1. Titles.
2. Level grind replacing skill.
3. Monthly Fees.
4. Non-instanced areas that encourage (a) camping, (b) PKing, (c) kill stealing.
5. Gates. Open the world up and leave it open.
1. Soloability. Requires: (a) mob scaling in instances and (b) all classes able to kill/ survive on their own.
2. Customizable or dropped armor variations.
3. Auction house.
4. Keeping skill over time game play. There are multiple ways to provide high or no level caps without taking this away.
5. A decent selection of appearances for all playable races.
6. A bigger inventory, or a better inventory management system.
7. Free core game element upgrades.
8. Better skill animations/ sounds.
9. No Monthly Fee.
10. More control over character customization, including (a) eye color and (b) girth as well as height.
11. Great storyline with involving, interesting NPCs. Clear motivations for the antagonist (even if they are hidden at first). A storyline that delves further into the nature of GW's gods, ancient races, and/or realms beyond the Mists.
Don't Want:
1. Titles.
2. Level grind replacing skill.
3. Monthly Fees.
4. Non-instanced areas that encourage (a) camping, (b) PKing, (c) kill stealing.
5. Gates. Open the world up and leave it open.
Drop of Fear
Want:
multi-class characters: ex- can reroll as a pure monk or pure warrior withing minutes, no need to have 2+ characters to play different classes.
would be good for a.net aswell as they save server space?
new armor system. level requirement, can be traded, bosses can drop few unique armor pieces players can use.
titles, titles and more titles, no real effect on gameplay so kids wont cry.
AUCTION HOUSE.
Dont Want:
kids crying about titles being bad.
kids pretending to be entitled to have the ultimate rare skin weapon playing 1hour a week crying "BUAHAHAHA THEY TOLD ME SKILL > TIME"
kids crying like "hey that fellblade has a merchant value of 332gp u cannot sell for more. i give u 332gp that's the correct price. 100k? u nooob loooser"
mandatory storyline to be followed, gates.
to be forced to waste hour spamming WTS in towns to get rid of my drops.
multi-class characters: ex- can reroll as a pure monk or pure warrior withing minutes, no need to have 2+ characters to play different classes.
would be good for a.net aswell as they save server space?
new armor system. level requirement, can be traded, bosses can drop few unique armor pieces players can use.
titles, titles and more titles, no real effect on gameplay so kids wont cry.
AUCTION HOUSE.
Dont Want:
kids crying about titles being bad.
kids pretending to be entitled to have the ultimate rare skin weapon playing 1hour a week crying "BUAHAHAHA THEY TOLD ME SKILL > TIME"
kids crying like "hey that fellblade has a merchant value of 332gp u cannot sell for more. i give u 332gp that's the correct price. 100k? u nooob loooser"
mandatory storyline to be followed, gates.
to be forced to waste hour spamming WTS in towns to get rid of my drops.
tmr819
Quote:
Originally Posted by Lonesamurai
I'm not intending to belittle people, but we have beta's starting mid to late this year (2008 and happy new year everyone) and i don't see the point in talking about something that isn't around to talk about yet
besides, ANet already know what they want to do with it and we'll see what they do when the beta's hit and then we can comment, but til then, its just pointless |
Consider this from Jeff Strain in 2004 prior to the release of Guild Wars:
Quote:
Yes, the focus of development certainly expanded after our E3 for Everyone Event. In response to player feedback we decided to put more emphasis on the single-player aspects of the game. |
Or this, from a more recent Jeff Strain address:
Quote:
Don't underestimate the importance of solo play! Sometimes your friends aren't online, sometimes you want to kill 30 minutes while everyone groups together, and sometimes you just don't want to go to committee on every damn decision. The quality of the solo play experience is just as important to the success of an MMO as the quality of the multiplayer experience. A few months before the release of Guild Wars we added computer-controlled henchmen to the game as a way to pad out your party when your friends weren't around. Later we enhanced this feature and introduced computer-controlled Heroes, which gave you control over their actions and more fully supported the notion of playing the game entirely on your own. While it may seem counterintuitive to add features that support the solo play experience into an MMO, we believe that Guild Wars would not have been as successful had we not added these features. |
I think you are underestimating ArenaNet by assuming that all of the features of GW2 are somehow set in stone. One of the reasons ArenaNet succeeds is by listening to -- and making adjustments -- based on player feedback, opinions, and suggestions. They can't please everyone in every way, obviously, but I really think they do listen.
Redfeather1975
Cool. I did not know they added henchmen that late in development.
Most developers wouldn't do something like that! They'd release the game and wait to see first.
I'm glad they added henchmen then. And changed the respecing of attributes and the way spirits work and the way elites are capped. Oiy, the game would have been a headache if those things were still around.
Most developers wouldn't do something like that! They'd release the game and wait to see first.
I'm glad they added henchmen then. And changed the respecing of attributes and the way spirits work and the way elites are capped. Oiy, the game would have been a headache if those things were still around.
Yanman.be
RedFeather, BWE.
Jongo River
Want:
1. Solo play.
2. Scythes, daggers & associated classes.
3. Dungeons.
4. Mini Pets.
5. Lots of forests.
Don't Want:
1. Titles (especially character based).
2. Hall Of Monuments.
3. Elite missions, designed to exclude solo players.
4. Gold sinks (keys, lockpicks).
5. Customization.
6. Birthday Mini Pets, based on age.
7. Non-tradable "exclusives" of any kind, including festival hats.
1. Solo play.
2. Scythes, daggers & associated classes.
3. Dungeons.
4. Mini Pets.
5. Lots of forests.
Don't Want:
1. Titles (especially character based).
2. Hall Of Monuments.
3. Elite missions, designed to exclude solo players.
4. Gold sinks (keys, lockpicks).
5. Customization.
6. Birthday Mini Pets, based on age.
7. Non-tradable "exclusives" of any kind, including festival hats.
Redfeather1975
What does that mean Yanman? Is that short for Beta testing weekend event?
I don't know. I only started playing Guild Wars last year. I hadn't heard of it till then.
I don't know. I only started playing Guild Wars last year. I hadn't heard of it till then.
Rise of Cpu
Wantz:
1: I would like the ability to be able to craft my individual item(Armor, Weapons,etc..). I would enjoy the ability to be able to compete in creating better damage in the game and better armor. By this, we can all have our ways in possibly gaining victory more or less.
2: The game needs more than 8 skills on the skillbar. 8 isnt enough to satisy me. I don't mean by over-powering the whole profession criteria but it needs some boost in it's combat areas to make it more fun and vigile.
3: Each race should have diferent attributes. Let's say a Charr would be able to have more Strength and possibly have less Defense than other races. By this, the race then differs from other races and can combine with professions properly. So, we can say a Charr would most likely be better at being a Warrior.
Dontz Wantz:
1: Basically I don't enjoy experiencing the Zone ability. I do not enjoy waiting every once in a while to go through some portal which take a couple of seconds to do so. It disrupts my hunts and possibly causes lag. Other than that I would still love to see the Travel ability still in GW2.
2: The Chat Text and filter is seriously bad in GW. I seem to dislike it by 100%. Once GW2 is launched, I would like to see a new style in chat.
1: I would like the ability to be able to craft my individual item(Armor, Weapons,etc..). I would enjoy the ability to be able to compete in creating better damage in the game and better armor. By this, we can all have our ways in possibly gaining victory more or less.
2: The game needs more than 8 skills on the skillbar. 8 isnt enough to satisy me. I don't mean by over-powering the whole profession criteria but it needs some boost in it's combat areas to make it more fun and vigile.
3: Each race should have diferent attributes. Let's say a Charr would be able to have more Strength and possibly have less Defense than other races. By this, the race then differs from other races and can combine with professions properly. So, we can say a Charr would most likely be better at being a Warrior.
Dontz Wantz:
1: Basically I don't enjoy experiencing the Zone ability. I do not enjoy waiting every once in a while to go through some portal which take a couple of seconds to do so. It disrupts my hunts and possibly causes lag. Other than that I would still love to see the Travel ability still in GW2.
2: The Chat Text and filter is seriously bad in GW. I seem to dislike it by 100%. Once GW2 is launched, I would like to see a new style in chat.
prism2525
Call me stupid but I think that I asked everyone to post only 3 wants and 3 don't wants.
Not to mention that i said mention only stuff already in GW1 and not stuff from the far edge of the MMO-verse. >.>
Not to mention that i said mention only stuff already in GW1 and not stuff from the far edge of the MMO-verse. >.>
Rise of Cpu
Somehow I feel bright at this moment for posting something different from everyone else. =D!
I might have some more ideas that might be even more creative than before. Sit tight while I do so.
I mean, you ask us to post something from GW1 but there isnt much that I would like to see from GW1 to go to GW2. Everything needs a total re-configuration. I dislike most things in GW to may way of play style. I would prefer it to be a little bit better than its present status.
I might have some more ideas that might be even more creative than before. Sit tight while I do so.
I mean, you ask us to post something from GW1 but there isnt much that I would like to see from GW1 to go to GW2. Everything needs a total re-configuration. I dislike most things in GW to may way of play style. I would prefer it to be a little bit better than its present status.
Solus Spartan
Wants
-Soloing
-The game to be determined in Pve, no from a idiotal cookie cutter Pvp driven persceptive
Don't Want
-Cantha
-Soloing
-The game to be determined in Pve, no from a idiotal cookie cutter Pvp driven persceptive
Don't Want
-Cantha
Rise of Cpu
Fine, Ill do it the simple way then, lol! =D!
Wantz:
1: To be able to form a group still. Although, only up to 8 players and no lower.
2: Soloing. Somebody has to make their own money somehow.
3: Awesome Cine's.
Wantz:
1: To be able to form a group still. Although, only up to 8 players and no lower.
2: Soloing. Somebody has to make their own money somehow.
3: Awesome Cine's.
Jongo River
Quote:
Originally Posted by prism2525
Call me stupid but I think that I asked everyone to post only 3 wants and 3 don't wants.
|
Rise of Cpu
Quote:
Originally Posted by Jongo River
Probably why I didn't initially bother with this thread. Can't stand posts that begin with a bunch of rules.
|
NeverAlive
Wants:
Great graphics engine, runs smooth while looking pretty.(yes, like the current one we have but improved version just for the newer generation of hardware but also accomodate slightly older systems)
speedy update that just keeps coming and coming shows anet is there and watch over the community.
no-monthly fee, like a lot of others have said, when u pay monthly fee, u feel u HAVE to play the game, it feels forced. i enjoy the freedom when i can stop playing for couple of months or longer, and then come back without any hassle.
Don't Wants:
Unbalanced Professions (i know its difficult to balance, but shorten the gap would be great)
Defensive power greater than offensive power by too much (yep, with 2 great balanced team with 100% concentration like robots in gvg, the game won't end until very late, fun to play? fun to watch? hell no)
Useless titles that don't even mean a thing or even fun to complete. for example cartographer: how the hell does walk around the map 100% even mean anything? other than u spent time and effort to achieve the title. same as drunkard, kurz/lux, and sweetooth. when there is a title that if wasn't there in the first place, u would not have gone thru the process to get it, it means u are only doing it for THE TITLE, not for anything else. kills a lot of fun in a game. kurz/lux could somehow get excluded a bit simply coz anet tied the alliance skill to it on purpose so people's grinding gets a little return. of course, a lot of other titles are there for the same purpose. grind, and keep elite player to have something to do... like doing snowman dungeon about hundred times, AB for about 3000+ hours (of course u can FFF, take a lot lesser, let's say u can god speed FFF and do 500 hours, sure that sound very normal...), vanquish the same area for about 30 times for eotn title, farm the most profitable area for 200 times so u can buy alcohol and sweets. all these titles are just there for one purpose, give players something to do after finish campaign because these titles are easy way out for the devs. some are challenging(guardian, vanquish, survivor), some just plain trying to waste ur time.
Great graphics engine, runs smooth while looking pretty.(yes, like the current one we have but improved version just for the newer generation of hardware but also accomodate slightly older systems)
speedy update that just keeps coming and coming shows anet is there and watch over the community.
no-monthly fee, like a lot of others have said, when u pay monthly fee, u feel u HAVE to play the game, it feels forced. i enjoy the freedom when i can stop playing for couple of months or longer, and then come back without any hassle.
Don't Wants:
Unbalanced Professions (i know its difficult to balance, but shorten the gap would be great)
Defensive power greater than offensive power by too much (yep, with 2 great balanced team with 100% concentration like robots in gvg, the game won't end until very late, fun to play? fun to watch? hell no)
Useless titles that don't even mean a thing or even fun to complete. for example cartographer: how the hell does walk around the map 100% even mean anything? other than u spent time and effort to achieve the title. same as drunkard, kurz/lux, and sweetooth. when there is a title that if wasn't there in the first place, u would not have gone thru the process to get it, it means u are only doing it for THE TITLE, not for anything else. kills a lot of fun in a game. kurz/lux could somehow get excluded a bit simply coz anet tied the alliance skill to it on purpose so people's grinding gets a little return. of course, a lot of other titles are there for the same purpose. grind, and keep elite player to have something to do... like doing snowman dungeon about hundred times, AB for about 3000+ hours (of course u can FFF, take a lot lesser, let's say u can god speed FFF and do 500 hours, sure that sound very normal...), vanquish the same area for about 30 times for eotn title, farm the most profitable area for 200 times so u can buy alcohol and sweets. all these titles are just there for one purpose, give players something to do after finish campaign because these titles are easy way out for the devs. some are challenging(guardian, vanquish, survivor), some just plain trying to waste ur time.
Taurucis
Wants:
Margonites, many many many Margonites
No monthly fee
Being able to solo whenever you want, as well as being able to team whenever you want, and still be able to succeed either way.
Don't Wants:
Being forced to use your GW1 character's names for GW2, in order to get goodies through the HoM.
WoW-style grinding/farming/forced teaming
Titles - they don't bring much except for elitism
~
Does Anet even read these threads?
Margonites, many many many Margonites
No monthly fee
Being able to solo whenever you want, as well as being able to team whenever you want, and still be able to succeed either way.
Don't Wants:
Being forced to use your GW1 character's names for GW2, in order to get goodies through the HoM.
WoW-style grinding/farming/forced teaming
Titles - they don't bring much except for elitism
~
Does Anet even read these threads?
Gattocheese
Quote:
Originally Posted by prism2525
Call me stupid but I think that I asked everyone to post only 3 wants and 3 don't wants.
Not to mention that i said mention only stuff already in GW1 and not stuff from the far edge of the MMO-verse. >.> |
lol
Lexar
Stuff from GW1 I want:
-very scaleable and yet great looking graphics even on modest machines (also I consider fast loading and streaming part of this)
-no monthly fee
-pvp available for newbies and veterans
Stuff from gw1 I do not want:
-the same restricted and not very interactive world to navigate in, without an actual z-axis, and interaction that doesnt go beyond pulling levers and picking up and dropping objects
-grinding for pve skills, and titles, it goes completely against everything guild wars is actually supposed to stand for
-heroes in pve, seriously just a maximum of 2 henchies in an 8 man team just to cover the monks or maybe nukers, that should be good enough. Districts with loners destroy any sense of community in-game, pvp is a much more social experience than pve even though it doesnt have to be
-very scaleable and yet great looking graphics even on modest machines (also I consider fast loading and streaming part of this)
-no monthly fee
-pvp available for newbies and veterans
Stuff from gw1 I do not want:
-the same restricted and not very interactive world to navigate in, without an actual z-axis, and interaction that doesnt go beyond pulling levers and picking up and dropping objects
-grinding for pve skills, and titles, it goes completely against everything guild wars is actually supposed to stand for
-heroes in pve, seriously just a maximum of 2 henchies in an 8 man team just to cover the monks or maybe nukers, that should be good enough. Districts with loners destroy any sense of community in-game, pvp is a much more social experience than pve even though it doesnt have to be
warcrap
Quote:
Originally Posted by Rise of Cpu
I agree, never understood whether this thread waz for the whole community to express their thoughtz on wantz and dontz wantz for GW2 from GW1 or if it waz a dictatorshipz. I mean we are forced to put 3 for both wantz and dontz wantz? This must be dictatorship, =D!
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Dkraftwerk
Wants:
1. Mesmers
2. Solo play as well as room for group play (I prefer to play without henchman - someone mentioned scaling mobs to your group size, which I like)
3. Lots of PvP options available to everyone (the ideas of "The Mists" is already known, but I hope they expand on that and offer more options)
Don't Wants:
1. Grinding of any kind
2. A linear story line that restricts open ended gameplay
3. An overwhelming amount of skills that are too situational
1. Mesmers
2. Solo play as well as room for group play (I prefer to play without henchman - someone mentioned scaling mobs to your group size, which I like)
3. Lots of PvP options available to everyone (the ideas of "The Mists" is already known, but I hope they expand on that and offer more options)
Don't Wants:
1. Grinding of any kind
2. A linear story line that restricts open ended gameplay
3. An overwhelming amount of skills that are too situational
Shadow Spirit
Wants:
The entire Game Soloable or Mulit-player (choice FTW)
Map Travel
8 Skill System
Don't Wants:
Persistence
The entire Game Soloable or Mulit-player (choice FTW)
Map Travel
8 Skill System
Don't Wants:
Persistence
npbiles66
Keep:
Get rid of:
New featurers to add:
- Ability to do solo pve (using heros/henches) since real players
aren't always available for helping with hard quests and
time-consuming things (eg exploring). - Heros. They were an excellent addition to GW.
- Keep all the cool items coming, and the extra storage space
needed to store them (I love collecting items).
Get rid of:
- The 3 hero per player limit (if I'm doing it solo I should be
able to fill up the party with my heros) - The plethora of boring cookie-cutter quests. I'd rather have
fewer but better quality quests to enjoy - Current non-realism, including the non-enterable buildings and
the NPCs without voice effects!
New featurers to add:
- More realism.
- Good story-line
- Exciting plot
- Ability to venture inside buildings like brothels, inns, stores,
houses, castles (like in BG and most other RPGs) - Most NPC characters should have real voices,
at least the important story-line NPCs (again, like in BG) - Environment needs to look more realistic and less like it was
created using "cookie cutter" editing approaches - More races (need Dwarves, Elves, Tengu, etc)
- More focus on items, the game economy, inventory and storage
space, an in-game auction system, etc
The Great Al
Ok, so the wants have to be something already in GW, and the don't wants are something we don't want in GW2, that is in Gw1?
Wants:
1. Diversity of environments - I love how there's a little bit of everything
2. A lot of different classes/skills to choose from.
3. Map Travel
Dont want:
1. Lack of reason to replay PvE with a character who has beaten the campaign
2. Lack of any real diversity in weapons beyond skin
3. Level 20 cap.
Wants:
1. Diversity of environments - I love how there's a little bit of everything
2. A lot of different classes/skills to choose from.
3. Map Travel
Dont want:
1. Lack of reason to replay PvE with a character who has beaten the campaign
2. Lack of any real diversity in weapons beyond skin
3. Level 20 cap.
Taurucis
Quote:
Originally Posted by warcrap
an exceeded amount of zs after every word....ah!!! you must be a 13 year old who just left runescape.
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npbiles66 has a good outline IMO.
Does anyone think that Anet will actually read this thread and take ideas from it, or will they continue to play Roulette in order to create GW2?
Smoke
Quote:
Originally Posted by garethporlest18
If there wasn't any titles, the population of this game would be dramatically reduced.
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ill wait for a smartass reply before explaining...
Dervish Kid
Quote:
Originally Posted by npbiles66
Keep:
Get rid of:
New featurers to add:
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My wants:
keep the no monthly payment
more monsters for farming areas
better skills for solo actions
Dont Wants:
the 3 only heros you can take..(there myherosanet nubs)
useless titles like: gamer,drunkard, and sweet tooth. useless no advantage. just a waste of money
Rise of Cpu
Quote:
Originally Posted by warcrap
an exceeded amount of zs after every word....ah!!! you must be a 13 year old who just left runescape.
|
I am the type of person which likes to type totally differently from everyone else because I enjoy being different. The z's just represent the s's. Im sorry, I will try to type in a different manner for your sake.
Fishmonger
WANTS:
The same professions as in GW1, and maybe some from the concept page (drop my rit, and I'll drop your babies! )
Charr rits. 'nuff said.
*as stated above* less situational skills, but not to the point where everything is OP
8 skill system (still love it, please don't WoW it up)
quick cast times, especially for healing
non gear based fun
the double profession system, it leaves masses of room for creativity
DP (hey, it may suck, but it beats paying for durability, thus letting non farmers enjoy too)
quick gameplay overall, such as interrupt mesmers and rangers
same looks (GW has beautiful artwork)
Instanced guild halls? just don't want some shmuck runnin thru my hall during a party
more ranger pets ( I want my mini hippo back!!!!!!! )
DON'T WANTS:
PvE only skills. If I can't use it against another player, that means it is OP
Gimped paragons, mesmers, and spirit spamming rits
tons of reskins from GW1 weapons (you can keep crys, felblade, etc. in. they are famous by now)
Gwen. If she's STILL somehow alive, you better make her killable.
Few weapon modifiers. After a while, the number 20 is engraved in our brains as perfect (20/20 )
the option for dimensional armor (like moving beads, maybe auras or floating thingys too. anything that could or should move). Only an option though, so lower end pc's can still run good w/o it.
sucky beast mastery line. It would be nice to see pets a little more intertwined into ranger or /R gameplay. and while I'm thinking about it...
Charm beast with no heal. If people have to carry around 2/8 skills just to keep a pet alive, it's not really worth it.
prot spirit. I know flames will rise after monks read this, but it is already crazy powered in instanced stuff. ZI think it would end up even more powerful.
/endrant
The same professions as in GW1, and maybe some from the concept page (drop my rit, and I'll drop your babies! )
Charr rits. 'nuff said.
*as stated above* less situational skills, but not to the point where everything is OP
8 skill system (still love it, please don't WoW it up)
quick cast times, especially for healing
non gear based fun
the double profession system, it leaves masses of room for creativity
DP (hey, it may suck, but it beats paying for durability, thus letting non farmers enjoy too)
quick gameplay overall, such as interrupt mesmers and rangers
same looks (GW has beautiful artwork)
Instanced guild halls? just don't want some shmuck runnin thru my hall during a party
more ranger pets ( I want my mini hippo back!!!!!!! )
DON'T WANTS:
PvE only skills. If I can't use it against another player, that means it is OP
Gimped paragons, mesmers, and spirit spamming rits
tons of reskins from GW1 weapons (you can keep crys, felblade, etc. in. they are famous by now)
Gwen. If she's STILL somehow alive, you better make her killable.
Few weapon modifiers. After a while, the number 20 is engraved in our brains as perfect (20/20 )
the option for dimensional armor (like moving beads, maybe auras or floating thingys too. anything that could or should move). Only an option though, so lower end pc's can still run good w/o it.
sucky beast mastery line. It would be nice to see pets a little more intertwined into ranger or /R gameplay. and while I'm thinking about it...
Charm beast with no heal. If people have to carry around 2/8 skills just to keep a pet alive, it's not really worth it.
prot spirit. I know flames will rise after monks read this, but it is already crazy powered in instanced stuff. ZI think it would end up even more powerful.
/endrant