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Originally Posted by DivineEnvoy
There's also a limited amount of counters for other builds like cookie-cutters, but it doesn't mean that's the reason to nerf it.
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Because they're well thought-out builds. Why would you nerf being creative?
The thing about Ursan is it's the easiest to use with a limited amount of counters, large amount of overrides, and most basic build formula (makes its own skillbar, strength lies in a title.)
Quote:
Originally Posted by DivineEnvoy
Out of curiousity, how many people are really playing Guild Wars to learn? The answer is not many. If people truly wish to learn, they can attend universities, and they can actually get a degree for learning. As far as I know, people play games for fun.
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And in the process of playing the game, you *will* learn, you *will* get better when you play through one or numerous builds. As Shanaeri has posted, you're pretty much not really playing the game when you play Ursan.
Quote:
Originally Posted by DivineEnvoy
With this said, however, I'm not saying the new comers shouldn't at least understand the basic mechanics to the game, but the problem is, Guild Wars 2 beta is coming out in 6 months or a bit. In other words, most areas will be deserted, and unless you would have the kindness and patience to actually drop by Guild Wars while playing Guild Wars 2 to teach these new players and help them out, can't we just give them Ursan?
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i.e. just give up?
Quote:
Originally Posted by DivineEnvoy
I stated that a Ursan group is easy to assemble, but I did not state that it was perfect to the degree that there are no counters in the game, which is two completely different matters.
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Agreed, which is why I said what I said above.
Quote:
Originally Posted by DivineEnvoy
Campaign discrimination can be overcome by purchasing the missing campaign, but class discrimination is unable to be overcome unless additional campaigns/expansions are made, in which allows new and better builds to convince the community that the unwanted profession is now wanted.
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Actually, class discrimination can be overcome by playing a different class. Both situations are relatively the same because, no matter what, the person is being told to be something else.
Not to mention, to be "fine" for UB means having to dish out 40 bucks.
Quote:
Originally Posted by DivineEnvoy
If you are aware of how pointless your goal here is, what's your point?
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To have you understand what you're playing with.
Quote:
Originally Posted by DivineEnvoy
Most people aren't that malicious and that serious about a video game.
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So again you're making a broad assumption? I thought you told me not to do that.
Nonetheless, the world is a lot meaner than nicer. Online communities are no different.
Quote:
Originally Posted by DivineEnvoy
It was never your business. It's more or less just an example to show how little is left in Guild Wars.
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There's a lot left, just not a whole lot for you, it seems.
Quote:
Originally Posted by DivineEnvoy
Nonetheless, the fact is, like I said previously, Guild Wars is coming to an end, and why not let Little Timmy there have his moment in the sun?
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Because Timmy isn't so much as "playing the game" but more that he's nearly "playing on spectator mode."
Quote:
Originally Posted by DivineEnvoy
To be honest, there are certain effects you can achieve by finishing certain parts of the Hall of Monument, which I believe will lead to certain special unlocks.
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Which will give you no in-game advantage whatsoever. ANet's been very clear about that.
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Originally Posted by DivineEnvoy
And that was really a reply to your HA reason:
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Okay. So don't criticize me for talking about HA in here when you yourself have talked about it as well.
Quote:
Originally Posted by DivineEnvoy
There are also people who are in favor to keep Ursan the way it is.
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You asked "where are these people?" so I showed you a few of them. Am I saying everyone is against it?
No.
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Originally Posted by DivineEnvoy
Guess that's a matter of perspectives.
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If you're saying that UB is not the quickest and easiest route than you are in a very strict path of denial. If UB was not one of the most damaging aspects of this game you would not see me posting, there would not be huge long threads about it, and you would see its use less frequently.
If Ursan was fine we wouldn't be having this conversation.
Quote:
Originally Posted by DivineEnvoy
I was once like you, thinking that Anet cares deeply about every player in the game, but the truth is, they only care about the majority, which is the casual players.
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Next to "we're poor as hell," saying "we don't care about everyone" is the
LAST thing a game company would say.
Quote:
Originally Posted by DivineEnvoy
I learned that when Skill Packs were released, and many players made very nice arguements to forbid it, saying how it ruins the skill over time factor in PvP, yet it is still on sale today.
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...What? For one, it helps *enforce* the skill > time motto because you no longer have to spend huge chunks of time and money unlocking those skills. Secondly, the largest problem for PvP's accessibility is the huge reliance on having all unlocked skills. This is a good thing, do not think it otherwise.
Quote:
Originally Posted by DivineEnvoy
Nothing will change; why don't you just get ready for Guild Wars 2?
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"Nothing will change???" Guild Wars is a game that's
constantly changing, it relies heavily on it. How can you say that?
Quote:
Originally Posted by DivineEnvoy
We can see that these two topics both have their pros and cons, but we also need to note that the Wintersday affects more people than Ursan. Personally, I don't know what is the exact number of people that are upset from both topics; however, knowing that Wintersday affects more people, it is possible that Wintersday may cause a greater possible damage.
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So therefore: Because it has the
possibility to apply to more people, it's safer to make a very, very broad assumption.
(Sigh! I'm starting to make a name for myself with these Post-Wars.)