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Originally Posted by Bryant Again
-There is a limited amount of AoE e-denial skills, and are also not common
-Some that do drain energy are on attack skills. UB bypasses this.
-The other wide-area effect e-denial skills are spirits. Take them down fast (Quicksand also triggers on attack, easily bypassed.)
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There's also a limited amount of counters for other builds like cookie-cutters, but it doesn't mean that's the reason to nerf it. The reason why people made these builds is that it allows them to form a group faster, and knowing that most PvE areas these builds can bypass it, many areas can be used with them.
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Originally Posted by Bryant Again
Regarding your re-quoted threads: So you'd rather promote a slim chance of learning something new over a greater chance of learning something new?
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Out of curiousity, how many people are really playing Guild Wars to learn? The answer is not many. If people truly wish to learn, they can attend universities, and they can actually get a degree for learning. As far as I know, people play games for fun.
Secondly, please give the community some credits for playing all these years. In all fairness, there are hardly any new comers, and the current players, despite some of them are only casual players, they know how to make builds that work. With this said, however, I'm not saying the new comers shouldn't at least understand the basic mechanics to the game, but the problem is, Guild Wars 2 beta is coming out in 6 months or a bit. In other words, most areas will be deserted, and unless you would have the kindness and patience to actually drop by Guild Wars while playing Guild Wars 2 to teach these new players and help them out, can't we just give them Ursan?
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Originally Posted by Bryant Again
-And are you saying that running Ursanway is not the most simple team to build? You yourself said that it was quick and effective, so why are you re-quoting yourself?
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I stated that a Ursan group is easy to assemble, but I did not state that it was perfect to the degree that there are no counters in the game, which is two completely different matters.
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Originally Posted by Bryant Again
-Nuh-uh, I'm saying they should be able to be wanted by playing as their class.
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Yet, there's no possible solution for that.
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Originally Posted by Bryant Again
-I almost forgot about one vital, important point: Is the discrimination really reduced? What about those without UB? This can screw over *any* profession!
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When a person is unable to get into a group due to lack of a certain skill, that's campaign or expansion discrimination. However, when a person is unable to get into a group due to the fact that this person plays a unwanted profession, that is a class discrimination. Campaign discrimination can be overcome by purchasing the missing campaign, but class discrimination is unable to be overcome unless additional campaigns/expansions are made, in which allows new and better builds to convince the community that the unwanted profession is now wanted. However, there will not be any additional campaigns or expansions. In simple words, class discrimination is worse than campaign discrimination. Consequently, the discrimination has been reduced.
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Originally Posted by Bryant Again
-Balance PvE. Make it so the difficulty is because the monsters are smart, not because they're level 28 and deal five-bajillion damage.
As it usually goes, doing is a hell of a lot harder than saying, hence why I am calling UB the simple ole' "shotgun approach."
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If you are aware of how pointless your goal here is, what's your point?
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Originally Posted by Bryant Again
-Depends on who's suffering. If I was a Mesmer looking forward to a pug only to be denied by all of them rather harshly because of my profession, I think I'd feel kinda glad knowing that they failed. Most people are nastier than nice, and in this case it'd be justified.
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Most people aren't that malicious and that serious about a video game.
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Originally Posted by Bryant Again
-It's one of the things they could do, not should. As stated previously, the Mesmer is too smart of a profession for how PvE is currently set up.
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Yet, it is still the most unwanted profession in the game.
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Originally Posted by Bryant Again
Aight. So you understand what I mean now, right?
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Personally, I have tried to argue in your perspective, but most points I would make would seem rather selfish or biased. However, I have came up with one idea that seems less selfish or biased.
The idea is, we should buff other PvE-only skills and nerf Ursan a bit on the way. In return, there will be more variety to the builds people make, and thus we won't see as many Ursans in the game. Basically, the idea has considered that Guild Wars is almost to the end, and so, it is really a way how the game can be enjoyed for everyone for this brief moment. Nevertheless, I believe this idea will be heavily criticized by certain people as they believe, despite the fact that Guild Wars is going to end, they want to hold the title of being elite, or so they believe, in the game, and so, they would believe this is more an act of destroying the game. If so, I'm going to be honest, it seems that all the reasons in your arguement is really founded on selfish and biased foundations.
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Originally Posted by Bryant Again
After having it essentially be my business in the past posts you suddenly stop making it my business?
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It was never your business. It's more or less just an example to show how little is left in Guild Wars.
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Originally Posted by Bryant Again
What I'm saying is this: You want to play Hard Mode so you can get such-and-such titles. You can get other this-and-that titles without having to party up or play through Hard Mode. However, with UB, a lot of people are having their cake and eating it, too. I am not applying that to you, but to others.
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I agree, I do find it annoying how some people who do not understand a simple concept to the game, and they are able to complete areas like DoA. Nonetheless, the fact is, like I said previously, Guild Wars is coming to an end, and why not let Little Timmy there have his moment in the sun?
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Originally Posted by Bryant Again
-Besides that: Titles, on the whole, don't matter - period. "But they'll matter for GW2!" No it won't, because it's already been made clear that you won't get anything beneficial from the HoM.
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To be honest, there are certain effects you can achieve by finishing certain parts of the Hall of Monument, which I believe will lead to certain special unlocks.
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Originally Posted by Bryant Again
When you join a pug, you are committing yourself to that group. You are spending their time as well as you're own. When one person is like "eff this" and leaves, that sucks. That's always a problem in MMO's. This is why I'm *greatly* relieved that GW2 will not require having to party with anyone else. ANet has seen the quality of the PUG drop (skydive?) and is responding in the best way possible.
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Indeed, and so we should look forward to Guild Wars 2.
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Originally Posted by Bryant Again
With that aside, I am not saying that that team deserves to fail. If anything, they deserve to win. I am saying that you should not have been able to cover up so many holes as just one person.
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Just a note, that was 80 honeycombs, 1 powerstone of courage and a grail.
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Originally Posted by Bryant Again
Um, because that was in reply to your HA comment:
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And that was really a reply to your HA reason:
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Originally Posted by Bryant Again
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile.
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Originally Posted by Bryant Again
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There are also people who are in favor to keep Ursan the way it is.
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Originally Posted by Bryant Again
Quite the opposite. I am saying that you *are* handicapping yourselves:
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Guess that's a matter of perspectives.
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Originally Posted by Bryant Again
We play their game and buy their products. It IS our concern, and that's why they, ANet, should also be concerned. Like you yourself said, ANet wants more people to buy GW2.
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I was once like you, thinking that Anet cares deeply about every player in the game, but the truth is, they only care about the majority, which is the casual players. I learned that when Skill Packs were released, and many players made very nice arguements to forbid it, saying how it ruins the skill over time factor in PvP, yet it is still on sale today. Nothing will change; why don't you just get ready for Guild Wars 2?
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Originally Posted by Bryant Again
Okay HOLD up, HOLD the phone, young son.
A few posts ago, you were criticizing my second contribution in this thread, which read:
So it's okay if you do it or something?
What's more: You're complaining about a "rush" of design and programming for the hats when a lot of peoples' excuse for the hammer-down effect of UB because that they're working on GW2. All I can say is . What gives?
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Well we can analyze the situation this way...
Ursan Blessing is a PvE-only elite skill that can only be used in PvE. And so, it only affects PvE players.
Now we look at Wintersday, which is an once a year event, where people gather together to enjoy this holiday. So it affects both PvP and PvE players.
We can see that these two topics both have their pros and cons, but we also need to note that the Wintersday affects more people than Ursan. Personally, I don't know what is the exact number of people that are upset from both topics; however, knowing that Wintersday affects more people, it is possible that Wintersday may cause a greater possible damage.