Ursan....Thoughts?
Danax
By the way, I don't care what anyone thinks of me by me saying this, but if your going to flame me for my opinion of Ursan, you need more important things to worry about.
I like Ursan because it has allowed me to Pug DOA and UW and complete it. I play a ranger, and it would be a hell of a lot of trouble to get a group in a dead area, and learn my position. I don't want to BiP on a ranger. So when Ursanway came, I was able to have a team of 8 humans to clear DOA, and it was not stressful to learn my role. Takes no skill you might say, but you still have to focus target, watch aggro range, and guard monks with bodyblocking.
UW didn't need to be Ursanway'ed, an alliance group of mine could have cleared it with a normal build using an Obsidian Tank, but...4 hours versus 2.5 hours with Ursans is a lot more appealing to more casual players. Besides, I hate Obsidian Tank.
Anyway, that's the enjoyment I got out of Ursan, would prefer if you didn't take it away from me, but this is the internet, so no one cares what I think right?
I like Ursan because it has allowed me to Pug DOA and UW and complete it. I play a ranger, and it would be a hell of a lot of trouble to get a group in a dead area, and learn my position. I don't want to BiP on a ranger. So when Ursanway came, I was able to have a team of 8 humans to clear DOA, and it was not stressful to learn my role. Takes no skill you might say, but you still have to focus target, watch aggro range, and guard monks with bodyblocking.
UW didn't need to be Ursanway'ed, an alliance group of mine could have cleared it with a normal build using an Obsidian Tank, but...4 hours versus 2.5 hours with Ursans is a lot more appealing to more casual players. Besides, I hate Obsidian Tank.
Anyway, that's the enjoyment I got out of Ursan, would prefer if you didn't take it away from me, but this is the internet, so no one cares what I think right?
zwei2stein
Quote:
Originally Posted by Danax
Anyway, that's the enjoyment I got out of Ursan, ...
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You could have used any other toon and it would be the same...
Now, if you are no longer playing Ranger, why didn't you do those areas with other characters/classes more welcome there?
Danax
Quote:
Originally Posted by zwei2stein
Question: Didn't it occur to you are you no longer play class you enjoy, i.e. that you are no longer a ranger?
You could have used any other toon and it would be the same... Now, if you are no longer playing Ranger, why didn't you do those areas with other characters/classes more welcome there? |
Sparda
Quote:
Originally Posted by GrimEye
I seem to get your point.
But you see some skills is must in some parts of the game. Being a rit, I share your pain about DoA, that being descriminated. So I only do DoA with guildies. If the Ursan fad is irritating you to hell, then stand up and say "ursan is stupid". But dont say "Ursan is stupid" and use ursan yourself. It takes away certain credibility. Again, the point is not DoA, but builds: that everyone of us have "borrowed" some PvXWiki builds and changed a skill or two, and we call that "original and creative". The fact, there is not many very useful skills around - lots of "useless" skill by default or by nerfed - we have to do what little we got. And having only 8 skills in a bar, we have to make that bar as efficient as possible. |
What i dislike it that if you wanna roll with the people in DoA is that they exclude you course they think my title show my skill.
though luck for them they never seen me play the game my Lb is low like 5 near 6 but i play since the beginning and did some serious damage there with more proffessons.
Let those players judge me by how good i play the game itself not what they think my title shows.
IMO it just shows there fragile mental state course they think this is THE WAY of playing GW has 1235 PvP skills they are made to be used i one way or another.
Sparda
Quote:
Originally Posted by leprekan
Welcome to DOA.
Ursan did NOT create the request for high ranked titles. Anet did when they made Lightbringer a title that actually had a benefit. I hit rank 8 lb before there was a doa hard mode or an lb farm. Low ranked lb people had a hard time getting a group way back then as well. Why? That rank showed how much experience you actually had in the area. Nothing changed but the meta. The problem only seems worse now and it has nothing to do with Ursan .. there are just fewer people in doa so the new people will have a harder time getting a group. Thank the decline of the game not a skill. If anything Ursan has been a blessing to DOA pugs that do not have the skill level for the traditional cookie cutter builds. |
Only the more higher title rank players think they are to good for me.
And as i said my LB does not show/say my skill only that i whas crazy enough to rank it up to play the content they exclude me from since the title with benefits. (purple heart syndrome)
Numa Pompilius
Quote:
Originally Posted by aapo
- To be used in as an alternative method to complete hard mode especially for nerfed professions, perhaps?
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The answer to insufficient variation is even less variation?
Quote:
- PvP requires that skills are balanced. --- So in PvE overpowered skills don't matter, because --- when there is no competition, the competition can't be unfair? |
I'm not talking 'fair' here, I'm talking 'challenge and enjoyment', which imbalance does not provide.
I think the same people who'd like that instawin skill also like ursan: farmers. Farmers are the bane and scourge of PvE, and it's a shame that ANet have apparently been convinced by a vocal minority that PvE and farming is the same thing.
Quote:
- Why? |
I guess they figured even PvE players could manage that.
upier
Quote:
Originally Posted by Numa Pompilius
I think the same people who'd like that instawin skill also like ursan: farmers. Farmers are the bane and scourge of PvE, and it's a shame that ANet have apparently been convinced by a vocal minority that PvE and farming is the same thing.
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Tanks are OK.
Aggro is still being thrown around.
I R TEH KING OF TEH WORLD and it's all about me me ME!11!
Yep - PvE is being farmed rather then played.
I thought that was clear to pretty much everyone.
aapo
Quote:
Originally Posted by Numa Pompilius
By removing all professions except ursan and monk, and effectively turning all professions into rushing wammos on steroids?
The answer to insufficient variation is even less variation? |
Quote:
Originally Posted by Numa Pompilius
So you'd be OK with an instawin skill? You click it, and all monsters in the zone die and drop their loot. That would make for enjoyable PvE?
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Quote:
Originally Posted by Numa Pompilius
I'm not talking 'fair' here, I'm talking 'challenge and enjoyment', which imbalance does not provide.
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"Ursan does"
Why?
"Because it's overpowered"
But it doesn't take away challenge if you don't use it.
"..."
And suddenly Little Timmy shuts up and starts paying more attention to what he's saying. For Little Timmy, unlike posters on this board, is an intelligent kid since even when he's being humiliated he learns from his mistakes.
Danax
Why do people get the image that if you use Ursan, there is no challenge or enjoyment? The challenge part only applies if you have Good monks, people who can focus target, and people who don't overaggro. Then, some of the challenge is eliminated, because you have co-operation between the ursans.
As for enjoyment, I personally get more enjoyment when i'm suceeding.
As for enjoyment, I personally get more enjoyment when i'm suceeding.
GloryFox
Quote:
Posted by Racthoh What's the point in playing a game if the only way you can make it fun and challenging is to create your own handicaps? I don't see why a player who works to become better should have to penalize themselves because the skill they developed made the game dull for them. |
I remember when Masters of Orion II came out and was all the rage, and everyone said the way to win was by only using the "Creative Research" option when building your race. After a while winning became boring and the natural flow that followed was to not use that option for the sake of getting a thrill from winning. I therefore handicapped myself to become better by NOT using "Creative Research". It was the natural flow of progression from being a poor player who hated trade to a tournament player using trade to my advantage for the win.
Naturally people do this when an area in a game or the game itself becomes too easy. However if you force your idea's of "play how I enjoy it" down someone else's throat people will automatically rebel and either leave the game or play with a poor attitude. I prefer they stay and enjoy the game.
I've known too many people who have left the game due to Ritual Lord Nerfs, and Aggressive Refrain Nerfs. This came from PvP forcing how PvE players play and enjoy the game. Now it seems people are forcing how PvE skills should be conformed to how others should play their PVE game. BECAUSE THEY WANT A HANDICAP forced upon the community by someone else, rather than giving themselves their own HANDICAP.
Either way its a handicap (self induced or ANET induced) so give it a rest already. Don't be a hypocrite; If you want to handicap yourself thats fine but don't go and handicap someone else just to boost your own ego.
Danax
Quote:
Originally Posted by GloryFox
What's the point in playing a game if everyone else tells you how to enjoy it?
I remember when Masters of Orion II came out and was all the rage, and everyone said the way to win was by only using the "Creative Research" option when building your race. After a while winning became boring and the natural flow that followed was to not use that option for the sake of getting a thrill from winning. I therefore handicapped myself to become better by NOT using "Creative Research". It was the natural flow of progression from being a poor player who hated trade to a tournament player using trade to my advantage for the win. Naturally people do this when an area in a game or the game itself becomes too easy. However if you force your idea's of "play how I enjoy it" down someone else's throat people will automatically rebel and either leave the game or play with a poor attitude. I prefer they stay and enjoy the game. I've known too many people who have left the game due to Ritual Lord Nerfs, and Aggressive Refrain Nerfs. This came from PvP forcing how PvE players play and enjoy the game. Now it seems people are forcing how PvE skills should be conformed to how others should play their PVE game. BECAUSE THEY WANT A HANDICAP forced upon the community by someone else, rather than giving themselves their own HANDICAP. Either way its a handicap (self induced or ANET induced) so give it a rest already. Don't be a hypocrite; If you want to handicap yourself thats fine but don't go and handicap someone else just to boost your own ego. |
leprekan
Quote:
Originally Posted by zwei2stein
When DOA was hard, it also didn't award LB points for anything, so it could be only measured how much one would grind to enter pugs.
Yes, it didn't change that much, however that was NOT an improvement. Easy to use build with little variation was replaced with Brainless build with zero variation. Picky pugs have more reasons to be picky. Casualls dont see any more gameplay (two titles to grind), all you see are people with glowy hands. Its not more fun. If that area bad before, now its complete trash. |
Who cares if it is easy for Timmy the noob (aside from the usual suspects in this and every ursan thread) atleast now he has a chance at a pug. Like anyone would take Timmy as an OB tank .. if Timmy puts some effort into it he can easily get a UB group.
The true casual player NEVER got a group in DOA anyway. Nothing changed.
lyra_song
I dont think its a matter of forcing someone to play a certain way.
But rather...look around and see the current state of the gameplay.
Is the effects of Ursan positive for the community and the game?
Is the effects of Ursan positive for the game only?(at expense of the community)
Is the effects of Ursan positive for the community only?(at expense of the game)
I think in its present state, Ursan creates a very dangerous situation, since it completely nullifies almost any and all gameplay challenge which is very detrimental to the game, even though it has some positive effects to the players.
But rather...look around and see the current state of the gameplay.
Is the effects of Ursan positive for the community and the game?
Is the effects of Ursan positive for the game only?(at expense of the community)
Is the effects of Ursan positive for the community only?(at expense of the game)
I think in its present state, Ursan creates a very dangerous situation, since it completely nullifies almost any and all gameplay challenge which is very detrimental to the game, even though it has some positive effects to the players.
Sir Seifus Halbred
I never knew what this was until now, lol. I am still not 100% familar with everything in EoTn, skills, towns, etc. I have beaten EoTn but that doesn't mean i know everything about it, hehe.
Hollow Gein
Quote:
Originally Posted by lyra_song
I think in its present state, Ursan creates a very dangerous situation, since it completely nullifies almost any and all gameplay challenge which is very detrimental to the game, even though it has some positive effects to the players.
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leprekan
Quote:
Originally Posted by lyra_song
I dont think its a matter of forcing someone to play a certain way.
But rather...look around and see the current state of the gameplay. Is the effects of Ursan positive for the community and the game? Is the effects of Ursan positive for the game only?(at expense of the community) Is the effects of Ursan positive for the community only?(at expense of the game) I think in its present state, Ursan creates a very dangerous situation, since it completely nullifies almost any and all gameplay challenge which is very detrimental to the game, even though it has some positive effects to the players. |
EVERY outpost has fewer people in it each month. People do NOT group together unless forced to. If they have 10% of the copies sold actually playing the game I would be shocked. I am not preaching the sky is falling just stating what anyone that actually still plays can already see. Go through and get all the protector titles in a week and you will see how dead the towns are.
UB has actually gotten people to CLEAR UW. There are ACTUALLY groups forming for it now not just 16/16 monk LF.... I am sorry I do not see the downside that you must see.
If you still find ANY area a challenge I would love to hear what it is. Every area in PVE land is the same challenge (none) once you know the patrol pathing. This skill just helps Timmy the noob find others to play with.
Fried Tech
Quote:
Originally Posted by leprekan
You and those thinking UB is the cause of the decline or a possible cause need to consider one thing. Perhaps .. it is Anet's response to a game on the downhill slide to becoming a ghost town.
EVERY outpost has fewer people in it each month. People do NOT group together unless forced to. If they have 10% of the copies sold actually playing the game I would be shocked. I am not preaching the sky is falling just stating what anyone that actually still plays can already see. Go through and get all the protector titles in a week and you will see how dead the towns are. UB has actually gotten people to CLEAR UW. There are ACTUALLY groups forming for it now not just 16/16 monk LF.... I am sorry I do not see the downside that you must see. If you still find ANY area a challenge I would love to hear what it is. Every area in PVE land is the same challenge (none) once you know the patrol pathing. This skill just helps Timmy the noob find others to play with. |
maybe soon all the people complaining about ursan will realize they are beating a dead horse. and the people who support it are also beating a dead horse, with ursan strike. Just agree to disagree, and move on with your virtual lives.
lyra_song
Quote:
Originally Posted by leprekan
You and those thinking UB is the cause of the decline or a possible cause need to consider one thing. Perhaps .. it is Anet's response to a game on the downhill slide to becoming a ghost town.
EVERY outpost has fewer people in it each month. People do NOT group together unless forced to. If they have 10% of the copies sold actually playing the game I would be shocked. I am not preaching the sky is falling just stating what anyone that actually still plays can already see. Go through and get all the protector titles in a week and you will see how dead the towns are. |
I think it makes the game too easy. I think this is bad. Simple as that.
Quote:
UB has actually gotten people to CLEAR UW. There are ACTUALLY groups forming for it now not just 16/16 monk LF.... I am sorry I do not see the downside that you must see. |
We can attribute Ursan to making pugs easier, but I wouldn't say that its the only motivating factor.
Quote:
If you still find ANY area a challenge I would love to hear what it is. Every area in PVE land is the same challenge (none) once you know the patrol pathing. This skill just helps Timmy the noob find others to play with. |
But...how I feel about the challenge of an area doesn't change the fact that an area is supposed to a certain amount of difficulty (because I do not represent everyone). This is built into the design of areas and monster choices and patrol choices.
My opinion about that difficulty should matter less than Timmy the noob. Its supposed to be hard, thats why Timmy the noob finds it hard. If Timmy can instantly negate the need to know the area, to have knowledge of how to play and can just mash buttons to beat an area, this is good for Timmy.
But this isn't good for the game. The quality of a game is directly correlating to its integrity and maintaining good design principles.
Ursanway may make the game easier, but it doesn't make it better.
Imo, Ursan way is nothing more than an super-exploit. Its a broken skill. Its no different from using any skill thats more powerful than balanced game mechanics should allow. I remember when Thunderclap didnt end...and you could have continuous KD. That was a hell of a skill.
Now I know you'll say something like..."Oh its pve, pve doesnt need to be balanced."
If every monster dropped 100k, that would make some people happy, but its not a good game design decision.
If you gained 20 levels on your first kill, that would make some people happy, but its not a good game design decision.
If you can defeat any area of the game based on one skill,that would make some people happy, but its not a good game design decision.
Numa Pompilius
Quote:
Imo, Ursan way is nothing more than an super-exploit. Its a broken skill. Its no different from using any skill thats more powerful than balanced game mechanics should allow. I remember when Thunderclap didnt end...and you could have continuous KD. That was a hell of a skill. Now I know you'll say something like..."Oh its pve, pve doesnt need to be balanced." If every monster dropped 100k, that would make some people happy, but its not a good game design decision. If you gained 20 levels on your first kill, that would make some people happy, but its not a good game design decision. If you can defeat any area of the game based on one skill,that would make some people happy, but its not a good game design decision. |
lyra_song
Theres a balance between pleasing your customers and actually having a good game just as there should be a balance between monster strength and player strength.
A company could do everything the players wanted, and those players would be very happy, but you would end up with a crappy fanservice game to players who already arent established in the system.
A company could do everything the players wanted, and those players would be very happy, but you would end up with a crappy fanservice game to players who already arent established in the system.
Bryant Again
That is probably the best post I've ever seen regarding this topic, Lyra.
leprekan
Quote:
Originally Posted by lyra_song
My opinion about that difficulty should matter less than Timmy the noob. Its supposed to be hard, thats why Timmy the noob finds it hard. If Timmy can instantly negate the need to know the area, to have knowledge of how to play and can just mash buttons to beat an area, this is good for Timmy.
But this isn't good for the game. The quality of a game is directly correlating to its integrity and maintaining good design principles. Ursanway may make the game easier, but it doesn't make it better. Imo, Ursan way is nothing more than an super-exploit. Its a broken skill. Its no different from using any skill thats more powerful than balanced game mechanics should allow. I remember when Thunderclap didnt end...and you could have continuous KD. That was a hell of a skill. Now I know you'll say something like..."Oh its pve, pve doesnt need to be balanced." If every monster dropped 100k, that would make some people happy, but its not a good game design decision. If you gained 20 levels on your first kill, that would make some people happy, but its not a good game design decision. If you can defeat any area of the game based on one skill,that would make some people happy, but its not a good game design decision. |
I think pugs actually forming again in a game on the decline far out weighs the negatives. Timmy will still have to learn patrol pathing and agro management to survive .. UB or not. UB just gives Timmy a better shot at getting a group to do it.
Good design principles really do not apply to a game with no further chapters planned. UB 32 months ago .. YES I would have been 110% behind you on removing it. 32 months into a game losing players at an alarming rate .. sorry it is a much needed breath of life.
Guilty as charged .. I abused the hell out of Thunderclap in PvP when it was broken and enjoyed every second the opposite side was sitting down
upier
Quote:
Originally Posted by lyra_song
But this isn't good for the game. The quality of a game is directly correlating to its integrity and maintaining good design principles.
Ursanway may make the game easier, but it doesn't make it better. Imo, Ursan way is nothing more than an super-exploit. Its a broken skill. Its no different from using any skill thats more powerful than balanced game mechanics should allow. I remember when Thunderclap didnt end...and you could have continuous KD. That was a hell of a skill. Now I know you'll say something like..."Oh its pve, pve doesnt need to be balanced." If every monster dropped 100k, that would make some people happy, but its not a good game design decision. If you gained 20 levels on your first kill, that would make some people happy, but its not a good game design decision. If you can defeat any area of the game based on one skill,that would make some people happy, but its not a good game design decision. |
PvE needs to be balanced.
But it NEVER was.
That's why I don't have a problem with Ursan.
It's just as bad as every other idea since the begging of GW PvE.
It's just that this time - the players aren't getting screwed.
Danax
Quote:
If you can defeat any area of the game based on one skill,that would make some people happy, but its not a good game design decision. |
Chicken Ftw
Quote:
Originally Posted by Danax
Please, let's not talk about good game design decisions. Since when was boosting enemies well over the level cap, giving them infinite energy, half casting time on all spells, faster attacking speed, moving speed, and an extra skill or two and calling it Hard Mode a "good game design decision"?
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Bryant Again
Quote:
Originally Posted by upier
NO.
PvE needs to be balanced. But it NEVER was. That's why I don't have a problem with Ursan. It's just as bad as every other idea since the begging of GW PvE. It's just that this time - the players aren't getting screwed. |
lyra_song
Quote:
Originally Posted by Danax
Please, let's not talk about good game design decisions. Since when was boosting enemies well over the level cap, giving them infinite energy, half casting time on all spells, faster attacking speed, moving speed, and an extra skill or two and calling it Hard Mode a "good game design decision"?
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Hard mode was a good design decision. Creating a mode that gives players a more engaging and challenging experience. Hell ya. The implementation however falls rather flat on its face. Hard mode isn't even really harder, just longer. Same enemy, takes longer to kill. And taking more time isnt the same as being harder.
They could have created balanced monster mobs with excellent skill synergy that require player skill, random patrol pathing. Good AI tactics, etc. But no..they cheaped out and used the "add 10 levels and lets call it a day" syndrome.
So what did you actually have to say?
aapo
Quote:
Originally Posted by lyra_song
Theres a balance between pleasing your customers and actually having a good game just as there should be a balance between monster strength and player strength.
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Quote:
Originally Posted by lyra_song
They could have created balanced monster mobs with excellent skill synergy that require player skill, random patrol pathing. Good AI tactics, etc. But no..they cheaped out and used the "add 10 levels and lets call it a day" syndrome.
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Bryant Again
Quote:
Originally Posted by aapo
- There's a magical number where monster strength vs. player strength is in harmony with what players expect. Cheat here is the freedom of choice to select how difficult game we would like to play through our skill decisions. Ursan is the "very easy" mode, nothing else. Those who want to remove Ursan from the game really just want to take away this freedom of choice.
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aapo
Quote:
Originally Posted by Bryant Again
Most players will not think "wow, what an overpowered skill this is," they will think "wow, I've gotten much better at this game!" They won't be seeing Ursan as an "easy mode."
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Bryant Again
Quote:
Originally Posted by aapo
- I'm talking about this game, not what some imaginary players are feeling.
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I have not read such an unconstructive post in a long time.
trobinson97
Quote:
Originally Posted by Bryant Again
That's interesting because I am talking about this game, and it's the common player that I'm referring to.
I have not read such an unconstructive post in a long time. |
Bryant Again
Quote:
Originally Posted by trobinson97
I don't think it's any more nonconstructive than yours. He's saying he's telling you how he feels, you're talking about what most players feel when you have no clue of what most players feel.
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lyra_song
Quote:
Originally Posted by aapo
- There's a magical number where monster strength vs. player strength is in harmony with what players expect. Cheat here is the freedom of choice to select how difficult game we would like to play through our skill decisions. Ursan is the "very easy" mode, nothing else. Those who want to remove Ursan from the game really just want to take away this freedom of choice.
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Its like jamming a square hole in a round peg. Think about it.
I dont want to remove it. I want it balanced so it doesn't slaughter anything and everything. Its a cool concept but its really overpowered.
At the same time, i dont want it nerfed so it becomes utterly useless.
It should be good (to warrant being a PVE skill), but not too good.
Imo the best balanced PvE skills enhance and can coexist with existing skills and builds. But those builds would still work even without the PvE skill enhancing it.
{IceFire}
Have used it for everything on my warrior since September, kthx.
DivineEnvoy
Quote:
Originally Posted by Bryant Again
Most players will not think "wow, what an overpowered skill this is," they will think "wow, I've gotten much better at this game!" They won't be seeing Ursan as an "easy mode."
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Quote:
Originally Posted by Bryant Again
I think based on the general fact of how many people consider healing as a monk to be the best route and how many people consider Healing Hands the best choice on a warrior that I'm not too far offtrack.
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Here's a short list to what the warriors have:
Eviscerate, Cleave, Charge, Hundred Blades, Triple Chop, Ursan, Life Barrier.
Are you sure you know what the general population thinks?
Quote:
Originally Posted by lyra_song
Freedom of choice? Hardmode is supposed to be hard. Going into hardmode and turning it into easy mode is a very contradictory to its purpose and design.
Its like jamming a square hole in a round peg. Think about it. I dont want to remove it. I want it balanced so it doesn't slaughter anything and everything. Its a cool concept but its really overpowered. At the same time, i dont want it nerfed so it becomes utterly useless. It should be good (to warrant being a PVE skill), but not too good. Imo the best balanced PvE skills enhance and can coexist with existing skills and builds. But those builds would still work even without the PvE skill enhancing it. |
Quote:
Originally Posted by DivineEnvoy on post 117
When Guild Wars was first released, there were two sides to the game: PvE and PvP. Of course, initially we all thought the so-called skills over time apply to both sides. However, throughout time, PvE was getting repetitive, and thus titles were added. People finish titles, and thus Hard Mode was added. Sadly, as many believed, Hard Mode was meant for challenges, although we should understand that Anet first released Hard Mode to make the players continue playing, so that they will purchase future releases. In that case, Hard Mode did not meet with Anet's expectations. Consequently, PvE-only skills are released to attract the mass population into playing Hard Mode. In this case, PvE-only skills became a threat to certain people's pride. Now the question is, will Anet really care about the minority who complains to drag the general population out of Hard Mode, which this minority believes that people without any skills, in their opinion, do not deserve to accomplish their entitlements, or will Anet really just want to satisfy the demands of the general population, so that the sale of Guild Wars 2 can be ensured a good profit?
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Bryant Again
Quote:
Originally Posted by DivineEnvoy
Good for them, but out of curiousity, how did you manage to achieve the ultimate power of the human mind to read another mind, despite the distance, and understand exactly what they feel? There are a lot of Guild Wars players too, and did you feel what they all felt? If not, are you just assuming what players are feeling based on your logics?
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Quote:
Originally Posted by DivineEnvoy
Last time I went into a pickup group in Factions, I had two elementalists claiming that they can heal a lot better than normal monks. Later in Nightfall, I had a ranger who uses healing spells and claims that he can heal.
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Quote:
Originally Posted by DivineEnvoy
I'm currently doing Temple runs, and I usually bring Arcane Mimicery to see what elites people have.
Here's a short list to what the warriors have: Eviscerate, Cleave, Charge, Hundred Blades, Triple Chop, Ursan, Life Barrier. Are you sure you know what the general population thinks? |
My point? It takes a lot, and awhile, for people to realize what they're doing. And when Ursan is that powerful,
(and honestly, the fact that you saw warriors with Life Barrier kinda proves my point.)
Quote:
Originally Posted by DivineEnvoy
Lastly, if you people really want a game where skills are truly mattered, Ursan and other PvE-only skills will never exist in it, it will be truly challenging as battle strategies change nearly every month from skill balancing, and you get to show off your skills to the general public through the Observe channel and win expensive prizes, why don't you just play PvP?
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And I'll comment on your older post since I came late to this party thread:
Quote:
Originally Posted by DivineEnvoy
Sadly, as many believed, Hard Mode was meant for challenges, although we should understand that Anet first released Hard Mode to make the players continue playing, so that they will purchase future releases.
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Quote:
Originally Posted by DivineEnvoy
Consequently, PvE-only skills are released to attract the mass population into playing Hard Mode. In this case, PvE-only skills became a threat to certain people's pride.
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Quote:
Originally Posted by DivineEnvoy
or will Anet really just want to satisfy the demands of the general population, so that the sale of Guild Wars 2 can be ensured a good profit?
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They shouldn't listen to the general population for the same reason that (as Avarre kinda stated in a similar thread) skill aren't balanced around Random Arenas.
DivineEnvoy
Quote:
Originally Posted by Bryant Again
You read too much into that. I'm saying people have a narrow sense in terms of what's good, or the best route, for their class. For a long time I ran a sword warrior build with Battle Rage and Mending. Frankly, I thought I was the shit. It wasn't until a couple months after that I started experimenting with Dragon Slash and focusing more into my Warrior attributes that I saw how much ass I could really kick.
My point? It takes a lot, and awhile, for people to realize what they're doing. And when Ursan is that powerful, (and honestly, the fat that you saw warriors with Life Barrier kinda proves my point.) |
In addition to that, you need to note that most of us do not rely on our guilds or alliance when comes to a mission or a dungeon. We usually H/H or PuG, and many of us are stuck with the latter as players do perform a bit better than A.I's from time to time. Warriors with Life Barrier is a good example to the difficults we have to face with average PuG's as many casters would often try to tank. Ursan is more or less just another Life Barrier to avoid the trouble caused by our average PuG's.
If you don't believe me, here's a good example:
http://www.guildwarsguru.com/forum/s...php?t=10232557
Quote:
Originally Posted by Bryant Again
So, if I wanted a PvE game where my skill mattered, I shouldn't play Guild Wars? You sure you want to advocate that?
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Quote:
Originally Posted by Bryant Again
That's kinda silly. Why is it sad that Hard Mode was implemented to be challenging? It's called Hard mode. I think you're assuming a bit too much into ANet's expectations...
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To be honest, the reason for implementing Hard Mode to be challenging is really your reason to play Hard Mode. However, for the rest of us, we have different reasons. Whether it's just time we are trying to kill or the few accomplishments we are trying to achieve, it does not affect you. In simple words, you do not have the rights to force your reason to play a game onto another person.
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Originally Posted by Bryant Again
It's not "hurting my pride", it's just kinda contradictory and - to be a little bit harsh - stupid: Why give a key to make Hard Mode easier when Normal mode is easy enough?...
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Relevantly, would you care to explain a confusion I have in real life. In order to get an admission to a university straight from high school, you need an A average or more, and for universities in United States, SAT scores are also needed. However, you can attend any community colleges if you meet one of the following requirements: you are at the age of 21 or you have graduated high school. Just a note, a college student can transfer to a university with credits to university courses, and there are no GPA requirements in doing so. What's the point in going straight to university from high school, while you have to work so hard for your grades when you can just go to college and transfer?
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Originally Posted by Bryant Again
Depends on the demands of the general population and who the general population is. Based on what I've said above of the "common player", I'd rather that they didn't.
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Tyla
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Originally Posted by upier
As long as "I" don't need to use it - I don't see the issue.
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FoW.
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And once again - that is your problem ... because? They play the game they want to. And they suck at it. I have the option to NOT play with them. Instanced playing grounds never looked better! |
Agreed on not having the option to, but again: FoW.
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They are able to play. It doesn't change anything for you. But it means the world to the people that would be otherwise just too bad. And there is a lot of those. |
Ursan made PvE even more rediculously easy than it already is, and to boot people expect you to grind grind grind until its R10 anyway.
Trying to PuG FoW has never been harder. And nobody even does Trapping anymore: And that affects me and has changed something for me.
byteme!
If a skill will cut "time" down for me to get something done I'm going to use it. After 30 months of playing this bloody game I don't need to prove to anyone I'm "skilled" by bringing a so-called "normal" skill bar. If you think you're too good or too proud to use Ursan then don't! It's your time not mine so I could care less. I see alot of Ursan = teh suck in this thread. What if a high ranked PvPer decided to use Ursan because it was convenient or "put any reason here" does this mean he's an epic failure? Ursan = autofail = you are naive
In my situation I've found it alot faster to clear UW with Ursan because quite frankly my guildies aren't always around and even then they don't always have the right professions to fit the job. Forming an Ursan group is easier and quicker at times.
For some people Ursan and the like are a blessing. Without it their profession would never have been accepted into groups in certain areas. (yes i know about guilds....guess you skipped the previous paragraph)
If "insert any skill" + Hard Mode = Easy Mode then I've accomplished what I intended to do. Conquer. Does this mean I suck? Who cares? I've played 30+ months I don't want to do things the hard/slow/less convenient/more time consuming way. Kthxbye
With millions of skill combinations to choose from and an aged community (alot of us have been around for awhile) if NO ONE can turn Hard Mode into Easy Mode then we definately all SUCK. Thank god that's not the case.
In my situation I've found it alot faster to clear UW with Ursan because quite frankly my guildies aren't always around and even then they don't always have the right professions to fit the job. Forming an Ursan group is easier and quicker at times.
For some people Ursan and the like are a blessing. Without it their profession would never have been accepted into groups in certain areas. (yes i know about guilds....guess you skipped the previous paragraph)
If "insert any skill" + Hard Mode = Easy Mode then I've accomplished what I intended to do. Conquer. Does this mean I suck? Who cares? I've played 30+ months I don't want to do things the hard/slow/less convenient/more time consuming way. Kthxbye
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Originally Posted by Posted by lyra_song
Hardmode is supposed to be hard. Going into hardmode and turning it into easy mode is a very contradictory to its purpose and design.
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