Ursan....Thoughts?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DivineEnvoy
The existing players of Guild Wars will be a major contribution to the sales of Guild Wars 2, and thus it's not surprising that Anet creates a new option for the general population to enjoy Hard Mode, so that Anet can ensure these players to play until the release of Guild Wars 2;
And what about the large amount of players who are against it, including one of the top PvE alliances and a large amount of PvP players?

Quote:
Originally Posted by DivineEnvoy
To be honest, the reason for implementing Hard Mode to be challenging is really your reason to play Hard Mode. However, for the rest of us, we have different reasons.
Why are you playing Hard Mode if you don't want a challenge? If you just wanted to kill time, or you were restricted on time, you could just as easily go into Normal mode.

Quote:
Originally Posted by DivineEnvoy
Whether it's just time we are trying to kill or the few accomplishments we are trying to achieve, it does not affect you.
You're right, it doesn't. It affects the quality of the game.

Quote:
Originally Posted by DivineEnvoy
Anet spent months into making Hard Mode, and after it's release, hardly anyone plays or even tries it out. This leads me to a question, why implement Hard Mode for months just to satisfy a few people who are willing to try it, when you can satisfy the general public by making an additional expansion or campaign?
Because changing the difficulty of an area is a hell of a lot easier than creating a new campaign, the latter of which involves new voice acting, graphics, music, monsters, etc etc etc? Maybe they wanted to please those who found PvE too easy?

Quote:
Originally Posted by DivineEnvoy
Your so-called common players are really inexperienced or perhaps new comers, who still struggle in making builds. In all honesty, the general population I'm refering to is the casual players, which is the majority of the population, and as much as I know, they don't struggle in making builds.
Okay. Then why create a skill that doesn't require you to think up a build at all?

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Bryant Again
And what about the large amount of players who are against it, including one of the top PvE alliances and a large amount of PvP players?
Why are you playing Hard Mode if you don't want a challenge? If you just wanted to kill time, or you were restricted on time, you could just as easily go into Normal mode.
You're right, it doesn't. It affects the quality of the game.
Because changing the difficulty of an area is a hell of a lot easier than creating a new campaign, the latter of which involves new voice acting, graphics, music, monsters, etc etc etc? Maybe they wanted to please those who found PvE too easy?
Okay. Then why create a skill that doesn't require you to think up a build at all?
ROFL @ UB should be changed because a Guild is against it. Seriously, that takes the cake.

I was trying not to respond after I saw your "rangers make the best interrupters" comment .. figured if you hadn't found out about mesmers yet you were spending too much time here to talk sense to anyway. But WOW bringing that guild not liking UB in as a reason to nerf it .. *respect out the window*.

Show me how UB is having a negative impact on a game that is in a state of decline with NO new chapters coming. It isn't.

The only thing it has done is cause more people to actually PUG again. This is bad how?

Wanting people to get better? Please at least be honest about the motivation. Those that want it nerfed either NEED to feel superior or are protecting a farm. As I said before .. gw has the worst online community. Trying to act like you care if Timmy the noob gets better is the biggest line of crap since the Tooth Fairy.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by leprekan
ROFL @ UB should be changed because a Guild is against it. Seriously, that takes the cake.
Given the fact that said alliance has quite a few respectable, mature and honest players, I would be slightly concerned. But yes in retrospect adding that comment was a little silly. I won't be suprised if anyone hits me low for it.

Quote:
Originally Posted by leprekan
I was trying not to respond after I saw your "rangers make the best interrupters" comment .. figured if you hadn't found out about mesmers yet you were spending too much time here to talk sense to anyway.
Refer to Avarre's wall o' text regarding the issue. TL;DR version: It's better to take a ranger.

Quote:
Originally Posted by leprekan
Show me how UB is having a negative impact on a game that is in a state of decline with NO new chapters coming.
The fact that the game needs to be dumbed down for people to play it.

Quote:
Originally Posted by leprekan
The only thing it has done is cause more people to actually PUG again. This is bad how?
Caused people to pug again at what cost, though?

Quote:
Originally Posted by leprekan
Those that want it nerfed either NEED to feel superior or are protecting a farm.
If you refuse to see the reasons that have been posted before you then I guess I can't really comment any further.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Bryant Again
Given the fact that said alliance has quite a few respectable, mature and honest players, I would be slightly concerned. But yes in retrospect adding that comment was a little silly. I won't be suprised if anyone hits me low for it.
Refer to Avarre's wall o' text regarding the issue. TL;DR version: It's better to take a ranger.
The fact that the game needs to be dumbed down for people to play it.
Caused people to pug again at what cost, though?
If you refuse to see the reasons that have been posted before you then I guess I can't really comment any further.
Sorry, still won't agree with rangers .. 6k of my fame came from interrupting .. as a ranger and a mesmer. Mesmer was better suited for the job imo. But whatever floats your boat.

The game doesn't need to be dumbed down .. it just took a skill that forced people to play together to get them to pug. Sorry again .. I don't see a downside to people actually learning to play with others.

Killing in gw is easy .. learning the patrol pathing and agro management is what separates the noobs from the rest. UB gives those new people a chance to learn just that .. patrol pathing and agro. Skill combos .. chimps with head wounds can learn .. look at the cookie cutter builds.

I have yet to see one good reason for the UB hate in an instanced game.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by leprekan
Sorry, still won't agree with rangers .. 6k of my fame came from interrupting .. as a ranger and a mesmer. Mesmer was better suited for the job imo. But whatever floats your boat.
I don't believe you.
D-Shot is not elite, costs less energy...
PD is elite and costs more energy...
The majority of mesmer interrupts only effect spells.
How is mesmer better suited for the job...?

Quote:
The game doesn't need to be dumbed down .. it just took a skill that forced people to play together to get them to pug. Sorry again .. I don't see a downside to people actually learning to play with others.
Learning? You mean the old-fashion way when it was only Prophecies and Factions?
Learning to play with each other = skill spamming?

Quote:
Killing in gw is easy .. learning the patrol pathing and agro management is what separates the noobs from the rest. UB gives those new people a chance to learn just that .. patrol pathing and agro. Skill combos .. chimps with head wounds can learn .. look at the cookie cutter builds.
Cookie cutter builds are bad, and they dont have combos...theyre just builds made out of enchantments thats overused and outdated.
It teaches nothing, and Ursanway doesn't teach ANYTHING about Agro management and Patrols, its just a mindless killfest which is spamming skills.

Quote:
I have yet to see one good reason for the UB hate in an instanced game.
Because its oblivious to what Guild Wars is SUPPOSED to be?
Skill>Time is what it is said to be as i recall.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by leprekan
Sorry, still won't agree with rangers .. 6k of my fame came from interrupting .. as a ranger and a mesmer. Mesmer was better suited for the job imo. But whatever floats your boat.
Dunno why you're commenting on fame since at the top it says "State Of The Mesmer - PvE." PvP is entirely different, and even less relevant with this discussion.

Quote:
Originally Posted by leprekan
The game doesn't need to be dumbed down .. it just took a skill that forced people to play together to get them to pug.
It took a skill that almost entirely disregarded build set up, the most complex and challenging aspect of Guild Wars. Right there was it dumbed down.

Quote:
Originally Posted by leprekan
Sorry again .. I don't see a downside to people actually learning to play with others.
It is pretty cool that people are playing together, but under these circumstances I have to disagree.

Quote:
Originally Posted by leprekan
Killing in gw is easy .. learning the patrol pathing and agro management is what separates the noobs from the rest. UB gives those new people a chance to learn just that .. patrol pathing and agro.
UB is a good training mode, and I agree. I use it on rare occassion in that sense, and only for a few moments. Part of the problem, however, is that most people won't see it as such. They'll see it as *the* way to get things done. Not to mention that UB doesn't require a heavy focus on aggro management in the first place.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by tyla salanari
I don't believe you.
D-Shot is not elite, costs less energy...
PD is elite and costs more energy...
The majority of mesmer interrupts only effect spells.
How is mesmer better suited for the job...?

Learning? You mean the old-fashion way when it was only Prophecies and Factions?
Learning to play with each other = skill spamming?

Cookie cutter builds are bad, and they dont have combos...theyre just builds made out of enchantments thats overused and outdated.
It teaches nothing, and Ursanway doesn't teach ANYTHING about Agro management and Patrols, its just a mindless killfest which is spamming skills.

Because its oblivious to what Guild Wars is SUPPOSED to be?
Skill>Time is what it is said to be as i recall.
Sorry, as I said "imo". Judging by your class listed on the left .. bias might be an issue on that topic

No .. learning how to work together .. not skill spamming. UB is most effective when used as a group to kill a target.

"Cookie cutter builds are bad" .. Uh sorry to burst your bubble but there are no original builds left. If you think that original bar you made is original .. you are in denial. After 32 months it is safe to say someone else has tried it. Those cookie cutter builds rose to the top because they were effective .. not "bad".

Mindless killfest UB groups tend to be epic fails due to over agro. So yes Virginia .. patrol pathing and agro management does have to be learned.

You mean what YOU feel Guild wars is supposed to be. Dare I point out that the people that MADE the game MADE the skill you loathe.

No matter how much venom you interject .. you have yet to make a good reason on the need to remove/nerf this skill. This is an instanced game .. don't like it then zone.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by leprekan
Sorry, as I said "imo". Judging by your class listed on the left .. bias might be an issue on that topic
The one who wrote that article I linked, Avarre, plays the Mesmer the most in PvE.

Quote:
Originally Posted by leprekan
No .. learning how to work together .. not skill spamming. UB is most effective when used as a group to kill a target.
UB is bad in this respect. It teaches "The more of this we got, the better it'll be." It should be about mixing professions, knowing how many of each you'll need, and the builds that each profession should run - not that everyone should run the same thing.

Quote:
Originally Posted by leprekan
"Cookie cutter builds are bad" .. Uh sorry to burst your bubble but there are no original builds left. If you think that original bar you made is original .. you are in denial. After 32 months it is safe to say someone else has tried it. Those cookie cutter builds rose to the top because they were effective .. not "bad".
When the term "cookie cutter" is used, it usually applies to the Trinity and to tanking. In this application, that is correct: The trinity is very inefficent and is usually the "last resort" or the "I have no idea what to do" approach. You know it's going to be a slow and boring time when someone asks "who's tanking?", which is what the Trinity bases itself around.

Quote:
Originally Posted by leprekan
You mean what YOU feel Guild wars is supposed to be. Dare I point out that the people that MADE the game MADE the skill you loathe.
That there-in lies the confusion of the problem: Why would the developers track back on the one thing that made Guild Wars stand out so well? "Times have changed", sure, but that's not a good excuse to downgrade your product.

Hope it's okay I mentioned you, Avarre : \ I see you readin'.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by leprekan
Sorry, still won't agree with rangers .. 6k of my fame came from interrupting .. as a ranger and a mesmer. Mesmer was better suited for the job imo. But whatever floats your boat.
It depends on the game type. In PvE, Ranger interrupts are better than Mesmer ones, with the possible exception of Cry of Frustration. This doesn't make up for the ability to spread dazed, however, which can provide better shutdown and compensate for faster cast rates in HM.

Quote:
You mean what YOU feel Guild wars is supposed to be. Dare I point out that the people that MADE the game MADE the skill you loathe.
That's like saying pre-NF D/Mos were good and proper because they were created by the developers.


This thread is hilarious, by the way. It is reaching the end of its lifespan though. But not yet.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Bryant Again
The one who wrote that article I linked, Avarre, plays the Mesmer the most in PvE.
UB is bad in this respect. It teaches "The more of this we got, the better it'll be." It should be about mixing professions, knowing how many of each you'll need, and the builds that each profession should run - not that everyone should run the same thing.

When the term "cookie cutter" is used, it usually applies to the Trinity and to tanking. In this application, that is correct: The trinity is very inefficent and is usually the "last resort" or the "I have no idea what to do" approach. You know it's going to be a slow and boring time when someone asks "who's tanking?", which is what the Trinity bases itself around.

That there-in lies the confusion of the problem: Why would the developers track back on the one thing that made Guild Wars stand out so well? "Times have changed", sure, but that's not a good excuse to downgrade your product.

Hope it's okay I mentioned you, Avarre : \ I see you readin'.
Ty for replying to my response to Tyla LOL. You don't have a class listed should have been a give away it wasn't to you. Sorry, never read her/his thoughts on interrupting. Just responding from personal experience to your mention of it.

Shocking .. I disagree on what UB teaches. It does force groups of people to learn to work together and target priority. It even forces them to learn patrol pathing or they will be back in dis 1. Teaches imo the most important thing .. how to work together. What skills work together is a url away if they have any doubts after the important things are learned.

You keep acting like there are tens of thousands of new people coming to the game that are being led down the road to noobville with UB. Those same noobs have to complete a chapter and get half way into EOTN to get the skill. I trust they have figured out by then that other skills work. Not to mention that an all warrior group hasn't worked since they killed iway. Perhaps you are reaching a tad on those reasons.

"Cookie cutter" is any generic farm build to me. Not the holy trinity. Even the other over powered pve only skill builds .. are cookie cutter. Any chimp can run them. This is gw not rocket science.

You people really need to rethink the skill>time defense. This is a game that everyone knows is on the down hill slope. The devs actually threw something in that got people to pug again. I call it a win. They understand that if you don't like it you don't have to be in the same instance with it. What is so difficult to grasp about that?

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by Bryant Again
And what about the large amount of players who are against it, including one of the top PvE alliances and a large amount of PvP players?
What is this large amount of PvP players, and what do they have against a PvE-only skill here being overpowered, which can only be used in PvE? I fail to see how that's relevant.

Quote:
Originally Posted by Bryant Again
Why are you playing Hard Mode if you don't want a challenge? If you just wanted to kill time, or you were restricted on time, you could just as easily go into Normal mode.
I beat everything on Normal mode, but I don't have enough time to do things on Hard mode without PvE-only skills. And so why can't I play Hard Mode with PvE-only skills? Do I have to repeat everything I have done in Normal mode just because it doesn't fit your standards?

Quote:
Originally Posted by Bryant Again
You're right, it doesn't. It affects the quality of the game.
That's a matter of opinion, isn't it?

Quote:
Originally Posted by Bryant Again
Because changing the difficulty of an area is a hell of a lot easier than creating a new campaign, the latter of which involves new voice acting, graphics, music, monsters, etc etc etc? Maybe they wanted to please those who found PvE too easy?
The answer is, they want the mass population to continue playing by creating something different.

Quote:
Originally Posted by Bryant Again
Okay. Then why create a skill that doesn't require you to think up a build at all?
Like I said, there's a site named PvXwiki where you can take a build in matter of seconds by loading a template. What's really the difference?

Quote:
Originally Posted by Bryant Again
UB is bad in this respect. It teaches "The more of this we got, the better it'll be." It should be about mixing professions, knowing how many of each you'll need, and the builds that each profession should run - not that everyone should run the same thing.
In all honesty, no one can control how much a person learns, despite the learning methods, or else nearly 90% of the world population would have been university graduates. In this case, there's really no difference between Ursan or cookie-cutter builds, but the disadvantages and discriminations certain classes get. If we lower everyone's learning ability to the minimum, we can see what you mean by Ursan destroying the game as everyone will denote Ursan as the way to go. However, with this said, we can also see that everyone will denote Mesmers or Ritualists or any professions that do not fit in a cookie-cutters build as useless piece of junk that they should never take into their groups. Both situations are destroying the game, but the former is a better situation. Nevertheless, you got to give people some credits for their intelligent, and to be honest, neither situation really exist to the extend we have to run for our lives.

Quote:
Originally Posted by Bryant Again
That there-in lies the confusion of the problem: Why would the developers track back on the one thing that made Guild Wars stand out so well? "Times have changed", sure, but that's not a good excuse to downgrade your product.
To be honest, Ursan isn't really powerful enough to downgrade Guild Wars. Just look at the recent Wintersday.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DivineEnvoy
What is this large amount of PvP players, and what do they have against a PvE-only skill here being overpowered, which can only be used in PvE? I fail to see how that's relevant.
It's the fact that PvPers are actually questioning the skill when most of the time they could give less of a shit about it.

Quote:
Originally Posted by DivineEnvoy
I beat everything on Normal mode, but I don't have enough time to do things on Hard mode without PvE-only skills.
There's a large difference between using PvE skills and Ursan Blessing. At least with PvE skills there was still some thought that went into your build. Not so much with UB.

Quote:
Originally Posted by DivineEnvoy
And so why can't I play Hard Mode with PvE-only skills? Do I have to repeat everything I have done in Normal mode just because it doesn't fit your standards?
I'd have to ask what Hard Mode has to offer you that Normal Mode doesn't?

And also, how long did these groups take?

Quote:
Originally Posted by DivineEnvoy
That's a matter of opinion, isn't it?
Indeed. The question is, which opinion is more backed up?

Quote:
Originally Posted by DivineEnvoy
The answer is, they want the mass population to continue playing by creating something different.
i.e. by dumbing down the difficulty? That's a pretty iffy move.

Quote:
Originally Posted by DivineEnvoy
Like I said, there's a site named PvXwiki where you can take a build in matter of seconds by loading a template. What's really the difference?
Each build plays differently, requires different skills, etc. UB just requires a quest, and everyone uses it the same.

Quote:
Originally Posted by DivineEnvoy
To be honest, Ursan isn't really powerful enough to downgrade Guild Wars. Just look at the recent Wintersday.
To be just as unrelated, to you catch the lesser number of districts?

Quote:
Originally Posted by leprekan
Shocking .. I disagree on what UB teaches. It does force groups of people to learn to work together and target priority. It even forces them to learn patrol pathing or they will be back in dis 1. Teaches imo the most important thing .. how to work together.
Pathing is important, this I won't deny. However, so are learning to cooperate with different professions and having all of your builds cling perfectly or at least well enough - UB denies this.

And there's not much to learn using Ursan when all someone has to do is either A. Ctrl + T or B. T + Space.

Quote:
Originally Posted by leprekan
What skills work together is a url away if they have any doubts after the important things are learned.
Those give you builds, not how well build X works with build Y. That's what should be encouraged.

Quote:
Originally Posted by leprekan
You keep acting like there are tens of thousands of new people coming to the game that are being led down the road to noobville with UB. Those same noobs have to complete a chapter and get half way into EOTN to get the skill. I trust they have figured out by then that other skills work. Not to mention that an all warrior group hasn't worked since they killed iway. Perhaps you are reaching a tad on those reasons.
Acquisition is actually rather early. After Blood Washes Blood, it's just a fetch quest where you pick up a thing of honey and scare away pansy-assed hunters as a polar bear follows you.

All builds take some time to get all the skills together and the like, and it doesn't help that UB takes the least amount of work.

Quote:
Originally Posted by leprekan
You people really need to rethink the skill>time defense. This is a game that everyone knows is on the down hill slope. The devs actually threw something in that got people to pug again. I call it a win.
But how far will you draw the line? Would it be okay if 100k dropped from each killed monster as long as you had an all human party?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Bryant Again
How would you "balance" PvE? I'm not saying "How could you do such a thing!!!" but I'm asking what you would do.
Personally I'd leave normal mode in it's broken self.
It's fun - and I really don't need to play mesmers in PvE.

Hard mode would actually require some work.
Dump smitters as the only monks in the opposing team, 8 skills including a rez, increase the aggro bubble (just because it's insane that we can actually see the foes miles away, then get on the edge of their aggro and start nuking them before they even know that we are there), patrols, pop-ups, normal casting speed and normal attribute points allocation, ... and let's not forget - after every skill balance - review the skillbars and change them accordingly.
Would it require more work?
Yeah it would. But then again - it seems that A.Net is all about good gaming design. So I am pretty sure they'd LOVE to do it!

Quote:
Originally Posted by Bryant Again
And what about the large amount of players who are against it, including one of the top PvE alliances and a large amount of PvP players?
What about the phrase "PvE-ONLY skills" sends out the message that the opinion of PvP players should matter?

Quote:
Originally Posted by tyla salanari
Eh?
FoW.
People FoW with 3 heroes.

Quote:
Originally Posted by tyla salanari
They suck at it and think they're the best.
Agreed on not having the option to, but again: FoW.
And the bad won't even make an effort to become better.
That influences you ... how?
You have your own instance.
You can be as pro in it as the instance can handle.

Quote:
Originally Posted by tyla salanari
Ursan made PvE even more rediculously easy than it already is, and to boot people expect you to grind grind grind until its R10 anyway.
Trying to PuG FoW has never been harder. And nobody even does Trapping anymore: And that affects me and has changed something for me.
Start your own teams.
Play with guildies.

Or are we saying that because SF runs were used to done by the holy trinity - we should ... like remove the necros from the game so that the mesmer could tag along?

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by Bryant Again
It's the fact that PvPers are actually questioning the skill when most of the time they could give less of a shit about it.
Personally I have a few friends who are in the top PvP guilds, and as far as I know, they see Ursan just another skill people use. Perhaps not all the PvP players have the same standard, but would you point out how exactly do these people question the use of Ursan, and how does a PvE-only skill such as Ursan affect people who play PvP?

Quote:
Originally Posted by Bryant Again
There's a large difference between using PvE skills and Ursan Blessing. At least with PvE skills there was still some thought that went into your build. Not so much with UB.
You don't use Ursan at all, do you? It certainly seems not. It amazes me how after so long, people are still able to have this ignorant view to how Ursan being god-mode, and all you have to do is bring Ursan to any given areas, and you can succeed. That view is false. The fact is, you still the need to conduct energy management to maintain the skill. Despite the amount of possible energy management being available, if energy is not stored properly or a possible e-drain mob exists, that will be another 30 seconds recharge. And when you rely heavily on Ursan or when you team up with other players who just want to get things done, and you don't have a series of useful skills without Ursan, you are nothing more than a standing meat shield.

I can tell that you have this other ignorant view that Ursan users are just a bunch of inexperienced players who cannot make builds. The fact is, in order to get a group in certain areas where your profession is unwanted, you can use Ursan. Also, there are times when you wish to finish a task with a limited amount of play time, Ursan will also become an option for that. Just because we choose to play the game in a way that suits us, it doesn't mean we are inexperienced players. However, with this said, I'm not denying that there are inexperienced players who use Ursan to get through certain areas, but it does not justify your assumption that all Ursan players are inexperienced and unable to make efficient builds.

I believe you also have this ignorant view to how Ursan can complete any given areas under a 100% percentage success rate. The fact is, when you see Ursanways forming, and many people claiming that they have accomplished certain places with Ursan, you automatically assumed that all these groups have succeeded as the number of success have been increasing. The truth is, as more people are making groups in these areas, the number of people in these areas are increasing, and thus the number of successful completions of certain areas will increase as well. Relevantly, people do fail with Ursan, whether it's a bad aggro or a poor way of using it, the possibility for them to reveal that is incredibly low. Hence, it is likely that you assumed that Ursanway will always grant players success as the number of successful completions increases.

Quote:
Originally Posted by Bryant Again
I'd have to ask what Hard Mode has to offer you that Normal Mode doesn't?
Vanquish titles, guardian titles, all six reputation titles, Grand Master of the North.

Quote:
Originally Posted by Bryant Again
And also, how long did these groups take?
Five to six hours and two hours.

Quote:
Originally Posted by Bryant Again
Indeed. The question is, which opinion is more backed up?
That depends on what you mean by more backed up. If you believe that more backed up means your perspective is more backed up than ours no matter how many valid points we make, then I would say in that sense, your opinion is more backed up. However, if your opinion is truly as worthy and strong as you believe, why hasn't Anet made any nerfs to Ursan?

Just a note, the previous update to Ursan was just an adjustment, not a nerf, as Ursan did not perform as intended outside the mission, Blood Washes Blood.

Quote:
Originally Posted by Bryant Again
i.e. by dumbing down the difficulty? That's a pretty iffy move.
It got more people to play. Do you have a better idea?

Quote:
Originally Posted by Bryant Again
Each build plays differently, requires different skills, etc. UB just requires a quest, and everyone uses it the same.
Interestingly how you say everyone uses Ursan the same, when this thread is really about how people use Ursan differently and sharing their ways of using Ursan.

Quote:
Originally Posted by Bryant Again
To be just as unrelated, to you catch the lesser number of districts?
Guess you did not see my point there. My point is, if you claim that Ursan is just a bad idea, which will destroy the game, there are other threats in destroying Guild Wars, and some of them are causing more damage. A good example would be the recent Wintersday.

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

It's funny how people use dumbing down of the skill bar build concept as an excuse why Ursan is bad.

Even before Ursan, this has been the line taken by some people.

If I use builds outside PvXWiki, you get called as noob.
If I use builds from PvXWiki, you get called cookie-clutter user.

Raise your hand if anyone DONT HAVE ANY cookie-cutter build in their template? PVE or PVP. And its worst in PVP, where people are limited - literally by the fingers in your hands, for each profession - what effective builds you can bring in the arena.


Quote:
There's a large difference between using PvE skills and Ursan Blessing. At least with PvE skills there was still some thought that went into your build. Not so much with UB.
Another presumption gone wrong.

Being a Ritualist, I have this build called URSAN Spirit. I bring 3 lost-lasting spirit: Pain, Bloodsong, and Vampirism which, if place in the right position, can last for 2 minutes. I bring painful bond too. Once the spirits are in place and painful bond cast, I go Ursan. The enemies are weaken, the allies get damage buff. If we are taking too much damage, I turned to my original skill, and help with healing.

And I have other URSAN Rit build when I H/H. I have other Ursan Rit build because its the RITUALIST part in my build which determines whether I can succeed on one area or not. It's my judgement call when to use URSAN or when not to use it.

(My URSAN Rit builds are not in PVXWiki so anyone can call it noob build to their hearts delight)

Ursan is not even a guarantee of success if you choose the wrong heroes, choose the wrong skills for heroes, stupidly rush into the mobs, and brought wrongs skills for the missions. Ursan, if use improperly and untimely, can get you killed fast in the wrong kind of mobs.

In many occasion, I have to do the mission several times, simply to configure heroes, hench choice, and other skills outside Ursan to succeed.

I have this feeling the Ursan Blessing is viewed as overpowered because their view comes from heresay.

Also, if I have 4+ real player in a party, I dont use ursan if not asked. I have to agree, that in party where 5-8 people are using Ursan, one can really steam roll a mission - if you can find that many people in HM pug. If you're in a guild party, then tell your guildies not to use Ursan.

*****

Point A to Point B is 20 miles. One can decide to walk that 20 miles reasoning he can enjoy and appreciate view. One can decide to use a car reasoning one have more time to go Point C as well.

Are people dumber because they used cars? Are people dumber if they order pizza outside rather than bake it themselves? Are people dumber because they use hammer rather their hands to sink in that nail?

"Ursan is destroying the concept of skill bar building" can sound almost like anything it ends up meaning nothing with ambiguity.

Farmers are destroying the economy. PVE is destroying PVP. PVP is destroying PVE. Hero is destroying camaraderie. PUGS are destroying the party. Nerf this. Why did you Nerf this.

My take.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by GrimEye
It's funny how people use dumbing down of the skill bar build concept as an excuse why Ursan is bad.

Even before Ursan, this has been the line taken by some people.

If I use builds outside PvXWiki, you get called as noob.
If I use builds from PvXWiki, you get called cookie-clutter user.

Raise your hand if anyone DONT HAVE ANY cookie-cutter build in their template? PVE or PVP. And its worst in PVP, where people are limited - literally by the fingers in your hands, for each profession - what effective builds you can bring in the arena.
I agree with you, we're all noobs no matter what we do. It's reduce to "who's the most noob" and "who's the most noob amongst the most noob players". Pot calling the kettle black...

Oh and BTW, to answer your question, yes sometimes I use cookie cutter... because it's effective for the area I'm in (b/p in ToPK, an example). However, if I form a FoW group, I can guarantee you there isn't gonna be a bonder. I find a ZB prot much more flexible for the area, and I get called a noob for running it instead of a bonder.

People can run the way they want in their group, I don't care. It's their group, their map, I'm not with them. However, with me, as long as it's effective for the area we're in, you're more than welcome. Don't tell me in local I need a bonder for a 8-man run with a D/E VOS tank... because...

I don't care. I seriously don't care. Am I telling you to take such and such while I'm not even in your group? No? Then you know what to do.

Same thing with Ursan. Stop whining because you're not using it. Form with your friends, your alliance, request that no one uses ursan in your groups... I don't care. Do what you want, it's YOUR group!

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

I basically ignore that skills existance but those that like it & use it, good for them. TnTF spam is already enough to gimp pve for the duration.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Is the point of Guildwars farming?

If you answer yes to that question, then you like Ursan Blessing, because it makes hardmode farming easy. You don't have to compose a skill bar, don't have to compose a team, don't have to plan battles (other than make sure there's not too long delay between fights), and don't have to time or plan the use of skills. UB simply makes farming easy.

If you answer no to that question, then you don't like Ursan Blessing, because it removes the need to compose a skill bar, removes the need compose a team build, removes the need to plan battles tactically, and even removes the need to time the use of skills - with UB you just click them whenever they recharge, in whichever order. UB simply removes all skill & challenge, all that's GW is supposed to be about.

Personally, as I've said, I consider farmers to be the bane and scourge of Guildwars, and so I despise Ursan Blessing and the people using it. It is without doubt the most broken skill in all of GW history.

AceeBlueEagle

AceeBlueEagle

Frost Gate Guardian

Join Date: Dec 2005

ASH -Ashes of Humanity

R/

Geez, between the rants on this, the rants on the hats, the rants on the bears, the rants on Wintersday event.....

You people need to put down the keyboard, turn off the computer and go outside.

Better yet, DON'T BUY GW2. Save your money and get a good therapist.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

...he said with a rant.


Personally I think Ursan Blessing came into existence because ANet has become confused about their "elite" content.
They got a lot of complaints about poor drops and lacking challenge wrt the standard content, so they created "elite" areas - UW, FoW, Urgoz etc etc etc - but to their astonishment found that just a few percent of guild warriors played there. All the work which went into making that content was pretty much wasted! Aha, they thought, it must be because access is limited! So they made access easier and created hardmode, which everyone can get in to and which has normal drops (while normal mode got poor drops).

And found to their astonishment that few people played that EITHER, and those few who did were the same guys who played the earlier elite areas, and the same guys who complained about access to those elite areas!

Aha, Anet thinks, we made the elite content too hard! PvE players are idiots and unable to compose a usable skillbar or team build, idiots who just like to rush! And so they create Ursan Blessing, which makes hardmode easy by providing a full bar of overpowered skills tailored to rushing.

And now they'll find that the same people who over and over played the earlier elite areas and hardmode are the same guys using Ursan Blessing: farmers.

ANets problem is that they're listening to farmers. They should never, ever, do that, because what farmers want is easy grinding for loot.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Numa Pompilius
Is the point of Guildwars farming?

If you answer yes to that question, then you like Ursan Blessing, because it makes hardmode farming easy. You don't have to compose a skill bar, don't have to compose a team, don't have to plan battles (other than make sure there's not too long delay between fights), and don't have to time or plan the use of skills. UB simply makes farming easy.

If you answer no to that question, then you don't like Ursan Blessing, because it removes the need to compose a skill bar, removes the need compose a team build, removes the need to plan battles tactically, and even removes the need to time the use of skills - with UB you just click them whenever they recharge, in whichever order. UB simply removes all skill & challenge, all that's GW is supposed to be about.

Personally, as I've said, I consider farmers to be the bane and scourge of Guildwars, and so I despise Ursan Blessing and the people using it. It is without doubt the most broken skill in all of GW history.
A Cosmo test!
Let me just get my thinking hat and a pencil!
Question 1.
I am getting all tingly!
Do I feel that PvE should be farmed?
Let's cross out that "No".

Ohh it's over!
Now let's see.
"You don't like Ursan".
Wait what?



Ummm and no.
Lets make Protective Spirit into the most broken skill ever in PvE because of it's masterful effort of singlehandedly paving the way for all the moronic ideas we ran into in PvE - including Ursan!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by upier
Do I feel that PvE should be farmed?
Let's cross out that "No".
So you use Ursan but don't farm? Really? Be honest here.

Quote:
Lets make Protective Spirit into the most broken skill ever in PvE
Aren't you thinking of Protective Bond? Even at 1 energy per hit it wasn't as broken as Ursan. There were always enchant removal in the game, which meant that there were always areas where invincimonks couldn't go.
But you're right that the invincimonk was the start of the brainless farming builds based on broken skills, of which Ursan Blessing is the most recent.
The UB "build" is the first brainless farming build based on a broken skill which is useful in all parts of the game, in all situations, which is why I consider it the most broken.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Numa Pompilius
So you use Ursan but don't farm? Really? Be honest here.
I farm but don't use Ursan. I don't dislike Ursan either, because it has nothing to do with how I play the game. I really could give less than a damn about how the next man plays in his instance. You really have no point and your logic is ridiculously flawed...honestly.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Numa Pompilius
So you use Ursan but don't farm? Really? Be honest here.
I don't even have GWEN. Yet I don't have a problem with people running UB. I actually advised it's use to my guildies as they wanted to do Rotsy.
And I rarely farm - just because it's so insanely boring!
The most farming I ever did was Splinter/Barrage Turai for my LSs.

And I prefer playing though PvE rather then farming it - which means bring PvP mechanics to the PvE battlefield - or dumping terms like aggro from my playing manual.

Quote:
Originally Posted by Numa Pompilius
Aren't you thinking of Protective Bond? Even at 1 energy per hit it wasn't as broken as Ursan. There were always enchant removal in the game, which meant that there were always areas where invincimonks couldn't go.
But you're right that the invincimonk was the start of the brainless farming builds based on broken skills, of which Ursan Blessing is the most recent.
The UB "build" is the first brainless farming build based on a broken skill which is useful in all parts of the game, in all situations, which is why I consider it the most broken.
Like I said - Spirit.
PS paved the way for the idiotic ideas of double or just insane damage dealt that resulted in people not being able to handle the game which demanded more and more insane skills (on both sides of course!) which led to the lovely damage fest that we call PvE today just because all damage taken is reduced to 10% of ones max hp!
IF there was no PS (and it's lovely counterparts - I am looking at you Shelter and others) - damage of 400+ that we see from bosses would be impossible.
It's quite simply the skill - or better yet - the skill mechanic that completely destroyed PvE!

enmitee

enmitee

Lion's Arch Merchant

Join Date: Nov 2007

[Liar]

Rt/R

on topic. ursan is practical imo wen you dont have lotsa time to play.

NOTE i said ursan was practical not god mode. so im ok with it.

ok ok im not cool now for looking at a good side of ursan way.:]

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Wait, what? Since when is UB a farming skill? It has no healing whatsoever and no immunity against any kind of damage. What piddly healing you can set up through things like rit spirits does not come close to specific farming builds that grant you absolute invincibility against the farming target.

I do farm on occasion, but not necessarily what others do since I find it an intellectual excercise to cook up a perfect build for some particular occasion (like when I farmed one elite tome of each 10 professions just to entertain myself). However, I would never use UB for farming just because it's not good for that (and ANet obviously designed it that way, with full enchant removal on activation and lack of self heal).

I also readily admit that I'm often using UB when H+Hing in hard mode not because it's somehow imba (I could be far more deadly as my usual self) but because henches suck at positioning, pulling, aggro management, bodyblocking and several other things that even furious flagging won't cure, and UB enables me to survive while I lead my party. For those who say that I'm not playing my primary profession any more, so what? I am playing a tactical game with a party of 8 and my main concern is movement and target prioritizing, and the simpler my own skillbar is the better I can do my real job which is totally profession independent. And besides, often when I'm doing things with guildies and we get a full party but no monks I'm emoing with Glyph of Lesser Energy being the only skill from my primary profession. Well, I'm not playing an elementalist there so what's the problem? It's all about what kind of slot needs to be filled, and the slot that most often requires filling in a H+H party is the warrior (Koss is just not smart enough to get an invitation to my party).

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by trobinson97
I farm but don't use Ursan. I don't dislike Ursan either, because it has nothing to do with how I play the game. I really could give less than a damn about how the next man plays in his instance. You really have no point and your logic is ridiculously flawed...honestly.
Speaking of flawed logic:
You just refuted my contention that people who use Ursan are farmers by saying that you are a farmer who doesn't use Ursan.

Not content with that logical somersault you then go on to imply that I may not say that Ursan is a broken skill because I'm not forced to use it.

Logic ftw?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DivineEnvoy
Personally I have a few friends who are in the top PvP guilds, and as far as I know, they see Ursan just another skill people use. Perhaps not all the PvP players have the same standard, but would you point out how exactly do these people question the use of Ursan, and how does a PvE-only skill such as Ursan affect people who play PvP?
When people who normally aren't concerned with the game become concerned with the game, that should be raising some eyebrows.

Quote:
Originally Posted by DivineEnvoy
You don't use Ursan at all, do you? It certainly seems not. It amazes me how after so long, people are still able to have this ignorant view to how Ursan being god-mode.
Saying it is "God Mode" is indeed a bit of a stretch. But that's not what I'm saying. What it does is take a lot of the build creativity that is usually required out of the equation.

This is not saying that you cannot be creative with it, but that you do not need to be - and hell, the more creative you are, the more powerful it is and it's already nasty enough. In my case as a Warrior with Signet of Stamina, I can have over 1k of health and still deal a hefty amount of damage without losing the Signet.

Nonetheless, you prove my point a few quotes below that it doesn't take a lot of brainpower to use.

Quote:
Originally Posted by DivineEnvoy
...and when you rely heavily on Ursan or when you team up with other players who just want to get things done, and you don't have a series of useful skills without Ursan, you are nothing more than a standing meat shield.
...that also deals sufficient, non-attacking, unblindable DPS.

Quote:
Originally Posted by DivineEnvoy
I can tell that you have this other ignorant view that Ursan users are just a bunch of inexperienced players who cannot make builds. The fact is, in order to get a group in certain areas where your profession is unwanted, you can use Ursan.
That's a problem that could've used the fixing. Instead of looking at the "unwanted" professions and why they are that way, they just went with a shotgun approach and just made a build that can be used by any profession.

Quote:
Originally Posted by DivineEnvoy
Also, there are times when you wish to finish a task with a limited amount of play time, Ursan will also become an option for that. Just because we choose to play the game in a way that suits us, it doesn't mean we are inexperienced players.
Just so I'm not too overassuming, are you saying Ursan is the best because it takes the least amount of time to build or that it's the best because it

Quote:
Originally Posted by DivineEnvoy
However, with this said, I'm not denying that there are inexperienced players who use Ursan to get through certain areas, but it does not justify your assumption that all Ursan players are inexperienced and unable to make efficient builds.
That is not what I'm assuming. What I know is that UB can hide inexperience (something you just agreed with) as well as eliminating a large source of effort, be it in terms of build set-up or execution you have yet to verify. That right there pretty much agrees with what I'm saying, that Ursan has little competition in terms of what's used - and this should not be the case.

Quote:
Originally Posted by DivineEnvoy
Vanquish titles, guardian titles, all six reputation titles, Grand Master of the North.
So you like to use Ursan because it gives you the opportunity to attain titles faster?

Quote:
Originally Posted by DivineEnvoy
Five to six hours and two hours.
You don't have enough time to do HM without PvE skills but you are willing to spend long periods of time with a pug, as will as risk all said time spent?

Quote:
Originally Posted by DivineEnvoy
However, if your opinion is truly as worthy and strong as you believe, why hasn't Anet made any nerfs to Ursan?
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile.

And of course you are right, this may be ANet's intentions to keep it alone. Whether those are the best intentions is still up in the air.

Quote:
Originally Posted by DivineEnvoy
It got more people to play. Do you have a better idea?
More people would play if the 100k-per-kill drop system was implemented, or if everyone was given a thousand free ectos, or if there was a god-mode option that you could enable in the menu.

Quote:
Originally Posted by DivineEnvoy
Guess you did not see my point there. My point is, if you claim that Ursan is just a bad idea, which will destroy the game, there are other threats in destroying Guild Wars, and some of them are causing more damage. A good example would be the recent Wintersday.
So are you saying that this Wintersday was damaging or that GW isn't affected? That was a confusing section.

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

Numa, from what I gather from your post, you have not use UB long enough to understand what it is. If you have use it at all.

First, UB does not encourage rushing on the mob mindlessly. UB is like the assassin profession: it deals big damage but vulnerable. UB does not give god-mode defense. If you keep rushing like bull with one balls just cut, you'll be kissing ground a lot of times and might lose the other ball.

Second, UB is not a farming skill. Only ignorant people will solo farm with UB. But, from your post, when you mention farmers or farming, you keep shifting its meaning.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by upier
Yet I don't have a problem with people running UB.
I don't have a problem with people using the skill. I have a problem with the skill. I am saying that it's a broken skill, and that it breaks PvE.
It's not cheating, it's a legal skill - but a skill that needs to be fixed or removed.

Quote:
Like I said - Spirit.
PS paved the way for the idiotic ideas of double or just insane damage dealt that resulted in people not being able to handle the game which demanded more and more insane skills (on both sides of course!) which led to the lovely damage fest that we call PvE today just because all damage taken is reduced to 10% of ones max hp!
Ah, OK, then I'm with you. Yeah, the route ANet took to make the game more challenging (making mobs harder to kill while doing more damage) was the wrong route. I, and hopefully most actual PvE players - ie not farmers - would have preferred increased difficulty through tactical improvements: better skill combos for monsters, more balanced monster groups, random composition and positioning of mobs, more patrolling mobs...

But the farmers obviously have ANets ear, because what they've consistently done is make the game harder for casual players, but easier, and drops more plentiful, for people with particular, specialized, builds - exactly the way farmers like it.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by GrimEye
First, UB does not encourage rushing on the mob mindlessly.
You need to attack the next mob before energy runs low. Rushing.

Quote:
UB is like the assassin profession: it deals big damage but vulnerable.
It's a knockdown warrior on steroids. That's not being vulnerable. I guess you mean that it's not INvulnerable, and it isn't - which is why there's still demand for monks.

Quote:
Second, UB is not a farming skill.
Yes, it is. It's not a SOLO farming build. Difference.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Well, this is starting to sound silly. Do you know that there is a player + 3 hero build for farming UW in which the player can be of any primary and secondary profession and take whatever skills s/he wants or no skills at all? By your definition, an empty skill bar is now 'a farming build'. Can't get any simpler and easier to use than that, ANet please nerf empty skillbars ASAP

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

@ Numa .. Wait .. so now farming is bad?

You can beat any chapter in a day. So by your theory we should pay 50 bucks for a chapter play one day and uninstall. Oh that's right there is PvP to do after the main storyline .. it is also FARMING. I am happy with rank 10 thanks anyway.

I have 32 months and 9k hours in this game. Almost rank6 koabd .. after the title track is maxed what should I be doing to play correctly (by your standards)? Do you have any idea how pompous you sound? Being antifarm is the most retarded statement I have ever heard. Those farmers brought ecto prices down and kept them down. Ecto would be 100k at trader if it was never farmed. As would upgrades and weapons not to mention runes.

I have beaten everything in this game with h+h nm and hm (aside from elite areas where they are not allowed UW DOA etc). *GASP* I used the SAME generic bars and h+h combo across all 4 chapters. My primary is a war .. tahl,livia,vek (my mm still uses a fleshy .. yeah old school still works) then any henchies to fill in the ranks. If I can h+h all 4 chapters without changing the hero bars or my own .. how is it so much more complicated and leet than UB?

So since I have no problem running around with my friends in a UB UW clear which I cleared in May of 05 the cookie cutter way .. I am a noob. Guess I wasted 4k plus hours on my warrior alone to never get as leet as you people against UB. Think it is time for a reality check for some of you.

UB does not make it Godmode.
UB does not make the user a noob.
UB is not the cause of the decline of gw.
UB does not have any effect on your instance.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by GrimEye
Numa, from what I gather from your post, you have not use UB long enough to understand what it is. If you have use it at all.

First, UB does not encourage rushing on the mob mindlessly. UB is like the assassin profession: it deals big damage but vulnerable. UB does not give god-mode defense. If you keep rushing like bull with one balls just cut, you'll be kissing ground a lot of times and might lose the other ball.

Second, UB is not a farming skill. Only ignorant people will solo farm with UB. But, from your post, when you mention farmers or farming, you keep shifting its meaning.
I think its you who does not understand.

First, ursan completelly supports rushing. Its tough and ursans are easy to heal, pre-mallyx showdown is best example as mobs rush ursans and their fequency and numbers keep increasing till players are basically triple agroed in last wave. (so it must be done in rush-way regardless of player wants). It suceeds 100%, i have yet to see group fail on pre-malyx groups. Not everyone who ursans goes to human from after each battle and "regens", Rushing is much more eficient.

Seccond, faming build does not have to be solo, Only ignorant people think that farming means going solo all the time. There is no other explanation for people who kill mallyx, and return to doa to "LFG full run, r8/10 ursan, kthx" immediatelly. They farm. Gems, greens, whatever...

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by tmakinen
Well, this is starting to sound silly. Do you know that there is a player + 3 hero build for farming UW in which the player can be of any primary and secondary profession and take whatever skills s/he wants or no skills at all? By your definition, an empty skill bar is now 'a farming build'. Can't get any simpler and easier to use than that, ANet please nerf empty skillbars ASAP
I heard empty skilllbars > PvE.

And erm, BUILDS PWZ ?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Also: In terms of Upier's view of PvE, the Spy is in support of him.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

if you use ursan you're bad at guild wars.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Oh shit Thom has spoken : o

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

Numa:

vulnerable = not invulnerable? Ok, we are playing words here.

If you rush just to keep "your" energy up, without regard to the energy setup of your "other" partymates, then better not use Ursan. Such "rushing" would be regarded as "mindless".

About farming, I know that's why I mentioned about your shifting meaning.


Bryant:

Quote:
So you like to use Ursan because it gives you the opportunity to attain titles faster?
What wrong with that? If one only have limited time to play and dont have 1 or 2 hours hopping around server and spamming LFG?

Quote:
When people who normally aren't concerned with the game become concerned with the game, that should be raising some eyebrows.
Really dont get this. If people who are not concern becomes concern - is that bad thing or a good thing?

Quote:
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile
HA restored to its more original self"? Hmm better start doing some HA again.

About "somethings may take awhile", I may be with you they should take Ursan out and balanced all the professions (Rit, first in my list) and the 1,235 skills so each profession can be played to their full potential.

Of course, they have to do it before GW2 comes out or else not many would care about anything about GW1 except the Hall of Monument part.

And there's the rub.

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

Quote:
Originally Posted by zwei2stein
I think its you who does not understand.

First, ursan completelly supports rushing. Its tough and ursans are easy to heal, pre-mallyx showdown is best example as mobs rush ursans and their fequency and numbers keep increasing till players are basically triple agroed in last wave. (so it must be done in rush-way regardless of player wants). It suceeds 100%, i have yet to see group fail on pre-malyx groups. Not everyone who ursans goes to human from after each battle and "regens", Rushing is much more eficient.

Seccond, faming build does not have to be solo, Only ignorant people think that farming means going solo all the time. There is no other explanation for people who kill mallyx, and return to doa to "LFG full run, r8/10 ursan, kthx" immediatelly. They farm. Gems, greens, whatever...
Zwei:

I know what farming is, and qualified my statement by pointing out Numa's shifting meaning when he use farming/farmer. But I guess you didn't get that. Better read what Numa post and to his "farming/farmer" is what I was refering too.

I guess DoA is better off with obsidian then.

About rushing, read my other post.



THOM:

That explains everything.