I will share several bits of information, and then will read the other pages in the forum. But let me answer some of the many comments being offered here, all based on the position that was really pretty clearly detailed in today's Dev Update:
- No one was banned for visiting the hidden outpost once. No one was banned even for going there a few times.
- No one was banned for entering the mission, killing Mallyx, and taking the loot, even if they did that a few times.
- In fact, the bar was set higher than a one-time or even few-time occurrence, as the Dev Update states, to avoid banning someone who was pulled there inadvertently or to avoid banning someone who might have thought he was helping by "testing" the exploit.
- We have had protests saying something like, "But I only did it 4 times!"And the answer is, "You're right: You used the exploit 4 times. And then you used the exploit 20 more times on your other character."
- There is a massive difference between ferrying someone to a known map and hacking the client to go to an inaccessible map, to take on a hero without having had to fight through four difficult challenges prior to that meeting. For in normal circumstances, by the time a party gets to Mallyx, they've taken damage, acquired DP, and spent a significant amount of time. The DoA mission requires talent, skill, and dedication. What challenge is there in skipping to the end scene? And would anyone honestly think that such a short-cut was allowed or intended?
- For some, we see a pattern of movement to the outpost (sometimes after selling passage to others), entering the Mallyx room, killing him, then wash, rinse, and repeat. And boy oh boy, did some people repeat it!
- Yes, we have records, and chat logs, and more. Obviously, anyone who hacked his client needs to be banned, and anyone using this exploit more than a few of times also needs to be banned. Let's not fine-grain this to who did the actual hacking -- the question is, did you benefit from using the hack?
- The existence of the outpost -- in hidden form -- is required to offer the Domain of Anguish. This was not a "test" and the outpost absolutely could not be "deleted when we were finished with 'testing" or "saved on some storage device." So as directly as I can say it to those offering unfounded opinions: Deleting the outpost disables the entire Domain of Anguish mission. Therefore, let's be fair and not blame ArenaNet because someone hacked his client!
- This exploit has nothing to do with texture changes or mods.
- Now, to those who suggest that Support should give a warning before a block or ban, can you please tell me why that would be a good idea? Because I think I can tell you why it would be a poor idea: Giving a warning allows players time to shuffle their items to another account, to create a mule to carry the goods, or to sell them or give them away before they're caught. That means the economic impact remains, and it's the economic impact that we must prevent.
- This exploit is not in any way a form of "farming." Whether someone used an exploit, or partied with someone who did, he were taken to a hidden outpost, which he could easily verify because (a) it was not on his map, (b) Mallyx, in normal gameplay, has no such outpost, and (c) he was almost certainly told it was an exploit, or told to keep it quiet, or sworn to secrecy. He was not farming, he was using or benefiting from the use of a serious exploit.
- The length of the UA, or not reading it, is truly not a defense if one chooses to breach it.
- Saying "They let such-and-such bug/glitch/exploit go, so they should just let everything go" has no foundation in logic. This was a significant exploit, higher in overall concern than someone ferrying another player to a legitimate high-level map. This is hacking the client; this is going to forbidden areas; this is gaining undeserved reward; this is profiting from selling the secret or selling a ferry; this is engaging in activities that can have long-ranging negative effect on the game economy.
We are always very sorry when we have to enact a ban on any account. Although 117 accounts is a very small number when you consider the numbers of those playing every day, it still causes us great distress to be placed in the position of having to enact such bans. After all, the last thing we want to do is turn away people who enjoy our game. I am personally very, very sad to see some names that I recognize involved in this exploit.
We do understand that some people will be angry about our actions, even if they were not personally involved in the exploit. I think we can all agree it's not a pleasant situation from
any viewpoint. But we
must put the game community as a whole above the interests of the individual player, when the actions of the individual player can have negative consequences upon all players. And that is what we have done.
Players who were banned may submit an appeal. Each such appeal will be carefully and respectfully researched and I truly hope that your personal situation is such that your account might be reinstated. But in all honesty, for quite a number on the ban list, that simply will not be possible. And as distressing as it is for more than the individual players involved, some players will find their ban must be upheld, for the good of the game.
Thank you to those who support ArenaNet in making this painful decision. And our sincere thanks to those who knew of this exploit and did not use it, or who kindly reported it to us directly, so that we could prevent a major impact upon the game about which all of us care so deeply.