Avatar of Balthazar
Coloneh
Quote:
Originally Posted by blue.rellik
You do realize that a dervish is allowed to not use their skills?
make sense plz.
you cant check and make sure your not stripping prot spirit halfway through a spike, and even if you could you cant stop.
you cant check and make sure your not stripping prot spirit halfway through a spike, and even if you could you cant stop.
LightningHell
Realize that if you're in a state where you need the enchantment, you probably won't want to be hitting the enemy. 'Course, there are exceptions, i.e. when you're really desperate, or there's an unparalleled opportunity.
blue.rellik
Quote:
Originally Posted by Coloneh
make sense plz.
you cant check and make sure your not stripping prot spirit halfway through a spike, and even if you could you cant stop. If the other team is able to unload their killing spike into you in half the time you take to activate Pious Assault then they deserve to win.
I mean if you were just snared behind enemy lines and the enemy front-liners all moved towards you and you were just hit with [skill]Shatter Enchantment[/skill] then maybe, just maybe, you might get spiked soon
Or maybe it's just a big coincidence
you cant check and make sure your not stripping prot spirit halfway through a spike, and even if you could you cant stop. If the other team is able to unload their killing spike into you in half the time you take to activate Pious Assault then they deserve to win.
I mean if you were just snared behind enemy lines and the enemy front-liners all moved towards you and you were just hit with [skill]Shatter Enchantment[/skill] then maybe, just maybe, you might get spiked soon
Or maybe it's just a big coincidence
Hundbert
1. Avatar of Balthazar
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet
I found this to be very effective.
Use Attacker's insight first then Grenth's aura.
When you activate Pious fury before the spike you will instantly remove one enchantment on all nearby enemies.
This can do some serious damage.
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet
I found this to be very effective.
Use Attacker's insight first then Grenth's aura.
When you activate Pious fury before the spike you will instantly remove one enchantment on all nearby enemies.
This can do some serious damage.
Shuuda
Quote:
Originally Posted by Hundbert
1. Avatar of Balthazar
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet
I found this to be very effective.
Use Attacker's insight first then Grenth's aura.
When you activate Pious fury before the spike you will instantly remove one enchantment on all nearby enemies.
This can do some serious damage. I second that, my only problem with it though, is that you have to use Chilling before Pious Assualt to get full benefit from attackers insight, it would be better if you could get the deep wound in before chilling, since it makes it easier to meet the condition then. Good build non the less.
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet
I found this to be very effective.
Use Attacker's insight first then Grenth's aura.
When you activate Pious fury before the spike you will instantly remove one enchantment on all nearby enemies.
This can do some serious damage. I second that, my only problem with it though, is that you have to use Chilling before Pious Assualt to get full benefit from attackers insight, it would be better if you could get the deep wound in before chilling, since it makes it easier to meet the condition then. Good build non the less.
Destromath
Quote:
Originally Posted by Hundbert
1. Avatar of Balthazar
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet That's the exact build on PvXwiki XD. I have to admit though, the variety of elites popping up in Dervish builds sure is nice after people discovered that spike, rather than Melandru and Lyssa filling up the whole page >_<.
EDIT: Sorry for the double post.
2. Chilling Victory
3. Pious Assault
4. Eremite's Attack
5. Attacker's Insight
6. Grenth's Aura
7. Pious Fury
8. Resurrection Signet That's the exact build on PvXwiki XD. I have to admit though, the variety of elites popping up in Dervish builds sure is nice after people discovered that spike, rather than Melandru and Lyssa filling up the whole page >_<.
EDIT: Sorry for the double post.
Dante the Warlord
Quote:
Originally Posted by Sirius-NZ
If you're playing PvE, Lyssa is probably the most straightforward to use and the most universally effective.
Basically you'll want to load up on quick-activating attacks - like Eremite's Attack and Mystic Sweep (you'll notice they have an activation time - this is shorter than the time between the swings of a Dervish's scythe so it makes it faster) and use them like interrupts; go especially for the casters, and try to whack as many of those quick attacks as possible in on them when they're casting a spell (the longer the duration the easier it is to hit). It'll do quite a lot of damage.
More information about effective Lyssa builds is available in this thread (note other builds e.g. Melandru are here also):
http://www.guildwarsguru.com/forum/s...php?t=10244740
The PvE-only Lyssa build under section 8 is the one I'm talking about. It doesn't have any defensive skills, meaning you'll need to rely on your monks to help you out there, but the damage it deals out more than makes up for it.
Good luck with your quest.
Thanks, I looked at Lyssa and I think its great, but Melendru seems to be a bit better because I won't be inflicted with damage from condition. Also i can't use that aura of holy might skill
, though i am using the vital boon/signet of pious light combo, which is beautiful for health and little energy lost due to mysticism.
Basically you'll want to load up on quick-activating attacks - like Eremite's Attack and Mystic Sweep (you'll notice they have an activation time - this is shorter than the time between the swings of a Dervish's scythe so it makes it faster) and use them like interrupts; go especially for the casters, and try to whack as many of those quick attacks as possible in on them when they're casting a spell (the longer the duration the easier it is to hit). It'll do quite a lot of damage.
More information about effective Lyssa builds is available in this thread (note other builds e.g. Melandru are here also):
http://www.guildwarsguru.com/forum/s...php?t=10244740
The PvE-only Lyssa build under section 8 is the one I'm talking about. It doesn't have any defensive skills, meaning you'll need to rely on your monks to help you out there, but the damage it deals out more than makes up for it.
Good luck with your quest.


Bowstring Badass
We are stilling go to see AoM being run because not being able to get blinded in PvP is worth the 25 energy. But then again [skill]sight beyond sight[/skill] might see some more use.
Randvek
Avatar of Balthazar is a great skill for when you throw a build together and realize you don't have an elite. It's something that's only marginally effective, but requires no thought to build around.
Sir Pandra Pierva
No even then aob still fails
also that spike is actually really good with lyssa the extra energy is so nice. And the plus uber dmg to anyone who is activating skills makes me spike like old school sins against eles or monks
also that spike is actually really good with lyssa the extra energy is so nice. And the plus uber dmg to anyone who is activating skills makes me spike like old school sins against eles or monks
Turbobusa
So you trade a speed boost + automatic warrior & ranger armor bonus bypasser + 40 armor against an hypotethical 34dmg and some more energy when you're doing fine with balth's? I can understand the melandru/balthasar or even balthasar/grenth debate but there is none concerning this build and lyssas.
Balthasar was trash because there was no good deep wound skill to bring when you take it. Now that you have one, which is free thanks to attacker's insight, it becomes quite good.
Balthasar was trash because there was no good deep wound skill to bring when you take it. Now that you have one, which is free thanks to attacker's insight, it becomes quite good.
Darkside
Quote:
Originally Posted by Turbobusa
Balthasar was trash because there was no good deep wound skill to bring when you take it. Now that you have one, which is free thanks to attacker's insight, it becomes quite good.
No it's still garbage...
Sir Pandra Pierva
exactly
also lyssa if you know how to do it right is much better for dmg than the holy dmg that AoB puts out.
So still even with the buffs
AoL>>>>>>>>>>>>>>>>>>>>>>AoB
i dont think there is enough room on a post to show the skill difference
also lyssa if you know how to do it right is much better for dmg than the holy dmg that AoB puts out.
So still even with the buffs
AoL>>>>>>>>>>>>>>>>>>>>>>AoB
i dont think there is enough room on a post to show the skill difference
~ Dan ~
Quote:
Originally Posted by Turbobusa
Balthasar was trash because there was no good deep wound skill to bring when you take it. Now that you have one, which is free thanks to attacker's insight, it becomes quite good.
Balthazar was and is trash simply because all the buffs are pretty much useless, and can be gotten with non-elite skills.
Turbobusa
Yeah and AoB gives you all in one slot. Since you don't need your elite, that's good bar compression. You'd need a speed boost, a special scythe for warior, and would have to be carful positioning yourself with your 70al. AoB gives you all that + you can overextend a little without being instantly spiked down. Enough for me to call it good.
And lol at buffs being useless. Last time I saw people carried an elemental scythe to bypass warriors armor, and a running stance to avoid being kited. The 40armor comes as a plus. Far from being useless.
Anyway i've been testing it for 3hours today and AoB was the elite I was having the best results with.
AoL's damage is certainly nice but not on a spike bar like the one i'm talking about. Again i'm only talking about that bar.
And lol at buffs being useless. Last time I saw people carried an elemental scythe to bypass warriors armor, and a running stance to avoid being kited. The 40armor comes as a plus. Far from being useless.
Anyway i've been testing it for 3hours today and AoB was the elite I was having the best results with.
AoL's damage is certainly nice but not on a spike bar like the one i'm talking about. Again i'm only talking about that bar.
Turbobusa
please read and stop being RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing aggressive. You're not putting your life in so great danger that you would need to be rude and allThis is a freacking game and a we're writing on a forum to discuss options.
**NEWSFLASH:I SAID I WAS TALKING ABOUT THE PIOUS+CHILLING SPIKE BAR.**
so in order since I wont enter quotewars which seems to be the forum game lately.
no you don't need your elite on that.
You need a speed boost to avoid being kited.
Special scythe for warriors = elemental scythe. remember they have +20 against physical? that's 20% AL penetration on each hit. You can keep on using a 20/20 mod for a 36% penetration. LOLWUT again pls.
You have no idea how I play.
please, repeat me that 33% speed boost and 40al is useless. please do. I really want to laugh.
3 hours was enough to come across a lot of builds ran these days, and the build destroyed a lot of them. We won against deer (And I salute them 'cause they were nice enough to recognize their defeat on their 15th) and hurt PnH (while lagging like hell) both running "lame" paraspike, to me they're not bad players, that must mean that the build isn't complete trash.
Melandru allows more flexibility but comparing both spikewise,i'd say the AoB spike hits harder, and is harder to prot. I'm done arguing anyway, people seem to be stubborn on their 2005 bars. I'll just continue running that bar sometimes and rape unaware people that just laugh and ignore me when I cast AoB. If you like that's part of the strategy of this spike.
Also what you call "godmode tree", is just imba, immunity for conditions is just too good. I still don't see why the "lose one condition on hit" clause hasn't been implemented. Or make dwayna immune to hexes to be logic at least.
You won't get lyssa's bonus on every hit except on an ele casting meteor shower while bashed by a lyssa dervish. See that often in gvg? No because good players don't cast 2s+ spells in those situations. So I come up with the conclusion that lyssa is good against bad players. Otherwise you'd see it ran.
PS: i'd like to note again that you said that 33%speed boost and 40AL was bad, and that you hit warrior with physical scythes. That's just too funny comming from someone who tries to appear as a top player.
EDIT: I keep editing this post so you might want to read it again
**NEWSFLASH:I SAID I WAS TALKING ABOUT THE PIOUS+CHILLING SPIKE BAR.**
so in order since I wont enter quotewars which seems to be the forum game lately.
no you don't need your elite on that.
You need a speed boost to avoid being kited.
Special scythe for warriors = elemental scythe. remember they have +20 against physical? that's 20% AL penetration on each hit. You can keep on using a 20/20 mod for a 36% penetration. LOLWUT again pls.
You have no idea how I play.
please, repeat me that 33% speed boost and 40al is useless. please do. I really want to laugh.
3 hours was enough to come across a lot of builds ran these days, and the build destroyed a lot of them. We won against deer (And I salute them 'cause they were nice enough to recognize their defeat on their 15th) and hurt PnH (while lagging like hell) both running "lame" paraspike, to me they're not bad players, that must mean that the build isn't complete trash.
Melandru allows more flexibility but comparing both spikewise,i'd say the AoB spike hits harder, and is harder to prot. I'm done arguing anyway, people seem to be stubborn on their 2005 bars. I'll just continue running that bar sometimes and rape unaware people that just laugh and ignore me when I cast AoB. If you like that's part of the strategy of this spike.
Also what you call "godmode tree", is just imba, immunity for conditions is just too good. I still don't see why the "lose one condition on hit" clause hasn't been implemented. Or make dwayna immune to hexes to be logic at least.
You won't get lyssa's bonus on every hit except on an ele casting meteor shower while bashed by a lyssa dervish. See that often in gvg? No because good players don't cast 2s+ spells in those situations. So I come up with the conclusion that lyssa is good against bad players. Otherwise you'd see it ran.
PS: i'd like to note again that you said that 33%speed boost and 40AL was bad, and that you hit warrior with physical scythes. That's just too funny comming from someone who tries to appear as a top player.
EDIT: I keep editing this post so you might want to read it again
Coloneh
Quote:
Originally Posted by Turbobusa
Yeah and AoB gives you all in one slot. Since you don't need your elite, that's good bar compression. You'd need a speed boost, a special scythe for warior, and would have to be carful positioning yourself with your 70al. AoB gives you all that + you can overextend a little without being instantly spiked down. Enough for me to call it good.
the thing is that it dosnt compress your bar at all, or if it does you build is very bad for a short period of time. you still need a speed boost and elemental scythe for when AoB is down, and if the extra armor is so great why dont people bring non-elite armor buffs?
Turbobusa
I agree on the ele scythe when AoB is down, forgot that and you're right. Though what I mean is that you get a damage type you can't protect against (understand +xal shields or +type armor insignias), and unstrippable speed boost or armor buff. People wouldn't want to take armor buffs on dervishes when it take one more slot and is either a stance or in a bad attribute line. this comes as a plus, the main bonuses from AoB are 33% IaM and damage conversion in one slot instead of 3 in a bar that doesn't require a specific elite.
You might want to note again that I'm talking about the recent AoB bar being ran. But Basically:
You want a deep wound. options? wearying melandru, ok, won't argue its maybe the best tho more prot-able and shorter duration.
Wounding strike? I'm not taht fan of that bar but why not.
Then comes pious assault. What elite would you want to go with that? earth prayers ones, yeah right. Scythe mastery? you already got a deep wound. Wind? hum grenth grasp could be fun but too easily dealt with.
Mysticism. If we're looking closely only avatars are worth something. We won't take melandru, because we'd run wearying strike in that case. Dwayna is weirdo, no real hex heavy build are being ran, so no real point in taking that. I already explained why I thought lyssa was sub-part to me. I can understand why people like it but it's too random for me.
Stay grenth or balths. But what I don't like with grenth is that the foe has to remain enchanted to become stronger i.e. target is protected by whatever enchant. Plus, when taking AoB, you carry 1-2 disenchants. So your target isn't protected by enchants when using balths when spiking. Your problem is stances (god I hate frenzied defense when playing melee). But then again the chances that a monk is under SB/PS/SH when using stances is high, so grenth get no real bonus.
AoB because the best dervish option to take when you want to take pious assault.
Note that I said dervish, it's true that this build could use a secondary.
This is how I view the choice of taking AoB. You are free to demonstrate that some other elite is good to take (as long as you don't insult people).
You might want to note again that I'm talking about the recent AoB bar being ran. But Basically:
You want a deep wound. options? wearying melandru, ok, won't argue its maybe the best tho more prot-able and shorter duration.
Wounding strike? I'm not taht fan of that bar but why not.
Then comes pious assault. What elite would you want to go with that? earth prayers ones, yeah right. Scythe mastery? you already got a deep wound. Wind? hum grenth grasp could be fun but too easily dealt with.
Mysticism. If we're looking closely only avatars are worth something. We won't take melandru, because we'd run wearying strike in that case. Dwayna is weirdo, no real hex heavy build are being ran, so no real point in taking that. I already explained why I thought lyssa was sub-part to me. I can understand why people like it but it's too random for me.
Stay grenth or balths. But what I don't like with grenth is that the foe has to remain enchanted to become stronger i.e. target is protected by whatever enchant. Plus, when taking AoB, you carry 1-2 disenchants. So your target isn't protected by enchants when using balths when spiking. Your problem is stances (god I hate frenzied defense when playing melee). But then again the chances that a monk is under SB/PS/SH when using stances is high, so grenth get no real bonus.
AoB because the best dervish option to take when you want to take pious assault.
Note that I said dervish, it's true that this build could use a secondary.
This is how I view the choice of taking AoB. You are free to demonstrate that some other elite is good to take (as long as you don't insult people).
isamu kurosawa
Quote:
Originally Posted by Turbobusa
I already explained why I thought lyssa was sub-part to me. I can understand why people like it but it's too random for me.
Its only random if your a button mashing moron. Having 3/4 attack skills triggering +40ishdmg on a weapon like a scythe is better than balth. You can choose whne to use the skills so hardly random.
Coloneh
Quote:
Originally Posted by isamu kurosawa
Its only random if your a button mashing moron. Having 3/4 attack skills triggering +40ishdmg on a weapon like a scythe is better than balth. You can choose whne to use the skills so hardly random.
even if you do hit it randomly, people are constantly activating skills. AoL triggers on EVERYTHING, people dont realize that, even attack skills count.
Darkside
Quote:
Originally Posted by Turbobusa
I already explained why I thought lyssa was sub-part to me. I can understand why people like it but it's too random for me.
Only someone completely ignorant to dervish's would write something that stupid. If something wants to kill you they have to use their skills to do it and as soon as they do wam bam thanks for coming.
Sirius-NZ
Quote:
Originally Posted by Turbobusa
Melandru allows more flexibility but comparing both spikewise,i'd say the AoB spike hits harder, and is harder to prot.
Hits harder why? Is harder to prot why? AoB doesn't rend. It doesn't add damage. It doesn't bypass blocking either. All it really does is converts your damage to holy, which is more useful than Melandru's earth against about three or four types of inscriptions that nobody runs anyway (earthbound, the ele warrior one, any earth ele ones if they exist, and tormentor's).
I really don't see where you're getting this from.
Furthermore, the +40-odd damage from Lyssa is actually pretty significant when you apply it repeatedly. If you spike someone with pious, mystic and eremite's in succession, that's an extra 120 damage which could very well kill them. You'd be lucky to get a quarter of that simply by converting it to holy (and for the record, the bonus damage from Lyssa is not reduced by armor).
This is why Avatar of Lyssa is pretty much the best Dervish build in the game for spiking. The reason it doesn't get used much is because it's still relatively easy to shut down, whereas you pretty much need hexes to stop a Melandru build. Avatar of Balthazar, however, does not address any of the problems of Lyssa except survivability against being spiked by an Assassin or something, which there are better solutions to anyway. (The lack of an innate speed boost with Lyssa is not a problem, since the Dervish and Warrior lines have so many speed boosts anyway.)
I really don't see where you're getting this from.
Furthermore, the +40-odd damage from Lyssa is actually pretty significant when you apply it repeatedly. If you spike someone with pious, mystic and eremite's in succession, that's an extra 120 damage which could very well kill them. You'd be lucky to get a quarter of that simply by converting it to holy (and for the record, the bonus damage from Lyssa is not reduced by armor).
This is why Avatar of Lyssa is pretty much the best Dervish build in the game for spiking. The reason it doesn't get used much is because it's still relatively easy to shut down, whereas you pretty much need hexes to stop a Melandru build. Avatar of Balthazar, however, does not address any of the problems of Lyssa except survivability against being spiked by an Assassin or something, which there are better solutions to anyway. (The lack of an innate speed boost with Lyssa is not a problem, since the Dervish and Warrior lines have so many speed boosts anyway.)
Bassu
I don't even see the point of this discussion and argument.
GW is a situational game, meaning sometimes one avatar will have advantage over another, while in the other situation tides may turn.
AoB sees a lot of DECENT use lately and even though I'm not a big fan of it I must admit that when it comes to RA I mainly choose this particular avatar, because additional armor kindda saves me the self-healing/prot slot.
Add mending touch and you become an important and efficient team member.
When it comes to more advanced PvP like GvG or TA this build also has some uses. Even in TA people more often tend to "lf balth derv" seeing how efficent this bar can be while played by a good player.
But I still prefer Grenth/Tree though.
Of course in PvE AoB is stil shit.
GW is a situational game, meaning sometimes one avatar will have advantage over another, while in the other situation tides may turn.
AoB sees a lot of DECENT use lately and even though I'm not a big fan of it I must admit that when it comes to RA I mainly choose this particular avatar, because additional armor kindda saves me the self-healing/prot slot.
Add mending touch and you become an important and efficient team member.
When it comes to more advanced PvP like GvG or TA this build also has some uses. Even in TA people more often tend to "lf balth derv" seeing how efficent this bar can be while played by a good player.
But I still prefer Grenth/Tree though.
Of course in PvE AoB is stil shit.
Sirius-NZ
You don't have to wait for skills with Lyssa. You can attack normally anyway, it just won't trigger the damage bonus. The fact is, though, most targets will usually be activating skills in PvE or PvP, so it will still work. As stated above, even attack skills qualify.
Also, you can put disenchants on a Melandru bar if you feel like it. It doesn't use up any more slots by itself than Balthazar does.
Also, you can put disenchants on a Melandru bar if you feel like it. It doesn't use up any more slots by itself than Balthazar does.
isamu kurosawa
Quote:
Originally Posted by Turbobusa
I still don't see the point of lyssa when it forces you to wait for a skill to activate to trigger any effect from your elite. I don't often see people activate long cast skill (1+ sec) when spiked by a lyssa dervish. I see mobs do it yeah.
If your target isn't activating any skills they are not a threat anyway. Just swap Targets. The attack skills you will be using on a lyssa bar don't exactly have a long recharge either.
Whiskeyjack
I would normally agree with those arguing that AoB is trash, however its ok in the chilling/pious bar. Personally i would never run it over melandru, but i can see why some people play it. I have seen a couple of guilds run it on observer and they used it with deaths charge to teleport inside bases and clean out NPC's, i assume they used AoB in this build for it's durability while having to extend beyond healing range.
Just to be clear, I am not saying AoB is good, only that in this particular build its not that bad, though i would still take melandru over it any day.
Just to be clear, I am not saying AoB is good, only that in this particular build its not that bad, though i would still take melandru over it any day.
Pyro maniac
Lyssa is only nice in low-end PvP
AoB becomes better when doing high-end PvP
still prefer grenth over balthazar, however with the bars popping up lately I don't mind if someone is running balthazar. The buffs are just great and unremovable. Even a warrior can't have both an IAS and speed buff at the same time (at least not until Windborne Speed becomes good)
AoB becomes better when doing high-end PvP
still prefer grenth over balthazar, however with the bars popping up lately I don't mind if someone is running balthazar. The buffs are just great and unremovable. Even a warrior can't have both an IAS and speed buff at the same time (at least not until Windborne Speed becomes good)
Sir Pandra Pierva
actually in higher end pvp I have been seeing a huge inscrease of lyssa dervishs being called for
Bassu
Actually, today I saw on observer as dR run 2 AoM dervishes - both with chilling+pious combo, with AI and grenth's aura. Doh?
Sir Pandra Pierva
not really the immunity to conidtions is still ownage and the plus health helps to boost chilling.
the interesting this is that i found out with the lyssa build you dont need attackers insight to hit the chain a couple of times.
and even running a zelous scythe i gain enough energy to re spike when it all recharges.
the interesting this is that i found out with the lyssa build you dont need attackers insight to hit the chain a couple of times.
and even running a zelous scythe i gain enough energy to re spike when it all recharges.
~ Dan ~
Quote:
Originally Posted by Bassu
Actually, today I saw on observer as dR run 2 AoM dervishes - both with chilling+pious combo, with AI and grenth's aura. Doh?
Wow, using pious instead of wearying with the tree?
lolol
lolol
moko
cause this is due to removing enchantments when you need to.
lolol?
please start thinking before posting -- i'm sick of all this crap in here.
lolol?
please start thinking before posting -- i'm sick of all this crap in here.
Sirius-NZ
Quote:
Originally Posted by Whiskeyjack
I have seen a couple of guilds run it on observer and they used it with deaths charge to teleport inside bases and clean out NPC's, i assume they used AoB in this build for it's durability while having to extend beyond healing range.
OK, yeah, if you're going to start soloing NPCs without support then AoB does have a point. Mystic regen + conviction would probably still be better if you could spare the bar space, though - and at the end of the day you'd probably still need some kind of self-healing even with AoB.
Darkside
Quote:
Originally Posted by dan-the-noob
Wow, using pious instead of wearying with the tree?
lolol That makes a lot of sense...
lolol That makes a lot of sense...
Hundbert
Lax beat uF in the tour on observer mode now with avatars of balthazar. It only took 6 minutes. It looks like this build needs a nerf.
Sirius-NZ
I can't quite work out whether that's sarcastic or not. If I knew much about the two guilds in question I might have better luck.
Still, if AoB were nerfed ... I don't really want to think about that.
Still, if AoB were nerfed ... I don't really want to think about that.
xDusT II
There is absolutely nothing wrong with AoB. The 2 skills in question are Pious Assault and Grenth's Aura, and I honestly don't have much of an opinion on either.
Whiskeyjack
Quote:
Originally Posted by Sirius-NZ
OK, yeah, if you're going to start soloing NPCs without support then AoB does have a point. Mystic regen + conviction would probably still be better if you could spare the bar space, though - and at the end of the day you'd probably still need some kind of self-healing even with AoB.
Well as you say the Piois bar is very cramped so their is no way to fit in mystic+conviction and thats aside from the fact that both those skills requitre you to spec a crap attribute line. Also their is no self heal in the bar, their is actually a game in observer at the moment (i think its lax vs CE) where they run two AoB dervishes if you want to see it in action.
Agreed with xDust, the problem is definitley with grenths aura/pious. This combo feels more powerful than it should be imo.
Agreed with xDust, the problem is definitley with grenths aura/pious. This combo feels more powerful than it should be imo.
Turbobusa
The disenchant part is powerful but grenth's aura isn't the only spell that works like that. Intimidating aura could be used even tho it has 20s recharge, and as you already use chilling victory which has the same condition to trigger, it isn't much a problem...
Nerfing grenth's aura wouldn't do much imo.
Nerfing grenth's aura wouldn't do much imo.