What is your top 3 ArenaNet mistakes?
Nodensis
First of all, please do not rant. Post your top 3, no discussions
I'd like to open the discussion about ArenaNet's handling the day-to-day problems. For you and the people around you, what's the main 'adminning'-lack?
example:
1. For a game existing for 3 years, and a couple of million players... where is my frog 24/7?
2. Why can't i still find the game updates ingame? Easy to code, easy to do.
3. Racial slurring has a priority to spamming (in banning-aspect). Since nr1 annoyance is spamming...
so, what's your top 3?
I'd like to open the discussion about ArenaNet's handling the day-to-day problems. For you and the people around you, what's the main 'adminning'-lack?
example:
1. For a game existing for 3 years, and a couple of million players... where is my frog 24/7?
2. Why can't i still find the game updates ingame? Easy to code, easy to do.
3. Racial slurring has a priority to spamming (in banning-aspect). Since nr1 annoyance is spamming...
so, what's your top 3?
Alex the Great
1. made a game too awesome, i can't get any studying done
2. auction house never implemented, so i play the really game more instead of selling to make money
3. sold me an overpriced expansion that turned out to have amazing dungeons that are great fun
damn them!!!!
2. auction house never implemented, so i play the really game more instead of selling to make money
3. sold me an overpriced expansion that turned out to have amazing dungeons that are great fun
damn them!!!!
Lady S Shiva
1. zhaishen chest
2. aoe nerf
3. still thinking
2. aoe nerf
3. still thinking
Esprit
Post #2 is great, and I'll throw in a 'qft', but I don't forsee the majority of posts highlighting 'positive' mistakes like Alex did.
OP, do you like having your mistakes listed for you?
OP, do you like having your mistakes listed for you?
Malice Black
1. Greens
2. Factions
3. Nightfall
2. Factions
3. Nightfall
Silly Warrior
Quote:
Originally Posted by Alex the Great
2. auction house never implemented, so i play the really game more instead of selling to make money
damn them!!!! |
That may not be the case in a few months.
With that said...my top 3.
1. No voice in-game, even after announcing it.
2.Utopia was cooler.
3. Should have made the original game a bit more interactive.
Shadowspawn X
1. zhaishen chest
2. PvP only characters
3. Ursan Blessing
2. PvP only characters
3. Ursan Blessing
Malice Black
Quote:
Originally Posted by Shadowspawn X
1. zhaishen chest
2. PvP only characters 3. Ursan Blessing |
You trying to get flamed?
quickmonty
1. Not closing the Drok's run
2. Going to a WoW type game in GW2
3. HoM
2. Going to a WoW type game in GW2
3. HoM
cellardweller
1. Titles with skills attached
2. Titles with in game effects
3. Locked Gates
2. Titles with in game effects
3. Locked Gates
Phoenix Tears
1: instanced gameplay and stupid lvl 20 cap with way too quick character development
2. Factions (not meant the campaign self, but the silly concept behind it that splitted only the community)
3. no implemented auction house from the begin on or at least the possibility for players to creatue personal afk-shops in special shop districts in a special alone for shopping made Commerce Town
2. Factions (not meant the campaign self, but the silly concept behind it that splitted only the community)
3. no implemented auction house from the begin on or at least the possibility for players to creatue personal afk-shops in special shop districts in a special alone for shopping made Commerce Town
shoyon456
In terms of ALL TIME mistakes:
1. Titles
2. Ending their Campaign plan for guildwars, and moving to GW2
3. BMP Marketing
1. Titles
2. Ending their Campaign plan for guildwars, and moving to GW2
3. BMP Marketing
Bryant Again
Skills tied to titles will definantly have to by the only thing I consider a truly bad idea.
But I can tell you what one of their greatest moves were: never having an official forum.
But I can tell you what one of their greatest moves were: never having an official forum.
lacasner
1.everything for pvp that wasnt prophecies
2.everything for pve that wasnt like prophecies
3.not enough skill balancing, and when it occurs its bad.
Nuff said...
2.everything for pve that wasnt like prophecies
3.not enough skill balancing, and when it occurs its bad.
Nuff said...
GloryFox
1. Blood Song move from communing to channeling. Even after 90 pages of support on why that was a stupid move they left it alone.
2. Factions not meant the campaign itself, but the silly concept behind it that split the community in half and introduced Grind into GW in the form of Faction.
3. Grind for PvE skill power rather than an alternative method of managing PvE skill ranks. PvE skills should be a separate rank in itself to manage those PvE abilities. They should be treated no different than any other skill in the game.
For example you should only have 200 attribute points to spend on the following.
Domination (1-12)
Illusion (1-12)
Inspiration (1-12)
Fast Casting (1-12)
PvE only skills (1-12)
Guild Wars WAS about skill over grind pre Factions.
2. Factions not meant the campaign itself, but the silly concept behind it that split the community in half and introduced Grind into GW in the form of Faction.
3. Grind for PvE skill power rather than an alternative method of managing PvE skill ranks. PvE skills should be a separate rank in itself to manage those PvE abilities. They should be treated no different than any other skill in the game.
For example you should only have 200 attribute points to spend on the following.
Domination (1-12)
Illusion (1-12)
Inspiration (1-12)
Fast Casting (1-12)
PvE only skills (1-12)
Guild Wars WAS about skill over grind pre Factions.
Shayne Hawke
1. Factions Pre-Order
2. Grind titles
3. Splinter Weapon nerf
2. Grind titles
3. Splinter Weapon nerf
RavagerOfDreams
lol this is a easy one
1.-Mobius Strike nerf that will eventually come (sp = killed hoto= killed hell why not mobius strike while ur at it anet)
2.-z chest
3.-gw2 instead of utopia (2 years of playing for nothing wtf anet)
ill change my #1
1.-Mobius Strike nerf that will eventually come (sp = killed hoto= killed hell why not mobius strike while ur at it anet)
2.-z chest
3.-gw2 instead of utopia (2 years of playing for nothing wtf anet)
ill change my #1
jimmyboveto
Only been playing the game since factions came out, but I think I can still have a say
1. Nerfing paras the first month NF came out.
2. Inscriptions
3. Tying things like armor and skills to title tracks.
1. Nerfing paras the first month NF came out.
2. Inscriptions
3. Tying things like armor and skills to title tracks.
Eldin
1) Loot proportional to party size.
2) The new favor system - I hated Europe hogging it all the time, but this will make ecto prices plummet.
3) HoM only accepting maxxed titles. Some titles are big of an accomplishment on their own at level 1 for Pete's sake!
2) The new favor system - I hated Europe hogging it all the time, but this will make ecto prices plummet.
3) HoM only accepting maxxed titles. Some titles are big of an accomplishment on their own at level 1 for Pete's sake!
DRGN
1)AoE Nerf #1
2)AoE Nerf #2
3)Factions release(spending 5 minutes getting a hench unstuck every time I moved in Kaineng City? No thanks.)
2)AoE Nerf #2
3)Factions release(spending 5 minutes getting a hench unstuck every time I moved in Kaineng City? No thanks.)
cosyfiep
1 titles
2 armor clipping
3 quests that STILL have bugs ....known since they came out, but not fixed.
2 armor clipping
3 quests that STILL have bugs ....known since they came out, but not fixed.
Divinus Stella
1. Poor skill balancing, updates took way too long and still do.
2. Going too easy on botting, adding farming areas into the game just for botting alone, even in new chapters places like arborstone and yohlon haven were added and are still being botted to this day.
Botted cash just kills the economy and feeling of worth people attribute with the items, the duping bug just finished it off.
3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy.
I dont think theres a single area left in the game that requires skill and rewards for it.
2. Going too easy on botting, adding farming areas into the game just for botting alone, even in new chapters places like arborstone and yohlon haven were added and are still being botted to this day.
Botted cash just kills the economy and feeling of worth people attribute with the items, the duping bug just finished it off.
3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy.
I dont think theres a single area left in the game that requires skill and rewards for it.
Malice Black
Quote:
Originally Posted by Divinus Stella
1. Poor skill balancing, updates took way too long and still do.
2. Going too easy on botting, adding farming areas into the game just for botting alone, even in new chapters places like arborstone and yohlon haven were added and are still being botted to this day. 3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in. Also consumables, just making things way too easy. I dont think theres a single area left in the game that requires skill and rewards for it. |
Chthon
I guess I'll contribute in the spirit of constructive criticism.
1. The Soul Reaping timer. It's ugly, clunky, very bad for PvE, and totally unnecessary. It didn't fix the problem it was meant to address, and, after a proper fix was implemented, it's still here for some stupid reason. It never should have been put it in, and it should have been taken out weeks ago.
2. The way skill balances are done. I mean that in several respects: The decision to have just one person pretty much in charge of it was just foolish -- one person is bound to make too many errors. Then it doesn't help that the one person they chose has proven pretty bad at it. The philosophy of treating symptoms instead of of dealing with root causes has caused a lot more harm than good (see the Soul Reaping timer for example). The philosophy of over-nerfing things so that they'll never ever cause balance issues again because no one will ever use them again is a terrible idea. Most of all, the philosophy of totally ignoring the PvE impact of skill changes (despite the fact that PvE players are the ones paying a-net's bills) is a huge mistake, and probably the largest reason that I am strongly inclined not to touch GW2 no matter how good its buzz may be.
3. DoA. From a gameplay point of view, it takes everything that was bad about previous "elite" zones and makes it worse, and it takes everything good about previous "elite" zones and throws it out the window. This area is overly ugly, overly long, overly hard with a "cheese" difficulty instead of real challenge, overly conducive to degenerate cookie-cutter play, and all-in-all just not fun. From an economic point of view, it creates the game's strongest incentives to cheat by offering "elite" rewards that are absolutely beyond the reach of most players through legitimate means. Aside from weak code, there's a good (psychological) reason that the two biggest cheating scandals in GW history happened in DoA.
1. The Soul Reaping timer. It's ugly, clunky, very bad for PvE, and totally unnecessary. It didn't fix the problem it was meant to address, and, after a proper fix was implemented, it's still here for some stupid reason. It never should have been put it in, and it should have been taken out weeks ago.
2. The way skill balances are done. I mean that in several respects: The decision to have just one person pretty much in charge of it was just foolish -- one person is bound to make too many errors. Then it doesn't help that the one person they chose has proven pretty bad at it. The philosophy of treating symptoms instead of of dealing with root causes has caused a lot more harm than good (see the Soul Reaping timer for example). The philosophy of over-nerfing things so that they'll never ever cause balance issues again because no one will ever use them again is a terrible idea. Most of all, the philosophy of totally ignoring the PvE impact of skill changes (despite the fact that PvE players are the ones paying a-net's bills) is a huge mistake, and probably the largest reason that I am strongly inclined not to touch GW2 no matter how good its buzz may be.
3. DoA. From a gameplay point of view, it takes everything that was bad about previous "elite" zones and makes it worse, and it takes everything good about previous "elite" zones and throws it out the window. This area is overly ugly, overly long, overly hard with a "cheese" difficulty instead of real challenge, overly conducive to degenerate cookie-cutter play, and all-in-all just not fun. From an economic point of view, it creates the game's strongest incentives to cheat by offering "elite" rewards that are absolutely beyond the reach of most players through legitimate means. Aside from weak code, there's a good (psychological) reason that the two biggest cheating scandals in GW history happened in DoA.
Bryant Again
Quote:
Originally Posted by Divinus Stella
3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy. |
The rest is spot on, though.
I MP I
1. Introducing lootscaling. Bots and gold sellers still exist with little damage done to them.
2. Titles. Minimal use. Titles giving you access to specific skills which aren't all that great.
3. Making destroyer weapons the only weapons that can be added to the Hall of Monuments.
2. Titles. Minimal use. Titles giving you access to specific skills which aren't all that great.
3. Making destroyer weapons the only weapons that can be added to the Hall of Monuments.
pamelf
1. Ending GW1 with EOTN being a bit of a downer
2. No appearance changers
3. CR and PR handling of various marketing and update aspects.
2. No appearance changers
3. CR and PR handling of various marketing and update aspects.
arsie
1) GW:EN weapons and armour
2) Poor implementation of BMP promotion, although the BMP itself is cool.
3) Telling us that our efforts in GW1 have not made the world a better place.
2) Poor implementation of BMP promotion, although the BMP itself is cool.
3) Telling us that our efforts in GW1 have not made the world a better place.
Martin Alvito
1. Dupe (surprised this hasn't come up yet)
2. Loot scaling
3. Green items
2. Loot scaling
3. Green items
Kyp Jade
1. Removing trade value of gold items (introducing greens)
2. Changing Tombs of the primeval kings to Heroes Ascent
3. Changing HA, every time they touch something half the players quit
3.5 Fail skill balances
2. Changing Tombs of the primeval kings to Heroes Ascent
3. Changing HA, every time they touch something half the players quit
3.5 Fail skill balances
Maximumraver
Quote:
Originally Posted by Malice Black
1. Greens
3. Nightfall |
Bryant Again
Well Martin, given the context of the thread (and forums in general) it usually applies mistakes that are intentional, hence why I wouldn't put "duping" on the list.
Kusandaa
- Lack of auction house; because selling stuff in-game is hell.
- Loot scaling; doesn't help the casual player, doesn't help the hardcore players, doesn't hurt the gold sellers...
- Switching priorities on GW2. Fix the bugs in the first before moving to the second?
- Loot scaling; doesn't help the casual player, doesn't help the hardcore players, doesn't hurt the gold sellers...
- Switching priorities on GW2. Fix the bugs in the first before moving to the second?
feisar84
1. Inscriptions (imo worst thing ever)
2. Dupe
3. The extreme slowness with dealing with an understaffed support team.
2. Dupe
3. The extreme slowness with dealing with an understaffed support team.
xhappy feetx
all skill updates failing and lack of support for PvP community......
Masterr
1. grind based skills
2. grind based skills
3. grind based skills
2. grind based skills
3. grind based skills
Lykan
1a. Assasins 1b. Paragons 1c. Dervishs
2. 6v6 HoH
3. Too little too late skill balancing, normally after the damage has been done.
2. 6v6 HoH
3. Too little too late skill balancing, normally after the damage has been done.
HawkofStorms
1) Rushing an unpolished GW:EN to sales with major bugs in the HoM (customization without 20% bonus damage for example) rather then waiting to release a more polished product that would have a HoM that is actually worth something.
2) Changing HA to 6v6 based on the fact that a lot of people played it when it first came out under a double fame weekend. Duh, 2 variables means you can't tell what caused the change in outcome. You have to have a control group A.net.
I don't PvP in HA at all (not even rank 3), and I still think this was a bad move. It pushed a large amount of the good PvP player base away from the game. The exodus was obvious within a few weeks as the districts just died.
3) Inscriptions. Although they do allow new players to get better gear, it kinda defeated the purpose of PvP characters (if you can get a perfectly equiped PvE character in a matter of days, PvP characters become obsolete) and was the death blow to the rare item economy.
2) Changing HA to 6v6 based on the fact that a lot of people played it when it first came out under a double fame weekend. Duh, 2 variables means you can't tell what caused the change in outcome. You have to have a control group A.net.
I don't PvP in HA at all (not even rank 3), and I still think this was a bad move. It pushed a large amount of the good PvP player base away from the game. The exodus was obvious within a few weeks as the districts just died.
3) Inscriptions. Although they do allow new players to get better gear, it kinda defeated the purpose of PvP characters (if you can get a perfectly equiped PvE character in a matter of days, PvP characters become obsolete) and was the death blow to the rare item economy.
Arachnephobia
1. Deleted my friends account. Twice.
2. Never got the chance to play my GW:EN Pre-order trial.
3. Making NF Desolation - RoT too difficult..
2. Never got the chance to play my GW:EN Pre-order trial.
3. Making NF Desolation - RoT too difficult..
Jake_Steel
1. Not being able to change your Toon's hair.
2. Not enough Storage
3. Being limited to 3 heroes. ( I like Heroes and could live with all Heroes and not Henchman).
2. Not enough Storage
3. Being limited to 3 heroes. ( I like Heroes and could live with all Heroes and not Henchman).