What is your top 3 ArenaNet mistakes?

Nodensis

Nodensis

Frost Gate Guardian

Join Date: Aug 2007

United Provinces of the Netherlands

Legend of the White [Moa]

Rt/A

First of all, please do not rant. Post your top 3, no discussions

I'd like to open the discussion about ArenaNet's handling the day-to-day problems. For you and the people around you, what's the main 'adminning'-lack?


example:
1. For a game existing for 3 years, and a couple of million players... where is my frog 24/7?
2. Why can't i still find the game updates ingame? Easy to code, easy to do.
3. Racial slurring has a priority to spamming (in banning-aspect). Since nr1 annoyance is spamming...


so, what's your top 3?

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

1. made a game too awesome, i can't get any studying done

2. auction house never implemented, so i play the really game more instead of selling to make money

3. sold me an overpriced expansion that turned out to have amazing dungeons that are great fun



damn them!!!!

Lady S Shiva

Lady S Shiva

Desert Nomad

Join Date: Dec 2005

CA

LOD???

W/Mo

1. zhaishen chest
2. aoe nerf
3. still thinking

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Post #2 is great, and I'll throw in a 'qft', but I don't forsee the majority of posts highlighting 'positive' mistakes like Alex did.

OP, do you like having your mistakes listed for you?

Malice Black

Site Legend

Join Date: Oct 2005

1. Greens
2. Factions
3. Nightfall

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Alex the Great
2. auction house never implemented, so i play the really game more instead of selling to make money



damn them!!!!

That may not be the case in a few months.


With that said...my top 3.

1. No voice in-game, even after announcing it.
2.Utopia was cooler.
3. Should have made the original game a bit more interactive.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

1. zhaishen chest
2. PvP only characters
3. Ursan Blessing

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Shadowspawn X
1. zhaishen chest
2. PvP only characters
3. Ursan Blessing
2.?????

You trying to get flamed?

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

1. Not closing the Drok's run
2. Going to a WoW type game in GW2
3. HoM

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

1. Titles with skills attached
2. Titles with in game effects
3. Locked Gates

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

1: instanced gameplay and stupid lvl 20 cap with way too quick character development

2. Factions (not meant the campaign self, but the silly concept behind it that splitted only the community)

3. no implemented auction house from the begin on or at least the possibility for players to creatue personal afk-shops in special shop districts in a special alone for shopping made Commerce Town

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

In terms of ALL TIME mistakes:

1. Titles

2. Ending their Campaign plan for guildwars, and moving to GW2

3. BMP Marketing

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Skills tied to titles will definantly have to by the only thing I consider a truly bad idea.

But I can tell you what one of their greatest moves were: never having an official forum.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

1.everything for pvp that wasnt prophecies

2.everything for pve that wasnt like prophecies

3.not enough skill balancing, and when it occurs its bad.

Nuff said...

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

1. Blood Song move from communing to channeling. Even after 90 pages of support on why that was a stupid move they left it alone.
2. Factions not meant the campaign itself, but the silly concept behind it that split the community in half and introduced Grind into GW in the form of Faction.
3. Grind for PvE skill power rather than an alternative method of managing PvE skill ranks. PvE skills should be a separate rank in itself to manage those PvE abilities. They should be treated no different than any other skill in the game.

For example you should only have 200 attribute points to spend on the following.
Domination (1-12)
Illusion (1-12)
Inspiration (1-12)
Fast Casting (1-12)
PvE only skills (1-12)

Guild Wars WAS about skill over grind pre Factions.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

1. Factions Pre-Order
2. Grind titles
3. Splinter Weapon nerf

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

lol this is a easy one

1.-Mobius Strike nerf that will eventually come (sp = killed hoto= killed hell why not mobius strike while ur at it anet)
2.-z chest
3.-gw2 instead of utopia (2 years of playing for nothing wtf anet)

ill change my #1

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Only been playing the game since factions came out, but I think I can still have a say

1. Nerfing paras the first month NF came out.
2. Inscriptions
3. Tying things like armor and skills to title tracks.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

1) Loot proportional to party size.
2) The new favor system - I hated Europe hogging it all the time, but this will make ecto prices plummet.
3) HoM only accepting maxxed titles. Some titles are big of an accomplishment on their own at level 1 for Pete's sake!

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

1)AoE Nerf #1
2)AoE Nerf #2
3)Factions release(spending 5 minutes getting a hench unstuck every time I moved in Kaineng City? No thanks.)

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

1 titles
2 armor clipping
3 quests that STILL have bugs ....known since they came out, but not fixed.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

1. Poor skill balancing, updates took way too long and still do.

2. Going too easy on botting, adding farming areas into the game just for botting alone, even in new chapters places like arborstone and yohlon haven were added and are still being botted to this day.
Botted cash just kills the economy and feeling of worth people attribute with the items, the duping bug just finished it off.

3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy.
I dont think theres a single area left in the game that requires skill and rewards for it.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Divinus Stella
1. Poor skill balancing, updates took way too long and still do.

2. Going too easy on botting, adding farming areas into the game just for botting alone, even in new chapters places like arborstone and yohlon haven were added and are still being botted to this day.

3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy.
I dont think theres a single area left in the game that requires skill and rewards for it.
#3 is a very good point.

Chthon

Grotto Attendant

Join Date: Apr 2007

I guess I'll contribute in the spirit of constructive criticism.

1. The Soul Reaping timer. It's ugly, clunky, very bad for PvE, and totally unnecessary. It didn't fix the problem it was meant to address, and, after a proper fix was implemented, it's still here for some stupid reason. It never should have been put it in, and it should have been taken out weeks ago.

2. The way skill balances are done. I mean that in several respects: The decision to have just one person pretty much in charge of it was just foolish -- one person is bound to make too many errors. Then it doesn't help that the one person they chose has proven pretty bad at it. The philosophy of treating symptoms instead of of dealing with root causes has caused a lot more harm than good (see the Soul Reaping timer for example). The philosophy of over-nerfing things so that they'll never ever cause balance issues again because no one will ever use them again is a terrible idea. Most of all, the philosophy of totally ignoring the PvE impact of skill changes (despite the fact that PvE players are the ones paying a-net's bills) is a huge mistake, and probably the largest reason that I am strongly inclined not to touch GW2 no matter how good its buzz may be.

3. DoA. From a gameplay point of view, it takes everything that was bad about previous "elite" zones and makes it worse, and it takes everything good about previous "elite" zones and throws it out the window. This area is overly ugly, overly long, overly hard with a "cheese" difficulty instead of real challenge, overly conducive to degenerate cookie-cutter play, and all-in-all just not fun. From an economic point of view, it creates the game's strongest incentives to cheat by offering "elite" rewards that are absolutely beyond the reach of most players through legitimate means. Aside from weak code, there's a good (psychological) reason that the two biggest cheating scandals in GW history happened in DoA.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Divinus Stella
3. Dumbing down of PvE, since prohpecies the game had got easier and thats not just because my play has improved, things like heros and insanely overpowered skills being added in.
Also consumables, just making things way too easy.
Regarding heroes: It's really not that they're "overpowered", just that they're the best route to go when you've progressed in the game in terms of skill availability and the such. If you're a bad player, heroes won't do you much good. But if you know your stuff then the game is yours to shape, alone.

The rest is spot on, though.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

1. Introducing lootscaling. Bots and gold sellers still exist with little damage done to them.
2. Titles. Minimal use. Titles giving you access to specific skills which aren't all that great.
3. Making destroyer weapons the only weapons that can be added to the Hall of Monuments.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

1. Ending GW1 with EOTN being a bit of a downer
2. No appearance changers
3. CR and PR handling of various marketing and update aspects.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

1) GW:EN weapons and armour
2) Poor implementation of BMP promotion, although the BMP itself is cool.
3) Telling us that our efforts in GW1 have not made the world a better place.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

1. Dupe (surprised this hasn't come up yet)
2. Loot scaling
3. Green items

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

1. Removing trade value of gold items (introducing greens)
2. Changing Tombs of the primeval kings to Heroes Ascent
3. Changing HA, every time they touch something half the players quit
3.5 Fail skill balances

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by Malice Black
1. Greens
3. Nightfall
Quoted for /Agree.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well Martin, given the context of the thread (and forums in general) it usually applies mistakes that are intentional, hence why I wouldn't put "duping" on the list.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

- Lack of auction house; because selling stuff in-game is hell.
- Loot scaling; doesn't help the casual player, doesn't help the hardcore players, doesn't hurt the gold sellers...
- Switching priorities on GW2. Fix the bugs in the first before moving to the second?

feisar84

Frost Gate Guardian

Join Date: Apr 2006

1. Inscriptions (imo worst thing ever)
2. Dupe
3. The extreme slowness with dealing with an understaffed support team.

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

all skill updates failing and lack of support for PvP community......

Masterr

Frost Gate Guardian

Join Date: Apr 2006

Chile

[LOD]

E/Me

1. grind based skills
2. grind based skills
3. grind based skills

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

1a. Assasins 1b. Paragons 1c. Dervishs
2. 6v6 HoH
3. Too little too late skill balancing, normally after the damage has been done.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

1) Rushing an unpolished GW:EN to sales with major bugs in the HoM (customization without 20% bonus damage for example) rather then waiting to release a more polished product that would have a HoM that is actually worth something.

2) Changing HA to 6v6 based on the fact that a lot of people played it when it first came out under a double fame weekend. Duh, 2 variables means you can't tell what caused the change in outcome. You have to have a control group A.net.
I don't PvP in HA at all (not even rank 3), and I still think this was a bad move. It pushed a large amount of the good PvP player base away from the game. The exodus was obvious within a few weeks as the districts just died.

3) Inscriptions. Although they do allow new players to get better gear, it kinda defeated the purpose of PvP characters (if you can get a perfectly equiped PvE character in a matter of days, PvP characters become obsolete) and was the death blow to the rare item economy.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

1. Deleted my friends account. Twice.

2. Never got the chance to play my GW:EN Pre-order trial.

3. Making NF Desolation - RoT too difficult..

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

1. Not being able to change your Toon's hair.
2. Not enough Storage
3. Being limited to 3 heroes. ( I like Heroes and could live with all Heroes and not Henchman).