What do you think was the worst skill nerf

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

i wanna know what you all think was the absolute worse skill nerf in the history of gw

personally being a sin i'd say HotO nerf sucked. Yes it was overpowered but +10
damage? it was a called for nerf but they hit it to hard with the nerf stick =.=

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Nah, after the so called "nerf" the caster class actually HAVE a chance of living on, instead of just getting showered by like 50+ damage 1 kd and then: death.

And hey, it still kills nowadays and people still uses it, so there is no reason for you to complain.

Donkey Prince

Donkey Prince

Frost Gate Guardian

Join Date: Dec 2007

NC

R/Me

I would say the UW solo trap build. That sucked they took away the one great thing that rangers had

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

No skill nerf has been a worse too me. At least not yet.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

One player's nerf is another player's blessing...

If you're the one using what was nerfed, then of course you're going to be pissed, but if you were on the receiving end of what was nerfed, then you probably are glad it's now "balanced".

I only wish the devs would give a bit more explanation or justification for why a change was made...

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by Biostem
One player's nerf is another player's blessing...

If you're the one using what was nerfed, then of course you're going to be pissed, but if you were on the receiving end of what was nerfed, then you probably are glad it's now "balanced".
it was never a nerf, and yes i DO have a sin btw. It was wayyy overpowered at the start, you can practically use it as a finishing kill or switch to something other than Blades of Steel as the finisher. I used it i saw on both ends how powerful it is, i liked it. But once it was "nerfed" i say "fair enough, at least now my casters won't have to get kded to death".

Give it a break, if everything single skill is GOOD, then pvp would just be a bloodbath, you spam your skill asap.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Is it me or is this forum in a never ending loop of recurring threads?

/sigh must be my insomnia......

Killing spirit bond + from 2 -> 1 secs rend enchantments took the fun out of it for me for doing solo 55 N/Mo in uw.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Donkey Prince
I would say the UW solo trap build. That sucked they took away the one great thing that rangers had
The one great thing rangers had? What about Magebane and BA?

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by 1 up and 2 down
The one great thing rangers had? What about Magebane and BA?
Magebane isn't too bad with ~10 expertise...........although I WOULD prefer the 5e lol

Avatara

Avatara

Frost Gate Guardian

Join Date: Nov 2006

shortening the duration of SV (both vissages)... what was the point? W/Me can still solo farm UW with SV faster than ever thx to new additions.

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Light of Deliverance was probably the most stupid recent nerf.

Nerfing the inspiration line along with Divine Boon at a time when blessed light was runnable anyway.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Seed of Life.

CougarTheTall

Frost Gate Guardian

Join Date: Sep 2006

Dallas, TX

The Blood Spikers

N/Mo

The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.

Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds.

Mobeious Strike is next you bastards.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Protective Bond at 17 !

D8tura

Frost Gate Guardian

Join Date: Feb 2006

Verata's Sacrifice - that was the best skill for a mm before factions

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

[skill]Splinter Weapon[/skill]

Quote:
Originally Posted by Official Guild Wars Wiki
Functionality changed to: "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage on up to 3 adjacent foes."
Quote:
Originally Posted by Gaile News - Official Guild Wars Wiki
Splinter Weapon has turned the Victory or Death period in Guild vs. Guild matches into an NPC bloodbath. This in turn has lessened importance of early tactical maneuvers to kill NPCs earlier in the match. The new target limit should keep its power in check for this situation. Even so, we know that Splinter Weapon has been a favorite skill in high-end PvE and will be watching this change closely.
Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.

No change since, because nobody cares to use it anymore. I still use it on my heroes as some extra group damage, but its old farming capabilities are crippled beyond repair.

Edit: Some text changed, because apparently a few people were misunderstanding me.

jake jacobs

jake jacobs

Ascalonian Squire

Join Date: Dec 2005

North Kryta Province

Ab Booze Crooz [HIC]

R/

Troll 2 secs->3 secs
Spirit Bond unltd->10 hits
that an LoD.

at least they havent gotten frenzy yet

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Quote:
Originally Posted by Nanood
Protective Bond at 17 !
Agree. Completely useless now.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Incoming, then Angelic Bond, then LoD, then GoLE

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

i was gunna argue w harriars haste but cougar said everything i would have ty cougar

if anet had a char it would be a dervish =.=

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Protective Bond,Aegis and LoD.What this person said

Quote:
Nerfing the inspiration line along with Divine Boon

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Ummm none...

Nerfs here, buffs there. I adapt my build as neccessary. I'm more then willing to accept some nerfs (incoming, Hoto, LoD) because they are neccessary for balance sake (Hoto was a bit extreme, but *shrug* I don't get up in arms about these things). I can't even remember what some skills were like back in the prophecies days.

The BEST nerf was the one that killed boon prot. Those things' immunity to hexes with CoP was annoying for my mesmer.

PS Shayne: It had nothing to do with the AI. It had everything to do with the damage booast and the fact that VoD came sooner now. And A.net has fixed that (somewhat) in the reccent update that delayed VoD again and changed the NPCs skill bar.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]





Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.

No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
you do know its still not fixed right?

Traxx

Ascalonian Squire

Join Date: Jan 2008

W/

Eviscerate 7a to 8

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.
Remind me why nerfing instagib is bad?

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Probably killing EW, or LoD.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

Back quite some time ago, monsters just used to stand there during AoE damage effects that eles were so fond of raining upon them. The nerf was that they scattered from AoE effects. A lot of people got totally bent out of shape over that. It worked just fine for me, as I primarily run a necro, and Spiteful Spirit was not impacted by this. Suddenly, SS Necros were very popular for groups.

Of course, I got my due when minions got limited to 10....

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]

Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.

No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
Pretty sure everyone still runs Splinter, who gives a shit about farming.

I didn't particullary care for the Inspiration nerf, and actually think it should be buffed again now.

The AFK Monk

The AFK Monk

Lion's Arch Merchant

Join Date: Apr 2007

W/

The many soul reaping nerfs, I miss having 2 pips of regen on my necro and still having full energy.
I also miss soloing just about everything on my warrior, damn armor stacking nerf.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

most nerfs i agree with one that i agreed with back then but want changed back was the yaa nerf

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]





Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.

No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
LOL


Other than that, I miss LoD. Nothing else really comes to mind at the moment.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

.....[skill]"Incoming!"[/skill].....

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Selket
you do know its still not fixed right?
The only "fix" to Splinter Weapon is to revert it back to its normal state.

If it were reverted back to its normal state, it wouldn't be a nerf, and I wouldn't be posting here.

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.

Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds.

Mobeious Strike is next you bastards.
this post makes me laugh, Cougar it sounds like you dont know how to play a sin very well so you need to wait for someone to find some build for a sin that can instagib someone so you and all the other bad sins can ride on it untill it gets nerfed. I still see plenty of sins in AB and arenas and alwasy have. Maybe you should jump on the ass caster builds, theres a build you dont have to think of on your own and you can enjoy pwning people until it gets nerfed then you can come on here and complain again until another build is made up for you to use, instead of actually trying to make a good build yourself. AoD is a better shadowstep than SP imo, learn to play a sin before complaining all the instagib/unballanced builds get nerfed.

on topic I didnt like the LoD nerf but I can see why, I woulda preferred a drop in healing rather than cast time though.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

gale

incoming

grenth dervish

spiritual pain

lod

and rapid fire

loved those skills. rip

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Ether Renewal, spirits in general.

On Splinter Weapon, it will not be reverted. Sorry a single Barrage isn't doing several thousand points of damage anymore.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Eles in general. The elementalist is supposed to be a glass cannon, high damage and very little defense, unless you spec earth. They either need to make some skills like Fire Armor and Air Armor, or buff some of the elementalist skills for higher damage. I'm not talking about the main skills that elementalists use, by the way- there are something like 50 highly underpowered elementalist skills that cannot hold a candle to the others, and it is rather frustrating.


That, and Soul Reaping, and the minion cap. The SR nerf was just wrong, and the minion cap is just not cool... I understand for PvP, but I kinda miss the days when a necro could kill 5 or so pets in the beginning, use em to kill more, than have an army of 50 minions by the end of the mission. Talk about pure ownage. Course, if the mm died, you were totally screwed...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Sins are better with 3 attacks. Golden fox strike, wild strike, nine tail strike.

Lolwut you cant be blocked and have 5 slots for whatever you want and a free elite choice (can use the elite dual attack that cant be blocked too instead of nine tail).

Use it with a conjure, strength of honor, and some speed buffs or even critical eye.

The point is hoto and moebius are overused, try this instead.

sagilltwins

sagilltwins

Banned

Join Date: Nov 2006

Your Mom's House

香港,poke, mad, BECK, nH

A/W

THE WORST SKILL NERF OF ALL TIME = IWAY

Wait nvm... it was never nerfed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Burst of Aggression, just because that skill on sins was the imba ias...Personally I didn't mind the shadow prison bar nerf, it really shook up the people who played sin, you saw innovation in some builds, the terribad, and then the people that actually can make a build. I had alot of builds to fall back on way before the nerf ^-^