What do you think was the worst skill nerf

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RavagerOfDreams
RavagerOfDreams
Desert Nomad
#1
i wanna know what you all think was the absolute worse skill nerf in the history of gw

personally being a sin i'd say HotO nerf sucked. Yes it was overpowered but +10
damage? it was a called for nerf but they hit it to hard with the nerf stick =.=
Harrier's haste
Harrier's haste
Frost Gate Guardian
#2
Nah, after the so called "nerf" the caster class actually HAVE a chance of living on, instead of just getting showered by like 50+ damage 1 kd and then: death.

And hey, it still kills nowadays and people still uses it, so there is no reason for you to complain.
Donkey Prince
Donkey Prince
Frost Gate Guardian
#3
I would say the UW solo trap build. That sucked they took away the one great thing that rangers had
garethporlest18
garethporlest18
Forge Runner
#4
No skill nerf has been a worse too me. At least not yet.
Biostem
Biostem
Jungle Guide
#5
One player's nerf is another player's blessing...

If you're the one using what was nerfed, then of course you're going to be pissed, but if you were on the receiving end of what was nerfed, then you probably are glad it's now "balanced".

I only wish the devs would give a bit more explanation or justification for why a change was made...
Harrier's haste
Harrier's haste
Frost Gate Guardian
#6
Quote:
Originally Posted by Biostem
One player's nerf is another player's blessing...

If you're the one using what was nerfed, then of course you're going to be pissed, but if you were on the receiving end of what was nerfed, then you probably are glad it's now "balanced".
it was never a nerf, and yes i DO have a sin btw. It was wayyy overpowered at the start, you can practically use it as a finishing kill or switch to something other than Blades of Steel as the finisher. I used it i saw on both ends how powerful it is, i liked it. But once it was "nerfed" i say "fair enough, at least now my casters won't have to get kded to death".

Give it a break, if everything single skill is GOOD, then pvp would just be a bloodbath, you spam your skill asap.
mr_groovy
mr_groovy
Desert Nomad
#7
Is it me or is this forum in a never ending loop of recurring threads?

/sigh must be my insomnia......

Killing spirit bond + from 2 -> 1 secs rend enchantments took the fun out of it for me for doing solo 55 N/Mo in uw.
1 up and 2 down
1 up and 2 down
Wilds Pathfinder
#8
Quote:
Originally Posted by Donkey Prince
I would say the UW solo trap build. That sucked they took away the one great thing that rangers had
The one great thing rangers had? What about Magebane and BA?
Harrier's haste
Harrier's haste
Frost Gate Guardian
#9
Quote:
Originally Posted by 1 up and 2 down
The one great thing rangers had? What about Magebane and BA?
Magebane isn't too bad with ~10 expertise...........although I WOULD prefer the 5e lol
Avatara
Avatara
Frost Gate Guardian
#10
shortening the duration of SV (both vissages)... what was the point? W/Me can still solo farm UW with SV faster than ever thx to new additions.
p
pah01
Krytan Explorer
#11
Light of Deliverance was probably the most stupid recent nerf.

Nerfing the inspiration line along with Divine Boon at a time when blessed light was runnable anyway.
Darkobra
Darkobra
Forge Runner
#12
Seed of Life.
C
CougarTheTall
Frost Gate Guardian
#13
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.

Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds.

Mobeious Strike is next you bastards.
Nanood
Nanood
Wilds Pathfinder
#14
Protective Bond at 17 !
D
D8tura
Frost Gate Guardian
#15
Verata's Sacrifice - that was the best skill for a mm before factions
Shayne Hawke
Shayne Hawke
Departed from Tyria
#16
[skill]Splinter Weapon[/skill]

Quote:
Originally Posted by Official Guild Wars Wiki
Functionality changed to: "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage on up to 3 adjacent foes."
Quote:
Originally Posted by Gaile News - Official Guild Wars Wiki
Splinter Weapon has turned the Victory or Death period in Guild vs. Guild matches into an NPC bloodbath. This in turn has lessened importance of early tactical maneuvers to kill NPCs earlier in the match. The new target limit should keep its power in check for this situation. Even so, we know that Splinter Weapon has been a favorite skill in high-end PvE and will be watching this change closely.
Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.

No change since, because nobody cares to use it anymore. I still use it on my heroes as some extra group damage, but its old farming capabilities are crippled beyond repair.

Edit: Some text changed, because apparently a few people were misunderstanding me.
jake jacobs
jake jacobs
Ascalonian Squire
#17
Troll 2 secs->3 secs
Spirit Bond unltd->10 hits
that an LoD.

at least they havent gotten frenzy yet
N
NekoZ
Krytan Explorer
#18
Quote:
Originally Posted by Nanood
Protective Bond at 17 !
Agree. Completely useless now.
Count to Potato
Count to Potato
Jungle Guide
#19
Incoming, then Angelic Bond, then LoD, then GoLE
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#20
i was gunna argue w harriars haste but cougar said everything i would have ty cougar

if anet had a char it would be a dervish =.=