Light of Deliverance, Shadow Prison, Horns of the Ox, Splinter Weapon, Soul Reaping Timer, etc.
Oh well. Gotta get used to it.
What do you think was the worst skill nerf
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Energizing Wind was by far the hardest hit. Nerfed to 30...90'ish seconds, one week later nerfed to 4...40'ish seconds. You have to have about 10 points into BM for it to be even slightly useful. I realize it was overpowered for PvP but Jesus this skill is now completely useless in PvE unless maybe you are a Beast Master.
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Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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Originally Posted by Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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Hmm, none really. All of them basically just moved the BotM (and that is true in PvE also). The only few changes I really detested were AI changes in PvE - say the AoE scatter stuff along with my AI not doing the same thing.
If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).
PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun
Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?
Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).
PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun
Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
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There are / have been several skill nerfs that made some (too) good skills totally unusable.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.
Protective bond comes to mind here.
Incomming is another one.
The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.
Protective bond comes to mind here.
Incomming is another one.
The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.

