What do you think was the worst skill nerf
Pleikki
Lod... ... ...
Tyla
.....HoTo....
My sin is weaker than ever....
As if they're weak enough....
My sin is weaker than ever....
As if they're weak enough....
TGgold
I'm gonna go with Ether Prodigy or Offering of Blood. Both went from godly to a pretty unusable status.
Wildi
the upcoming nerf to [skill]splinter weapon[/skill]
Biostem
Quote:
Originally Posted by Wildi
the upcoming nerf to [skill]splinter weapon[/skill]
|
Diddy bow
Black lotus strike...
And incoming, forgot about that
And incoming, forgot about that
ensoriki
Horns of the Ox.
Nerfing skills that don't need to be nerfed, is teh stupid.
b4 anyone screams Overpowered, let it be known if you were going to scream OP on this, You are in the same intelligence league as me(and wrong this time so ha.), perhaps even worse....and thats not a good thing.
Nerfing skills that don't need to be nerfed, is teh stupid.
b4 anyone screams Overpowered, let it be known if you were going to scream OP on this, You are in the same intelligence league as me(and wrong this time so ha.), perhaps even worse....and thats not a good thing.
Martin Alvito
The LoD nerf is probably the most egregious one. Tons of ways to nerf it, and the method chosen is to utterly destroy the skill by nerfing the cast time.
I'll give ANet the benefit of the doubt Ether Renewal nerf; we were n00b @ GW, they were n00b @ skill balancing.
Other good candidates:
- The 133% attack speed cap mechanic change that was aimed at IWAY (previously it was capped at 150%, pointless change...)
- The second Gale nerf (cutting the length of the KD to 2 seconds). The original nerf from 5 energy to 10 was desperately needed, compelling Warriors to choose between a touch range KD for 5 and a ranged KD for 10. We all know what they chose. However, the second nerf made Gale useless even to a caster; might as well remove the skill entirely.
- Prot Bond (this got hit too hard; there would have been ways to make it viable for PvP but not PvE, see Spirit Bond)
I'll give ANet the benefit of the doubt Ether Renewal nerf; we were n00b @ GW, they were n00b @ skill balancing.
Other good candidates:
- The 133% attack speed cap mechanic change that was aimed at IWAY (previously it was capped at 150%, pointless change...)
- The second Gale nerf (cutting the length of the KD to 2 seconds). The original nerf from 5 energy to 10 was desperately needed, compelling Warriors to choose between a touch range KD for 5 and a ranged KD for 10. We all know what they chose. However, the second nerf made Gale useless even to a caster; might as well remove the skill entirely.
- Prot Bond (this got hit too hard; there would have been ways to make it viable for PvP but not PvE, see Spirit Bond)
MsMassacre
Remember Verata's sacrifice? Every MM used to use it, now I don't think you could pay someone to put it on their bar. That's probably the worst nerf in terms of severity.
In terms of bad game design, I'd probably say the aggressive refrain was the worst nerf, because it disincentivizes the skill in a stupid way; -20 a para can live with, but having your monk heroes constantly spam condition removal on you is problematic. The skill ends up unused not because of its own merits, but because of the way in which the AI reacts to it, which is Bad Game Design.
In terms of bad game design, I'd probably say the aggressive refrain was the worst nerf, because it disincentivizes the skill in a stupid way; -20 a para can live with, but having your monk heroes constantly spam condition removal on you is problematic. The skill ends up unused not because of its own merits, but because of the way in which the AI reacts to it, which is Bad Game Design.
Death By Ketchup
LoD, usless in pvp now.
HotO, well it did need to get toned down,but it didn't need to get nerfed into oblivion.
those are the only ones I can think off right now.
HotO, well it did need to get toned down,but it didn't need to get nerfed into oblivion.
those are the only ones I can think off right now.
Stormlord Alex
Hmm... I miss Blackout and Gale. And boonprots... those were the days!
Though, in all honesty, I wouldn't say they were bad updates... I'm just being nostalgic. Everything else, deserved it.
Anyho....
It'd be nice if Inspiration was to make a reappearence, it's a sad day when an attribute-less Glyph is better than an entire line.
And I'd also like Earth Magic to do something as well. Right now, I quite like where the ele is - a decent mix of offensive punch and support/defensive options (MB + RI with wards/flash, BSurge with Rage and Splinter).
The only one never really seen is Earth (asides from a few niche PvE uses) - the only truly worthwhile skills, the Wards, work just fine at mid-spec on any other element. Or a necro, or mes.
... and I have come to the conclusion that this poster is clueless. Alas, no relevant pictures
Though, in all honesty, I wouldn't say they were bad updates... I'm just being nostalgic. Everything else, deserved it.
Anyho....
It'd be nice if Inspiration was to make a reappearence, it's a sad day when an attribute-less Glyph is better than an entire line.
And I'd also like Earth Magic to do something as well. Right now, I quite like where the ele is - a decent mix of offensive punch and support/defensive options (MB + RI with wards/flash, BSurge with Rage and Splinter).
The only one never really seen is Earth (asides from a few niche PvE uses) - the only truly worthwhile skills, the Wards, work just fine at mid-spec on any other element. Or a necro, or mes.
Quote:
Originally Posted by Red Sonya
lolzzz .... something about GvGers that was wrong...
|
ensoriki
Quote:
Originally Posted by Death By Ketchup
HotO, well it did need to get toned down
|
..
RavagerOfDreams
i agree with above...*slowly reaches for knife*
cloudbunny
I have to say I like most skill changes. They make you rethink the way you play regulary, which I think is a nice feature.
One of the few things I miss was when Vile Miasma got moved from Blood to Death. I did not have the impression it was an abused skill, or even particulary used at all, but it had several nice synergies in Blood that it lost in Death.
Regards,
Cloudbunny
One of the few things I miss was when Vile Miasma got moved from Blood to Death. I did not have the impression it was an abused skill, or even particulary used at all, but it had several nice synergies in Blood that it lost in Death.
Regards,
Cloudbunny
TheLichMonky
LOD D:< I want LOD back D=
odly
"Incomming"
"Protective bond"
Favored that skills became totally useless afterwards.
"Protective bond"
Favored that skills became totally useless afterwards.
Pandora's box
Protective Bond.
No doubt about that, it made the skill quite useless, and with no good reason; protective spirit builds proved to be even better for farming.
No doubt about that, it made the skill quite useless, and with no good reason; protective spirit builds proved to be even better for farming.
Longasc
Quote:
Originally Posted by odly
"Incomming"
"Protective bond" Favored that skills became totally useless afterwards. |
Indeed. Nerfed and declared dead.
There were also many skills that were never really useful to begin with.
I see a nerf to splinter weapon incoming, it was already mentioned by Andrew Patrick that is being observed.
Holly Herro
Deadly Paradox! xD
I only got all my sin ready and stuff for tombs the day they nerfed it
I was so sad
I only got all my sin ready and stuff for tombs the day they nerfed it
I was so sad
Sora267
"Incoming!", LoD, the AoE nerf, and the Soul Reaping nerf.
Destro Maniak
Quote:
Originally Posted by Nanood
Protective Bond at 17 !
|
But the worst nerf that made me cry was shadow prison build ALL NERFED IN 1 UPDATE. HotO Nerf.
BRINGING HM NERF. Maybe this is the worstest nerf. Introducing HM. Solo farm is dead. The hardest farm that requires many skills cant even make the profit that and good old 55hp troll farmer did. AoE nerf.
I NEVER LIKED ANY UPDATE AT ALL. They all nerfed my best builds or buffed something I dont know and possibly to be used against me.
Gregslot
Incoming and the whole inspiration line.
Why are you complainign about Light of Deliverance!? Monk still use it ¬¬
Why are you complainign about Light of Deliverance!? Monk still use it ¬¬
Pyro maniac
Ether Renewal
Veripare
Protective Bond and Symbol of Wrath way, way back when. It was so much more easier to farm UW back then.
ensoriki
Quote:
Originally Posted by Destro Maniak
WIN THREAD
But the worst nerf that made me cry was shadow prison build ALL NERFED IN 1 UPDATE. HotO Nerf. BRINGING HM NERF. Maybe this is the worstest nerf. Introducing HM. Solo farm is dead. The hardest farm that requires many skills cant even make the profit that and good old 55hp troll farmer did. AoE nerf. I NEVER LIKED ANY UPDATE AT ALL. They all nerfed my best builds or buffed something I dont know and possibly to be used against me. |
2nd....your being sarcastic right? I can't tell ....at first you seemed kinda serious...but then that last part....I am confuzzled
Dark Paladin X
the splinter weapon nerf ticked my ranger when he was farming at turai, but I just move on and someone suggested me another ranger build that uses obstruction as advantage on farming.
Destro Maniak
Quote:
Originally Posted by ensoriki
First..... LOL...worstest.
2nd....your being sarcastic right? I can't tell ....at first you seemed kinda serious...but then that last part....I am confuzzled |
Gift3d
Anything that they took from overpowered, and instead of toning it down moderately, completely OBLITERATED the skill making it entirely useless.
Most recent: Energizing Wind.
Most recent: Energizing Wind.
Snow Bunny
LoD
without a doubt
without a doubt
Nightmares Hammer
"Fear me!". I've sold my Scythe...
foo
EoE.
12345678
12345678
t(-_-t)
Ursan Strike....It shoulda been MUCH more drastic... Why didnt they just removed ursan blessing all together, or make it to where only 1 person in the party can use ursan blessing ... keep the nubs where they belong...
I have been caught in Ursanway groups before... only because i can never find a balance group, or a good guild for that matter...
Ursan way is FTN
(For the nubs)
I have been caught in Ursanway groups before... only because i can never find a balance group, or a good guild for that matter...
Ursan way is FTN
(For the nubs)
Grasping Darkness
incoming, due to the QQ emo searing flamers
Tantra Existantance
Spirit Bond
QQ Made me delete my monk
QQ Made me delete my monk
Zahr Dalsk
That week with exhaustion for spirits.
Also, LoD.
Also, LoD.
Sleeper Service
the original necro nerf.
10 minion cap.
veratas.
10 minion cap.
veratas.
chowmein69
seed of life and theres nothing to fear
Master Sword Keeper
Oh where to start?
i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway.
Shield stance
defensive stance
Diciplined Stance
Healing Hands Nerf.
Theres nothing to Fear
"incomming"
Wary stance
Healers Boon
Spiteful Spirit
Rend Enchantments
Energising Winds
Magebane shot
"Fall Back!"
------------------
All the Avatar God Form Skills.
------------------
Splinter weapon
Deadly riposte
Crippling Slash
Searing Flames
*Sigh anyone else think the recent and long-term nerfs were for better or not?
i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway.
Shield stance
defensive stance
Diciplined Stance
Healing Hands Nerf.
Theres nothing to Fear
"incomming"
Wary stance
Healers Boon
Spiteful Spirit
Rend Enchantments
Energising Winds
Magebane shot
"Fall Back!"
------------------
All the Avatar God Form Skills.
------------------
Splinter weapon
Deadly riposte
Crippling Slash
Searing Flames
*Sigh anyone else think the recent and long-term nerfs were for better or not?
Dr Strangelove
Quote:
Originally Posted by Master Sword Keeper
the creators just simply destroy it by listening to PvP losers.
... Theres nothing to Fear |
The Real Roy Keane
Why is everyone complaining about the 'Incoming!' nerf? The skill was overpowered, it was basically a 'Stop Everyone From Dying!' button.