What do you think was the worst skill nerf

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by The Real Roy Keane
Why is everyone complaining about the 'Incoming!' nerf? The skill was overpowered, it was basically a 'Stop Everyone From Dying!' button.
Because people like have a "stop everyone from dying" skill when they don't have to play against it. I seriously doubt anyone enjoyed the energizing finale/incoming meta. Nothing died, ever.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Master Sword Keeper
Oh where to start?

i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway.

Shield stance - still used, occasionally
defensive stance
Diciplined Stance - still used
Healing Hands Nerf.
Theres nothing to Fear
"incomming"
Wary stance
Healers Boon - still used, ish
Spiteful Spirit - still used
Rend Enchantments - still used in spike builds
Energising Winds
Magebane shot
"Fall Back!"
------------------

All the Avatar God Form Skills. - still used (Melandru)
------------------
Splinter weapon - still used; pretty much staple in every single balanced GvG build.
Deadly riposte
Crippling Slash - still used
Searing Flames - still used
So... I heard you fail.

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

good ole 1/4 sec SoA.

RiP

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

[skill]Light Of Deliverance[/skill]

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Master Sword Keeper
Oh where to start?

i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway.

Shield stance
defensive stance
Diciplined Stance
Healing Hands Nerf.
Theres nothing to Fear
"incomming"
Wary stance
Healers Boon
Spiteful Spirit
Rend Enchantments
Energising Winds
Magebane shot
"Fall Back!"
------------------

All the Avatar God Form Skills.
------------------
Splinter weapon
Deadly riposte
Crippling Slash
Searing Flames

*Sigh anyone else think the recent and long-term nerfs were for better or not?
Those skills bolded are still incredibly viable today.
And Healer's Boon was more of a buff than a nerf, I thank you.
(Infact - TNTF, HB, EW, Incoming, Fall Back, and SF were extremely strong skills. SF, TNTF and HB are still and were always extremely strong. And PvP losers? gtfo please.)

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by street peddler
when they gave exhaustion to rits..


bad week
very very bad.
one of the worst, I mean if anet revises it after a week its gotta be pretty f-ing harsh.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Sleeper Service
the original necro nerf.


10 minion cap.
veratas.
Yet the MM is still a very strong character. The difference is that you can't steamroll the whole world all by yourself as you used to during the old days. The nerf was needed very much.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Basically anything having to do with necros is honestly a needed nerf. I've been playing a nec since day 1 and seriously, I can roll over just about anything I feel like rolling over.

Every nerf they get hit with is just another adjustment and move on. I still believe that the necro is simply the most well designed character in the game.

MM and EchoSS are still very lethal builds. Together? WOW! Echo+SS+MoP+SS+SS+ 10 Minions. Little yellow numbers dancing everywhere. but, uhh.. uh oh, no, necros ARE balanced.. hmmh mhm hmm

but anyway, nerfs to MM sucked, nerf to Soul Reaping sucked but oh well, rebuild, move on, no problem.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

[Elite] "Victory is Mine," use to be affected by everyone in the area, instead of one person, who needs to be targeted. -_-

[Elite] Offering of Blood - I believe they doubled in heath sacrific.

Blackout - Was so fun in RA with a little IW ranger and expertise.

[Elite] Ether Renewal - Never used it but man did it get smacked hard in functionality.

Go for the Eyes - Use to fuel my scythe paragon's energy while giving a way to create constant burning. I devoted a whole bar to make it work so I think the recharge was a little harsh.

Soul Reaping - I don't mind the nerf BUT it's stupid how they implemented it. Why should I try to TIME my kill to make a passive benefit most effective.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Surena
Yet the MM is still a very strong character. The difference is that you can't steamroll the whole world all by yourself as you used to during the old days. The nerf was needed very much.
dont fool yourself, it was a pvp induced nerf.

"steamrolling" through pve areas is easily done now using many many different means, the most imba springing to mind is Ursan of course.

the nerf if you look at if from purely a pve perspective makes NO sense in the current state of the game.

not that anet gives a damn, they show no consistency in their game "vision" at all.

edit : im not arguing that it didnt need fixing, i think balance is key in PvE as well.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by The Real Roy Keane
Why is everyone complaining about the 'Incoming!' nerf? The skill was overpowered, it was basically a 'Stop Everyone From Dying!' button.
Because they could just lower the damage reduction instead of making the skill useless.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Afflicted Soul Explosion.... twas fun to see unsuspecting Sins explode.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Blood Song move to channeling. In itself the skill was un nerfed however the move nerfed the entire communing line. Even after a 90+ page thread proving that Anguished was Lingwah was a better move for both the PvP balance needs and the PvE experience they simply ignored the thread.

Why did they move Blood Song?

It was because some high end PvP guild was complaining that channeling/ Rit Spike was too weak and that channeling needed another spirit. Having Blood Song in channeling helped their particular build. The guild in question that had a lot of influence in balance decisions at the time and had nothing to do with reason or rational. To save face ANet simply ignored the facts presented to them and left the change in play.

The Ritualist skill list is so screwed up it's amazing. Many of the skills in communing, spawning, and channeling just don't belong where they are listed. You have mix matched skills all over the place with little consistency's. Rather than actually setting the class skills up right they just band-aid the class, do no real balance, then still call it an overpowered problem child. Anet had a great class concept and still they just killed it off because of stupid PvP issues.

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.

Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds.

Mobeious Strike is next you bastards.
You can say the same shit about every class...

Those no talented players would just move on to other classes using other wiki builds... it doesn't matter whether they were on assassin or not, if they sucked at playing a sin, they're not going to be any better at anything else.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Ummm, original iWay. I miss it!

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

For me it'd be energizing wind.

Trapping was so much fun...

Can't do it solo anymore

Ruby Lightheart

Ruby Lightheart

Lion's Arch Merchant

Join Date: Jul 2005

Clan of Elders

R/Mo

I would have to say the nerfs on Incoming, Searing Flames and Light of Delieverance had to be some of Anets worst nerf ideas.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Ritual lord was teh worst one for me, loved that spell. Now i almost never play Rit any more cause i dont like channeling. Maybe ill have to make a new spirit build.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

LOD - made people "lol" at D (defense, that is).

elk

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Nanood
Protective Bond at 17 !
Granted I never was a 55 farmer but I was thinking a bit about this. You need an 18 in Prot to get back to the 2 en right? Since you have the consumable items (candy corn isn't it? That's the +1 to all stats for 10mins? There's a grail of might too?) and you can swap armor in PvE (i.e. head piece) and have +1 items on your staves etc. Wouldn't this still be possible (assuming no nightmares pop up and rend)? Just not sure if the cost of this out weighs the benefit.


elk


edit - I believe the grail gives you a +hp bonus which would be no good for a 55 unless you're willling to wait out the 30min effect =\ but the candy corn will still work

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I remember that at one time, Balth's spirit give you back 1 energy per point in smiting you had. That was the coolest skill break and fixing it was probably the biggest nerf.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Energizing wind EW worst nerf


stygian gems up to 4k!
used ot be 1.5k

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Signet of Ghostly Might was hit pretty hard.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Quote:
Originally Posted by Sleeper Service
dont fool yourself, it was a pvp induced nerf.

"steamrolling" through pve areas is easily done now using many many different means, the most imba springing to mind is Ursan of course.

the nerf if you look at if from purely a pve perspective makes NO sense in the current state of the game.

not that anet gives a damn, they show no consistency in their game "vision" at all.

edit : im not arguing that it didnt need fixing, i think balance is key in PvE as well.
umm yeah, not really sure about mm being nerfed out of pvp. the only build to have used minions without a cap in pvp was minion factory, where 2 ppl sacced themselves and 2 rezmers would rez them over and over to have exploitable corpses. the build was nothing compared to the other pvp builds (quick shot shout spd ranger spike, iway, spirit spam) at the time because it was so fragile and wasnt lethal enough so im not sure if the mm cap was really pvp induced.

iway, spirit spam = eoe no minions
any spike team, remove dark bond, spike mm out.

Quote:
Originally Posted by Biostem
Hasn't splinter weapon already been nerfed to only affect 3 adjacent foes, instead of all adjacent foes?
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by maraxusofk
...

this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.
Tell that to the stupid NPC characters, which you don´t control.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

decapitate .

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

dont remember if ive posted in here before, but

[skill]Gale[/skill][skill]Blackout[/skill]

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by maraxusofk
umm yeah, not really sure about mm being nerfed out of pvp. the only build to have used minions without a cap in pvp was minion factory, where 2 ppl sacced themselves and 2 rezmers would rez them over and over to have exploitable corpses. the build was nothing compared to the other pvp builds (quick shot shout spd ranger spike, iway, spirit spam) at the time because it was so fragile and wasnt lethal enough so im not sure if the mm cap was really pvp induced.
AB MM rampages was a real issue. Agreed counters exist(ed) but unfortunately not the required coordination to go with it.

same old, same old really.

mulzi

Pre-Searing Cadet

Join Date: Jan 2008

Quote:
Originally Posted by Saint Zeth
[skill]Light Of Deliverance[/skill]
Nothing looks like a mistake more than when a skill is changed so drastically, that Anet has to remove it from a henchman's skillbar. They had to see at that point that the skill would have no further use and should tweak it in a different manner...

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

ANets problems all stem from listening too much to the players. For real.

Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.

Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.

Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.

Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
This is an extremely bad post.

ANET: hay guyz i herd rt spike wuz gud c/d
izzy: c lolz
ANET: lolz wut we do 2 fix??
izzy: um lolz put exhaustion on dem spike skills!
ANET: rofl gg
izzy: kthx

*8 months later*

ANET: awwwwww youuuuuuuuuuu, dem playerz b complainin bout lack of skill balance?
izzy: oshi, buff dwarven battle stance nd call me in a few months, im off to tf2
ANET: kaiz, pc dawg

Quote:
Originally Posted by BlackSephir
For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"
Their reasoning was probably to finally stop instagib assassin combos, but at that stage they were already considerably weaker.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
One of ANet's problems would be listening to the wrong players - typically the good players have much better suggestions for balance.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by RhanoctJocosa

Their reasoning was probably to finally stop instagib assassin combos, but at that stage they were already considerably weaker.
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb"

Ace_000

Ascalonian Squire

Join Date: Aug 2006

Teh Sea~~ :3

Anonymous Amateurs

W/E

Light of Deliverance

odly

Krytan Explorer

Join Date: Jan 2006

N/

Incomming totally overpowered --> not usable now !

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by BlackSephir
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb"
they killed the insta-gib assassin, best nerf ever.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Light of Deliverance. No question.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by maraxusofk
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.
stay in HA or whatever you do

Stay out of GvG, you don't understand things like "NPCs", apparently.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

gale and blackout.

splinters en EW were one of the nerfs i was happy with, now they need to nerf splinter even harder and fix npc placement at VoD.
i also like the incomming nerf alot.