Originally Posted by The Real Roy Keane
Why is everyone complaining about the 'Incoming!' nerf? The skill was overpowered, it was basically a 'Stop Everyone From Dying!' button.
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What do you think was the worst skill nerf
Dr Strangelove
Quote:
lutz
Quote:
Originally Posted by Master Sword Keeper
Oh where to start?
i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway. Shield stance - still used, occasionally defensive stance Diciplined Stance - still used Healing Hands Nerf. Theres nothing to Fear "incomming" Wary stance Healers Boon - still used, ish Spiteful Spirit - still used Rend Enchantments - still used in spike builds Energising Winds Magebane shot "Fall Back!" ------------------ All the Avatar God Form Skills. - still used (Melandru) ------------------ Splinter weapon - still used; pretty much staple in every single balanced GvG build. Deadly riposte Crippling Slash - still used Searing Flames - still used |
kooomar
good ole 1/4 sec SoA.
RiP
RiP
Saint Zeth
[skill]Light Of Deliverance[/skill]
Tyla
Quote:
Originally Posted by Master Sword Keeper
Oh where to start?
i can list 50skills that WERE worth havin the game then the creators just simply destroy it by listening to PvP losers. Anyway. Shield stance defensive stance Diciplined Stance Healing Hands Nerf. Theres nothing to Fear "incomming" Wary stance Healers Boon Spiteful Spirit Rend Enchantments Energising Winds Magebane shot "Fall Back!" ------------------ All the Avatar God Form Skills. ------------------ Splinter weapon Deadly riposte Crippling Slash Searing Flames *Sigh anyone else think the recent and long-term nerfs were for better or not? |
And Healer's Boon was more of a buff than a nerf, I thank you.
(Infact - TNTF, HB, EW, Incoming, Fall Back, and SF were extremely strong skills. SF, TNTF and HB are still and were always extremely strong. And PvP losers? gtfo please.)
Shadowmere
Quote:
Originally Posted by street peddler
when they gave exhaustion to rits..
bad week |
one of the worst, I mean if anet revises it after a week its gotta be pretty f-ing harsh.
Surena
Quote:
Originally Posted by Sleeper Service
the original necro nerf.
10 minion cap. veratas. |
sterbenx2
Basically anything having to do with necros is honestly a needed nerf. I've been playing a nec since day 1 and seriously, I can roll over just about anything I feel like rolling over.
Every nerf they get hit with is just another adjustment and move on. I still believe that the necro is simply the most well designed character in the game.
MM and EchoSS are still very lethal builds. Together? WOW! Echo+SS+MoP+SS+SS+ 10 Minions. Little yellow numbers dancing everywhere. but, uhh.. uh oh, no, necros ARE balanced.. hmmh mhm hmm
but anyway, nerfs to MM sucked, nerf to Soul Reaping sucked but oh well, rebuild, move on, no problem.
Every nerf they get hit with is just another adjustment and move on. I still believe that the necro is simply the most well designed character in the game.
MM and EchoSS are still very lethal builds. Together? WOW! Echo+SS+MoP+SS+SS+ 10 Minions. Little yellow numbers dancing everywhere. but, uhh.. uh oh, no, necros ARE balanced.. hmmh mhm hmm
but anyway, nerfs to MM sucked, nerf to Soul Reaping sucked but oh well, rebuild, move on, no problem.
The Fox
[Elite] "Victory is Mine," use to be affected by everyone in the area, instead of one person, who needs to be targeted. -_-
[Elite] Offering of Blood - I believe they doubled in heath sacrific.
Blackout - Was so fun in RA with a little IW ranger and expertise.
[Elite] Ether Renewal - Never used it but man did it get smacked hard in functionality.
Go for the Eyes - Use to fuel my scythe paragon's energy while giving a way to create constant burning. I devoted a whole bar to make it work so I think the recharge was a little harsh.
Soul Reaping - I don't mind the nerf BUT it's stupid how they implemented it. Why should I try to TIME my kill to make a passive benefit most effective.
[Elite] Offering of Blood - I believe they doubled in heath sacrific.
Blackout - Was so fun in RA with a little IW ranger and expertise.
[Elite] Ether Renewal - Never used it but man did it get smacked hard in functionality.
Go for the Eyes - Use to fuel my scythe paragon's energy while giving a way to create constant burning. I devoted a whole bar to make it work so I think the recharge was a little harsh.
Soul Reaping - I don't mind the nerf BUT it's stupid how they implemented it. Why should I try to TIME my kill to make a passive benefit most effective.
Sleeper Service
Quote:
Originally Posted by Surena
Yet the MM is still a very strong character. The difference is that you can't steamroll the whole world all by yourself as you used to during the old days. The nerf was needed very much.
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"steamrolling" through pve areas is easily done now using many many different means, the most imba springing to mind is Ursan of course.
the nerf if you look at if from purely a pve perspective makes NO sense in the current state of the game.
not that anet gives a damn, they show no consistency in their game "vision" at all.
edit : im not arguing that it didnt need fixing, i think balance is key in PvE as well.
Abedeus
Quote:
Originally Posted by The Real Roy Keane
Why is everyone complaining about the 'Incoming!' nerf? The skill was overpowered, it was basically a 'Stop Everyone From Dying!' button.
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distilledwill
Afflicted Soul Explosion.... twas fun to see unsuspecting Sins explode.
GloryFox
Blood Song move to channeling. In itself the skill was un nerfed however the move nerfed the entire communing line. Even after a 90+ page thread proving that Anguished was Lingwah was a better move for both the PvP balance needs and the PvE experience they simply ignored the thread.
Why did they move Blood Song?
It was because some high end PvP guild was complaining that channeling/ Rit Spike was too weak and that channeling needed another spirit. Having Blood Song in channeling helped their particular build. The guild in question that had a lot of influence in balance decisions at the time and had nothing to do with reason or rational. To save face ANet simply ignored the facts presented to them and left the change in play.
The Ritualist skill list is so screwed up it's amazing. Many of the skills in communing, spawning, and channeling just don't belong where they are listed. You have mix matched skills all over the place with little consistency's. Rather than actually setting the class skills up right they just band-aid the class, do no real balance, then still call it an overpowered problem child. Anet had a great class concept and still they just killed it off because of stupid PvP issues.
Why did they move Blood Song?
It was because some high end PvP guild was complaining that channeling/ Rit Spike was too weak and that channeling needed another spirit. Having Blood Song in channeling helped their particular build. The guild in question that had a lot of influence in balance decisions at the time and had nothing to do with reason or rational. To save face ANet simply ignored the facts presented to them and left the change in play.
The Ritualist skill list is so screwed up it's amazing. Many of the skills in communing, spawning, and channeling just don't belong where they are listed. You have mix matched skills all over the place with little consistency's. Rather than actually setting the class skills up right they just band-aid the class, do no real balance, then still call it an overpowered problem child. Anet had a great class concept and still they just killed it off because of stupid PvP issues.
silv3rr
Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.
Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds. Mobeious Strike is next you bastards. |
Those no talented players would just move on to other classes using other wiki builds... it doesn't matter whether they were on assassin or not, if they sucked at playing a sin, they're not going to be any better at anything else.
Lord Sojar
Ummm, original iWay. I miss it!
fowlero
For me it'd be energizing wind.
Trapping was so much fun...
Can't do it solo anymore
Trapping was so much fun...
Can't do it solo anymore
Ruby Lightheart
I would have to say the nerfs on Incoming, Searing Flames and Light of Delieverance had to be some of Anets worst nerf ideas.
super strokey
Ritual lord was teh worst one for me, loved that spell. Now i almost never play Rit any more cause i dont like channeling. Maybe ill have to make a new spirit build.
lacasner
LOD - made people "lol" at D (defense, that is).
elk
Quote:
Originally Posted by Nanood
Protective Bond at 17 !
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elk
edit - I believe the grail gives you a +hp bonus which would be no good for a 55 unless you're willling to wait out the 30min effect =\ but the candy corn will still work
Winterclaw
I remember that at one time, Balth's spirit give you back 1 energy per point in smiting you had. That was the coolest skill break and fixing it was probably the biggest nerf.
Nemo the Capitalist
Energizing wind EW worst nerf
stygian gems up to 4k!
used ot be 1.5k
stygian gems up to 4k!
used ot be 1.5k
Puebert
Signet of Ghostly Might was hit pretty hard.
maraxusofk
Quote:
Originally Posted by Sleeper Service
dont fool yourself, it was a pvp induced nerf.
"steamrolling" through pve areas is easily done now using many many different means, the most imba springing to mind is Ursan of course. the nerf if you look at if from purely a pve perspective makes NO sense in the current state of the game. not that anet gives a damn, they show no consistency in their game "vision" at all. edit : im not arguing that it didnt need fixing, i think balance is key in PvE as well. |
iway, spirit spam = eoe no minions
any spike team, remove dark bond, spike mm out.
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Originally Posted by Biostem
Hasn't splinter weapon already been nerfed to only affect 3 adjacent foes, instead of all adjacent foes?
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Kashrlyyk
Quote:
Originally Posted by maraxusofk
...
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg. |
BlackSephir
For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"
Grasping Darkness
decapitate .
RhanoctJocosa
dont remember if ive posted in here before, but
[skill]Gale[/skill][skill]Blackout[/skill]
[skill]Gale[/skill][skill]Blackout[/skill]
Sleeper Service
Quote:
Originally Posted by maraxusofk
umm yeah, not really sure about mm being nerfed out of pvp. the only build to have used minions without a cap in pvp was minion factory, where 2 ppl sacced themselves and 2 rezmers would rez them over and over to have exploitable corpses. the build was nothing compared to the other pvp builds (quick shot shout spd ranger spike, iway, spirit spam) at the time because it was so fragile and wasnt lethal enough so im not sure if the mm cap was really pvp induced.
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same old, same old really.
mulzi
Quote:
Originally Posted by Saint Zeth
[skill]Light Of Deliverance[/skill]
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Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.
Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.
Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
RhanoctJocosa
Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea. An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase. Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine. |
ANET: hay guyz i herd rt spike wuz gud c/d
izzy: c lolz
ANET: lolz wut we do 2 fix??
izzy: um lolz put exhaustion on dem spike skills!
ANET: rofl gg
izzy: kthx
*8 months later*
ANET: awwwwww youuuuuuuuuuu, dem playerz b complainin bout lack of skill balance?
izzy: oshi, buff dwarven battle stance nd call me in a few months, im off to tf2
ANET: kaiz, pc dawg
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Originally Posted by BlackSephir
For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"
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Avarre
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Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
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BlackSephir
Quote:
Originally Posted by RhanoctJocosa
Their reasoning was probably to finally stop instagib assassin combos, but at that stage they were already considerably weaker. |
"Damn, this mosquito annoys me. I need to buy an A-bomb"
Ace_000
Light of Deliverance
odly
Incomming totally overpowered --> not usable now !
street peddler
Quote:
Originally Posted by BlackSephir
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb" |
Grammar
Light of Deliverance. No question.
Snow Bunny
Quote:
Originally Posted by maraxusofk
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.
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Stay out of GvG, you don't understand things like "NPCs", apparently.
Tamuril elansar
gale and blackout.
splinters en EW were one of the nerfs i was happy with, now they need to nerf splinter even harder and fix npc placement at VoD.
i also like the incomming nerf alot.
splinters en EW were one of the nerfs i was happy with, now they need to nerf splinter even harder and fix npc placement at VoD.
i also like the incomming nerf alot.