What do you think was the worst skill nerf

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Light of Deliverance, Shadow Prison, Horns of the Ox, Splinter Weapon, Soul Reaping Timer, etc.

Oh well. Gotta get used to it.

chowmein69

Forge Runner

Join Date: Jan 2007

theres nothing to fear

Arturius

Pre-Searing Cadet

Join Date: Nov 2007

Kill Or Be Killed [KoBK]

W/E

Gotta be

Aggressive Refrain....

perpetually renewing self-inflicted cracked armour condition that heroes try to remove is not cool.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Soulless Warhawk
theres nothing to fear
Intensity got hit a lot worse. TY Anet for making my sunspear elly spell worthless.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Prot Bond nerf, then Spirit Bond nerf. I really miss farming shiroken on the good ol' Mo/Me.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Energizing Wind was by far the hardest hit. Nerfed to 30...90'ish seconds, one week later nerfed to 4...40'ish seconds. You have to have about 10 points into BM for it to be even slightly useful. I realize it was overpowered for PvP but Jesus this skill is now completely useless in PvE unless maybe you are a Beast Master.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

when they gave exhaustion to rits..


bad week

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

EW, LoD, Prot Bond, Go for the Eyes and Incoming....

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The only skill nerf I consider bad at all was when the Mesmer energy denial line was killed.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I think all skill got nerfed with Ursan Blessing.

Oh wait... you meant something else. Probably Ether Renewal in that case.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

[skill]Offering of Blood[/skill]

Boon Prots were probably the most fun I had playing this game, not to mention one of the best monk meta's we have had...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

shame
gale
blackout
eviscerate ='(
eoe

EDIT: how could i forget OoB. Might as well as the whole inspiration line

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Gale, no question.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Gale.

Light of Deliverance.

Mesmer Inspiration line/Offering of Blood/Divine Boon. Boonprots were so much fun to play

Red Sonya

Desert Nomad

Join Date: Jul 2005

Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Red Sonya
...Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros...
Do you even know what you're rambling on about?

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
I should dig up my old Tombs screen shots and show you how lovely 100+ bone fiends were. Also, lolirony.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Hmm, none really. All of them basically just moved the BotM (and that is true in PvE also). The only few changes I really detested were AI changes in PvE - say the AoE scatter stuff along with my AI not doing the same thing.

If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).

PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?

Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).

odly

Krytan Explorer

Join Date: Jan 2006

N/

There are / have been several skill nerfs that made some (too) good skills totally unusable.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.

Protective bond comes to mind here.
Incomming is another one.

The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

In terms of game-wide impact you cannot beat the nerf to Chain Lightning. Overnight it completely removed the meta build from play. Even the E/Mo smiting nerf was more gradual. Note that the spirit stacking nerf was even bigger, but it was not so much a skill nerf as a mechanics rework.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Quote:
What do you think was the worst skill nerf
Chain Lightning.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Ether Renewal


unarguably the toughest nerf ever. Went from highly overpowered to no use at all.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

[skill]Avatar of Grenth[/skill]

Just meant yet another useless dervish elite because anet can't balance a skill.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Griff Mon
Of course, I got my due when minions got limited to 10....
I sort of agree with you on the minion nerf. During the Sorrow's Furnace farming days a MM could create a stampede of 30 minions and it would ravage through like locusts in a field. On ANet's defence, can you imaging 2 MMs with unlimited minions in Vizunah Square? 2 MMs controlling 10 minions is still overpowered (if I can use that word in PvE).

I'd say the EoE nerf was my worst. I realise it was being abused by griefers in AB but it has now lost its 'edge'. Excuse the pun.

Quote:
Originally Posted by RhanoctJocosa
I should dig up my old Tombs screen shots and show you how lovely 100+ bone fiends were. Also, lolirony.
Minion Factory was a good laugh but never wen't really far. It was only done for the lols.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Incoming - Perfect example of destroying a skill. All they had to do was make sure that shout effect couldn't be reapplied for a short time but noooooo they had to go and completely mangle it beyond the point of being a useful NON-ELITE skill.
Avatar of Grenth - Brilliant for enchant removal when facing a bunch of overprotective players (E/D comes to mind), now the duration/recharge makes baby jesus cry ;_;

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by dan-the-noob
[skill]Avatar of Grenth[/skill]

Just meant yet another useless dervish elite because anet can't balance a skill.
I dont think this is a problem in the balance department.

I think its more of a problem in skill creation department. The whole idea of godforms is retarded.

Joe

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by pah01
I dont think this is a problem in the balance department.

I think its more of a problem in skill creation department. The whole idea of godforms is retarded.

Joe
Well, yeah, but so is half the assassin line. Anet fail to see the difference between nerfing a skill to balance it, or omgwtf destroying it so it never sees play again. That's why they wrecked this game, gj.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by dan-the-noob
Well, yeah, but so is half the assassin line. Anet fail to see the difference between nerfing a skill to balance it, or omgwtf destroying it so it never sees play again. That's why they wrecked this game, gj.
I'd rather not have seen the skill implemented (AoG), so beating it out of use was just as good. Maybe it would have been better to just remove the skill entirely.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Shield and Absorption nerf.

Edit: I can't read.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Gale
LoD
Blackout



Also - anyone else noticed the PvE crew only thinks some skills ( like Splinter Weapon ) was a nerf? Because they can't farm any more...sigh... skill balance > all.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Longasc
I think all skill got nerfed with Ursan Blessing.
There is truth in that. I was out with H/H doing combined vanquishing & mapping in Elona today, and after a pitstop in a town I didn't even bother to fill up my skillbar: there was no point, because I only used one skill the whole time. Ursan blessing.

So yeah, I guess the norn skills have effectively rendered all other skills in the game useless, and yeah, I suppose that's the worst and most damaging nerf ever.

EDIT: Aera, I'm PvE, and my main complaint besides the silly PvE skills was the nerf of the mesmer energy denial skills. Stereotyping ftl.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

the only one i got really annoyed about was seed of life. it was such a nice little monk skill high sunspear = deserve the overpoweredness

55 monking is still good but i beleve some troll farmin got nerfed ...wasnt happy. Unlimited Minions was pretty cool and i can see why they nerfed it

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Ritual lord and veratas sacrifice

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

incoming

gale

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

Spiritual Pain. RIP.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Soul Reaping, EOE and for sheer stupidness the no more pet corpses

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Harrier's haste
Nah, after the so called "nerf" the caster class actually HAVE a chance of living on, instead of just getting showered by like 50+ damage 1 kd and then: death.

And hey, it still kills nowadays and people still uses it, so there is no reason for you to complain.
HotO was just fine for almost two years, there was no reason to nerf it now.

Wait, that sounds familiar... *coughSoulReapingtimercough*

CougarTheTall

Frost Gate Guardian

Join Date: Sep 2006

Dallas, TX

The Blood Spikers

N/Mo

Quote:
Originally Posted by Wild Karrde
this post makes me laugh, Cougar it sounds like you dont know how to play a sin very well so you need to wait for someone to find some build for a sin that can instagib someone so you and all the other bad sins can ride on it untill it gets nerfed. I still see plenty of sins in AB and arenas and alwasy have. Maybe you should jump on the ass caster builds, theres a build you dont have to think of on your own and you can enjoy pwning people until it gets nerfed then you can come on here and complain again until another build is made up for you to use, instead of actually trying to make a good build yourself. AoD is a better shadowstep than SP imo, learn to play a sin before complaining all the instagib/unballanced builds get nerfed.

on topic I didnt like the LoD nerf but I can see why, I woulda preferred a drop in healing rather than cast time though.
You sir, are an idiot. Congratulations on reading a bunch of crap into my quote that wasn't there and was not mentioned upon.

I rarely play sin. I'm not complaining, I've made plenty of good builds (trust me on this).

Other than that, I can't really reply because you misunderstood my post so horribly that the rest of what you said is so hilariously misinformed and wrong I can do nothing more than laugh at you.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Worst is such a...ambiguous term, so open to personal tastes. There are quite a few that stand out and for different reasons at different times. For skill nerfs...
Gale
The entire Inspiration line and OoB to hamstring Boon Prots
Ether Renewal
Protective Bond
I really hated removing armor swapping from pvp even though I 100% agree with the balance principle of it. I deleted 5 pve chars within the next few days as a result.
I was hit by the change in damage reduction on shields to only physical damage as I had quite a solid collection of dual modded shields but the inscription system that later came killed them just as much.
Nothing game killing though imo, there are still many things that need nerfs that don't get them. Conversely there are a plethora of skills deserving of buffs or at least rebalancing that just wont get them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I can't remember bad skill nerfs.

Elementalist get good buffs.

Other professions getting nerfs and elementalists getting buffs it's good. Since I favor the elementalist profession.

Isn't that great? Yay! XD

(Now the Karma will punish me for this with a huge nerf to eles in the next skill update, XDDD)

Nah. I never care about skill nerfs.
Anytime I enter an outpost, I think "What I'm goin to need?" I see the elites, pick the one that most fits the place, and then pick the rest of the skills based on that.

I've also beate both Prophecies and Factions with the very same build, so in PvE skill nerfs only hurt farmers, and in PvP only hurt lazy build-clingers that do not like tho change builds.