What do you think was the worst skill nerf
Lady Raenef
Light of Deliverance, Shadow Prison, Horns of the Ox, Splinter Weapon, Soul Reaping Timer, etc.
Oh well. Gotta get used to it.
Oh well. Gotta get used to it.
chowmein69
theres nothing to fear
Arturius
Gotta be
Aggressive Refrain....
perpetually renewing self-inflicted cracked armour condition that heroes try to remove is not cool.
Aggressive Refrain....
perpetually renewing self-inflicted cracked armour condition that heroes try to remove is not cool.
bhavv
Quote:
Originally Posted by Soulless Warhawk
theres nothing to fear
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ca_aok
Prot Bond nerf, then Spirit Bond nerf. I really miss farming shiroken on the good ol' Mo/Me.
Phaern Majes
Energizing Wind was by far the hardest hit. Nerfed to 30...90'ish seconds, one week later nerfed to 4...40'ish seconds. You have to have about 10 points into BM for it to be even slightly useful. I realize it was overpowered for PvP but Jesus this skill is now completely useless in PvE unless maybe you are a Beast Master.
street peddler
when they gave exhaustion to rits..
bad week
bad week
Sergeant of Marines
EW, LoD, Prot Bond, Go for the Eyes and Incoming....
Numa Pompilius
The only skill nerf I consider bad at all was when the Mesmer energy denial line was killed.
Longasc
I think all skill got nerfed with Ursan Blessing.
Oh wait... you meant something else. Probably Ether Renewal in that case.
Oh wait... you meant something else. Probably Ether Renewal in that case.
Yichi
[skill]Offering of Blood[/skill]
Boon Prots were probably the most fun I had playing this game, not to mention one of the best monk meta's we have had...
Boon Prots were probably the most fun I had playing this game, not to mention one of the best monk meta's we have had...
RhanoctJocosa
shame
gale
blackout
eviscerate ='(
eoe
EDIT: how could i forget OoB. Might as well as the whole inspiration line
gale
blackout
eviscerate ='(
eoe
EDIT: how could i forget OoB. Might as well as the whole inspiration line
Ensign
Gale, no question.
Amadei
Gale.
Light of Deliverance.
Mesmer Inspiration line/Offering of Blood/Divine Boon. Boonprots were so much fun to play
Light of Deliverance.
Mesmer Inspiration line/Offering of Blood/Divine Boon. Boonprots were so much fun to play
Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
Yichi
Quote:
Originally Posted by Red Sonya
...Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros...
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RhanoctJocosa
Quote:
Originally Posted by Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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strcpy
Hmm, none really. All of them basically just moved the BotM (and that is true in PvE also). The only few changes I really detested were AI changes in PvE - say the AoE scatter stuff along with my AI not doing the same thing.
If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).
PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?
Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).
PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?
Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
odly
There are / have been several skill nerfs that made some (too) good skills totally unusable.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.
Protective bond comes to mind here.
Incomming is another one.
The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.
Protective bond comes to mind here.
Incomming is another one.
The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.
Esan
In terms of game-wide impact you cannot beat the nerf to Chain Lightning. Overnight it completely removed the meta build from play. Even the E/Mo smiting nerf was more gradual. Note that the spirit stacking nerf was even bigger, but it was not so much a skill nerf as a mechanics rework.
Wildi
Quote:
What do you think was the worst skill nerf |
RotteN
Ether Renewal
unarguably the toughest nerf ever. Went from highly overpowered to no use at all.
unarguably the toughest nerf ever. Went from highly overpowered to no use at all.
~ Dan ~
[skill]Avatar of Grenth[/skill]
Just meant yet another useless dervish elite because anet can't balance a skill.
Just meant yet another useless dervish elite because anet can't balance a skill.
makosi
Quote:
Originally Posted by Griff Mon
Of course, I got my due when minions got limited to 10....
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I'd say the EoE nerf was my worst. I realise it was being abused by griefers in AB but it has now lost its 'edge'. Excuse the pun.
Quote:
Originally Posted by RhanoctJocosa
I should dig up my old Tombs screen shots and show you how lovely 100+ bone fiends were. Also, lolirony.
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Sarevok Thordin
Incoming - Perfect example of destroying a skill. All they had to do was make sure that shout effect couldn't be reapplied for a short time but noooooo they had to go and completely mangle it beyond the point of being a useful NON-ELITE skill.
Avatar of Grenth - Brilliant for enchant removal when facing a bunch of overprotective players (E/D comes to mind), now the duration/recharge makes baby jesus cry ;_;
Avatar of Grenth - Brilliant for enchant removal when facing a bunch of overprotective players (E/D comes to mind), now the duration/recharge makes baby jesus cry ;_;
pah01
Quote:
Originally Posted by dan-the-noob
[skill]Avatar of Grenth[/skill]
Just meant yet another useless dervish elite because anet can't balance a skill. |
I think its more of a problem in skill creation department. The whole idea of godforms is retarded.
Joe
~ Dan ~
Quote:
Originally Posted by pah01
I dont think this is a problem in the balance department.
I think its more of a problem in skill creation department. The whole idea of godforms is retarded. Joe |
Avarre
Quote:
Originally Posted by dan-the-noob
Well, yeah, but so is half the assassin line. Anet fail to see the difference between nerfing a skill to balance it, or omgwtf destroying it so it never sees play again. That's why they wrecked this game, gj.
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Surena
Shield and Absorption nerf.
Edit: I can't read.
Edit: I can't read.
Aera
Gale
LoD
Blackout
Also - anyone else noticed the PvE crew only thinks some skills ( like Splinter Weapon ) was a nerf? Because they can't farm any more...sigh... skill balance > all.
LoD
Blackout
Also - anyone else noticed the PvE crew only thinks some skills ( like Splinter Weapon ) was a nerf? Because they can't farm any more...sigh... skill balance > all.
Numa Pompilius
Quote:
Originally Posted by Longasc
I think all skill got nerfed with Ursan Blessing.
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So yeah, I guess the norn skills have effectively rendered all other skills in the game useless, and yeah, I suppose that's the worst and most damaging nerf ever.
EDIT: Aera, I'm PvE, and my main complaint besides the silly PvE skills was the nerf of the mesmer energy denial skills. Stereotyping ftl.
BenjZee
the only one i got really annoyed about was seed of life. it was such a nice little monk skill high sunspear = deserve the overpoweredness
55 monking is still good but i beleve some troll farmin got nerfed ...wasnt happy. Unlimited Minions was pretty cool and i can see why they nerfed it
55 monking is still good but i beleve some troll farmin got nerfed ...wasnt happy. Unlimited Minions was pretty cool and i can see why they nerfed it
super strokey
Ritual lord and veratas sacrifice
Turtle222
incoming
gale
gale
darkdreamr
Spiritual Pain. RIP.
Spike
Soul Reaping, EOE and for sheer stupidness the no more pet corpses
Hyper Cutter
Quote:
Originally Posted by Harrier's haste
Nah, after the so called "nerf" the caster class actually HAVE a chance of living on, instead of just getting showered by like 50+ damage 1 kd and then: death.
And hey, it still kills nowadays and people still uses it, so there is no reason for you to complain. |
Wait, that sounds familiar... *coughSoulReapingtimercough*
CougarTheTall
Quote:
Originally Posted by Wild Karrde
this post makes me laugh, Cougar it sounds like you dont know how to play a sin very well so you need to wait for someone to find some build for a sin that can instagib someone so you and all the other bad sins can ride on it untill it gets nerfed. I still see plenty of sins in AB and arenas and alwasy have. Maybe you should jump on the ass caster builds, theres a build you dont have to think of on your own and you can enjoy pwning people until it gets nerfed then you can come on here and complain again until another build is made up for you to use, instead of actually trying to make a good build yourself. AoD is a better shadowstep than SP imo, learn to play a sin before complaining all the instagib/unballanced builds get nerfed.
on topic I didnt like the LoD nerf but I can see why, I woulda preferred a drop in healing rather than cast time though. |
I rarely play sin. I'm not complaining, I've made plenty of good builds (trust me on this).
Other than that, I can't really reply because you misunderstood my post so horribly that the rest of what you said is so hilariously misinformed and wrong I can do nothing more than laugh at you.
nebuchanezzar
Worst is such a...ambiguous term, so open to personal tastes. There are quite a few that stand out and for different reasons at different times. For skill nerfs...
Gale
The entire Inspiration line and OoB to hamstring Boon Prots
Ether Renewal
Protective Bond
I really hated removing armor swapping from pvp even though I 100% agree with the balance principle of it. I deleted 5 pve chars within the next few days as a result.
I was hit by the change in damage reduction on shields to only physical damage as I had quite a solid collection of dual modded shields but the inscription system that later came killed them just as much.
Nothing game killing though imo, there are still many things that need nerfs that don't get them. Conversely there are a plethora of skills deserving of buffs or at least rebalancing that just wont get them.
Gale
The entire Inspiration line and OoB to hamstring Boon Prots
Ether Renewal
Protective Bond
I really hated removing armor swapping from pvp even though I 100% agree with the balance principle of it. I deleted 5 pve chars within the next few days as a result.
I was hit by the change in damage reduction on shields to only physical damage as I had quite a solid collection of dual modded shields but the inscription system that later came killed them just as much.
Nothing game killing though imo, there are still many things that need nerfs that don't get them. Conversely there are a plethora of skills deserving of buffs or at least rebalancing that just wont get them.
MithranArkanere
I can't remember bad skill nerfs.
Elementalist get good buffs.
Other professions getting nerfs and elementalists getting buffs it's good. Since I favor the elementalist profession.
Isn't that great? Yay! XD
(Now the Karma will punish me for this with a huge nerf to eles in the next skill update, XDDD)
Nah. I never care about skill nerfs.
Anytime I enter an outpost, I think "What I'm goin to need?" I see the elites, pick the one that most fits the place, and then pick the rest of the skills based on that.
I've also beate both Prophecies and Factions with the very same build, so in PvE skill nerfs only hurt farmers, and in PvP only hurt lazy build-clingers that do not like tho change builds.
Elementalist get good buffs.
Other professions getting nerfs and elementalists getting buffs it's good. Since I favor the elementalist profession.
Isn't that great? Yay! XD
(Now the Karma will punish me for this with a huge nerf to eles in the next skill update, XDDD)
Nah. I never care about skill nerfs.
Anytime I enter an outpost, I think "What I'm goin to need?" I see the elites, pick the one that most fits the place, and then pick the rest of the skills based on that.
I've also beate both Prophecies and Factions with the very same build, so in PvE skill nerfs only hurt farmers, and in PvP only hurt lazy build-clingers that do not like tho change builds.