What do you think was the worst skill nerf
Abonai Laguna
LoD..........
Hyper Cutter
Quote:
Originally Posted by mulzi
Nothing looks like a mistake more than when a skill is changed so drastically, that Anet has to remove it from a henchman's skillbar. They had to see at that point that the skill would have no further use and should tweak it in a different manner...
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BlackSephir
Quote:
Originally Posted by street peddler
they killed the insta-gib assassin, best nerf ever.
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Awesome
stretchs
The LoD nerf was probably one of the most talked about in the last 2 years as it affected one of the trinity professions so much in both pve and pvp. That skill more than any other was a requirement for at least one of the 2 monk bars on every 8 man team. Other major ones were the minion limit as at that time the minion army was one of the monstrous keys to pve and was moving into pvp as well which is when the bat came about. Incoming was probably the hardest of the nerfs on the expansion chapter characters as it was a skill always used by every paragon in pvp to never seeing the light of day again. The ritualist while not really a huge part of pvp over their time saw the MONSTROUS energy change on the spirits. When i initially went through Factions with my rit, i was able to run Shelter, Union and Recouperation, and then 3 damage skills and a couple heals. It was probably the easiest I had went through the campaigns. When I next picked her up, all those spirits went from 15 to 25, making 3 spirits of those nature impossible to use, even Ritual Lord was nerfed so that it was not nearly as useful. Hence Ritualist primaries see very little to no use, and they currently seem to be best used by a necromancer primary.
Fay Vert
EW
Though not as bad as removing Evade.
Though not as bad as removing Evade.
Dervish Kid
LoD all the way
Traveller
The legendary AoE nerf was the funniest for sure. The following outcries and ragequits both in-game and on forums were hilarious to read.
IlikeGW
The rit lord nerf that nerfed so many spirits and the elite. Behind that, the paragon nerfs that made them use that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing PVE skill to impress anyone anymore.
All to balance a super dead PVP part of the game anyway... lol.
All to balance a super dead PVP part of the game anyway... lol.
Mesmer in Need
I can name a few:
Lod
Spinter weapon.
And, as said above, communing ritualists.
Although channeling and restoration pwn.
Lod
Spinter weapon.
And, as said above, communing ritualists.
Although channeling and restoration pwn.
jon0592
what skill nerf? all i see are skill buffs
jk...
probably LoD
jk...
probably LoD
ensoriki
Horns of the Ox.
not getting over that anytime soon
not getting over that anytime soon
newbie_of_doom
lod, blockwebs suck
Raiku
In the beginning....
Lifebond use to activate Essence Bond and Healing Seed.
WE use to call this build, the Healing Bomb or something.
Two Monks life bonds everyone, esesnce bond themselves, healing seed each other = infinite life.
Lifebond use to activate Essence Bond and Healing Seed.
WE use to call this build, the Healing Bomb or something.
Two Monks life bonds everyone, esesnce bond themselves, healing seed each other = infinite life.
RhanoctJocosa
Quote:
Originally Posted by BlackSephir
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb" |
Alleji
Nature's Renewal
...remember when it stripped all enchantments and hexes in spirit range when cast? Yeah, that.
I can see the case for ER, LoD or prot bond being called "worst nerf ever". Anything other than that just doesn't compare and it means you don't remember or haven't felt the full impact of those :P
...remember when it stripped all enchantments and hexes in spirit range when cast? Yeah, that.
I can see the case for ER, LoD or prot bond being called "worst nerf ever". Anything other than that just doesn't compare and it means you don't remember or haven't felt the full impact of those :P
Tyla
Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea. An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase. Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine. |
You should consider a solo game imo.
The enjoyment of others should be messing with skill combinations and not using the same imba build over and over.
And pretty much nothing in PvE can be nerfed now....Ursan Blessing gogo if you're worried about nerfs.
Crom The Pale
Not sure I can name a "worst" nerf of any skill since most have been both buffed and nerfed. You cant complain about a nerf when they restore the skill to its original form or something slightly better.
However one skill that I really had fun using but can not longer use at all is Feral Aggresion. When it was introduced in the pre-sale event for GWEN it was an awsome skill that really allowed my war/ranger to run a pet. Now its back to leaving the pets only on Ranger primarys.
However one skill that I really had fun using but can not longer use at all is Feral Aggresion. When it was introduced in the pre-sale event for GWEN it was an awsome skill that really allowed my war/ranger to run a pet. Now its back to leaving the pets only on Ranger primarys.
Cebe
"Incomming!".
It wasn't nerfed. It was removed from the game.
It wasn't nerfed. It was removed from the game.
DarkGanni
Quote:
Originally Posted by sagilltwins
THE WORST SKILL NERF OF ALL TIME = IWAY
Wait nvm... it was never nerfed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
LoD = I don't consider that elite anymore
t_the_nihilst
The necro soul reaping nerf. They need to fix that now that you can't gain SR from spirits, but no!
deadmonkey4u
LoD.... take that away and we have to run what paragons? -_- rits life/kaoli isn't simply enough and the old e/mo hp bots happen to work not so many wonders in a split nowadays.
Skyy High
Quote:
Originally Posted by Fay Vert
Though not as bad as removing Evade.
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To the actual question, the worst nerf in the history of the game, by which I mean, the most ill thought-out nerf, was the nonsensical addition of exhaustion to some rit spells and spirits.
Shadow Kurd
Quote:
Originally Posted by Alleji
Nature's Renewal
...remember when it stripped all enchantments and hexes in spirit range when cast? Yeah, that. I can see the case for ER, LoD or prot bond being called "worst nerf ever". Anything other than that just doesn't compare and it means you don't remember or haven't felt the full impact of those :P |
http://gw.gamewikis.org/index.php?ti...t& oldid=3348
N1ghtstalker
Lod definitly
also ward against melee was a bad thing to me
hated it
also ward against melee was a bad thing to me
hated it
GloryFox
1) Blood Song move to Channeling
2) Ritual Lord build Nerf, All skills involved. There are plenty of counters now in the game for this fun build, bring it back.
3) EoE nerf (ah the good ol days of farming) No wonder there are so many poor people in the game. All the good skills were nerfed to death so no more easy to farm builds.
2) Ritual Lord build Nerf, All skills involved. There are plenty of counters now in the game for this fun build, bring it back.
3) EoE nerf (ah the good ol days of farming) No wonder there are so many poor people in the game. All the good skills were nerfed to death so no more easy to farm builds.
Numa Pompilius
There's only been one actually bad skill nerf, and that was when the mesmer energy stealing line was completely destroyed.
It's been partly compensated now by shorter recharge & lower cost on spells, but immediately following the nerf mesmer was pretty much up the creek without a paddle.
It's been partly compensated now by shorter recharge & lower cost on spells, but immediately following the nerf mesmer was pretty much up the creek without a paddle.
Solas
Easily the biggest nerf was the dragon festival redux, where the presents were assigned as opposed to jsut dropping made it an afk fest and i was dissapointed
i know the reason why lag issues but maybe if they could brign it back to unassigned and giveeveryone 5 assigned but the majority unassigned?
i know the reason why lag issues but maybe if they could brign it back to unassigned and giveeveryone 5 assigned but the majority unassigned?
MithranArkanere
Any nerf to any Elementalist skill is bad.
Any nerf to any other profession is good.
I'm telling this from an absolutely objective point of view, eh? Nothing to do with me being mainly an Elementalist...
Any nerf to any other profession is good.
I'm telling this from an absolutely objective point of view, eh? Nothing to do with me being mainly an Elementalist...
thetechx
i would have to say the worst nerf for me was the 2 days that nearly every skill in channeling magic had gave exhaustion, with no way of controlling it. man am i glad they realized how stupid that was.
*Paris*
Anything with mesmers, Loot Scaling (the farmer's nerf), and finally Deadly Paradox,
MMSDome
Paragons are a fragile class...
slowerpoke
i liked the old otyughs cry
Reflect
Fear Me
Watch Yourself
....
Watch Yourself
....
Lord Sojar
Quote:
Originally Posted by Celestial Beaver
"Incomming!".
It wasn't nerfed. It was removed from the game. |
Kashrlyyk
Quote:
Originally Posted by Rahja the Thief
Yes, because Incoming chains were fun to go against.... oh wait.
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Lord Sojar
Quote:
Originally Posted by Kashrlyyk
The problem is not Incoming, Wath yourself or armor stacking, but the unremovability of shouts and chants. I personally have not problem with enchantment removal removing chants and shouts too.
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Paragons broke GWs. They should have never been brought into being, at least in their current form. But that is a discussion for PvP forums.
Cebe
Quote:
Originally Posted by Rahja the Thief
Yes, because Incoming chains were fun to go against.... oh wait.
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Hodor
Quote:
Originally Posted by Nanood
Protective Bond at 17 !
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ShadowStorm
Verata's Sacrifice. It got hit so hard with the nerf bat that no one uses it anymore. Really, the only way it even can be used is in conjunction with Glyph of Renewal. That not only forces the necro to be a secondary Elementalist, but it also takes up their elite slot. And even if a necro does decide to use Glyph of Renewal with Verata's Sacrifice, the combo is still inferior to Blood of the Master because minion degen will eventually overpower the regen and all of the minions will die. Not to mention the fact that the combo costs 3 times as much energy to maintain.
They should reword how Verata's Sacrifice works so that it's an enchantment that affects the caster. Whenever the caster summons a minion under the effects of the enchantment, that minion won't suffer from natural minion degeneration. After a certain number of seconds, dependant on the death magic attribute, that minion will die. And of course, the enchantment will still have a health sacrifice when cast, and should have a fixed duration, say 10 seconds, so the caster still has to cast it often. Any problems with a buff like this?
They should reword how Verata's Sacrifice works so that it's an enchantment that affects the caster. Whenever the caster summons a minion under the effects of the enchantment, that minion won't suffer from natural minion degeneration. After a certain number of seconds, dependant on the death magic attribute, that minion will die. And of course, the enchantment will still have a health sacrifice when cast, and should have a fixed duration, say 10 seconds, so the caster still has to cast it often. Any problems with a buff like this?
ShadowStorm
Quote:
Originally Posted by Nanood
Protective Bond at 17 !
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