Canthan New Year * Made preparations for the Canthan New Year's Festival, which begins at Noon Pacific (-8 GMT), February 8, 2008, and runs until Noon Pacific, February 11, 2008. Party Animal Title Track * Added the Party Animal title track and support for it in the Hall of Monuments. Players can gain points toward the Party Animal title by using various festive items, including Bottle Rockets, Champagne Poppers, Sparklers, Ghost-in-the-Boxes, Squash Serums, Snowman Summoners, Beetle Juice Tonics, Yuletide Tonics, and Transmogrifier Tonics. Skill Updates We will evaluate the following changes this week. Additional adjustments may be made during that time. All * Decreased the variance in trebuchet impacts in GvG by reducing the target deviation and increasing the area-of-effect. * Health sacrifice now displays as a skill cost. Victory or Death * Victory or Death: increased the damage to 25%. * NPCs receive an additional 5% damage bonus each minute after Victory or Death. * Added "Victory is Ours," a new GvG feature that activates at the same time as Victory or Death, giving players on the team with the most NPCs a 15% damage increase. * Archers now stand farther apart at Victory or Death. * Trebuchets no longer work after Victory or Death. * The Bodyguard and Guild Thief now receive a smaller damage bonus than other NPCs at Victory or Death. Mesmer * Power Leak: decreased target foe's Energy loss to 1..5. * Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes. * Ether Feast: increased healing to 20..50 Health per Energy lost by target. * Hex Breaker: changed skill type from stance to skill. * Ineptitude: decreased duration to 4 seconds. * Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92. * Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy. Necromancer * Hexer's Vigor: decreased casting time to .25 seconds. * Chilblains: increased number of enchantments removed to 1..2. * Plague Touch: increased number of conditions transferred to 1..3. * Blood is Power: decreased Energy cost to 1. * Wallow's Bite: decreased Energy cost to 1. * Touch of Agony: decreased Energy cost to 1. * Dark Pact: decreased Energy cost to 1. * Demonic Flesh: decreased Energy cost to 1. * Blood Renewal: decreased Energy cost to 1. * Blood Ritual: decreased Energy cost to 5. * Offering of Blood: decreased Energy cost to 1. Monk * Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds. * Heal Party: decreased casting time to 1 second; decreased healing to 30..75 Health. * Divine Healing/Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15..60 Health. Elementalist * Glyph of Restoration: now affects the next two spells. * Deep Freeze: decreased casting time to 2 seconds. * Whirlwind/Teinai's Wind: decreased Energy cost to 5. * Glyph of Energy: decreased recharge to 7 seconds. Warrior * Healing Signet: increased Health gain to 62..152. * Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7. Ranger * Troll Unguent: increased duration to 13 seconds. Dervish * Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds." * Mystic Regeneration: Health regeneration is now capped at 3 enchantments. * Pious Assault: increased activation time to .75. Paragon * Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2..3. * Song of Restoration: increased healing to 45..90 Health. Ritualist * Protective Was Kaolai: decreased recharge to 15 seconds. Bug Fixes * Fixed a bug with a pathing issue in The Dragon's Lair outpost. * Fixed a bug with a pathing issue in the Eastern Frontier. * Burol Ironfist in Boreal Station will no longer display his Hero tutorial dialogue buttons when he is offering or rewarding his tutorial quest. * Fixed a bug that caused the skill Meditation of the Reaper to not remove itself properly from Heroes. * Fixed a bug that caused Devona to spawn in Pockmark Flats after the Replacement Healers quest had been completed. * Heroes and henchmen will now properly target themselves with the skill Zealous Benediction. * Heroes and henchmen will now properly target themselves with the skill Dismiss Condition. * Players will not die because of life loss from a vampiric weapon during the Rollerbeetle Racing festival game. * Fixed a bug that caused a Hero to cancel and then re-activate a skill if manually ordered to use it. Miscellaneous * Corrected the crafting costs on two of the Elite Canthan Masks sold by armorer Koumei on the Divine Path. * Changed the item boxes in Rollerbeetle Racing to only be collectible once per player. * Added additional base defenders to the Alliance Battles. * The Xunlai Tournament House NPC now offers prizes for January and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan. |
Update - Wednesday February 6
Sub Frost
Quote:
6am3 Fana71c
Z.O.M.G.
All I have to say.
All I have to say.
BenjZee
oh my god great. heal party FTW
i wanna see this new monument people...goodluck
i wanna see this new monument people...goodluck
natus
lol necromancers.
netniwk
1 energy skills?lolwut.
Glad the mesmer got it.
Glad the mesmer got it.
Skycluster
OH GOD POWER LEAK NOOO.
But after that the updates are weird >.>.
But after that the updates are weird >.>.
Snow Bunny
epic
lod 7r pl0x
lod 7r pl0x
Skyy High
1 energy cost spells? Really?
Aerian_Skybane
Wow, can you say necrospamerific lol? Really, 1 energy cost? I guess that circumvents the SR problems in one way lmao.
Otherwise, great update.
Not Marketplace, but then again, I doubt we will see it ever .
Otherwise, great update.
Not Marketplace, but then again, I doubt we will see it ever .
Cathode_Reborn
wrong button .......
Symeon
1-energy skills... that's a first.
Alex the Great
SWEETNESS
one of the top 5 updates in my book!!
way top shake things up
one of the top 5 updates in my book!!
way top shake things up
KoopaOne
yes, the mesmers really needed the nerf ....
/sarcasm off
can i say one single word? URSAN!
/sarcasm off
can i say one single word? URSAN!
Cathode_Reborn
Nice update, but bug fixes.......they forgot Shattering Assault, again
It looks like they attempted to buff partywide healing, good thing.
It looks like they attempted to buff partywide healing, good thing.
ShoGunTheOne
:O:O:O:O
HOW DARE THEY NERF MYTH REGEN?!?!?!?!?!?!?
now.....look at all those build that will be rendered useless...
it can no longer be used to counter degen...
HOW DARE THEY NERF MYTH REGEN?!?!?!?!?!?!?
now.....look at all those build that will be rendered useless...
it can no longer be used to counter degen...
StormDragonZ
My... Necromancer... is now the ultimate being now! Mwahahaha!
No, really, all but one of the skills listed for Necromancer is on my build!
No, really, all but one of the skills listed for Necromancer is on my build!
cosyfiep
fixed a pathing issue in dragons lair.....after almost 3 years???? Glad they finally got around to fixing that one.....only took 3 years, yeppo
Steboy93
Woah!
All i have to say
All i have to say
Kattar
Heh, Ineptitude is not so useful now I guess? Bye bye sineptitude?
And maybe Ether Feast will actually be a viable heal now? /wonder
And maybe Ether Feast will actually be a viable heal now? /wonder
Taurucis
Sigh... Anet nerfed mesmers again...
At least healing signet got buffed =P to make up for the weaker Monk healing >:|
~Frostbyte~
* Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
Someone please explain what this means.
Someone please explain what this means.
darkdreamr
power leak now tops spiritual pain as the most devastating nerf to mesmers ever.
nidy
I don't play a necro, but can someone please tell me. Were those necro skills really that bad? (Those being the ones reduced to 1 energy.)
netniwk
Quote:
Originally Posted by Luftewaffle
* Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
Someone please explain what this means. |
cosyfiep
had to accept the eula AGAIN (2nd time this year).....
Lord Xeshm
Wait, one energy spells? O...M...G!
nidy
Quote:
Originally Posted by Luftewaffle
* Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
Someone please explain what this means. |
That if you have 5 enchantments on you, you won't get a +1...3 * 5 regen, only a +1...3 * 3 regen. Hope that's clear.
yesitsrob
pretty sure Power Leak was epicly shit in PVE anyway. Not that I'm a fan of hitting it so hard like that
Clumsiness is probably better in PVE now due to AoE mechanic added and is weaker in PVP generally, but could be used to get 2 warrior converging for a spike. From first glances at clumsiness I think it probably rewards good use of it more and spamspamspam of it less which I don't think is a bad thing.
The Party healing buffs are um, probably a bit over the top, pretty sure SoR didn't need buffing at all, and LoD is going to need a lower recharge for it to see play.
The emphasis on NPCs at VoD is too much for my liking too..
But I honestly think the update isn't that bad at all. Some nice tweaks imo, actual buffs which might see skills get played without the reason being because they are retarded.
Clumsiness is probably better in PVE now due to AoE mechanic added and is weaker in PVP generally, but could be used to get 2 warrior converging for a spike. From first glances at clumsiness I think it probably rewards good use of it more and spamspamspam of it less which I don't think is a bad thing.
The Party healing buffs are um, probably a bit over the top, pretty sure SoR didn't need buffing at all, and LoD is going to need a lower recharge for it to see play.
The emphasis on NPCs at VoD is too much for my liking too..
But I honestly think the update isn't that bad at all. Some nice tweaks imo, actual buffs which might see skills get played without the reason being because they are retarded.
Sleeper Service
Necro 1 e costs? is this a joke???
Tatile
Quote:
Originally Posted by Sleeper Service
Necro 1 e costs? is this a joke???
|
Turtle222
Holy crap!!!
~Frostbyte~
Quote:
Originally Posted by nidy
For 20 seconds, you have +1...3 Health regeneration for each Enchantment on you.
That if you have 5 enchantments on you, you won't get a +1...3 * 5 regen, only a +1...3 * 3 regen. Hope that's clear. |
Yes it is and thanks for explaining
Croco Clouds
Time to make BiP heroes!
Big_Daddy
OMG, My necro is already salivating with enthusiasm.
SerenitySilverstar
Energizer Bunnies FTW!!!
Awesome about Zealous Benediction fix on heroes - so glad heroes can use it better now!
Heal Party Roxxorz!!
Party Animal woot woot! Imagine the fun combining that with drinking:
"I love you man!" *pop!* *wheeeee* *snowman bang*
Awesome about Zealous Benediction fix on heroes - so glad heroes can use it better now!
Heal Party Roxxorz!!
Party Animal woot woot! Imagine the fun combining that with drinking:
"I love you man!" *pop!* *wheeeee* *snowman bang*
makosi
1 Energy OoB might see the rebirth of the Boon Prot or a similar build.
People requested for a reduction in energy loss from Power Leak but they asked for an inch and were given a mile. I think it went a tad too far.
People requested for a reduction in energy loss from Power Leak but they asked for an inch and were given a mile. I think it went a tad too far.
street peddler
also AoG rework.
Teh [prefession]-zorz
Quote:
Originally Posted by Skycluster
OH GOD POWER LEAK NOOO.
But after that the updates are weird >.>. |
eximiis
Great !!! now Offering of blood is better for touch rangers
Some nice buffs !!!
Some nice buffs !!!
Jamster
Undocumented skill change to Dismember as well,from 5 to 8 adren?
Can someone confirm?
Although @ the Necrofest *drooooooool*
Can someone confirm?
Although @ the Necrofest *drooooooool*