Firearms in GW
[M]agna_[C]arta
Hi, I am from Sardalec and I just wanna know what's the problem bout, GW having Firearms.
If they have Robots why not Firearms?, I am talking about the Firearms in the olden Times, with Firearms like in Granado Espada.
If we have G.O.L.E.Ms why no Firearms?
And this is not a Suggestion, I am just asking what's the prob.
If they have Robots why not Firearms?, I am talking about the Firearms in the olden Times, with Firearms like in Granado Espada.
If we have G.O.L.E.Ms why no Firearms?
And this is not a Suggestion, I am just asking what's the prob.
Terra Xin
you posted in sardelac, which doesn't guaruntee your suggestions
and you posted in riverside, which is the wrong place.
and you posted in riverside, which is the wrong place.
MaDDoG1221
Guns are lame.. I prefer them in a FPS not a MMORPG
arcanemacabre
GW does have firearms, they're just in the form of wands/staves. Wands are handguns, staves are rifles. So yeah, there you go.
Antheus
Because G.O.L.E.M. isn't a mechanical robot, but magical creature (E stands for enchanted)?
But pray tell, what purpose would firearms serve?
Fire Musket 0/0.25/5
Fire your musket at target. This skill fails if musket isn't loaded.
Reload Musket 10/30/5 (note the 30 second activation time)
Reload your musket. This skill is easily interrupted.
But pray tell, what purpose would firearms serve?
Fire Musket 0/0.25/5
Fire your musket at target. This skill fails if musket isn't loaded.
Reload Musket 10/30/5 (note the 30 second activation time)
Reload your musket. This skill is easily interrupted.
Etta
What's the prob? I don't know, why don't you email anet and ask them? The setting and background in GE is very different to GW. You can't really compare the 2 games.
Zahr Dalsk
This is Guild Wars, not Granado Espada.
Guns in an RPG = fail. (Just like swords in a shooter = fail.)
kthxbai.
Guns in an RPG = fail. (Just like swords in a shooter = fail.)
kthxbai.
Kyrein
granado espada is colonial era.......GW is dark ages
Meat Axe
Although I generally love RPGs that let you use guns (more specifically, pistols) as your main weapon, I don't think it'd really fit into the world of GW. GOLEMs are not robots. They are basically what their acronym implies: golems (ie a magically animated hulking creature. Not to be confused with the little shrimpy guy who has a fetish for golden circular objects). Tyria just doesn't seem like the place to have guns.
dicecube
Quote:
Originally Posted by Zahr Dalsk
Guns in an RPG = fail.
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TPike
Quote:
Originally Posted by Zahr Dalsk
This is Guild Wars, not Granado Espada.
Guns in an RPG = fail. (Just like swords in a shooter = fail.) kthxbai. |
Avarre
Wouldn't fit in whatsoever to game balance, and could only exist as a cosmetic change which is a waste of time.
[M]agna_[C]arta
Thanks, I understand now^^!
Cause I posted somethin for weapons.
Like Rangers can use Ranged Weapons, which goes with (Guns, Bows, Crossbows and etc).
Or like Sins can use Light Weapons,(Gauntlets, Daggers, Claws and etc).
No difference in effects but these are just extra skins for those gun and etc lovers^^.
But GW is Fictional, doesn't need to have 1 type of Timeline^^.
And anyway, even if it's based on the Dark Ages, 200 years is a long time^^.
And they can just fasten up the process.
Sorry, I didn't say I was basing it on GW2^^.
Cause I posted somethin for weapons.
Like Rangers can use Ranged Weapons, which goes with (Guns, Bows, Crossbows and etc).
Or like Sins can use Light Weapons,(Gauntlets, Daggers, Claws and etc).
No difference in effects but these are just extra skins for those gun and etc lovers^^.
But GW is Fictional, doesn't need to have 1 type of Timeline^^.
And anyway, even if it's based on the Dark Ages, 200 years is a long time^^.
And they can just fasten up the process.
Sorry, I didn't say I was basing it on GW2^^.
ryanryanryan0310
Guns don't kill people.
People kill people.
Say no to guns.
People kill people.
Say no to guns.
[M]agna_[C]arta
I didn't get you point^^?
Sorry...
Sorry...
MaDDoG1221
^is a joke, Pretty sure its off family guy
[Morkai]
Quote:
Originally Posted by ryanryanryan0310
Guns don't kill people.
People kill people. Say no to guns. |
[M]agna_[C]arta
Oh, yeah it's ture people kill people.
Weapons are just instruments of killing like playing a flute, people play music not flutes play music^^.
People are just the indirect cause, but without them weapons can't kill nor operate^^.
and going back to topic?
Weapons are just instruments of killing like playing a flute, people play music not flutes play music^^.
People are just the indirect cause, but without them weapons can't kill nor operate^^.
and going back to topic?
Kook~NBK~
I was disappointed to see seige turtles with the cannons strapped to their shells. Muskets and blunderbusses would just make it worse.
Reflect
*they are not GOLEMs they are GOLLUMS*
end-o-joking
now seriously, This is a RPG not a FPS, so no, no firearms :}
end-o-joking
now seriously, This is a RPG not a FPS, so no, no firearms :}
ryanryanryan0310
Quote:
Originally Posted by Berek
Steal quotes much? :P
|
Bows = Guns
[M]agna_[C]arta
Ain't a gun just a thin barrel filled with gun powder and chunk of metal?
Hmm....
Not really sure but maybe everyone imagines Firearms as Shotguns, 9mm.
Cause those weapons wouldn't fit but the Colonial Rifles seems just fine to me^^.
Again "This is Tyria, not Earth"^^!
Hmm....
Not really sure but maybe everyone imagines Firearms as Shotguns, 9mm.
Cause those weapons wouldn't fit but the Colonial Rifles seems just fine to me^^.
Again "This is Tyria, not Earth"^^!
artay
If it was balanced, sure, I've always been a fan of fantasy style guns.
[M]agna_[C]arta
They can ballance it in GW2 right^^?
Add a little more technology^^.
And Dwarves are already Gunpowder lovers in the start of the game don't they?
I just realized if they love Gunpowder why do they just make bombs why not guns?, and It is named after guns right?, but if there's no guns before gunpowder how could it possibly named after that^^?
*My head hurts XD!*
Add a little more technology^^.
And Dwarves are already Gunpowder lovers in the start of the game don't they?
I just realized if they love Gunpowder why do they just make bombs why not guns?, and It is named after guns right?, but if there's no guns before gunpowder how could it possibly named after that^^?
*My head hurts XD!*
arcanemacabre
Quote:
Originally Posted by [M]agna_[C]arta
Ain't a gun just a thin barrel filled with gun powder and chunk of metal?
|
EDIT: Actually, with the Canthans being Asian-themed, the Chinese had many different types of gun-like weaponry dating as far back as 3rd-2nd century B.C. They had a "hand-cannon" of sorts - basically a miniature cannon made of bronze, that could be held and fired in the hands of a single person. Being that the Luxons already have the large Jade-firing cannons, it isn't much of a stretch to see that technology shrunk and improved on over 200 years.
Shakkara
Why use guns when you have your Elementalists for artillery?
Say no to guns!
Say no to guns!
-Loki-
Quote:
Originally Posted by Shakkara
Why use guns when you have your Elementalists for artillery?
Say no to guns! |
Rushin Roulette
Hehe, im looking forward to vanquishing with the BFG from Doom( 1 and 2) , or the AR2 Rifle from HL2DM
[riVen]
Quote:
Originally Posted by Kyrein
GW is dark ages
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captain_carter
Well I'm just going to laugh at the NPCs trying desperately to build a gun over the next 200 years when we can all use far more powerful magic. I see little reason to build a mechanical weapon in a world with a lot of easy to use magic.
As I said before, why would you create a match if you could all conjure fire out of nothing?
As I said before, why would you create a match if you could all conjure fire out of nothing?
[M]agna_[C]arta
Why have Swords and Bows if we already have Maigc = P?
Get my point?
And if you check my post in Sardalec bout my Weapon Idea, I am thinking of just adding skins, a Bow and Gun can have same outcome in battle.
Ranged-Attackers^^.
Get my point?
And if you check my post in Sardalec bout my Weapon Idea, I am thinking of just adding skins, a Bow and Gun can have same outcome in battle.
Ranged-Attackers^^.
arcanemacabre
Quote:
Originally Posted by [M]agna_[C]arta
Why have Swords and Bows if we already have Maigc = P?
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[M]agna_[C]arta
Thank you atleast somebody understands.
I think Guns are Viable for GW cause:
I think Guns are Viable for GW cause:
- It can just be another skin for Bows, for Gun lovers.
- Rangers can use them too, (Off-Topic, Also Sins should be able to use Claws and Gauntlets too., also some Sickle, but not weapon just for Deadly Arts^^)
- GW has enough Technology to make a Gun, or even more.
- GW isn't the Real World, why base it on our Timeline?
- Even so if you still like to base it on the Timeline, 200 years after?
- It is already being used in GW, Check The Dwarves, Asuras, Luxons? What else?
Free Runner
I think theres room for some kind of firearm in GW2 due to it being 250 years after. However in GW1 the closest group to have developed a kind of firearm is the Luxons and even that isnt perfected (Needs jade,a turtle and is very slow at fireing). Somewere down the line i can see the Asura (the last possible source for Tyria) creating them.
~ Dan ~
Firearms > bows. Would be unfair on rangers, tbh.
Kyrein
........i dont see whats so funny about GW being set in the dark ages.......albeit the dark ages with some pretty weird magic and stuff
Muspellsheimr
Firearms in a fantasy setting are typically a very bad idea, and it would greatly detract from the quality of the game.
Further, Golems are not mechanical/electrical constructions (aka robots), but magically animated constructs.
Black powder & the cannons are the only thing I can think of, and simply knowing how to make saltpetre is not nearly the equivalent of knowing how to construct a firearm. Cannons are far less advanced versions of hand-held firearms. Care to name a few more that are not magically based?
Balancing is not an issue - flavor is. & as for guns being superior to swords - anyone who brings a handgun to a knife fight is a retard. Once you get into melee, any weapon designed for melee has a significant advantage over a firearm. And trust me, it's pretty easy to get into melee before someone can fire.
Average handguns have an accurate range of aprox. 30 feet - anything further and you have to be a skilled user to hit, especially if it's moving. The average adult human can close 30 feet before a trained user can draw their firearm, which is why police are often paranoid about people with large knives (a blade can also easily penetrate Kevlar).
Further, Golems are not mechanical/electrical constructions (aka robots), but magically animated constructs.
Quote:
Originally Posted by [M]agna_[C]arta
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Quote:
Originally Posted by arcanemacabre
Exactly. I mean if guns > swords, and magic > guns, why the hell are there still swords in the game? Hell, as fast as the Gons chuck spears, and the Rangers fly arrows, the guns could just be another ranged physical with a similar fire rate and damage range. So then, if it was comparable and balanced, why wouldn't they work?
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Average handguns have an accurate range of aprox. 30 feet - anything further and you have to be a skilled user to hit, especially if it's moving. The average adult human can close 30 feet before a trained user can draw their firearm, which is why police are often paranoid about people with large knives (a blade can also easily penetrate Kevlar).
Arutima
Quote:
Originally Posted by Antheus
Fire Musket 0/0.25/5
Fire your musket at target. This skill fails if musket isn't loaded. Reload Musket 10/30/5 (note the 30 second activation time) Reload your musket. This skill is easily interrupted. |
[M]agna_[C]arta
Don't compare Firearms and Bows, We could just think they have same Spead and Damage^^.
Uhm, kay but I remember they use Magical Crystals which gives off Eletricity to operate GOLEMs and Warps.
And btw, without Mechanical Energy GOLEMS can't move.
Heres the procces:
Magical Energy(Magic Crystals) > Eletrical Energy(Energy given of MCs) > Mechanical Energy(It's whole Action!)
The Ironforge Man
The Garrison
Traps in Dungeons
Mostly everypart in the Shiverpeaks
Does boats count?, Luxon Boats, Ice Boats, Corsair Boats(with Cannons)
???, and I bet theres more.
Uhm, kay but I remember they use Magical Crystals which gives off Eletricity to operate GOLEMs and Warps.
And btw, without Mechanical Energy GOLEMS can't move.
Heres the procces:
Magical Energy(Magic Crystals) > Eletrical Energy(Energy given of MCs) > Mechanical Energy(It's whole Action!)
The Ironforge Man
The Garrison
Traps in Dungeons
Mostly everypart in the Shiverpeaks
Does boats count?, Luxon Boats, Ice Boats, Corsair Boats(with Cannons)
???, and I bet theres more.
[DE]
Quote:
Originally Posted by Zahr Dalsk
This is Guild Wars, not Granado Espada.
Guns in an RPG = fail. (Just like swords in a shooter = fail.) kthxbai. |