Player Killing in GW PvE

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Le gusta ó no le gusta?

Would you like to see it in present or future GW games? Why or why not? Please feel free to share any experiences in other games with or without a PK system. I'll start the ball rolling...

Pros:

Adds another element to the mostly predictable and boring environment
Another way to settle disputes over quests, spawns, discussions, epeen, and other trivial matters
A way to keep griefers in check

Cons:

Adds another element to game play that will no doubt need attention
Provides another easy way to grief
Players will hate having farmers spawn camp
Farmers will hate being interferred with
May keep some players from getting more involved in structured forms of PvP or turn them away from PvP in general

================================================== ========

Here's one of my favorite moments from a game called Priston Tale, around 2002

Random person: party or ks [kill steal]
Random person: ks 24/24
(yea, 24 days a week, that's how hardcore he was)
Group: sry full

He tried to ks of course but one person can only do so much against a full party so eventually he gave up and went elsewhere. Now there was no PK in that game at the time but when situations like that occurred on a 1v1 basis it usually lead to attempted kill stealing, mob luring by both players, healing mobs etc until someone died or died then respawned then died again. This was actually not much of a problem in my experience, outside of the few personal feuds (more often over race than items) because other players in the area would usually join up and help out the player(s) being wronged. Would that happen in GW with the current playerbase?

On the other hand, there was another game with a decent PK system and while minding my own business, I got a boss to spawn. After a tough fight two other players came out of no where and started attacking me. Still charged from the boss duel, I managed to cut one down while he messed up his combo and after a short exchange, the other soon ran off, leaving his friend facedown in the dirt. In contrast to the regular grinding I was doing beforehand, that was a lot of fun and provided enough excitement for the 20mins I was on to feel like time well spent. I would love to have similar ganks under the balance design of GW to mix things up.

So in the end I'm kinda torn between the two but don't really care either way. Curious as to what other GWers think.

aapo

Wilds Pathfinder

Join Date: Apr 2006

No, because that's what PvP is for.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by aapo
No, because that's what PvP is for.
QFT. (12 is a magic number, oh yes it is!)

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

I don't think anyone should have the option of interfering with my questing.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I would like it.

But I am sure it will not happen.

Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.

The thrill to kill someone else does usually not make up for the not-so-thrilling possibility to get ganked yourself... :> - this seems to be the reason for the restrictions.


Anyways, I would like to be a Norn or Human and kill Asura in GW2 in explorables, but I fear this will be limited to world battles...^^

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

World battles sound fun: Huge areas in wich everyone who is not from your race/faction is automatically hostile. You can fight, or you can run around the hostilities and just mind your quests.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

The thing is : you cannot KS in GW being an instanced game and all. There is NO conflict in the game over spawn and questing. The only remaining things that could use settling in a similar fashion could be assholes in PUG's that cannot be be dealt with otherwise [leechers, griefers..etc] and trashtalkers.
One more point worth mentioning: in games where PK is applicable, death penalty usually hurts the player in terms of exp loss possibly leading to level loss, item loss..etc. All of that does not exist in GW so PK could only serve to prevent a leecher/griefer from completing a mission..etc without actively participating and/or as an ego thingie.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

eh, I am not a big fan of this concept, it really doesnt fit in with the casual nature that gw tries to portray

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by aapo
No, because that's what PvP is for.
You win the thread dude.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

I've played enough MUDs that the thought of a PK system makes me want to wretch. All it's good for is griefing. Any successful PvP requires that people actively seek it out, I think. It sucks hardcore when PvP seeks YOU out!

Haoran

Ascalonian Squire

Join Date: Sep 2005

I only wish I could because I need it for my Guild Wars Aeon series

Otherwise, no, I don't think Guild Wars PvE would fit with player killings.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Longasc
Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.
What are you talkin about lol
In Lineage 2 you can kill anyone anywhere (except cities), and it is the most succesful NCsoft game (IMO it's the best mmo ever, I play GW cause I wanted something new after 4 years).

Some people like it, some don't. For me GW2 sounds great, some areas open, some instanced.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

its Player vs Environment so its quite logical it doesnt have player killing -.-

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PK, Kill Steal, Kill Mobbing, Spawn camping...

Such things have no place in GW.

Fangclaw

Fangclaw

Frost Gate Guardian

Join Date: Jan 2008

Maguuma Jungle / Tarnished Coast

R/

What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.


What if it was this way instead? Would you ppl vote in favor of this?

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.


What if it was this way instead? Would you ppl vote in favor of this?
No, because some of us played this game because it was different from WOW.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by aapo
No, because that's what PvP is for.
Thread dismissed. Have a good day.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Please! "PvE" would be hella fun

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Danax
No, because some of us played this game because it was different from WOW.
Yet GW2 is starting to take a very "WoWish" direction ; )

That aside, I'd maybe agree with PK's if you could flag yourself for it.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Now what would cool is a challenge system to kill bad players who are arguing with about something.

That would be fun 2 people just trying to kill eachother or the whole group can do it.

but random PKing is not always great

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Two sides to every fence, there are...And neither side wants to see the other, that's the whole reason they put up the fence. Know what I mean?

It would be interesting, but they'd have to take some serious precautions to avoid losing the "casual gamer" that they try to cater too.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by deadmonkey4u
perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun
Like how the arenas were at the start of prophecies?

OT: Absolutely no. I tried a few completly free MMORPGs and everytime I see that you can not stop PK or OpenPvP, I immediately deinstalled the game.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Uhm... the only difference between 1 on 1 PvP (which I think should be more officially supported) and PKing in PvE is that in the latter you get the opportunity to hit someone who isn't expecting it.

In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )

That aside, I'd maybe agree with PK's if you could flag yourself for it.
2 requirements:

High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.


Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

No... just no. Really.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

You want to fight other people ..... PvP

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

This does not belong in GW at all.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by lyra_song
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.


Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.
That's actually not too shabby at all. Thumbs up at this idea.

Quote:
Originally Posted by Crom The Pale
This does not belong in GW at all.
Hey, neither do PvE skills.

Antheus

Forge Runner

Join Date: Jan 2006

PK-ing is for people who can't handle PvP. When confronted with a challenge however, they resort to profanities, name calling, spam and /report.

I hear that everyone who enjoys that went to EvE, which is heaven for this type of play.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Danax
I don't think anyone should have the option of interfering with my questing.
enuf said (why 12 why not a round number like 10)

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Bryant Again
Hey, neither do PvE skills.
Fortunately, the devs don't agree with you

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )
I hate reality.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Bryant Again
That's actually not too shabby at all. Thumbs up at this idea.
This allows players who WANT to participate a chance to participate, and players who dont want to will not be involved at all.

It turns into a PvEvP thing.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

No me gusta pks, ganking, kill steals, o boss camping.

One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.

I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much

When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.

I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).

2Broke!

Ascalonian Squire

Join Date: Jan 2008

Quote:
Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.


What if it was this way instead? Would you ppl vote in favor of this?
I've never played WoW, but this sounds like fun. Won't happen though, Mist will probably be the area for this sort of stuff.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by quickmonty
Fortunately, the devs don't agree with you
Then why not add PKing? Hai-ooooo!

Quote:
Originally Posted by Danax
I hate reality.
That's why we play Guild Wars.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

No. Just no. >_>.

Although sometimes I wish it was doable... some people simply annoy me to no end. But still...

No.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Wrong game in so many ways. Each game has its own way, GW is not the way of the PK mmorpg, and that is one of its great strengths. All that nonsense is done away with. PK is a game evolutionary thing, we have moved on so far from that.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

The 2 main reason i came to GW after leaving Silkroad was the fact that you had no PK or KS.

you wanna kill other players toon ? go PvP