Player Killing in GW PvE
Taki
Le gusta ó no le gusta?
Would you like to see it in present or future GW games? Why or why not? Please feel free to share any experiences in other games with or without a PK system. I'll start the ball rolling...
Pros:
Adds another element to the mostly predictable and boring environment
Another way to settle disputes over quests, spawns, discussions, epeen, and other trivial matters
A way to keep griefers in check
Cons:
Adds another element to game play that will no doubt need attention
Provides another easy way to grief
Players will hate having farmers spawn camp
Farmers will hate being interferred with
May keep some players from getting more involved in structured forms of PvP or turn them away from PvP in general
================================================== ========
Here's one of my favorite moments from a game called Priston Tale, around 2002
Random person: party or ks [kill steal]
Random person: ks 24/24
(yea, 24 days a week, that's how hardcore he was)
Group: sry full
He tried to ks of course but one person can only do so much against a full party so eventually he gave up and went elsewhere. Now there was no PK in that game at the time but when situations like that occurred on a 1v1 basis it usually lead to attempted kill stealing, mob luring by both players, healing mobs etc until someone died or died then respawned then died again. This was actually not much of a problem in my experience, outside of the few personal feuds (more often over race than items) because other players in the area would usually join up and help out the player(s) being wronged. Would that happen in GW with the current playerbase?
On the other hand, there was another game with a decent PK system and while minding my own business, I got a boss to spawn. After a tough fight two other players came out of no where and started attacking me. Still charged from the boss duel, I managed to cut one down while he messed up his combo and after a short exchange, the other soon ran off, leaving his friend facedown in the dirt. In contrast to the regular grinding I was doing beforehand, that was a lot of fun and provided enough excitement for the 20mins I was on to feel like time well spent. I would love to have similar ganks under the balance design of GW to mix things up.
So in the end I'm kinda torn between the two but don't really care either way. Curious as to what other GWers think.
Would you like to see it in present or future GW games? Why or why not? Please feel free to share any experiences in other games with or without a PK system. I'll start the ball rolling...
Pros:
Adds another element to the mostly predictable and boring environment
Another way to settle disputes over quests, spawns, discussions, epeen, and other trivial matters
A way to keep griefers in check
Cons:
Adds another element to game play that will no doubt need attention
Provides another easy way to grief
Players will hate having farmers spawn camp
Farmers will hate being interferred with
May keep some players from getting more involved in structured forms of PvP or turn them away from PvP in general
================================================== ========
Here's one of my favorite moments from a game called Priston Tale, around 2002
Random person: party or ks [kill steal]
Random person: ks 24/24
(yea, 24 days a week, that's how hardcore he was)
Group: sry full
He tried to ks of course but one person can only do so much against a full party so eventually he gave up and went elsewhere. Now there was no PK in that game at the time but when situations like that occurred on a 1v1 basis it usually lead to attempted kill stealing, mob luring by both players, healing mobs etc until someone died or died then respawned then died again. This was actually not much of a problem in my experience, outside of the few personal feuds (more often over race than items) because other players in the area would usually join up and help out the player(s) being wronged. Would that happen in GW with the current playerbase?
On the other hand, there was another game with a decent PK system and while minding my own business, I got a boss to spawn. After a tough fight two other players came out of no where and started attacking me. Still charged from the boss duel, I managed to cut one down while he messed up his combo and after a short exchange, the other soon ran off, leaving his friend facedown in the dirt. In contrast to the regular grinding I was doing beforehand, that was a lot of fun and provided enough excitement for the 20mins I was on to feel like time well spent. I would love to have similar ganks under the balance design of GW to mix things up.
So in the end I'm kinda torn between the two but don't really care either way. Curious as to what other GWers think.
aapo
No, because that's what PvP is for.
Shuuda
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
|
Danax
I don't think anyone should have the option of interfering with my questing.
Longasc
I would like it.
But I am sure it will not happen.
Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.
The thrill to kill someone else does usually not make up for the not-so-thrilling possibility to get ganked yourself... :> - this seems to be the reason for the restrictions.
Anyways, I would like to be a Norn or Human and kill Asura in GW2 in explorables, but I fear this will be limited to world battles...^^
But I am sure it will not happen.
Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.
The thrill to kill someone else does usually not make up for the not-so-thrilling possibility to get ganked yourself... :> - this seems to be the reason for the restrictions.
Anyways, I would like to be a Norn or Human and kill Asura in GW2 in explorables, but I fear this will be limited to world battles...^^
EPO Bot
World battles sound fun: Huge areas in wich everyone who is not from your race/faction is automatically hostile. You can fight, or you can run around the hostilities and just mind your quests.
Mark Nevermiss
The thing is : you cannot KS in GW being an instanced game and all. There is NO conflict in the game over spawn and questing. The only remaining things that could use settling in a similar fashion could be assholes in PUG's that cannot be be dealt with otherwise [leechers, griefers..etc] and trashtalkers.
One more point worth mentioning: in games where PK is applicable, death penalty usually hurts the player in terms of exp loss possibly leading to level loss, item loss..etc. All of that does not exist in GW so PK could only serve to prevent a leecher/griefer from completing a mission..etc without actively participating and/or as an ego thingie.
One more point worth mentioning: in games where PK is applicable, death penalty usually hurts the player in terms of exp loss possibly leading to level loss, item loss..etc. All of that does not exist in GW so PK could only serve to prevent a leecher/griefer from completing a mission..etc without actively participating and/or as an ego thingie.
stretchs
eh, I am not a big fan of this concept, it really doesnt fit in with the casual nature that gw tries to portray
freaky naughty
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
|
Randvek
I've played enough MUDs that the thought of a PK system makes me want to wretch. All it's good for is griefing. Any successful PvP requires that people actively seek it out, I think. It sucks hardcore when PvP seeks YOU out!
Haoran
I only wish I could because I need it for my Guild Wars Aeon series
Otherwise, no, I don't think Guild Wars PvE would fit with player killings.
Otherwise, no, I don't think Guild Wars PvE would fit with player killings.
Washi
Quote:
Originally Posted by Longasc
Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.
|
In Lineage 2 you can kill anyone anywhere (except cities), and it is the most succesful NCsoft game (IMO it's the best mmo ever, I play GW cause I wanted something new after 4 years).
Some people like it, some don't. For me GW2 sounds great, some areas open, some instanced.
Uber Mass
its Player vs Environment so its quite logical it doesnt have player killing -.-
MithranArkanere
PK, Kill Steal, Kill Mobbing, Spawn camping...
Such things have no place in GW.
Such things have no place in GW.
Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.
What if it was this way instead? Would you ppl vote in favor of this?
What if it was this way instead? Would you ppl vote in favor of this?
Danax
Quote:
Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.
What if it was this way instead? Would you ppl vote in favor of this? |
Olim Chill
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
|
~ Dan ~
Please! "PvE" would be hella fun
deadmonkey4u
perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun
Bryant Again
Quote:
Originally Posted by Danax
No, because some of us played this game because it was different from WOW.
|
That aside, I'd maybe agree with PK's if you could flag yourself for it.
Sir Pandra Pierva
Now what would cool is a challenge system to kill bad players who are arguing with about something.
That would be fun 2 people just trying to kill eachother or the whole group can do it.
but random PKing is not always great
That would be fun 2 people just trying to kill eachother or the whole group can do it.
but random PKing is not always great
Kattar
Two sides to every fence, there are...And neither side wants to see the other, that's the whole reason they put up the fence. Know what I mean?
It would be interesting, but they'd have to take some serious precautions to avoid losing the "casual gamer" that they try to cater too.
It would be interesting, but they'd have to take some serious precautions to avoid losing the "casual gamer" that they try to cater too.
Kashrlyyk
Quote:
Originally Posted by deadmonkey4u
perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun
|
OT: Absolutely no. I tried a few completly free MMORPGs and everytime I see that you can not stop PK or OpenPvP, I immediately deinstalled the game.
Sirius-NZ
Uhm... the only difference between 1 on 1 PvP (which I think should be more officially supported) and PKing in PvE is that in the latter you get the opportunity to hit someone who isn't expecting it.
In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.
In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.
lyra_song
Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )
That aside, I'd maybe agree with PK's if you could flag yourself for it. |
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.
Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.
Onarik Amrak
No... just no. Really.
quickmonty
You want to fight other people ..... PvP
Crom The Pale
This does not belong in GW at all.
Bryant Again
Quote:
Originally Posted by lyra_song
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head. Bounty hunter quests: -_________ is a threat to the _______. I will pay you _____ gold to kill him/her. |
Quote:
Originally Posted by Crom The Pale
This does not belong in GW at all.
|
Antheus
PK-ing is for people who can't handle PvP. When confronted with a challenge however, they resort to profanities, name calling, spam and /report.
I hear that everyone who enjoys that went to EvE, which is heaven for this type of play.
I hear that everyone who enjoys that went to EvE, which is heaven for this type of play.
End
Quote:
Originally Posted by Danax
I don't think anyone should have the option of interfering with my questing.
|
quickmonty
Quote:
Originally Posted by Bryant Again
Hey, neither do PvE skills.
|
Danax
Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )
|
lyra_song
Quote:
Originally Posted by Bryant Again
That's actually not too shabby at all. Thumbs up at this idea.
|
It turns into a PvEvP thing.
Lady Lozza
No me gusta pks, ganking, kill steals, o boss camping.
One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.
I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much
When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.
I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).
One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.
I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much
When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.
I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).
2Broke!
Quote:
Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.
What if it was this way instead? Would you ppl vote in favor of this? |
Bryant Again
Quote:
Originally Posted by quickmonty
Fortunately, the devs don't agree with you
|
Quote:
Originally Posted by Danax
I hate reality.
|
Kusandaa
No. Just no. >_>.
Although sometimes I wish it was doable... some people simply annoy me to no end. But still...
No.
Although sometimes I wish it was doable... some people simply annoy me to no end. But still...
No.
Fay Vert
Wrong game in so many ways. Each game has its own way, GW is not the way of the PK mmorpg, and that is one of its great strengths. All that nonsense is done away with. PK is a game evolutionary thing, we have moved on so far from that.
Miska Bow
The 2 main reason i came to GW after leaving Silkroad was the fact that you had no PK or KS.
you wanna kill other players toon ? go PvP
you wanna kill other players toon ? go PvP