Runescape has a better economy then GW, how come?

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Quote:
Originally Posted by Zinger314
Chess.

Oh yeah, I went there.
What's wrong with chess?

I actually think the economy is good as it is now. Max you pay for most items is 10k (tomes/weapons etc). This leaves more then enough time to actually play the game instead of having to focus on getting the money in.

Also, if you actually really utterly cannot go without FoW: start prioritising. If you prioritise instead of just buying anything you come across you can have FoW armor in about half a year with a casual playing style (5-10 hours a week). Stop buying stuff you don't need and you can stop complaining about a broken economy because you can't buy FoW armor.

Edit: MrDutch, go look up the price check forum here on the site. It's got more or less accurate prices on items and upgrades so you can check if something is actually worth selling to other players. Second: Ignore the trade chat and instead look in the party search panel (the button search in you party screen). Most of the spam in trade chat appears there as well so you can take your time cheking out the offers.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

From what I can gather, Runescape has set prices.

Something like Rune Schimitar 40k

Unlike GW where you have to guess wether you drop 10k or just sell it to the merchant when you get a 14^50.

Weapon skins in RS do the same ammount of damage and they CERTAINLY arent for looks.

As for prestige items such as old holiday items, their economy is really screwed up. Like 4 million for a stupid colored crown.

(This is all based off of like 5-7 years ago.)

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Terraban
I have yet to find a game that isn't based on pressing buttons over and over.


Which ironically, is just like Guild Wars.

You leave town
Press a few buttons
Run to a group, push a sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Then go back to town, sell it to a merchant, and repeat.
Maybe you should invest in one of those brain-powered video game controllers. Then you would get a game that is breaks just pressing buttons. /endsarcasm
Seriously though, if this is your view of playing games, no one here can help you.

Anyways, I think that it is completely ludracris to compare GW to RS or GW to WoW through their economy because their game mechanics are so different. One huge difference in these game is in armor, which in most other games can be dropped and bought from players but not in GW. But the largest difference is in the trading systems, and GW's problem is that it is poorly implemented. This poor trading system and the lack of a sense of instruction when it comes to selling is the root of why GW's economy is bad. There are other reason that have made it worse (loot scaling, HM, etc.), but that is the root of it all.

BTW, I have a friend that is pretty high up (at least in the top 50) there in RS and I can say with certainty that he is not happy with the economy there to, get this, new changes in the economy. He also cites the dramatic drop in the price of the aforementioned holiday items because nobody is buying them.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by cthulhu reborn
The GW economy has always baffled me I must admit. Not so much the pricing but the way items are introduced into the game.

For example there is no reason for existance of purple items. Blue items can be as powerful as gold ones. They can be max and have low requirements. People want gold items cause they are gold. So then you have a choice between gold or not gold. But there is no reason for purple. Purple and blue are basically the same.
Especially runes are a clear example of how pointles it is. Purple runes are generally cheaper than blue ones.
My personal view is that Anet is more concerned with keeping a certain trade balance and they needed a lesser gold (being purple) to limit the amount of gold drops but in the end it doesn't make any sense from a gamer's point of view.
Also the fact that certain skins are rare has become pointless since there are many rare skins. To get a specific rare it may cost you a lot but to get a rare skin at all will not cost you as much as some rares will be more wanted than others. But this affects trade as people will generally become less willing to pay for rarity.
At the end of the day I think Anet has different goals and criteria than the players intuitively expect and this has made it that people don't get what the point is here.
Well, purple drop is still more valuable than blue drop as purples can have some max upgrades (like those which are in 4-5 range like energy or armor mods.)

About rares - kinda agreed.

There are just too many TYPES of rare items nowadays. Its kinda hard to know nowadays what costs what which means that prices are all over the range.

Prohecies had few types of those rare items which meant that trade was small in variety and big in supply/demand: as ranger, you knew that there were 4 rare skins with stormbow being most sought for. It was easy to understand as buyer as well as seller. It was possible to have price check list for each skin with PCs for each req and inherent mod.

Nowadays someone shows me bow and ... i have no idea ... is this stuff really rare? Is your price way off or is it okay? There are 40 skins about which i can claim are from rare to super rare.

Factions kept it resonable with "Item families" of which most rare and desirable items were part of - plagueborn, celestial, platinum, zodiac ... you knew that within item family those items were about same dificulty to acquire so you could PC easily. But they went overboard with number of item skins, imho.

Nightfall was kinda mess with this regard. No item families to speak off, no elite area drops (and when elite area came, golds from it were killed because it was damn too easy to chestrun that few certain chests.)

GWEN had its own set of rare items at each dungeon.

That is about the only problem with economy: Confusion. Anet added too many skins each on different droprates which changed trading from anything that educated casual player could join after some research to something where you have no idea what costs what unless you are powertrader.

Lesson to anet for GW2: Yes, you have tallented item designers. But you gotta force them to limit themselves to putting only best of best into actuall game as gold drops. (Greens are best things to put those surplus cool skins to use. As well as unreachable npc-only weapons.)

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by MarlinBackna
Maybe you should invest in one of those brain-powered video game controllers. Then you would get a game that is breaks just pressing buttons. /endsarcasm
Seriously though, if this is your view of playing games, no one here can help you.
No...I like games that atleast put use to more than 2 braincells.

People are acting like making gold in RS is too easy.
Making gold in GW could be done by a 5 yr old, or even a computer program. Both require you to press the same button, or sequence of buttons over and over and over and over.

How a game could require less skill than GW is beyond me.

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

Why do the same group of people on this board that complain about EVERYTHING still play? If a game pissed me off as bad as a few of you claim this game does to you, I would move on, maybe you guys showed really think that over.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

I don't play Runescape but i wouldn't doubt it. The economy is the downfall of GW.

If it isn't a popular rare crafting material, a highly wanted/rare skin, or a MINIPET you either have to sell it for dirt cheap or use it yourself or merch it. There's very few things that are actually worth something in GW nowadays, and even the price of those are ridiculously mispriced.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by pfaile
Why do the same group of people on this board that complain about EVERYTHING still play? If a game pissed me off as bad as a few of you claim this game does to you, I would move on, maybe you guys showed really think that over.
How many players do you think GW'd have left?

Also, name me a game where ALL of its players are happy.

Believe me, WoW's board doesn't have any less whining that GW's ones. Like Zingeri, I was there.

People still talk about something because they STILL CARE. Case in point: I used to read & post about this game I used to played. One day I woke up and decided that the game has too much trouble and doesn't worth my time so I quit. And that's it. I stop reading the webboards, news pages, everything; because I don't care anymore.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

I find it pathetic how people judge the game on it's economy so much. Does it really matter that much? (well yes if your one of them "I like to have moar monay than evey1 else" types.)

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by pfaile
I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.
I'll say something positive.....

Paragons.

I'll say something else that is positive, but negated because of other things...

Lots of skills, negated by the fact that 80% of them are horrible.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by pfaile
I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.
I knew what you meant. And my point still stand.

How can you say some people complain about "everything"? They only complain about something someone complained about, because they agree with the points being made. If a guy makes several threads to complain about EVERY SINGLE ASPECT (and I mean every single one) of GW, then yeah, you're right.

Razz Thom

Razz Thom

Frost Gate Guardian

Join Date: Apr 2007

Three Feet Below Sea [LevL]

D/Mo

Quote:
Originally Posted by Cacheelma
I knew what you meant. And my point still stand.

How can you say some people complain about "everything"? They only complain about something someone complained about, because they agree with the points being made. If a guy makes several threads to complain about EVERY SINGLE ASPECT (and I mean every single one) of GW, then yeah, you're right.
problem is those people do exist. there are even people on these forums who have quit playing the actual game and just come here to gripe about a game they have quit playing.

Greed is the death of this economy. people who got in early enough grabbed up what they wanted and started setting high prices on things but 20k+ for a crafting mat is ridiculous. and it always was. it only fosters elitism. To get it you need to have it and you need to have it to get it.

When I first started it was very daunting to look at a rune for my armor to allow me to go to higher areas and realise without those higher areas i couldn't afford the freakin necessary rune!

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by garethporlest18
Because Runescape requires more skill of course.
QFT

12 chars

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Razz Thom
When I first started it was very daunting to look at a rune for my armor to allow me to go to higher areas and realise without those higher areas i couldn't afford the freakin necessary rune!
When was that?

None of the runes EVER got expensive except sup. vigor. When insignias were introduced, only some of them were expensive (and not to the point of sup vigor anyway).

And I don't think by "necessary rune" you mean sup. vigor.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

If armor becomes tradeable there will be a great economic boom, mark my words. I still don't understand to this day why PvE armor is not trabeable, makes absolutely no sense.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Cacheelma
When was that?

None of the runes EVER got expensive except sup. vigor. When insignias were introduced, only some of them were expensive (and not to the point of sup vigor anyway).

And I don't think by "necessary rune" you mean sup. vigor.
You need a history lesson :P

100k Sup Absorptions
70-80k Sup Monk runes.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Cacheelma
Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).
Sup asorb did work like that until they changed it. But, yes it was a waste of cash.

I never remember monk sup runes going that high either.

GW 'economy' suits the people that play the game.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Cacheelma
Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).
They were that high when I started trying to make mine...

Remember making a 55 necro to save up for monk runes which were around 65-70k each, which was when they started getting cheaper.

Was on American servers, before they combined them all.

Was around August 2005 I think.

Edit: And I agree that they were far from needed, but they were that high.

Malice Black

Site Legend

Join Date: Oct 2005

When was this?

I remember making a 55 use to cost around 150k back in the day.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Well for me Lootscaling had a big impact on the gw Economy.

Less to merch == less money to spend. And yes this has been discussed to death. It used to be fun to farm for me, now I kill tons of creatures and what do end up with 2 or less drops :S.

And yes lootscaling is flawed too. Even with an 8 man team you still end up with 2 or less drops. Meh

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by mr_groovy
And yes lootscaling is flawed too. Even with an 8 man team you still end up with 2 or less drops. Meh
Pretty sure that is what it was intended to do.
Quote:
Originally Posted by Malice Black
When was this?

I remember making a 55 use to cost around 150k back in the day.
July-August 2005 I think?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Terraban
Pretty sure that is what it was intended to do.

July-August 2005 I think?
No it wasn't

From Game updates: Loot now scales according to party size.

2 drops from a pack of creatures in a 8 man team? That's not according to party size. That's just lame! /yawn /end age old cropped up rant.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by Dylananimus
Play through the missions with a few characters, picking up all loot. You can make a fair bit
This seems to be a large factor in the whining. When you look at the degree many actively avoid actually playing this game, it's no wonder they're frustrated and tapped for cash. I'm relatively new to the game, started in November.

I've never purchased a single run to skip content, I've never once gone out strictly to farm for cash, and I've never once wasted time trying to sell something at anything other than the NPC traders/merchants - I just play the game on and off with my ten characters across all 3.5 campaigns and have pretty much no problems with the economy. I just bought my first set of 15K armor for my warrior, and in another two weeks I'll have enough to purchase 15K for my monk. As I keep playing, I keep buying what I set as my goal. With 10 characters and heros, that's a lot of mouths to feed. Oh noes, somebody will have to wait until I can find or afford another vigor rune

Everything you *need* for 95% content can be achieved in a simple, casual play through of the campaigns. Everything you *need* for the elite areas can be achieved by pooling resources from multiple characters to push one/few characters ahead on the tweaked curve. The rest of the game is just vanity acquisition and trading, which is fun if you're not an asshat. Unfortunately, that's something too many can't claim.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by mr_groovy
No it wasn't

From Game updates: Loot now scales according to party size.

2 drops from a pack of creatures in a 8 man team? That's not according to party size. That's just lame! /yawn /end age old cropped up rant.
It does scale according to party size.

Instead of dropping 2 items
They drop 16 items, 2 for everyone.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Terraban
It does scale according to party size.

Instead of dropping 2 items
They drop 16 items, 2 for everyone.
ha ha ha ha ha ha excuse me for laughing.

Maybe if every creature was killed with a pause of 2 secs in between yeah. But 8 man team, kill 1 group and multiple die at the same time, say bye bye to your drops

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Terraban
No...I like games that atleast put use to more than 2 braincells.

People are acting like making gold in RS is too easy.
Making gold in GW could be done by a 5 yr old, or even a computer program. Both require you to press the same button, or sequence of buttons over and over and over and over.

How a game could require less skill than GW is beyond me.
There is a difference in the requirement of skill a game requires and the skill you play the game at. From your comments, I interpreted that all GW is to you is pushing buttons, but even when you are playing games that require "skill", you still pressing buttons, just at the correct time. GW can still be a game of skill if you choose to play it that way. I plan what to take whenever I go into an area ever since I had the knowledge to, and that requires skill on my part. In WoW, I can have no regard, as long as my armor is not worn. If you choose to play the farmer (which is what it sounds like), then you're right, it isn't skill anymore, but you chose that, not Anet. And if you think you need money, you can really get plenty without farming.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by mr_groovy
ha ha ha ha ha ha excuse me for laughing.

Maybe if every creature was killed with a pause of 2 secs in between yeah. But 8 man team, kill 1 group and multiple die at the same time, say bye bye to your drops
I tried to use a translator to understand what you were trying to say, but I couldn't figure out what language you are using.

And to the other person trying to attack me...if you would have read my original reply, the comment about pressing buttons over and over is true, even for you are playing through the game, and needing to rethink your build for each area, you are still in fact physically pressing buttons, over and over.

The comment about farming, if you would have read, was just comparing how someone said that farming in RS is brainless, I replied by showing how brainless farming is in GW.

And if you think that all I do/did on GW is farm, then you are a sadly mistaken puppy.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

what i think is that Anet needs to stop caring about economy, its not important and its fine as it is now.
and we can add that runescape is for boring grinding, and GW is made to be a pvp game.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Tamuril elansar
what i think is that Anet needs to stop caring about economy, its not important and its fine as it is now.
and we can add that runescape is for boring grinding, and GW is made to be a pvp game.
Ladies and Gentlemen, I believe we have a winner. Seriously.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Terraban
I tried to use a translator to understand what you were trying to say, but I couldn't figure out what language you are using.

And to the other person trying to attack me...if you would have read my original reply, the comment about pressing buttons over and over is true, even for you are playing through the game, and needing to rethink your build for each area, you are still in fact physically pressing buttons, over and over.

The comment about farming, if you would have read, was just comparing how someone said that farming in RS is brainless, I replied by showing how brainless farming is in GW.

And if you think that all I do/did on GW is farm, then you are a sadly mistaken puppy.
Then what is a good game to you? I have no clue what game isn't pressing buttons at opportune times. I really don't. I recognize that I was mistaken about somethings about you, but that is simply because I am confused on why you say these games are just pressing buttons. My assumption is that you think all games are that way. Is that true? Probably not, but for someone who cares about video games (at least enough to post in game forums), you really have a bad view of some (if not most or all) games.

And I also don't see how fixing the economy will fix the problem you have with GW. Does this mean you will spend less time pressing buttons and more time......pressing buttons? See my point?

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

I noticed that no one is every happy with the market...

"OMFG this is too expensive, PLZ MAKE IT DROP MOAR!!1111!"

Anet listens, and makes such item drop more. So the people start with the QQ. "OMFG this is too cheap, not worth selling. PLZ MAKE IT MOAR RARE!!11!!"

And then, well everything goes down in price eventually. And the dupe and Ursan doesn't help, farming, loot scaling, supply/demand basics... it's a combination of everything, IMHO.

Oh the other hand, I never made money as fast as these days. I always found ways to get some cash, so I'm not really complaining.

EDIT: Dunno much about Runescape, bar the occasional "WTS/WTB Runescape account" and the "RUNESCAPE SUCKS!1111!oneoen" that generally follow such an announcement.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Runescape economy and GW CANNOT BE COMPARED.

For one EVERY item in Runescape has a fixed price created by the moderators (creators). Also you cannot trade any items of unequal value.

Not only that, but they have an AUCTION HOUSE. Which allows everyone from any server to sell items instantly to someone else on a diffrent server.

GW's economy is not set by ANET. Unbalanced trade is allowed and there is no easy way to sell items cross-server.

GW + RS CANNOT be compared.

tzavong

Ascalonian Squire

Join Date: Jan 2008

W/Rt

Quote:
Originally Posted by Avarre
Runescape in no way, ever, can possibly require skill. The 'economy' is based on pressing buttons over and over.

However, there are actual items with worth, whereas a huge amount of the valuable drops in GW are now worth very little.
Hate to be the one to break it to you, but the economy of any game is based on pressing buttons over and over.

tzavong

Ascalonian Squire

Join Date: Jan 2008

W/Rt

Quote:
Originally Posted by Raiin Maker
Runescape economy and GW CANNOT BE COMPARED.

For one EVERY item in Runescape has a fixed price created by the moderators (creators). Also you cannot trade any items of unequal value.

Not only that, but they have an AUCTION HOUSE. Which allows everyone from any server to sell items instantly to someone else on a diffrent server.

GW's economy is not set by ANET. Unbalanced trade is allowed and there is no easy way to sell items cross-server.

GW + RS CANNOT be compared.
Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.

Sorry for the double post.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by MarlinBackna
Then what is a good game to you? I have no clue what game isn't pressing buttons at opportune times. I really don't. I recognize that I was mistaken about somethings about you, but that is simply because I am confused on why you say these games are just pressing buttons. My assumption is that you think all games are that way. Is that true? Probably not, but for someone who cares about video games (at least enough to post in game forums), you really have a bad view of some (if not most or all) games.
He said the "economy" in RS is just pressing buttons over and over.
In GW, the "economy" for the most people is just pushing buttons over and over. Granted, some people do other things for gold than farm, but generally, that is what it is.

Looking at the quote
Quote:
Originally Posted by Avarre
Runescape in no way, ever, can possibly require skill. The 'economy' is based on pressing buttons over and over.
I was simply saying that this point is pretty much void since all video game playing boils down to pressing buttons over and over.

If it was..."clicking the same spot over and over", then yeah, that sort of makes more sense. or even "pressing the same button over and over" (Which also applies to GW farming).

And I am done talking about it because I have confused myself.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by tzavong
Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.

Sorry for the double post.
I would almost rather the mods not control the economy. The problem is that they know the droprate. They know the "actual" worth, and they will dictate it using prices. I foresee that they wouldn't go for supply/demand ideas because that would be too much of a headache to please everyone. So in the end we are screwed. In RS, it is happening to some of the discontinued festival items, which now cannot be sold because no one is buying because they know the actual price, not the mods. GW's economy is way too complex for one person (which is all they would put to such a task) to make judgment on.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by tzavong
Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.

Sorry for the double post.
Moderating the economy is hardly something ANET is going to do, due to the massive amount of effort (plus with weapon modifications, would be amazing time consuming).

The only reason Jagex did this to Runescape is because it was afraid of losing players (paying ones (monthly), in the long term) due to the poor economy.

Anet dosen't have to worry about losing players due to THIS Guild Wars economy. And it can easily argue that GW2 economy will be better balanced (AH etc).

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

GW ecnonomy isn't bad, I say this because people who really want money can get it easily. People who doesn't care about large sum of money can easily get by with virtually nothing.