Originally Posted by Terraban
I tried to use a translator to understand what you were trying to say, but I couldn't figure out what language you are using.
And to the other person trying to attack me...if you would have read my original reply, the comment about pressing buttons over and over is true, even for you are playing through the game, and needing to rethink your build for each area, you are still in fact physically pressing buttons, over and over. The comment about farming, if you would have read, was just comparing how someone said that farming in RS is brainless, I replied by showing how brainless farming is in GW. And if you think that all I do/did on GW is farm, then you are a sadly mistaken puppy. |
Loot scaling was supposed to work that if you had less party members then the amount allowed in an instance say 1/8. You would get less drops. But still more drops then if you would go with a full team.
However this is not how loot scaling works from my, and many other people experiences. Instead of scaling it to the amount of people allowed in to an instance, it also scales on how fast you kill a foe, and how many at the same time.
You probably noticed that if you for instance do a E/me smite run (if you don't know this look it up >.>) and you kill 4 groups of smites at the same time you almost get no drops. Now go and do any elite mission with a full 8 or 12 man team. If you kill all of them at the same time, the drops are the same. Except fact that from the 4 drops you get, you still need to share them with a full party.
Conclusion Anet FAILS at loot scaling.