Quote:
Originally Posted by MagmaRed
Fixed that for you. And you are an idiot if you think armor is an indication of the economy.
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First of all, you don't need to qualify everything you say as an opinion any more than you need to say "I think" before every thought you have. Assume that most things coming out of people's mouths are opinions. Worse, the item you turned into an opinion from the OP actually might not be merely an opinion - there are objective ways to compare those economies to determine which one is objectively better. I don't know anything about Ragnarok, however, to make those comparisons for the OP - who should have done so himself initially, particularly if he wanted wealthy players to agree that the GW economy has problems, since most do not have a clue about how the have-nots play the game and find it easier to assume everyone else is just lazy, or "greedy" as it was suggested earlier.
To turn it back on you a moment: you are an idiot if you think armor
isn't an indicator as to the health of the economy. Armor in GW is one of the major moneysinks - the path money takes out of the system (as opposed to between players, which isn't a sink at all). If people are buying lots of armor, there might be too much money floating around the system. If not, then there might be too little.
When Anet tossed in the changes to looting (subsequently reducing future money inflow, and making existing money more valuable) they actually hurt the lower classes while helping the upper classes - lower classes found it even harder to make money for essentials like skills and weapons, while upper classes found that the large amounts of money they were hoarding were now worth even more than they had been. Low-end prices continued to fall, largely independently from the worth of money - these items were never in much demand, and they fall more as fewer people play, fewer newbies play, collector/endgame items fill the gap - this class of players will never be able to afford anything like 15k armor without farming. High-end items, however, continued to rise in price, as people who have capital can always use that capital to make more, and at the upper crust of GW society, inflation takes over.
Please don't mistake me; I know capitalism is the better and most utilitarian method - the most good for the most people, a long-term solution rather than a feel-good quick-fix. But there are two games going on here, two economies, one for the haves and one for the have-nots, and we'd be wise not to mistake them for a single one. We'd also be wise to remember that, unlike in the real world, there is a large amount of money being dragged into the economy anew every day, and that hastens the effect of economical decisions made by Anet (whereas in the real world, most economies only inject a miniscule amount of inflation per year intentionally, and when you go to work - farming! - you're being given money by other people - players! - not fresh from the mint).
In any case, a game which requires massive amounts of farming to afford what is considered fairly standard equipment - not trading, not playing, but farming - is a game with a very weakened economy. Everything else is just insult to injury.