Anything in GW that you don't want to see in GW2?

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...

I definitely won't buy GW2 if it still has loot scaling that really took a big part of the fun away for me.

moutsos

Pre-Searing Cadet

Join Date: Oct 2007

nak

W/R

in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Dark Kal
Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...
Stupid people, but thats asking to much.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.

RyuujinZERO

Ascalonian Squire

Join Date: Jan 2008

[Argh]

R/D

Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit.
Seconded, Guild War's original advertising was that "Your skill would be your legend, not the amount of time played", that is to say grinding for elite equipment would make minimal impact over simply having the skills and knowledge.

Which was true for the first 3 games, AL 80 armour and level 20 was achievable by anyone, prestige armour added no benefit. EotN and the update to add faction skills to NF and Factions changed that, people who grind for reputation now had a tangible advanatge, even worse in Factions given that you had to play PvP to earn PvE skills, which makes no sense, PvP players can't use them, while PvE players are at a disadvantage

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

PvE only skills..

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Titles. They can go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO themselves in the ass with a rusty iron club for all I care.

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

I don't want to have 5 mules and a full storage
Auction House please !!! ^_^

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Stupid overpowered PvE only skills. Seriously.

Sparda

Sparda

Lion's Arch Merchant

Join Date: Nov 2006

The Netherlands

N/

Hmmmmmm things i don't wanna see in GW2 let me think.
Hmmmmmm i know don't want Persistence just give us the old GW1 Instance system.
And no endless grind or in other words no uber titles that show how much time you spent grinding them to max.

racondor

racondor

Academy Page

Join Date: Jun 2006

Mo/E

1) towns like kaining center: very nice towns but too much lag
2) useless minipets

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

Quote:
Originally Posted by moutsos
in my point of view gw needs a better way on the big subject of trading. i would like to see somethink like other rpg games like wow the acton house which is very helpful.in addition i would like to see somethink different on the characters. i mean the is very easy to reach lvl 20 so gw has a lot of noobs. for example someone can see a build on wiki and then in 5 hours he can make a lvl 20 char to start farming!!! and every farming spot is screwed.
I agree 100000% AUCTION HOUSE AUCTION HOUSE AUCTION HOUSE!!!!!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

PvE Only skills, titles, rewarding grind over skill.

And I want auction house, of course.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Having to make 10 different characters to play in all 10 professions.

I'd rather make the characters chango primary profession and armor (make the armor of each profession only euippable by characters of that profession, and remove it when the character changes professions)

That way we would be able to make one character of each race and learn everything with it.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

heroes......

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Don't want different characters...make one able to learn all professions.

Don't want loot scale bull$hit that ruined PvE for me so now only PvP

Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.

No skill unlock packs.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

1. Ursan or any PvE skills, they stink....honestly

2. Titles

3. Loot Scaling

4. Grind (see 2)

5. Inscriptions

I would have to seriously consider spending my money on something else if any of the above are implemented in GW2.


Edit*

6. Tomes

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I would not like to see Distracting Shot in GWII.

Red Sonya

Desert Nomad

Join Date: Jul 2005

I don't want to see a handful of max damage stats like 15^50. I want a higher limit set on damage and upgrades that are on boss mobs at the end of missions and very hard to get to and only a handful of skilled players/guilds will get to them.

Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.

No skill unlock packs.

Don't want to see One character plays all characters. If you want to play a different character you BUILD UP a different character just like it is now.

2) useless minipets

Don't want the ability to "run" people through the content. Create locked doors or mandatory missions and they must be able to touch something before moving onto the next area thus preventing them from standing in a safe spot while a runner runs thru the content.

Don't want the assassin class, they do not fit into the fantasy world, theif yes, assassin no. Assassins suk anyways.

Don't want the mesmer class, change to enchanter and add abiliteis to charm creatures/humans and make them their pets during battles. The EQ chanter was the best, great for buffs and energy gain boosts.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
Yeah.

I would like to add PvE skills.


Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction.

I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

The storyline. Seriously, I hated the storyline from the start and I generally play RPGs for it... makes me wonder why I play this sometimes. At most I'll just ignore it like I've done in GW1 and be an armor freak/title hunter.

And do something about economy O_o. I know GW's been running for 3+ years with the beta and it's a GAME economy, but still. And I want to see changes about trading (Auction House kthx).

Crispie

Crispie

Frost Gate Guardian

Join Date: Feb 2005

Michigan

Lords of the Dead

Mo/

Quote:
Originally Posted by Keithark
Don't want different characters...make one able to learn all professions.

Don't want loot scale bull$hit that ruined PvE for me so now only PvP

Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.

No skill unlock packs.
Asking for no pvp characters is asking for a little too much, especially since many people play this game that barely have any free time.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

dont want to see low lvl cap any more its just so stupid 5 hous and your there we need more content for experienced player while at the same time having plenty to do for the casual player the two just dont mix and makeing a game for the casual player only may have been the original idea but its evolved a lot in the last 3 years gw player base is no longer casual

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

I've read a lot of suggestions about GW2, and if everybody gets their wish the game is gonna suck.

No titles, no heroes, no minis, no skill packs, no PvE skills, no choices, no fun. It's gonna suck.

My wish for GW2, be exactly like GW1 with better graphics and more quality time spent on storyline and cutscene production. Thats all GW2 has to do to feel worthy of being a sequel in my eyes.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

PvP is something I don't want to see in GW2.
And NO titles

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

-Lag, hands down...
-Random pvp arenas
-crap like Ursan, gimme a break plz.

Lukas

Ascalonian Squire

Join Date: Jan 2008

The Monstrous Fangs

N/

Quote:
Originally Posted by Longasc
I do not want GW2 PvE to become so title based and title driven as GW1 ended up.
I think it's because you can't spend hours getting to the next lvl.. You just want to show your dedication to the game in an other way

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Any NPC party member, no stupid henchmen or heroes or aggro happy npcs that you have to protect.

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

Run Atreyu, the Nothing (GW2) is coming!!!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Don't want...

Weak, single class enemies.
Predictable spawns and skill bars on enemies (I'd like each group to have different mixes of skills each time, ones that make sense, and to have them spawn in random locations instead of the same place every time...)
Bots and Gold spammers
Excessively restrictive terrain movement... allow more wandering, even if it's to nowhere.

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

A better ranking system in casual pvp like HA that makes grouping easier. Dont remove ALL ranking systems, but give us something better than a 1 dimensional fame system that never goes down, and lets really crappy players look better than they are.

THe problem with the really crappy players looking so much better than they really are, is they think they are better, and as such dont let it other crappy players that are newer to pvp than they are. Thus making grouping total shit for new people (though you can still get around it by making your own teams if you have time).

In any case, the ranking system need to keep the low end players at the bottom end of the spectrum, and not able to grind thier way to the top 1 fame at a time. That way grouping is easier for them, and they can begin to improve thier skills and eventually start climbing the ranks.

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

Extremely Limited Storage
The Weapon System in GW1 makes me Meh. Id like to see a wide wide variety of effects weapons can have.
Ursan Blessing
Small Map

odly

Krytan Explorer

Join Date: Jan 2006

N/

Don't want no "Storage limitations".
Don't want no "Excessive time consuming titles with game mechanics attached". A little grind I can live with, too much and real live starts complaining.
Don't want no "Silly buyable tittles". (sweetooth, drunk, ...)
More things spring to mind, but those are the major things that bother me.

aotdsyndrome

Frost Gate Guardian

Join Date: Jan 2008

Maguuma Jungle

My Girlfriend Left Me For [Koss]

R/

What I dont want in GW2? o_O LEAH STONE!

Apart from that, people who say you dont want "pvp" or "rangers" or "arenas", grow up a little and accept that although you don't like it, doesn't mean others don't either.
Oh and kill Ursan

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Zahr Dalsk
Titles. They can go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO themselves in the ass with a rusty iron club for all I care.
This.

PvE-only skills, even if I do think some of them are fun ("Finish Him!" on my ele is pretty lawlery).

Grind.

Given that we'll be getting persistent areas, please make it so there can be no loot stealing or spawn camping.

Quote:
Originally Posted by Keithark
Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.
Oh, please. The ability to create a max-level character of any profession with max weapons, armor and attributes is one of the strongest things GW PvP has to offer (even WoW is mimicking it in their new world tournament). Some people don't enjoy a certain class in PvE, but they love playing one in PvP; forcing them to do something they don't enjoy so they can do something they do enjoy is silly and not fun (I love to play my ranger in ABs, but she's only finished EotN. I have no real desire to complete Proph/Factions/NF on her, either).

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

people in RA saying anyone want to 1 vs 1

Ice imps you are my bane go away just go away

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by aotdsyndrome
What I dont want in GW2? o_O LEAH STONE!

Apart from that, people who say you dont want "pvp" or "rangers" or "arenas", grow up a little and accept that although you don't like it, doesn't mean others don't either.
Oh and kill Ursan
Question was
Quote:
Is there anything in GW now, that you wouldn't want to see in GW2?
So any anwser people give is OK, has nothing to do with growing up, everything mentiond in this thread is liked by someone else.

Ursan for example.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

PvP! GvG! World PvP! Incentives for PvE players to try PvP!

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

No more useless purple items and no more shiro....seen enough of him.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Definitely don't want to see the level cap or grind required to unlock skills for PvP. That, and I'd rather there wasn't a PvE item cap (but it only applies to PvE.)